Hiya! I'm finally back and just wanted to mention the guides that I've been working on while I've been gone from my blog. I did some major things for RE6 and I'm still not totally finished yet. I'll pick back up on everything eventually, but I'm just tired of RE6 for now. I plan to get the rest of the my Mercenaries guide done and possibly get to an RE6 multiplayer mode guide later this year. I mainly worked on Campaign overall. The campaign guide and all the guides that I've done so far make up the most thorough and complete gathering of information you'll find online for RE6. I went into more depth than the official guide this time.
As for RE6 videos on my page, I'll try to get some up eventually. My main duo partner decided to block and delete me on all systems and youtube for some strange reason, so I'll be playing with another friend for sure. If he ever gets his act together, maybe we might team again, or not... Anyway, I know of a few others that will play. I'll most likely get up some more solo videos soon when I get around to playing again.
RESIDENT EVIL 6
Campaign Guide
Agent Hunt Guide
Metal/Title Guide
The Mercenaries Guide
Serpent Emblem Guide
Honestly, I enjoyed DmC Devil May Cry even more than RE6 overall. I absolutely love the new style of this game. I'm working on an enemy section and possibly a Bloody Palace section to add at a later point.
DmC DEVIL MAY CRY
DmC Devil May Cry Guide
DmC Vergil's Downfall Guide
As for what I'm doing now, I'm actually co-writing a Gears of War: Judgment guide with another FAQ author. It's quite fun to work on a full-fledged shooter game once again - been quite a while. After I'm done with that, I'll probably get back to RE6 and update my RE: Revelations guide for the upcoming Xbox 360 and PS3 release of it.
I've had a really tough time with health issues since last year (last June), but is finally and do say FINALLY getting things under control now. I also have my desktop PC back now - that's the reason why I haven't been updating my blog. But to put it simply, I'm finally back once again.
Showing posts with label Devil May Cry. Show all posts
Showing posts with label Devil May Cry. Show all posts
Thursday, March 28, 2013
Tuesday, January 13, 2009
Best Games of 2008
I've been meaning to type this up for a while, but just finally got the urge after seeing after seeing a friend's personal 2008 list.
The following is my personal list of games that I enjoyed in 2008, so you're not going to find Gears 2, Fallout 3 or any other games that I haven't played yet in this list, even though I'm sure that they should receive just as much attention as the following. For the most part, I stick with multiplatform games because they seem to be available in genres that interest me the most.
These are really not listed in any particular order, but my personal game of the year is stressed greatly. Read on. You might be surprised at my pic for best game of this year.
Games of the year:
Metal Gear Solid 4: Guns of the Patriots

I have a few complaints here and there with this game, but overall it was extremely satisfying to the Metal Gear fan inside of me and it did indeed bring a great close to the Metal Gear story if it actually does decide to end here - probably won't but, you never know. To me, the lengthy cutscenes were never felt near as much in other games as they were in this installment, mainly because the gameplay was so much better here. I wanted to play more of the actual game and watch less cutscenes, but as the acts of the game progress, the story becomes even more greatly emphasized and the cutscenes take priority over just about any move that Snake makes.
The first day I got this, I played the living hell out of it. I think I actually beat it in two days. Everything that I could think of that I wanted answers for was resolved in this installment and it sure did make me drop my jaw at some points. If you haven't already spoiled this game for yourself and still have the urge to play it then just stay off of the message boards. One main kicker can be spoiled so very easily.
Soul Calibur IV

Oooo, I had a feeling that this game would be absolutely excellent in terms of fighting and it most certainly was. The graphics were incredible and the overall fighting engine was easy to learn but very difficult to master just like all the other SCs. Though a bit laggy on both consoles, the online experience was very satisfying whenever I found an opponent equal to me skill level online.
It was very hard to choose between fighters, but I think I found my main three characters to play. Out of the three that I used to play all the time, I had to drop Seong Mi-na since I didn't really like her newfound flashiness, but I kept Yun-Seong and Rock then added a secret apprentice to them as well. I've also made up plenty of custom characters as well, which surprises me, considering how much I've been against the addition of edit character ever since SC3. The novelty got to me this time I suppose. But anyway, which of you out there wants to challenge my Frank West, Agrippa, Claudia, Chris Redfield, or Galford?
Super Street Fighter II Turbo HD Remix

Oh, what a wait we had here. It was worth it though. Back before I had broadband, this game was the main reason why I wanted to get it. The characters are all redrawn with a more updated look but they all retain just about the same exact frames of animation from the old Street Fighter II with a few little changes thrown here and there to spice up the battles a bit. It plays old-school but has an entirely new look to it. The game looks absolutely beautiful in high definition.
The online play is nearly flawless from what I have seen. I have run across some sound glitches associated with online play, but the lag isn't that bad at all on either version of the game. Also, another thing that pleases me greatly: Guile has his old voice back, which is a gift in itself when I look back at SSFIIT!
Dead Space

This game takes the RE4-style gameplay and completely runs with it. Dead Space has some of the most convenient and easy to use overall controls and gameplay of any horror/sci-fi game that I have played. The cutscenes and overall story is mainly presented in real time and the action hardly ever lets up since there is hardly ever a reason to put the controller down.
Most of the story is told through logs - text, video, and audio - and isn't really all that deep, but by the end of the game, it kept me wondering about many things associated with the overall plot. I wanted to go off and read the comics and watch the DVD movie and try to delve deeper into the overall information surrounding the Marker. Both forms of story extension are quite good, by the way, make sure you view both if you want the full Dead Space experience.
The Dead Space universe is full of such potential and I hope EA realizes and gives more thought to this fantastic horror/sci-fi experience that they have created. The whole situation is just a like a Raccoon City that could be explored here and there with so much more depth if one was willing to try.
Prince of Persia

The overall look of this game alone in absolutely breathtaking and had me stopping to admire its beauty quite often. Maybe it's because PoP was my first full game to play in high definition. I don't know.
The overall platforming was usually pretty laid out for the most part but it all had such a smooth and easy flow to it that felt satisfying. The battles were really the only downfall to me. They relied way too much on button prompts for my taste giving me less of a feeling that I was actually fighting my opponent. All too often, battles felt more like a big QTE.
Elika and the Prince kept me entertained greatly throughout their journey. Their voice actors did some really good jobs in helping to bring out the overall feel of the two throughout the entire story. I listened to just about every talking prompt that I could throughout the entire game thanks to their interesting personalities.
Devil May Cry 4

Really I considers DMC4 as my second best game of the year. It wasn't perfect but dear god, I explored so very much of this game and enjoyed it so greatly while doing so.
I had such built up anticipation for this game early last year and the game was really well worth the hype that I built up for it. It was one of my first games to go out of my way to get both versions for. Nero was a blast to play with and I absolutely love how easy he is to use. It doesn't take that much effort to be flashy with him but he still takes quite a bit of skill and timing to master.
Dante, on the other hand, is still harder to play and has been toned down a bit since DMC3. To me, the only real flaw in this game dealt with Dante - mainly his stages didn't always have the same quality feel that Nero's stages carried since quite a few of them were simple retreads through the same exact stage that Nero went through with a different enemy setup. Dante still got quite a few new weapons that kept him satisfying until the very end though - who could forget Pandora or wielding Vergil's sword, Yamato?
Like DMC3, I also enjoyed the overall soundtrack to the game. The theme song - We Shall Never Surrender - was so beautiful and played through my comp speakers as I prepared ASCII and overall guide format for a good two months prior to the game's release.
Bionic Commando: Rearmed

This is my pick for best game of the year. Seriously. Yeah, right here - a downloadable game. Bionic Commando: Rearmed is so very true in keeping the same feel of the original game and it's such a blast to play overall. I could pick this game up and play it at any time and not get the slightest bit bored with it. Here's some of the main reasons why I like it so much:
1) It's hard as hell but it keeps me playing no matter how many times I screw up because there is such a sense of accomplishment after you get through one its tough stages.
2) It has some overly stunning graphics for a downloadable title.
3) It has some rather impressive and catchy remixed music (I load up the game sometimes and allow the main menu music to play in the background while I do other things).
4) The bionic arm is even more fun to use than it was in the original (grab enemies!) and the game actually teaches you how to use it well this time through some well-explained tutorials. The original didn't have any real good explanations, but Rearmed actually taught me some techniques that made me want to return to the original game in order to play it better.
5) The game has tons of extras and so much replay value. There are many reasons to go through a stage again. Walkthrough beside you or not, it takes quite a bit of skill to unlock everything, especially if you're trying to get all of the achievements or medals (PS3 version).
The only bad things that I saw about the game is that the overhead levels could become repetitive after getting caught by convoys so much while trying to reach a destination and the game could have benefitted from online multiplayer but all the conmplaints are so very minor when everything else if flawless. Above all, this was my game of the year. It makes me happy and keeps me Grinning in anticipation for this year's Bionic Commando title (pun intended). I'm so glad it was pushed away from RE5's release date, so I can fully enjoy both games when the time comes.
A game that surprised me:
Silent Hill: Homecoming

I formed the idea that this game would be crap, because I deemed it as such judging from what I saw of it up until its release. It didn't ever seem to impress me no matter how much I saw of it.
It wasn't that bad of a Silent Hill at all though. Homecoming had some good scares and I actually liked the new action approach that this installment carried with it. It was a nice change of pace from the usual Silent Hill. The streets of Silent Hill looked very pleasing this time around and the real time Otherworld changes were a definite plus just like they were in the movie.
The overall story was kind of weak compared to the other Silent Hill games but it has its moments. I think Double Helix did an overall good job and deserve some praise for what they did here. I remember after playing it for a few minutes, I had to stop playing and open up MS Word then start the game over, because something told me that I had to write up something based on my first playthrough.
A game that probably would have been included but it's actually 2009 material for me:
Little Big Planet

Keep in mind that I just started this game a few days ago, but it is already one of the most memorable games that I have played in 2009.
This game makes me happy that I still play video games. It gives me faith that publishers will continue to innovate and find new ideas that will surprise me as the years continue. I hardly ever journey outside of my usual genres, which is kind of sad in a way, because I almost missed out on this little gem that I would have probably never had gotten around to.
Little Big Planet is interactive happiness. It allows you to customize to your heart's content then sit back and take your creation on a spin through a world full of simplicity, yet so very pleasing and comforting that you won't even mind the everyday platforming that you'll be engaging in.
One of the best parts about the game is the ability to go online and enjoy the creativity of others. I have run across quite a number of user-created levels that were outstanding, such as a level dedicated solely to Silent Hill, Dead Space, and even Star Fox. It's amazing the amount of creativity that can be displayed in this game from a gamers' perspective. And there is so very much to do and collect from where I stand right now.
-----
And there you have my pics for 2008 with a dash of 2009. I have a feeling 2009 is going to be even better overall in terms of gaming. Well, it's more than a feeling actually... psychic powers tell me it will be for sure. :)
The following is my personal list of games that I enjoyed in 2008, so you're not going to find Gears 2, Fallout 3 or any other games that I haven't played yet in this list, even though I'm sure that they should receive just as much attention as the following. For the most part, I stick with multiplatform games because they seem to be available in genres that interest me the most.
These are really not listed in any particular order, but my personal game of the year is stressed greatly. Read on. You might be surprised at my pic for best game of this year.
Games of the year:
Metal Gear Solid 4: Guns of the Patriots

I have a few complaints here and there with this game, but overall it was extremely satisfying to the Metal Gear fan inside of me and it did indeed bring a great close to the Metal Gear story if it actually does decide to end here - probably won't but, you never know. To me, the lengthy cutscenes were never felt near as much in other games as they were in this installment, mainly because the gameplay was so much better here. I wanted to play more of the actual game and watch less cutscenes, but as the acts of the game progress, the story becomes even more greatly emphasized and the cutscenes take priority over just about any move that Snake makes.
The first day I got this, I played the living hell out of it. I think I actually beat it in two days. Everything that I could think of that I wanted answers for was resolved in this installment and it sure did make me drop my jaw at some points. If you haven't already spoiled this game for yourself and still have the urge to play it then just stay off of the message boards. One main kicker can be spoiled so very easily.
Soul Calibur IV

Oooo, I had a feeling that this game would be absolutely excellent in terms of fighting and it most certainly was. The graphics were incredible and the overall fighting engine was easy to learn but very difficult to master just like all the other SCs. Though a bit laggy on both consoles, the online experience was very satisfying whenever I found an opponent equal to me skill level online.
It was very hard to choose between fighters, but I think I found my main three characters to play. Out of the three that I used to play all the time, I had to drop Seong Mi-na since I didn't really like her newfound flashiness, but I kept Yun-Seong and Rock then added a secret apprentice to them as well. I've also made up plenty of custom characters as well, which surprises me, considering how much I've been against the addition of edit character ever since SC3. The novelty got to me this time I suppose. But anyway, which of you out there wants to challenge my Frank West, Agrippa, Claudia, Chris Redfield, or Galford?
Super Street Fighter II Turbo HD Remix

Oh, what a wait we had here. It was worth it though. Back before I had broadband, this game was the main reason why I wanted to get it. The characters are all redrawn with a more updated look but they all retain just about the same exact frames of animation from the old Street Fighter II with a few little changes thrown here and there to spice up the battles a bit. It plays old-school but has an entirely new look to it. The game looks absolutely beautiful in high definition.
The online play is nearly flawless from what I have seen. I have run across some sound glitches associated with online play, but the lag isn't that bad at all on either version of the game. Also, another thing that pleases me greatly: Guile has his old voice back, which is a gift in itself when I look back at SSFIIT!
Dead Space

This game takes the RE4-style gameplay and completely runs with it. Dead Space has some of the most convenient and easy to use overall controls and gameplay of any horror/sci-fi game that I have played. The cutscenes and overall story is mainly presented in real time and the action hardly ever lets up since there is hardly ever a reason to put the controller down.
Most of the story is told through logs - text, video, and audio - and isn't really all that deep, but by the end of the game, it kept me wondering about many things associated with the overall plot. I wanted to go off and read the comics and watch the DVD movie and try to delve deeper into the overall information surrounding the Marker. Both forms of story extension are quite good, by the way, make sure you view both if you want the full Dead Space experience.
The Dead Space universe is full of such potential and I hope EA realizes and gives more thought to this fantastic horror/sci-fi experience that they have created. The whole situation is just a like a Raccoon City that could be explored here and there with so much more depth if one was willing to try.
Prince of Persia

The overall look of this game alone in absolutely breathtaking and had me stopping to admire its beauty quite often. Maybe it's because PoP was my first full game to play in high definition. I don't know.
The overall platforming was usually pretty laid out for the most part but it all had such a smooth and easy flow to it that felt satisfying. The battles were really the only downfall to me. They relied way too much on button prompts for my taste giving me less of a feeling that I was actually fighting my opponent. All too often, battles felt more like a big QTE.
Elika and the Prince kept me entertained greatly throughout their journey. Their voice actors did some really good jobs in helping to bring out the overall feel of the two throughout the entire story. I listened to just about every talking prompt that I could throughout the entire game thanks to their interesting personalities.
Devil May Cry 4

Really I considers DMC4 as my second best game of the year. It wasn't perfect but dear god, I explored so very much of this game and enjoyed it so greatly while doing so.
I had such built up anticipation for this game early last year and the game was really well worth the hype that I built up for it. It was one of my first games to go out of my way to get both versions for. Nero was a blast to play with and I absolutely love how easy he is to use. It doesn't take that much effort to be flashy with him but he still takes quite a bit of skill and timing to master.
Dante, on the other hand, is still harder to play and has been toned down a bit since DMC3. To me, the only real flaw in this game dealt with Dante - mainly his stages didn't always have the same quality feel that Nero's stages carried since quite a few of them were simple retreads through the same exact stage that Nero went through with a different enemy setup. Dante still got quite a few new weapons that kept him satisfying until the very end though - who could forget Pandora or wielding Vergil's sword, Yamato?
Like DMC3, I also enjoyed the overall soundtrack to the game. The theme song - We Shall Never Surrender - was so beautiful and played through my comp speakers as I prepared ASCII and overall guide format for a good two months prior to the game's release.
Bionic Commando: Rearmed

This is my pick for best game of the year. Seriously. Yeah, right here - a downloadable game. Bionic Commando: Rearmed is so very true in keeping the same feel of the original game and it's such a blast to play overall. I could pick this game up and play it at any time and not get the slightest bit bored with it. Here's some of the main reasons why I like it so much:
1) It's hard as hell but it keeps me playing no matter how many times I screw up because there is such a sense of accomplishment after you get through one its tough stages.
2) It has some overly stunning graphics for a downloadable title.
3) It has some rather impressive and catchy remixed music (I load up the game sometimes and allow the main menu music to play in the background while I do other things).
4) The bionic arm is even more fun to use than it was in the original (grab enemies!) and the game actually teaches you how to use it well this time through some well-explained tutorials. The original didn't have any real good explanations, but Rearmed actually taught me some techniques that made me want to return to the original game in order to play it better.
5) The game has tons of extras and so much replay value. There are many reasons to go through a stage again. Walkthrough beside you or not, it takes quite a bit of skill to unlock everything, especially if you're trying to get all of the achievements or medals (PS3 version).
The only bad things that I saw about the game is that the overhead levels could become repetitive after getting caught by convoys so much while trying to reach a destination and the game could have benefitted from online multiplayer but all the conmplaints are so very minor when everything else if flawless. Above all, this was my game of the year. It makes me happy and keeps me Grinning in anticipation for this year's Bionic Commando title (pun intended). I'm so glad it was pushed away from RE5's release date, so I can fully enjoy both games when the time comes.
A game that surprised me:
Silent Hill: Homecoming

I formed the idea that this game would be crap, because I deemed it as such judging from what I saw of it up until its release. It didn't ever seem to impress me no matter how much I saw of it.
It wasn't that bad of a Silent Hill at all though. Homecoming had some good scares and I actually liked the new action approach that this installment carried with it. It was a nice change of pace from the usual Silent Hill. The streets of Silent Hill looked very pleasing this time around and the real time Otherworld changes were a definite plus just like they were in the movie.
The overall story was kind of weak compared to the other Silent Hill games but it has its moments. I think Double Helix did an overall good job and deserve some praise for what they did here. I remember after playing it for a few minutes, I had to stop playing and open up MS Word then start the game over, because something told me that I had to write up something based on my first playthrough.
A game that probably would have been included but it's actually 2009 material for me:
Little Big Planet

Keep in mind that I just started this game a few days ago, but it is already one of the most memorable games that I have played in 2009.
This game makes me happy that I still play video games. It gives me faith that publishers will continue to innovate and find new ideas that will surprise me as the years continue. I hardly ever journey outside of my usual genres, which is kind of sad in a way, because I almost missed out on this little gem that I would have probably never had gotten around to.
Little Big Planet is interactive happiness. It allows you to customize to your heart's content then sit back and take your creation on a spin through a world full of simplicity, yet so very pleasing and comforting that you won't even mind the everyday platforming that you'll be engaging in.
One of the best parts about the game is the ability to go online and enjoy the creativity of others. I have run across quite a number of user-created levels that were outstanding, such as a level dedicated solely to Silent Hill, Dead Space, and even Star Fox. It's amazing the amount of creativity that can be displayed in this game from a gamers' perspective. And there is so very much to do and collect from where I stand right now.
-----
And there you have my pics for 2008 with a dash of 2009. I have a feeling 2009 is going to be even better overall in terms of gaming. Well, it's more than a feeling actually... psychic powers tell me it will be for sure. :)
Thursday, July 24, 2008
Siren release and FAQ updates
As already mentioned in a post below, the full version of Siren: Blood Curse will be released in a few more hours in North America on the PlayStation store.
Full details from PlayStation.Blog
Been spot checking the PlayStation store throughout the day and Siren hasn't shown up yet. It will most likely appear around 5:00pm CST. I'm expecting one hell of a file size from this since it is actually like downloading a full PS3 game. I sure hope the game isn't extremely dark in some of the night areas like on some of the trailers - I'm a little worried about the game's appearance on my 27" SDTV that is nearly on the verge of death. The trailer on that blog page actually looks dark even on this 22" HD monitor of mine, so I know the dark appearance isn't all having to do with my SDTV.
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Anyway, in other news, both versions of the DMC4 guide are updated with a few new strategies for Dante and one comment about Nero's Red Queen Combo D thanks to FiOth and the Soul Calibur Achievement guide has now been finalized, I think.
I'm also considering posting up links to the MP3s from the DMC4 bonus disc, though I don't really know if I'd get in trouble for that or not from Capcom - I really doubt it, but you never know. The bonus disc isn't exactly freely available anymore.
The tracks from the bonus disc are:
"Sworn Through Swords"
"Into the Darkness"
"Shall Never Surrender"
"Lock and Load"
"Time Has Come"
"Time Has Come" is basically just the beginning of "Shall Never Surrender", so I might not even post that up. Posting them up would definitely eat up the bandwidth of the free account that I'll be using depending on the number of downloads so they won't be working all the time.
Full details from PlayStation.Blog
Been spot checking the PlayStation store throughout the day and Siren hasn't shown up yet. It will most likely appear around 5:00pm CST. I'm expecting one hell of a file size from this since it is actually like downloading a full PS3 game. I sure hope the game isn't extremely dark in some of the night areas like on some of the trailers - I'm a little worried about the game's appearance on my 27" SDTV that is nearly on the verge of death. The trailer on that blog page actually looks dark even on this 22" HD monitor of mine, so I know the dark appearance isn't all having to do with my SDTV.
-----
Anyway, in other news, both versions of the DMC4 guide are updated with a few new strategies for Dante and one comment about Nero's Red Queen Combo D thanks to FiOth and the Soul Calibur Achievement guide has now been finalized, I think.
I'm also considering posting up links to the MP3s from the DMC4 bonus disc, though I don't really know if I'd get in trouble for that or not from Capcom - I really doubt it, but you never know. The bonus disc isn't exactly freely available anymore.
The tracks from the bonus disc are:
"Sworn Through Swords"
"Into the Darkness"
"Shall Never Surrender"
"Lock and Load"
"Time Has Come"
"Time Has Come" is basically just the beginning of "Shall Never Surrender", so I might not even post that up. Posting them up would definitely eat up the bandwidth of the free account that I'll be using depending on the number of downloads so they won't be working all the time.
Sunday, July 13, 2008
Xbox 360 version Devil May Cry 4 guide and various other stuff
Just a little note that there is now an exclusive Xbox 360 version of my DMC4 guide to the side... or you can just click here to view it. Arguably, you could use it for the PC release somewhat since there is an Xbox 360 controller available exclusively for the PC. Big thanks to Longhorn Z06 for helping me out on this!
I'm working on a MGS4 guide also, but I'm having some problems staying motivated for this guide with the mass amount of coverage that this game has already received on the various gaming sites. It's literally been ripped apart already. I'm thinking about just releasing a few portions that I have done so far in smaller FAQs to help this guide not go the way of my abandoned Metroid Prime 3 guide from last year. I'm only about 30% complete with the MGS4 guide unlike my MP3 guide which was 75%, so it's not that much of a big deal.
Anything not having to do with gaming going on in my life? Well, yeah. I'm proud to say that I have lost down a total of 42 pounds since last year as a result of being more active. I currently weigh 278. Do the math to figure out how overweight I was. :p Now if I can just lose a bit more, get in shape a bit and eat right-*sigh* ...still got a way to go there.
I'm working on a MGS4 guide also, but I'm having some problems staying motivated for this guide with the mass amount of coverage that this game has already received on the various gaming sites. It's literally been ripped apart already. I'm thinking about just releasing a few portions that I have done so far in smaller FAQs to help this guide not go the way of my abandoned Metroid Prime 3 guide from last year. I'm only about 30% complete with the MGS4 guide unlike my MP3 guide which was 75%, so it's not that much of a big deal.
Anything not having to do with gaming going on in my life? Well, yeah. I'm proud to say that I have lost down a total of 42 pounds since last year as a result of being more active. I currently weigh 278. Do the math to figure out how overweight I was. :p Now if I can just lose a bit more, get in shape a bit and eat right-*sigh* ...still got a way to go there.
Monday, May 26, 2008
Devil May Cry 4 Guide Updates Continued
UPDATE (5/27) - Added some info to the Savior battle (see the extra paragraph underneath the ways to stun him during the actual boss fight; there is also plenty more here and there) and added some information for the third Berial fight (see the last option under Mission 19). There is a note about turning off the tutorial for the first Dante fight (right before the actual boss fight). The Blitz strategy for Dante under the enemies section has been updated with a rather interesting strategy of hitting a Blitz physically while electricity is still around him and blocking the shock with a royal block. An extra combination was added to the Rebellion High Time move section under comments - definitely worth a check if you enjoy juggles and like to show off. Added control descriptions for viewing the game clear bonus art under the extras section.
And last but not least, the main walkthrough breakable objects were redone to match the_blood_wolf's red orb guide.
2 things that I want to note in this update:
1) The Aerial Rave and Aerial Rave V mixture that a reader emailed me about is really sweet. Knock an enemy up into the air with a High Time then follow up with the first three hits of Aerial Rave. Quickly change to Dark Slayer then perform the first slash of Aerial Rave V then switch back to Swordmaster and perform another Aerial Rave with Rebellion. You can end the cominbation with Slash Dimension once Dante hits the ground or quickly switch to Trickster while still in the air and perform a Air Trick followed by a Helmet Breaker.
2) Another useful tip that I got was for the Blitzs while fighting them with Dante. Equip Gilgamesh and Royal Guard then run up to a Blitz and hit it with the first punch of Gilgamesh then Royal Block the electric shock that the Blitz would normally hit you with after a physical attack. This will build up your royal gauge and take the yellow electricity off of the Blitz pretty quickly.
There is also plenty more. I am especially pleased with the Berial strategy that a reader emailed me with - Exinguish, air Devil Buster w/Summoned Swords, Showdown, ground Devil Buster, level 3 charge blast from far. I actually added a bit more to his recommenedation.
Tuesday, April 15, 2008
Devil May Cry 4 Guide
Devil May Cry 4 FAQ/Walkthrough
This guide should be up on many of the gaming sites later today. Finally decided to go ahead and send out the guide even though I'm still working on it. I'll probably be updating it daily or once every few days.
Been working on this one since the game was released in the US. The ASCII art was started about a month before the game was released. I think I've set a new standard for myself when it comes to boss battles this time - try some two page long essay explanations on for size!
Like I did with Resident Evil:UC, I'll update this post as I update the guide and I'll probably keep this post at the top, so look below this post to see any new posts. Gotta keep plugs up above the rest of the stuff. ;)
UPDATE - 3/4
Ah, the first in the many slew of updates!
Added some extra bits of information for the Nero and Dante Berial boss fight - using Enemy Step for Nero and using Pandora's Argument for Dante. Bianco, Blitz, and Frost are now in the enemies section of the guide. Thanks to Seph, I added some pics to the Bonus Art section of the Extras section. That about wraps it up for today. Click here or click the link to the right of this page for the update. You'll always be able to find the update on this site first.
Just a note, if anyone emails me within the next few days, I might not get back to you for a while. I'll be off the net for a few days this week - just don't know when. That means updates for this guide won't come every day also. I'm in the process of getting a new comp. Finally moving out of the stone age over here. *gasp*
UPDATE - 3/5
Scarecrow and Mega Scarecrow are now listed up under the Enemies section. Added and edited some information about taunts and Devil Triggers for Nero and Dante in the Basics section. Click on the link to the right for the update.
Looks like I won't be doing without a comp this week after all - that's next week, so I'll probably have updates almost daily until then.
UPDATE - 3/6
Assault, Gladius, and Cutlass were added to the Enemies section. Frost overview was updated a bit and some extra strategies were added. Distorted Real Impact timing was changed a bit and I added a url to a thread for other advanced techniques with Dante under his advanced techniques section.
For some extra advanced techiniques with Dante - Distortions and Gilgamesh Just Charge - visit Malcolm90K's thread on IGN.
UPDATE - 3/7
Basilisk and Fault were both added to the Enemies section. Made a correction with Dante's Shredder and added Round Trip to his move list.
UPDATE - 3/8
Chimera Seed, Chimera (Chimera Scarecrow), and Chimera Assault were all added to the Enemies section. Added a mention of using Gun Stinger on Frost also.
This is a special update since it falls on my birthday and therefore that makes it special. I'll be 28 later today! Yay...? I suppose so.
UPDATE - 3/10
Mephisto was added to the Enemies section. Quite a few additions were made throughout the walkthrough, most notably to the Bael boss fight with Nero. Big thanks to Binary, MortimerV, and Brian for their extra info!
All that's left now is Faust, Alto Angelo, and Alto & Bianco Formation for the Enemies section. I might just cancel the Characters section and continue on to a Bloody Palace section. There's really no need for a Character's section - I'm starting to feel that it would be more filler like info that fans already know.
UPDATE - 3/14
Faust was added to the enemies section. Distortions and Gilgamesh Just Charge were added to Dante's advanced techniques section. Big thanks to Malcolm90K for allowing me to post these techniques in my guide!
UPDATE - 4/9
Alto Angelo and Alto and Bianco formation are now included in the enemy section - bosses will come at a later date. A few corrections were made here and there and more moves were added to Dante's Devil Trigger section. A much bigger update than this will come in a few days - just wanted to finish up with the normal enemies.
UPDATE - 4/11
The "red orb locations" section has now been changed to "red orb guide". I took out my information and replaced it with the_blood_wolf's info. There is also a Bloody Palace Guide written by the_blood_wolf now included in the main guide as well. Big thanks to the_blood_wolf, Shinso_Shikai and butterfly_2689 for allowing me to use their strategies in my guide!
Since my red orb locations and the_blood_wolf's conflict with each other at some points, I'll be redoing some of the locations in the main guide in order to match his.
UPDATE - 4/17
Nothing special was added, just proofread up to Mission 8. Meh.
UPDATE - 4/28
Proofread up to Mission 14.
UPDATE - 5/12
Yeah, it's a future date I know. This will be up on the gaming sites on Monday. Anyway, the rest of the walkthrough should be free of errors now since I finished going over the whole thing walkthrough portion. If you find any errors then just email me about him - no matter how small, I'm picky.
Friday, February 29, 2008
Devi May Cry 4 - Angelo Credo Move List
BUSTER MOMENTS
This is a list of the appropriate times that a Buster can be performed to Credo. Buster = Nero's Devil Bringer grab (O [PS3] or B [X360]).
ATTACKS FROM START OF BATTLE
ATTACKS NEAR DEATH
This is a list of the appropriate times that a Buster can be performed to Credo. Buster = Nero's Devil Bringer grab (O [PS3] or B [X360]).
| Boss Attack | Description |
| Normal Grab | Grab Credo with a Buster after dodging one of his series of attacks. |
| Beatdown | Grab Credo with a Buster after stunning him from continuous hits that break his shield. He will stagger. |
| Javelin Counter | While Credo tosses javelins at Nero, grab a javelin with a Buster by pressing the O button while it flies at Nero (not the instant before it hits, but a bit before that time) then aim at Credo before Nero tosses it back to impale Credo. |
ATTACKS FROM START OF BATTLE
| Boss Attack | Description | Avoidance |
| Javelin Toss | Credo dashes backwards then takes out a glowing javelin and tosses it with his right hand. He tosses two more javelins with his left hand followed by his right hand again. He will stop if any of them hit your character. | Jump or roll the right before they reach your character. You can also run to the side from a far distance. Use a Buster as it flies toward your character to counter this and throw it back. |
| Sword Combo 1 | While walking toward Nero, Credo readies his sword then performs a normal slash, upward slash, downward slash, then ends the combination with an overhead slash. | Dodge the first two slashes with a roll then roll from the overhead slash. You can also jump away from him or use a DB snatch to vault over him before he starts slashing. This move can also be interrupted with a well-timed slash to counter his first slash. |
| Sword Combo 2 | EWhile walking toward Nero, Credo leans back then performs two quick flashes followed by an overhead slash. | DB snatch him to vault over him or jump away from him. This move can be interrupted with a well-timed slash to counter his first slash. |
| Counter 1 | After blocking an attack, Credo unleashes a rising slash into the air then performs a falling overhead slash. | Roll to the side to avoid each slash - one roll for the rising slash then another for the falling overhead slash. |
| Counter 2 | After blocking an attack, Credo hovers slightly above the floor then slashes, sending an energy wave to the ground in front of him. | Roll right as Credo slashes or jump before he slashes. |
ATTACKS NEAR DEATH
| Boss Attack | Description | Avoidance |
| Sword Spiral | Swords appear all around your character. The swords turn inward and fly toward your character in groups of two at a time. | Slash them all by turning different ways while performing a combo or jump, Air Hike, then roll when your character hits the ground. |
| Light Swords | While hovering, Credo forms a vertical row of swords and shoots them toward your character then he forms a horizontal row of the swords and then shoots those. | Run and jump to the side. |
| Custom Combo 1 | Credo flies forward while in the air and slashes as an energy wave hits the ground. He speeds toward your characters and performs an uppercut slash followed by a downward slash. | Jump then roll from the uppercut slash and the downward slash. |
| Custom Combo 2 | Credo dashes forward and performs three slashes, an uppercut slash that sends him into the air, an energy wave in the air, then flies downward and points his sword and dashes at your character with a thrust. | Roll from the first slash and keep moving to the side you roll from, jump to avoid the energy wave, then roll or jump to avoid the thrust. |
| Energy Wave Combo | Credo flies toward your character and slashes to make an energy wave. He quickly flies into the air and performs another energy wave slash then flies back to the ground to perform one more energy wave slash. | It is possible to roll from all three slashes with good timing but it is easier to jump to avoid them individually. |
Thursday, February 28, 2008
Poll #8 - How far have you made it in the Bloody Palace survival mode in DMC4?
So up to last night I had only made it up to about Stage 27 in Bloody Palace. I never really had experimented that much with Nero's level 3 charge blast outside of shooting Mephistos, Fausts, and Blitzs, but I decided to change the button layout a bit just to see how well the level 3 charge blast worked on other enemies in Bloody Palace. When I reached Stage 40 I was more than conviced that it was helpful - I had to turn it off and leave then though.
Later last night, I decided to play Bloody Palace again with Nero just to experiment with some stuff and before I knew it, I was up in the 60 range of stages. I decided to continue just to see how far I could make it. Credo almost stopped me on Stage 80 - literally one more hit and I would have been defeated as I defeated him. Fighting two Blitz wasn't really that bad with Nero and the armada of Angelos on Stage 99 was fairly easy. Dante on Stage 101 was pretty scary, especially since I had almost lost sanity by then, but I managed to beat him to complete Bloody Palace.
With Nero's charge blast on constant charge, I didn't even really need Exceed moves. Level 3 Ex Streaks helped out some, but the level 3 charge blast was the main savior for me. That move is way too useful.
So, how far have the rest of you made it?
Later last night, I decided to play Bloody Palace again with Nero just to experiment with some stuff and before I knew it, I was up in the 60 range of stages. I decided to continue just to see how far I could make it. Credo almost stopped me on Stage 80 - literally one more hit and I would have been defeated as I defeated him. Fighting two Blitz wasn't really that bad with Nero and the armada of Angelos on Stage 99 was fairly easy. Dante on Stage 101 was pretty scary, especially since I had almost lost sanity by then, but I managed to beat him to complete Bloody Palace.
With Nero's charge blast on constant charge, I didn't even really need Exceed moves. Level 3 Ex Streaks helped out some, but the level 3 charge blast was the main savior for me. That move is way too useful.
So, how far have the rest of you made it?
Friday, February 22, 2008
Devil May Cry 4 - Echidna Move List
BUSTER MOMENTS
This is a list of the appropriate times that a Buster can be performed to Echidna.
Buster = Nero's Devil Bringer grab (O [PS3] or B [X360]).
WHILE PROPPED UP ON HER TAIL
FROM BURROW STANCE
OTHER ATTACKS FROM FLYING STATE
This is a list of the appropriate times that a Buster can be performed to Echidna.
Buster = Nero's Devil Bringer grab (O [PS3] or B [X360]).
| Boss Attack | Description |
| Impale | Grab Echidna with a Buster after stunning her with enough attacks. She will lean over and stagger. |
| Egg-Sac Pummel | Grab Echidna's egg sac with a Buster after she opens up her snake body to reveal the egg sac. Jump and grab. |
| Riding Impale | While Echidna dashes in from the background while glowing, perform a Buster a few moments before she dashes at Nero to make Nero plunge the Red Queen into her and ride her while damaging her. |
WHILE PROPPED UP ON HER TAIL
| Boss Attack | Description | Avoidance |
| Tail Slap | Echidna quickly slaps her tail across the area in front of her starting from her right. Watch for her tail to move in the back of her as she whips her tail around to her front. | Roll toward her tail (to the left) or jump. |
| Hair Slap | Echidna starts from her left then slaps her hair tentacles to the right then to the left while looking down. | Roll toward each appendage slap (right then left), Air Hike above her and fire Blue Rose or Air Hike backwards then fire Blue Rose. |
FROM BURROW STANCE
| Boss Attack | Description | Avoidance |
| Burrow | Echidna stands straight up on her tail and burrows into the ground then opens her snake mouth to reveal her body. The petal-like side of the viper mouth can hit your character when she falls into the ground from above. | Back up and stay away from her snake body. |
| Ground Tentacles | While burrowed, Echidna sends tentacles through the ground and makes them surface and smash whatever is front of them. | Roll or run. |
| Tentacle Stab | Echidna waves her arms and tentacles shoot out of the ground below your character. Watch for the holes to appear below your character. | Roll or run. |
| Force Blast | Echidna holds up both arms and sends out a small force blast all around her. This doesn't damage but it will stun your character if it hits. | Jump. |
| Hair Slap | Echidna leans her head back then slaps to her right then to her left with her hair appendages. | Roll toward each appendage slap (right then left) or jump and fire Blue Rose. |
| Burrow Escape | Echidna's petal-like appendages (viper head) begin to shake as she quickly unearths her entire body. The petal pieces will hit if your character is anywhere near them. | Target her when her petal-like appendages shake then jump directly backwards. |
OTHER ATTACKS FROM FLYING STATE
| Boss Attack | Description | Avoidance |
| Egg Laying Stance | Echidna opens her snake body up around the area to stand on her appendages. She begins to lay Chimera Eggs from her egg sac below the bottom section of her body. The eggs will hatch into Chimera Seeds. | Roll to avoid the appendages or move in between them. |
| Biting Lunge | Echidna quickly lunges toward your character and tries to bite him with her viper head. | Perform a well-timed roll to either side as the viper head approaches. A level 3 charge blast will canel this move. |
| Ram | While retreating from her propped up position, her snake body coils to the side and the viper head closes and remains still for a brief second then suddenly darts straight ahead. While she is glowing, she locks on to your character's current location. | Move away from her viper head or roll as she begins to move. While she is glowing, your character will have to roll. |
| Seed Shots | While her body glows, seeds form on her snake body throughout the rest of the battle. Echidna shoots these seeds in waves whenever she attacks or moves by your character. Watch for her body to glow then watch for the seeds on her snake body then prepare to dodge as the seeds shoot toward your character. | Move, roll, or jump away from the seed shots. |
| Punching Lunge | While her body is glowing, Echidna lunges at your character with both her arms outstretched. She will not use the viper head anymore while flying around and glowing. She actually targets your character more often while glowing instead of moving by him. | Perform a well-timed roll to either side as she approaches. Perform a Buster to her mouth before she hits Nero. A level 3 charge blast will also cancel this move. |
Monday, February 18, 2008
Devil May Cry 4 - Bael Move List
BAEL (NORMAL) MOVE LIST
BAEL (RED) MOVE LIST
He turns red at the end of the battle and these moves are added to his existing move list. He will no longer send out the Rusalkas to attack but instead pound your character with them!
RUSALKA MOVE LIST
| Boss Attack | Description | Avoidance |
| Lunging Bite | Bael lunges forward with his mouth open in an attempt to swallow your character. | Roll to the side or jump. |
| Ice Shockwave | Bael's stomach expands then he breathes out a shockwave of ice directly in front of him. | Roll to the side, jump, or run. |
| Ice Shower | Bael shakes his back and fires ice pellets up into the air that rain down near your character. | Run to the side or roll to the side. |
| Blend | Bael's stomach expands then he breathes out a gas that allows him to blend into the environment. The Rusalkas will attack after he blends. | N/A |
| Crush | Bael leaps into the air and attempts to land on your character. His shadow will appear over the character. | Roll or run out of his falling path. |
BAEL (RED) MOVE LIST
He turns red at the end of the battle and these moves are added to his existing move list. He will no longer send out the Rusalkas to attack but instead pound your character with them!
| Boss Attack | Description | Avoidance |
| Full Body Freeze | Bael freezes himself and waits for your character to get in front of him so he can quickly lunge and swallow the character. | Don't stand in front of him. |
| Feeler Slap | Bael's feelers glow as he moves them to his right then slaps them in front of him. | Roll the split second he slaps, jump, or stay away from him. |
| Feeler Smash | Bael's feelers quickly glow then he smashes them against the ground in front of him. | Roll the split second he smashes or stay away from him. |
RUSALKA MOVE LIST
| Boss Attack | Description | Avoidance |
| Freeze | A Rusalka hovers forward with her tentacles outward. She freezes your character and Bael jumps out to swallow him if the attack connects. | Jump, roll, or run away from it. |
| Tentacle Blade | A Rusalka forms a blade with one of her tentacles then performs an upward slash. | Jump, roll, or move away. |
| Blade Spin | A Rusalka turns two tentacle to blades then spins with the blades outstretched towards your character. | Jump, roll, or move away. |
| Upward Blade Spin | A Rusalka spins two tentacle blades then moves upwards into the air and comes down again while still spinning. | Move away from it. |
| Ice Pellets | While remaining invisible, Bael fires down a group of ice pellets near a Rusalka. | Roll or move away from the Rusalka as the ice pellets begin to fall. |
Friday, February 15, 2008
Devil May Cry 4 - Berial Move List
| Boss Attack | Description | Avoidance |
| Horizontal Slash 1 | Berial leans his sword to his right with both hands then swings to the left. | Jump to avoid this move or you can dodge it with a well-timed roll. |
| Horizontal Slash 2 | Berial moves his sword upward then behind him and then swings to his right. There is a slight delay right before this swing. | Jump to avoid this move or you can dodge it with a well-timed roll. |
| Horizontal Slash 3 | Berial swings his sword to his right then pauses and swings it back to his left. | For both swings, jump to avoid them or you can dodge it with a well-timed roll for each swing. He usually starts performing this toward the end of the battle. |
| One Hand Horizontal Slash | Berial quickly slashes starting from his left. This is his quickest slash. | Jump to avoid this move or you can dodge it with a well-timed roll. |
| Turning Slash | While on either side of Berial, he begins to turn then slashes horizontally shortly before moving his blade upward while turning his lower half then stomps the ground making flames rise below him on all sides. | Perform a well-timed roll as he slashes or jump to avoid (only while close to the side he starts from). Stay away from his lower body also since he stomps the ground and flames appear around his feet. |
| Flame Summon | Berial growls then surrounds his body with flames once again. He will do this after his flames have been extinguished and sometimes when his flames have been weakened. | Stay away from him. His flames surrounding his body can hit for a few brief seconds when he ignites. |
| Flame Eruption | Berial's midsection begins to glow as he charges then unleashes a fire explosion everywhere around him. | Run away from him and keep your distance. |
| Lava Pillars | Berial charges his right hand and sends fire into the ground then four lava pillars rise in sequence below your character. | Run and maybe roll or jump from the last one or two to escape any move he may perform during this attack. |
| Beast Uppercut | Berial uppercuts with his right hand. | Don't jump near his right side (your left) toward the end of the battle. He only performs this attack when your character jumps toward his right side. |
| Jumping Overhead | Berial crouches and leans his sword to his right for a second then lunges forward with an overhead strike. | Roll to the side. It is possible to escape this by running but make sure that you are not directly in front of him, otherwise roll. This is a long/mid-distance attack. |
| Burning Ram | Berial's horns light up as he surrounds his body with flames. Berial quickly lunges in his burning state. | Perform a well-timed roll as he lunges or run to the side. This move can be dodged by jumping and air hiking as well. This is a long distance attack. |
| Back Leg Stomp | Berial lifts his back legs into the air then stomps the ground beneath him. He will only do this while your characters is behind him and standing. | Jump away. This is an extremely quick attack. |
As with any action game, I feel that learning each boss' move set is the most important part of any boss battle. Once you know a boss' moves and the animations that go along with them then the battle becomes much easier since you can watch for certain animations and react quickly to dodge them. With that said, I'll be listing up the rest of the bosses soon.
Thursday, February 14, 2008
Devil May Cry 4 - Exceed System Mini Guide
Exceed System
The Exceed system allows Nero to rev up his Red Queen blade via the fuel injection system. This causes the blade to ignite as a special propellant powers up the blades next attack. The blade will glow red and the next attack will be more powerful than normal.
The Exceed gauge is located in the upper left corner of the screen. As Nero powers up the Red Queen, one level (or bar) will appear as the gauge on the left side of the screen pumps up with enough power.
The Red Queen starts out with only the option of using Level 1 moves even if more than one level is saved up but by purchasing Exceed 2 and Exceed 3, Nero will automatically use two or three levels respectively for even more powerful version (EX) of special moves.
How to Charge the Exceed Gauge
There are two ways to charge the Exceed Gauge:
A) Press and hold down on the L2 button then tap and hold it again. A certain momentum must be used to rev up the blade while tapping and holding the button. The blade should be able to receive a 40% charge with a correct press of the L2 button allowing the gauge to be fully charged with three presses of L2. This method can be used to power up the Exceed gauge to level 3.
B) Use the Instant Rev or EX-Act to get one full charge per attack. Press the L2 button near the end of any Red Queen attack with the correct timing and one full bar will be gained. Even a full combo (such as Red Queen Combo A) can be fully Instant Revved to make each attack hit with a stronger force. This method is what makes the Exceed system extremely useful. It is not as hard as it sounds and I will break down each attack for you below to help you understand the proper timing.
Instant Rev Timing
Let's make an example of Nero's full Red Queen Combo A first of all.
The full combo is: /\, /\, /\, /\
While instant revving, you should enter the commands this way:
(- = the amount of time in between button presses. Basically, a fraction of a second.)
/\--L2, /\-L2, /\-L2, /\---L2
While performing this combo the first L2 command must be entered very close to the end of the first slash in order to get an instant rev. The second and third /\ presses require an almost immediate - but not simultaneous - press of the L2 button. The L2 press is just following the press of /\ but not at the same time. The final /\ press causes a very delayed final hit that must be instant revved as the blade hits the ground, so the L2 press is delayed like the first press in this combination but slightly more delayed. It's all about timing and becoming familiar with a certain momentum that each combination of slashes requires.
Now let's look at a single attack such as High Roller.
The input is: Lock-on, back + /\
While instant revving, the commands should be entered as follows:
Lock-on, back + /\---L2
In this example, the L2 press is inputted at the extreme end of the High Roller attack. Basically, you have to press the L2 button right when Nero holds his blade downward as the air slash ends.
I'll get more deep into the Instant Revving in a bit.
Attacks that are powered up by Exceed
Every attack from Nero's Red Queen can be powered up through the use of the Exceed system but only a few of the attacks actually look more powered.
For instance, the following attacks all have some very noticeable changes when performed with at least a Level 1 Exceed unit:
Streak - * EX Streak
High Roller - EX High Roller
Shuffle - EX Shuffle
Split - EX Split (Double Down)
Calibur - EX Calibur
(* may be charged)
Just a normal slash in a combination of slashes will hit harder (more likely to knock down a powerful enemy) and slightly faster while the blade glows, but the effects are minimal for a normal slash.
NOTE: While charging an EX Streak, the blade can be revved up by tapping and holding the L2 button much like when standing. It sports a cool little animation with Nero laughing as the blade is revved up.
The Different Levels of Exceed
Even though Nero can always build his Exceed Gauge up to level 3, he cannot use all three levels at one time with only Exceed 1, which he begins the game with. By purchasing Exceed 2 and 3 this will allow Nero to instantly unleash a Level 2 or 3 Exceed attack depending on how much the Exceed Gauge is filled.
The MAX-Act Ability
MAX-Act will charge the Red Queen fully if the button is tapped at a precise time during an attack. MAX-Act is very similar to the Instant Rev but this requires some extremely precise - EXACT - button pressing. If the press is not timed absolutely perfect then a normal instant rev will be initiated to charge the EX gauge by only one level.
Learning the Instant Rev system very well will allow one to get the timing down for a MAX-Act press sometimes. The timing is so very precise that mastering the MAX-Act is the most complicated part of mastering Nero. If the timing can be mastered then you will be able to release Level 3 Exceed attacks one after the other, especially since a MAX-Act can be initiated during a Level 3 Exceed attack!
Precise Timing For Instant Revs
As already mentioned, Instant Revving an attack requires some well-placed timing with an L2 press near the end of the move. The following information will help you to learn more about the instant in which to press the L2 button to instant rev each of the Red Queen's attacks and combination slashes. I am not going to get EXTREMELY detailed with the precise timing since a lot of it depends on the player learning the flow of each move along with the frame of animation or exact fraction of a second in which to press the L2 button. The information below should be enough to give a player an idea of how to approach each L2 tap during a command.
And one final thing, Instant Revving is NOT hard. You just have to learn the proper timing and practice that proper timing against an enemy. Hitting an enemy while instant revving feels a bit different than slashing normally while instant revving. Learn this technique and Nero will be much more interesting and fun to control.
-----
Here's the way to read this portion:
-- Name of Move
Line 1 - Normal Command Input
Line 2 - Command input with L2 (Instant Rev) presses
Line 3 - Command with L2 presses broken into sections for each individual slash (letters are used so I can describe each attack below it). This line is only available for combination attacks.
Line 4 - Each L2 button press broken down with a word explanation of when to tap it after pressing /\.
-----
Full Move List with Instant Rev Timing
(- = the amount of time in between button presses. Basically, a fraction of a second.)
-- Red Queen Combo A
Normal Input: /\, /\, /\, /\
Input with Instant Rev: /\--L2, /\-L2, /\-L2, /\---L2
A) Press the L2 button the fraction of a second before Nero's blade can be seen on the screen when he holds it downward with his left hand after swinging.
B) Press the L2 button the fraction of a second just before Nero's hand appears behind him while he holds the handle the sword.
C) Press the L2 button the fraction of a second before the slash of the third slice can be seen in front of Nero.
D) Press the L2 button the exact moment that Nero's blade hits the ground.
-- Red Queen Combo B
Normal Input: /\, pause, /\, /\, /\, /\, /\, /\, /\, /\, /\, /\
Input with Instant Rev: /\--L2, pause, /\---L2, /\-L2, /\, /\, /\, /\, /\, /\, /\, /\---L2
A) Press the L2 button the fraction of a second before Nero's blade can be seen on the screen when he holds it downward with his left hand after swinging.
B) Press the L2 button right when Nero's blade hits the ground.
C) Press the L2 button right when Nero's blade hits the ground.
D) Press the L2 button the fraction of a second directly after Nero pulls the blade out of the ground. You should be able to see the blade behind him as it charges.
Extra Notes: From what I have seen only the first three attacks and the final attack can be Instant Revved. I have tried the rapid strikes but can't ever get an Instant Rev from them.
-- Red Queen Combo C
Normal Input: /\, /\, pause, /\, /\, /\, /\
Input with Instant Rev: /\---L2, /\-L2, pause, /\---L2, /\-L2, /\-L2, /\--L2
A) Press the L2 button the fraction of a second before Nero's blade can be seen on the screen when he holds it downward with his left hand after swinging.
B) Press the L2 button the fraction of a second just before Nero's hand appears behind him while he holds the handle the sword.
C) Press the L2 button at the very end of both slashes when Nero holds the blade behind his back with his left hand.
D) Press the L2 button right before Nero holds his left hand behind him after the slash.
E) Nero will spin with this slash. Press the L2 button right before the blade spins to his right side.
F) When Nero holds the blade to his right while it is in the back of him after the final slash, press the L2 button as the move ends.
Extra Notes: The hardest part of instant revving this combo is the third hit. The third hit instant rev L2 press is so extremely delayed that it can mess up the timing for the rest of the combo. The instant rev and timing for the next /\ presses are extremely close together. Practice!
-- Red Queen Combo D
Normal Input: /\, /\, /\, pause, /\
Input with Instant Rev: /\--L2, /\-L2, /\-L2, pause, /\---L2
A) Press the L2 button the fraction of a second before Nero's blade can be seen on the screen when he holds it downward with his left hand after swinging.
B) Press the L2 button the fraction of a second just before Nero's hand appears behind him while he holds the handle of the sword.
C) Press the L2 button the fraction of a second before the slash of the third slice can be seen in front of Nero.
D) Press the L2 button the exact moment that Nero's blade hits the ground.
Extra Note: This combo is instant revved the exact same as Combo A, the pause at the end is the only difference, but the instant rev for the final move still has the exact same timing as Combo A.
-- Aerial Combo
Normal Input: (in air) /\, /\, /\
Input with Instant Rev: /\--L2, /\-L2, /\---L2
A) Press the L2 button about mid-slash.
B) Press the L2 button the exact moment that Nero leans his blade back after swinging.
C) Press the L2 button the exact moment that Nero holds his blade behind him after swinging.
Extra Notes: Above all the Instant Revs, you should definitely learn this one. Being able to charge up the gauge in the air will allow you to possibly be able to charge a full gauge through the use of the MAX-Act upon hitting the ground! Also, just simply jumping into the air and instant revving only the first slash of the Aerial Combo is much faster than a constant cranking of the Exceed gauge.
-- Roulette Spin
Normal Input: (in air) /\, /\, pause, /\
Input with Instant Rev: /\--L2, /\-L2, pause, /\---L2
A) Press the L2 button about mid-slash.
B) Press the L2 button the exact moment that Nero leans his blade back after swinging.
C) Press the L2 button at the very end of this slash. The button press should be tapped on just about the last frame of animation.
Extra Notes: Roulette Spin is an extremely useful in this game. Try to learn to Instant Rev this entire combo. Practice with the Aerial Combo then try this one. The delay for the final /\ press is the hardest part to become familiar with once you've learned the timing for the Aerial Combo, but once you've mastered the final /\ press then the final L2 press isn't too bad.
-- Streak
Normal Input: Lock-on, Forward + /\
Input with Instant Rev: Lock-on, Forward + /\---L2
Press the L2 button the fraction of a second before Nero holds his left hand behind him after the sword swing. The sword will glow when Nero's hand can be seen behind his back.
Extra Notes: Much like the Aerial Combo instant rev combination, this is another move where the timing for the instant rev should be mastered. While fighting normal enemies, this move will usually knock them down and then when instant revved it will give Nero some power for his next attack while the victim is grounded.
-- EX Streak (Level 1)
Normal Input: Lock-on, Forward + /\
Input with Instant Rev: Lock-on, Forward + /\---L2
Press the L2 button as Nero begins to turn to the right during his single spin at the end of this move.
-- EX Streak (Level 2)
Normal Input: Lock-on, Forward + /\
Input with Instant Rev: Lock-on, Forward + /\----L2
Press the L2 button as Nero begins to turn to the right during his second spin at the end of this move.
-- EX Streak (Level 3)
Normal Input: Lock-on, Forward + /\
Input with Instant Rev: Lock-on, Forward + /\-----L2
Press the L2 button as Nero begins to turn to the right during his third spin at the end of this move.
(Extra Notes: All the EX Streaks are very easy to learn once Level 1 is mastered, just look for the same exact frame of animation at the end of each level then tap the L2 button then.)
-- High Roller (Hold)
Normal Input: Lock-on, Back + Hold /\
Input with Instant Rev: Lock-on, Back + Hold /\---L2
Press the L2 button the fraction of a second right before Nero places his blade on his back near the end of this move.
-- EX High Roller (Hold - Level 1)
Normal Input: Lock-on, Back + Hold /\
Input with Instant Rev: Lock-on, Back + Hold /\---L2
Press the L2 button as Nero holds his blade downward after the air slash.
-- EX High Roller (Hold - Level 2)
Normal Input: Lock-on, Back + Hold /\
Input with Instant Rev: Lock-on, Back + Hold /\----L2
Press the L2 button as Nero holds his blade downward after the second air slash.
-- EX High Roller (Hold - Level 3)
Normal Input: Lock-on, Back + Hold /\
Input with Instant Rev: Lock-on, Back + Hold /\-----L2
Press the L2 button as Nero holds his blade downward after the third air slash.
-- High Roller (No Hold)
Normal Input: Lock-on, Back + /\
Input with Instant Rev: Lock-on, Back + /\---L2
Press the L2 button the fraction of a second right before Nero sheathes his sword on his back after the upward slash.
-- EX High Roller (No Hold - Level 1)
Normal Input: Lock-on, Back + /\
Input with Instant Rev: Lock-on, Back + /\---L2
Press the L2 button the instant before the blade hits the ground behind Nero.
-- EX High Roller (No Hold - Level 2)
Normal Input: Lock-on, Back + /\
Input with Instant Rev: Lock-on, Back + /\----L2
Press the L2 button the instant before the blade hits the ground behind Nero during the end of the second slash.
-- EX High Roller (No Hold - Level 3)
Normal Input: Lock-on, Back + /\
Input with Instant Rev: Lock-on, Back + /\-----L2
Press the L2 button the instant before the blade hits the ground behind Nero during the end of the third slash.
-- Calibur
Normal Input: (in air) Lock-on, Back, Forward + /\
Input with Instant Rev: (in air) Lock-on, Back, Forward + /\---L2
Press the L2 button as Nero holds his blade behind him and to the right.
Extra Note: Learn the timing of the normal Calibur and you will learn the timing for the EX Caliburs since they are all the same frames of animation. The EX versions only add flames.
-- EX Calibur (Level 1)
Normal Input: (in air) Lock-on, Back, Forward + /\
Input with Instant Rev: (in air) Lock-on, Back, Forward + /\---L2
Press the L2 button as Nero holds his blade behind him and to the right.
-- EX Calibur (Level 2)
Normal Input: (in air) Lock-on, Back, Forward + /\
Input with Instant Rev: (in air) Lock-on, Back, Forward + /\---L2
Press the L2 button as Nero holds his blade behind him and to the right.
-- EX Calibur (Level 3)
Normal Input: (in air) Lock-on, Back, Forward + /\
Input with Instant Rev: (in air) Lock-on, Back, Forward + /\---L2
Press the L2 button as Nero holds his blade behind him and to the right.
-- Shuffle
Normal Input: Lock-on, Back, Forward + /\
Input with Instant Rev: Lock-on, Back, Forward + /\---L2
Press the L2 button right as Nero swings the blade behind him, slightly before it reaches the right portion of his back.
-- EX Shuffle (Level 1)
Normal Input: Lock-on, Back, Forward + /\
Input with Instant Rev: Lock-on, Back, Forward + /\-----L2
Press the L2 button right as Nero swings the blade behind him during the second swing, slightly before it reaches the right portion of his back.
-- EX Shuffle (Level 2)
Normal Input: Lock-on, Back, Forward + /\
Input with Instant Rev: Lock-on, Back, Forward + /\-----L2
Press the L2 button right as Nero swings the blade behind him during the second swing, slightly before it reaches the right portion of his back.
-- EX Shuffle (Level 3)
Normal Input: Lock-on, Back, Forward + /\
Input with Instant Rev: Lock-on, Back, Forward + /\-----L2
Press the L2 button right as Nero swings the blade behind him during the second swing, slightly before it reaches the right portion of his back.
Extra Note: The timing remains the same for the EX Shuffles, but the higher levels will flame up more during the first swing, which can distract you from the instant rev L2 press at the end.
-- Split
Normal Input: (in air) Lock-on, Forward + /\
Input with Instant Rev: (in air) Lock-on, Forward + /\---L2
Press the L2 button the exact moment that Nero plunges the sword into the ground.
-- EX Split (Level 1)
Normal Input: (in air) Lock-on, Forward + /\
Input with Instant Rev: (in air) Lock-on, Forward + /\---L2
Press the L2 button the exact moment that Nero plunges the sword into the ground.
-- EX Split (Level 2)
Normal Input: (in air) Lock-on, Forward + /\
Input with Instant Rev: (in air) Lock-on, Forward + /\---L2
Press the L2 button the exact moment that Nero plunges the sword into the ground.
-- EX Split (Level 3)
Normal Input: (in air) Lock-on, Forward + /\
Input with Instant Rev: (in air) Lock-on, Forward + /\---L2
Press the L2 button the exact moment that Nero plunges the sword into the ground.
Extra Note: The timing for all the L2 pressing in the Splits are the exact same!
The Exceed system allows Nero to rev up his Red Queen blade via the fuel injection system. This causes the blade to ignite as a special propellant powers up the blades next attack. The blade will glow red and the next attack will be more powerful than normal.
The Exceed gauge is located in the upper left corner of the screen. As Nero powers up the Red Queen, one level (or bar) will appear as the gauge on the left side of the screen pumps up with enough power.
The Red Queen starts out with only the option of using Level 1 moves even if more than one level is saved up but by purchasing Exceed 2 and Exceed 3, Nero will automatically use two or three levels respectively for even more powerful version (EX) of special moves.
How to Charge the Exceed Gauge
There are two ways to charge the Exceed Gauge:
A) Press and hold down on the L2 button then tap and hold it again. A certain momentum must be used to rev up the blade while tapping and holding the button. The blade should be able to receive a 40% charge with a correct press of the L2 button allowing the gauge to be fully charged with three presses of L2. This method can be used to power up the Exceed gauge to level 3.
B) Use the Instant Rev or EX-Act to get one full charge per attack. Press the L2 button near the end of any Red Queen attack with the correct timing and one full bar will be gained. Even a full combo (such as Red Queen Combo A) can be fully Instant Revved to make each attack hit with a stronger force. This method is what makes the Exceed system extremely useful. It is not as hard as it sounds and I will break down each attack for you below to help you understand the proper timing.
Instant Rev Timing
Let's make an example of Nero's full Red Queen Combo A first of all.
The full combo is: /\, /\, /\, /\
While instant revving, you should enter the commands this way:
(- = the amount of time in between button presses. Basically, a fraction of a second.)
/\--L2, /\-L2, /\-L2, /\---L2
While performing this combo the first L2 command must be entered very close to the end of the first slash in order to get an instant rev. The second and third /\ presses require an almost immediate - but not simultaneous - press of the L2 button. The L2 press is just following the press of /\ but not at the same time. The final /\ press causes a very delayed final hit that must be instant revved as the blade hits the ground, so the L2 press is delayed like the first press in this combination but slightly more delayed. It's all about timing and becoming familiar with a certain momentum that each combination of slashes requires.
Now let's look at a single attack such as High Roller.
The input is: Lock-on, back + /\
While instant revving, the commands should be entered as follows:
Lock-on, back + /\---L2
In this example, the L2 press is inputted at the extreme end of the High Roller attack. Basically, you have to press the L2 button right when Nero holds his blade downward as the air slash ends.
I'll get more deep into the Instant Revving in a bit.
Attacks that are powered up by Exceed
Every attack from Nero's Red Queen can be powered up through the use of the Exceed system but only a few of the attacks actually look more powered.
For instance, the following attacks all have some very noticeable changes when performed with at least a Level 1 Exceed unit:
Streak - * EX Streak
High Roller - EX High Roller
Shuffle - EX Shuffle
Split - EX Split (Double Down)
Calibur - EX Calibur
(* may be charged)
Just a normal slash in a combination of slashes will hit harder (more likely to knock down a powerful enemy) and slightly faster while the blade glows, but the effects are minimal for a normal slash.
NOTE: While charging an EX Streak, the blade can be revved up by tapping and holding the L2 button much like when standing. It sports a cool little animation with Nero laughing as the blade is revved up.
The Different Levels of Exceed
Even though Nero can always build his Exceed Gauge up to level 3, he cannot use all three levels at one time with only Exceed 1, which he begins the game with. By purchasing Exceed 2 and 3 this will allow Nero to instantly unleash a Level 2 or 3 Exceed attack depending on how much the Exceed Gauge is filled.
The MAX-Act Ability
MAX-Act will charge the Red Queen fully if the button is tapped at a precise time during an attack. MAX-Act is very similar to the Instant Rev but this requires some extremely precise - EXACT - button pressing. If the press is not timed absolutely perfect then a normal instant rev will be initiated to charge the EX gauge by only one level.
Learning the Instant Rev system very well will allow one to get the timing down for a MAX-Act press sometimes. The timing is so very precise that mastering the MAX-Act is the most complicated part of mastering Nero. If the timing can be mastered then you will be able to release Level 3 Exceed attacks one after the other, especially since a MAX-Act can be initiated during a Level 3 Exceed attack!
Precise Timing For Instant Revs
As already mentioned, Instant Revving an attack requires some well-placed timing with an L2 press near the end of the move. The following information will help you to learn more about the instant in which to press the L2 button to instant rev each of the Red Queen's attacks and combination slashes. I am not going to get EXTREMELY detailed with the precise timing since a lot of it depends on the player learning the flow of each move along with the frame of animation or exact fraction of a second in which to press the L2 button. The information below should be enough to give a player an idea of how to approach each L2 tap during a command.
And one final thing, Instant Revving is NOT hard. You just have to learn the proper timing and practice that proper timing against an enemy. Hitting an enemy while instant revving feels a bit different than slashing normally while instant revving. Learn this technique and Nero will be much more interesting and fun to control.
-----
Here's the way to read this portion:
-- Name of Move
Line 1 - Normal Command Input
Line 2 - Command input with L2 (Instant Rev) presses
Line 3 - Command with L2 presses broken into sections for each individual slash (letters are used so I can describe each attack below it). This line is only available for combination attacks.
Line 4 - Each L2 button press broken down with a word explanation of when to tap it after pressing /\.
-----
Full Move List with Instant Rev Timing
(- = the amount of time in between button presses. Basically, a fraction of a second.)
-- Red Queen Combo A
Normal Input: /\, /\, /\, /\
Input with Instant Rev: /\--L2, /\-L2, /\-L2, /\---L2
A) /\---L2, B) /\-L2, C) /\-L2, D) /\---L2
A) Press the L2 button the fraction of a second before Nero's blade can be seen on the screen when he holds it downward with his left hand after swinging.
B) Press the L2 button the fraction of a second just before Nero's hand appears behind him while he holds the handle the sword.
C) Press the L2 button the fraction of a second before the slash of the third slice can be seen in front of Nero.
D) Press the L2 button the exact moment that Nero's blade hits the ground.
-- Red Queen Combo B
Normal Input: /\, pause, /\, /\, /\, /\, /\, /\, /\, /\, /\, /\
Input with Instant Rev: /\--L2, pause, /\---L2, /\-L2, /\, /\, /\, /\, /\, /\, /\, /\---L2
A) /\--L2, pause, B) /\---L2, C) /\-L2, D) /\---L2
A) Press the L2 button the fraction of a second before Nero's blade can be seen on the screen when he holds it downward with his left hand after swinging.
B) Press the L2 button right when Nero's blade hits the ground.
C) Press the L2 button right when Nero's blade hits the ground.
D) Press the L2 button the fraction of a second directly after Nero pulls the blade out of the ground. You should be able to see the blade behind him as it charges.
Extra Notes: From what I have seen only the first three attacks and the final attack can be Instant Revved. I have tried the rapid strikes but can't ever get an Instant Rev from them.
-- Red Queen Combo C
Normal Input: /\, /\, pause, /\, /\, /\, /\
Input with Instant Rev: /\---L2, /\-L2, pause, /\---L2, /\-L2, /\-L2, /\--L2
A) /\---L2, B) /\-L2, pause, C) /\---L2, D) /\-L2, E) /\-L2, F) /\--L2
A) Press the L2 button the fraction of a second before Nero's blade can be seen on the screen when he holds it downward with his left hand after swinging.
B) Press the L2 button the fraction of a second just before Nero's hand appears behind him while he holds the handle the sword.
C) Press the L2 button at the very end of both slashes when Nero holds the blade behind his back with his left hand.
D) Press the L2 button right before Nero holds his left hand behind him after the slash.
E) Nero will spin with this slash. Press the L2 button right before the blade spins to his right side.
F) When Nero holds the blade to his right while it is in the back of him after the final slash, press the L2 button as the move ends.
Extra Notes: The hardest part of instant revving this combo is the third hit. The third hit instant rev L2 press is so extremely delayed that it can mess up the timing for the rest of the combo. The instant rev and timing for the next /\ presses are extremely close together. Practice!
-- Red Queen Combo D
Normal Input: /\, /\, /\, pause, /\
Input with Instant Rev: /\--L2, /\-L2, /\-L2, pause, /\---L2
A) /\---L2, B) /\-L2, C) /\-L2, pause, D) /\---L2
A) Press the L2 button the fraction of a second before Nero's blade can be seen on the screen when he holds it downward with his left hand after swinging.
B) Press the L2 button the fraction of a second just before Nero's hand appears behind him while he holds the handle of the sword.
C) Press the L2 button the fraction of a second before the slash of the third slice can be seen in front of Nero.
D) Press the L2 button the exact moment that Nero's blade hits the ground.
Extra Note: This combo is instant revved the exact same as Combo A, the pause at the end is the only difference, but the instant rev for the final move still has the exact same timing as Combo A.
-- Aerial Combo
Normal Input: (in air) /\, /\, /\
Input with Instant Rev: /\--L2, /\-L2, /\---L2
A) /\--L2, B) /\-L2, C) /\--L2
A) Press the L2 button about mid-slash.
B) Press the L2 button the exact moment that Nero leans his blade back after swinging.
C) Press the L2 button the exact moment that Nero holds his blade behind him after swinging.
Extra Notes: Above all the Instant Revs, you should definitely learn this one. Being able to charge up the gauge in the air will allow you to possibly be able to charge a full gauge through the use of the MAX-Act upon hitting the ground! Also, just simply jumping into the air and instant revving only the first slash of the Aerial Combo is much faster than a constant cranking of the Exceed gauge.
-- Roulette Spin
Normal Input: (in air) /\, /\, pause, /\
Input with Instant Rev: /\--L2, /\-L2, pause, /\---L2
A) /\--L2, B) /\-L2, C) /\--L2
A) Press the L2 button about mid-slash.
B) Press the L2 button the exact moment that Nero leans his blade back after swinging.
C) Press the L2 button at the very end of this slash. The button press should be tapped on just about the last frame of animation.
Extra Notes: Roulette Spin is an extremely useful in this game. Try to learn to Instant Rev this entire combo. Practice with the Aerial Combo then try this one. The delay for the final /\ press is the hardest part to become familiar with once you've learned the timing for the Aerial Combo, but once you've mastered the final /\ press then the final L2 press isn't too bad.
-- Streak
Normal Input: Lock-on, Forward + /\
Input with Instant Rev: Lock-on, Forward + /\---L2
Press the L2 button the fraction of a second before Nero holds his left hand behind him after the sword swing. The sword will glow when Nero's hand can be seen behind his back.
Extra Notes: Much like the Aerial Combo instant rev combination, this is another move where the timing for the instant rev should be mastered. While fighting normal enemies, this move will usually knock them down and then when instant revved it will give Nero some power for his next attack while the victim is grounded.
-- EX Streak (Level 1)
Normal Input: Lock-on, Forward + /\
Input with Instant Rev: Lock-on, Forward + /\---L2
Press the L2 button as Nero begins to turn to the right during his single spin at the end of this move.
-- EX Streak (Level 2)
Normal Input: Lock-on, Forward + /\
Input with Instant Rev: Lock-on, Forward + /\----L2
Press the L2 button as Nero begins to turn to the right during his second spin at the end of this move.
-- EX Streak (Level 3)
Normal Input: Lock-on, Forward + /\
Input with Instant Rev: Lock-on, Forward + /\-----L2
Press the L2 button as Nero begins to turn to the right during his third spin at the end of this move.
(Extra Notes: All the EX Streaks are very easy to learn once Level 1 is mastered, just look for the same exact frame of animation at the end of each level then tap the L2 button then.)
-- High Roller (Hold)
Normal Input: Lock-on, Back + Hold /\
Input with Instant Rev: Lock-on, Back + Hold /\---L2
Press the L2 button the fraction of a second right before Nero places his blade on his back near the end of this move.
-- EX High Roller (Hold - Level 1)
Normal Input: Lock-on, Back + Hold /\
Input with Instant Rev: Lock-on, Back + Hold /\---L2
Press the L2 button as Nero holds his blade downward after the air slash.
-- EX High Roller (Hold - Level 2)
Normal Input: Lock-on, Back + Hold /\
Input with Instant Rev: Lock-on, Back + Hold /\----L2
Press the L2 button as Nero holds his blade downward after the second air slash.
-- EX High Roller (Hold - Level 3)
Normal Input: Lock-on, Back + Hold /\
Input with Instant Rev: Lock-on, Back + Hold /\-----L2
Press the L2 button as Nero holds his blade downward after the third air slash.
-- High Roller (No Hold)
Normal Input: Lock-on, Back + /\
Input with Instant Rev: Lock-on, Back + /\---L2
Press the L2 button the fraction of a second right before Nero sheathes his sword on his back after the upward slash.
-- EX High Roller (No Hold - Level 1)
Normal Input: Lock-on, Back + /\
Input with Instant Rev: Lock-on, Back + /\---L2
Press the L2 button the instant before the blade hits the ground behind Nero.
-- EX High Roller (No Hold - Level 2)
Normal Input: Lock-on, Back + /\
Input with Instant Rev: Lock-on, Back + /\----L2
Press the L2 button the instant before the blade hits the ground behind Nero during the end of the second slash.
-- EX High Roller (No Hold - Level 3)
Normal Input: Lock-on, Back + /\
Input with Instant Rev: Lock-on, Back + /\-----L2
Press the L2 button the instant before the blade hits the ground behind Nero during the end of the third slash.
-- Calibur
Normal Input: (in air) Lock-on, Back, Forward + /\
Input with Instant Rev: (in air) Lock-on, Back, Forward + /\---L2
Press the L2 button as Nero holds his blade behind him and to the right.
Extra Note: Learn the timing of the normal Calibur and you will learn the timing for the EX Caliburs since they are all the same frames of animation. The EX versions only add flames.
-- EX Calibur (Level 1)
Normal Input: (in air) Lock-on, Back, Forward + /\
Input with Instant Rev: (in air) Lock-on, Back, Forward + /\---L2
Press the L2 button as Nero holds his blade behind him and to the right.
-- EX Calibur (Level 2)
Normal Input: (in air) Lock-on, Back, Forward + /\
Input with Instant Rev: (in air) Lock-on, Back, Forward + /\---L2
Press the L2 button as Nero holds his blade behind him and to the right.
-- EX Calibur (Level 3)
Normal Input: (in air) Lock-on, Back, Forward + /\
Input with Instant Rev: (in air) Lock-on, Back, Forward + /\---L2
Press the L2 button as Nero holds his blade behind him and to the right.
-- Shuffle
Normal Input: Lock-on, Back, Forward + /\
Input with Instant Rev: Lock-on, Back, Forward + /\---L2
Press the L2 button right as Nero swings the blade behind him, slightly before it reaches the right portion of his back.
-- EX Shuffle (Level 1)
Normal Input: Lock-on, Back, Forward + /\
Input with Instant Rev: Lock-on, Back, Forward + /\-----L2
Press the L2 button right as Nero swings the blade behind him during the second swing, slightly before it reaches the right portion of his back.
-- EX Shuffle (Level 2)
Normal Input: Lock-on, Back, Forward + /\
Input with Instant Rev: Lock-on, Back, Forward + /\-----L2
Press the L2 button right as Nero swings the blade behind him during the second swing, slightly before it reaches the right portion of his back.
-- EX Shuffle (Level 3)
Normal Input: Lock-on, Back, Forward + /\
Input with Instant Rev: Lock-on, Back, Forward + /\-----L2
Press the L2 button right as Nero swings the blade behind him during the second swing, slightly before it reaches the right portion of his back.
Extra Note: The timing remains the same for the EX Shuffles, but the higher levels will flame up more during the first swing, which can distract you from the instant rev L2 press at the end.
-- Split
Normal Input: (in air) Lock-on, Forward + /\
Input with Instant Rev: (in air) Lock-on, Forward + /\---L2
Press the L2 button the exact moment that Nero plunges the sword into the ground.
-- EX Split (Level 1)
Normal Input: (in air) Lock-on, Forward + /\
Input with Instant Rev: (in air) Lock-on, Forward + /\---L2
Press the L2 button the exact moment that Nero plunges the sword into the ground.
-- EX Split (Level 2)
Normal Input: (in air) Lock-on, Forward + /\
Input with Instant Rev: (in air) Lock-on, Forward + /\---L2
Press the L2 button the exact moment that Nero plunges the sword into the ground.
-- EX Split (Level 3)
Normal Input: (in air) Lock-on, Forward + /\
Input with Instant Rev: (in air) Lock-on, Forward + /\---L2
Press the L2 button the exact moment that Nero plunges the sword into the ground.
Extra Note: The timing for all the L2 pressing in the Splits are the exact same!
Tuesday, February 12, 2008
Poll #7 - What are your favorite Devil Arms in the Devil May Cry series?
Personally I enjoy Agni & Rudra, Lucifer, Red Queen, and Yamato.
Agni & Rudra is plain fun to use! Dante could be extremely agressive with those blades in DMC3. Besides Nevan, Lucifer is the most unique weapon I have seen - I still haven't been able to play with it a bunch though. Red Queen's Exceed system is excellent once you get used to it - I'll have up a little something about this in a few days. From Vergil's use of it, Yamato's speed and reach was the main aspect that I enjoyed about that particular weapon. I liked its overall power also depending on the attack used - Judgement Cut, Aerial Rave.
Agni & Rudra is plain fun to use! Dante could be extremely agressive with those blades in DMC3. Besides Nevan, Lucifer is the most unique weapon I have seen - I still haven't been able to play with it a bunch though. Red Queen's Exceed system is excellent once you get used to it - I'll have up a little something about this in a few days. From Vergil's use of it, Yamato's speed and reach was the main aspect that I enjoyed about that particular weapon. I liked its overall power also depending on the attack used - Judgement Cut, Aerial Rave.
Friday, February 8, 2008
A Case Study of Devil May Cry 4
I was originally going to only buy the PS3 Collector's Edition, but I thought, why not get both! Why? I'm a greedy bastard, that's why. End of story.
An In-Depth Examination of Both NA Collector's Editions
Please note both of these are the NA Collector's Editions.
Both Devil May Cry 4 Collector's Editions come housed in a slip case with artwork on the front and back cover showing off details of this latest entry in the series. The slip case covers the back and front artwork of the tin except for Nero's head on the tin which peaks through the case of both versions. The X360 slipcase and tin is about an inch and a half taller compared to the PS3 slipcase and tin. The PS3 Collector's Edition is the size of the standard Blu-Ray disc case. Compare a Blu-Ray case to the size of a standard case and you have the correct dimensions.
Devil May Cry 4 PS3 front w/slipcase
Devil May Cry 4 PS3 back w/slipcase
Devil May Cry 4 X360 front w/slipcase
Devil May Cry 4 X360 back w/slipcase
After removing the slipcase, we are greeted with a picture of Nero on the front cover showing off his Devil Bringer. On the back is a smug picture of Dante holding one of his handguns.
Devil May Cry 4 PS3 tin front
Devil May Cry 4 PS3 tin back
Devil May Cry 4 X360 tin front
Devil May Cry 4 X360 tin back
And let's not forget the anime. The anime is held in place in between the slipcase and tin with both versions. And below you will find some pics of the anime slipcase. Now, let's get back to the DMC4 game.
DMC anime slipcase cover
DMC anime slipcase back
DMC anime slipcase inside
Upon opening both cases, the X360 version contains the game disc over the bonus DVD in the usual dual DVD case with clamps holding the instructions to the side. The PS3 version has the game disc to the right and on the left the clamps hold a slipcase that contains the Bonus DVD lying across the instruction manual. This setup with the DVD slipcase for the PS3 version was actually so tight that it tore up my PS3 instruction booklet a bit where the DVD had pressed the back of the instructions against the hole below the bottom clamp slightly destroying it's beauty... and that was the last PS3 Collector's Edition that Circuit City had.
Devil May Cry 4 PS3 inside
Devil May Cry 4 X360 inside
Devil May Cry 4 PS3 Bonus DVD slipcase cover
Devil May Cry 4 PS3 Bonus DVD slipcase back
Last but not least, here is a pic of the artbook that I received with my Gamestop X360 preorder. Anybody know if this is the same artbook that is included with the PAL Special Version?
DMC4 artbook cover
As for the game, I still haven't beaten it yet, but it is really great so far. The Dante missions sometimes feel tacked on but most of them are great. His cutscenes are much more enjoyable than Nero's. I really like his Lucifer weapon also. To me, Nero is more fun to control though since I like his Exceed system.
I may have a full review of DMC4 up in a few more days. A full guide will come eventually, though I really want to turn this game inside out before I write for it. I don't intend to rush this one like I did with my DMC3:SE guide.
An In-Depth Examination of Both NA Collector's Editions
Please note both of these are the NA Collector's Editions.
Both Devil May Cry 4 Collector's Editions come housed in a slip case with artwork on the front and back cover showing off details of this latest entry in the series. The slip case covers the back and front artwork of the tin except for Nero's head on the tin which peaks through the case of both versions. The X360 slipcase and tin is about an inch and a half taller compared to the PS3 slipcase and tin. The PS3 Collector's Edition is the size of the standard Blu-Ray disc case. Compare a Blu-Ray case to the size of a standard case and you have the correct dimensions.
Devil May Cry 4 PS3 front w/slipcase
Devil May Cry 4 PS3 back w/slipcase
Devil May Cry 4 X360 front w/slipcase
Devil May Cry 4 X360 back w/slipcase
After removing the slipcase, we are greeted with a picture of Nero on the front cover showing off his Devil Bringer. On the back is a smug picture of Dante holding one of his handguns.
Devil May Cry 4 PS3 tin front
Devil May Cry 4 PS3 tin back
Devil May Cry 4 X360 tin front
Devil May Cry 4 X360 tin back
And let's not forget the anime. The anime is held in place in between the slipcase and tin with both versions. And below you will find some pics of the anime slipcase. Now, let's get back to the DMC4 game.
DMC anime slipcase cover
DMC anime slipcase back
DMC anime slipcase inside
Upon opening both cases, the X360 version contains the game disc over the bonus DVD in the usual dual DVD case with clamps holding the instructions to the side. The PS3 version has the game disc to the right and on the left the clamps hold a slipcase that contains the Bonus DVD lying across the instruction manual. This setup with the DVD slipcase for the PS3 version was actually so tight that it tore up my PS3 instruction booklet a bit where the DVD had pressed the back of the instructions against the hole below the bottom clamp slightly destroying it's beauty... and that was the last PS3 Collector's Edition that Circuit City had.
Devil May Cry 4 PS3 inside
Devil May Cry 4 X360 inside
Devil May Cry 4 PS3 Bonus DVD slipcase cover
Devil May Cry 4 PS3 Bonus DVD slipcase back
Last but not least, here is a pic of the artbook that I received with my Gamestop X360 preorder. Anybody know if this is the same artbook that is included with the PAL Special Version?
DMC4 artbook cover
As for the game, I still haven't beaten it yet, but it is really great so far. The Dante missions sometimes feel tacked on but most of them are great. His cutscenes are much more enjoyable than Nero's. I really like his Lucifer weapon also. To me, Nero is more fun to control though since I like his Exceed system.
I may have a full review of DMC4 up in a few more days. A full guide will come eventually, though I really want to turn this game inside out before I write for it. I don't intend to rush this one like I did with my DMC3:SE guide.
Friday, February 1, 2008
Devil May Cry 4 reviews
Most reviews are in now!
--> 1up review - 8.5/10
--> EGM review - 8.5 | 9.0 | 8.0 /10
NEW!--> Eurogamer review - 7/10
NEW!--> GameDaily review - 9/10
--> Gameplayer review - 7/10
--> Gamepro review - 4.5/5
--> Gamespot review - 8.0/10
--> GameSpy review - 4/5
--> GameTrailers review
--> Game Informer review - 9/10
--> IGN (AU) review - 8.8/10
NEW!--> IGN (UK) review - 9/10
--> IGN (US) review - 8.7/10
--> Official Xbox Magazine GameFAQs thread summary - 7.5/10
NEW!--> Team Xbox review - 9/10
NEW!--> Yahoo review - 4.5/5
Special Update: Added a DMC4 section to the right side with DMC4 wallpapers.
(thanks to danteswrath from the IGN boards for the "Nero vs Dante 1" and "Nero attacks" wallpapers)
A Gamespot Game Guide is now up also. Or you could just wait till mine. *twiddles thumbs and continues waiting patiently*
It's time for torture test, can't wait no longer.
--> 1up review - 8.5/10
--> EGM review - 8.5 | 9.0 | 8.0 /10
NEW!--> Eurogamer review - 7/10
NEW!--> GameDaily review - 9/10
--> Gameplayer review - 7/10
--> Gamepro review - 4.5/5
--> Gamespot review - 8.0/10
--> GameSpy review - 4/5
--> GameTrailers review
--> Game Informer review - 9/10
--> IGN (AU) review - 8.8/10
NEW!--> IGN (UK) review - 9/10
--> IGN (US) review - 8.7/10
--> Official Xbox Magazine GameFAQs thread summary - 7.5/10
NEW!--> Team Xbox review - 9/10
NEW!--> Yahoo review - 4.5/5
Special Update: Added a DMC4 section to the right side with DMC4 wallpapers.
(thanks to danteswrath from the IGN boards for the "Nero vs Dante 1" and "Nero attacks" wallpapers)
A Gamespot Game Guide is now up also. Or you could just wait till mine. *twiddles thumbs and continues waiting patiently*
It's time for torture test, can't wait no longer.
Sunday, January 20, 2008
Interview with the DMC4 Official Strategy Guide Author
I've actually been meaning to post this up for quite a while now but am just now getting around to it...
A little over a month ago, the popular strategy guide writer, Dan Birlew, sat down and talked with Capcom about his latest work (well, he was still working on it at that time).
Interview with Devil May Cry 4 Official Strategy Guide Author: Dan Birlew
Nice interview, Dan!
It's good to hear that DMC4 still has the hidden red orb locations. I enjoyed finding those in DMC3:SE. The one in the Tranquil Souls Room was probably the most memorable since I spent quite a bit of time scanning that room over for its possible location.
Anyway, if you're not familiar with Dan Birlew then you might want to visit his site. He has wrote plenty of Resident Evil guides that I have for safe keeping and he also wrote guides for GameFAQs at one point under the username President Evil.
In all honesty, I would pick up the guide for collection purposes, but I'll probably be really pressed for cash by the time DMC4 releases since I'll be buying both versions and I'm going to try to squeeze in Turok around that time as well.
A little over a month ago, the popular strategy guide writer, Dan Birlew, sat down and talked with Capcom about his latest work (well, he was still working on it at that time).
Interview with Devil May Cry 4 Official Strategy Guide Author: Dan Birlew
Nice interview, Dan!
It's good to hear that DMC4 still has the hidden red orb locations. I enjoyed finding those in DMC3:SE. The one in the Tranquil Souls Room was probably the most memorable since I spent quite a bit of time scanning that room over for its possible location.
Anyway, if you're not familiar with Dan Birlew then you might want to visit his site. He has wrote plenty of Resident Evil guides that I have for safe keeping and he also wrote guides for GameFAQs at one point under the username President Evil.
In all honesty, I would pick up the guide for collection purposes, but I'll probably be really pressed for cash by the time DMC4 releases since I'll be buying both versions and I'm going to try to squeeze in Turok around that time as well.
Tuesday, January 15, 2008
More on the Devil May Cry 4 CE

Click here for the full high quality cover.
First of all, I have to admit, that is one sweet looking tin case design.
Also
"For what I believe is truly a first in our industry, DMC4 producer Kobayashi-san (also producer of Resident Evil 4, nuff said) has personally signed 100 copies of the PS3 and Xbox 360 Collector’s Edition tin by hand. We are now going to reintegrate these signed tins into the game manufacturing line and randomly distribute them across the US to a number of retailers and distributors. It might not be the keys to the candy factory, but it will be a rewarding, personal touch for a few lucky DMC fans."
--> Article 1
--> Article 2
That is really awesome to hear. I wonder if they'll have something similar in store for Resident Evil 5?
Monday, November 5, 2007
Devil May Cry 4 Premium Edition
With an official date of February 5, 2007 for North America, Capcom has just recently stated that a premium edition will be available for Devil May Cry 4.

The premium version will be $20 more making it have an MSRP of $79.99 and will include two extra discs along with the game - one with the first four episodes of Devil May Cry: The Animated Series (which will be sold separately for $29.99), and one for your PC that includes a "making of" feature, music from the soundtrack, concept art, wallpapers, icons, and screensavers all enclosed in a steel book format case.
Gamespot Article
IGN Article
Out of curiousity, if anyone reads this, are the premium versions of these games nowadays special enough to make you fork over the extra cash to get the extras?
To me, it all depends on the game. For a game like this one, I'll probably spend the extra cash, but for a game that I am unsure about, the normal version would be enough for me. I find that I hardly ever even make use the of the extras in the premium versions of games these days. Usually the main cup of tea to me is the special packaging for the most part, but with an anime series pack-in, I feel it will be more worthwile.

The premium version will be $20 more making it have an MSRP of $79.99 and will include two extra discs along with the game - one with the first four episodes of Devil May Cry: The Animated Series (which will be sold separately for $29.99), and one for your PC that includes a "making of" feature, music from the soundtrack, concept art, wallpapers, icons, and screensavers all enclosed in a steel book format case.
Gamespot Article
IGN Article
Out of curiousity, if anyone reads this, are the premium versions of these games nowadays special enough to make you fork over the extra cash to get the extras?
To me, it all depends on the game. For a game like this one, I'll probably spend the extra cash, but for a game that I am unsure about, the normal version would be enough for me. I find that I hardly ever even make use the of the extras in the premium versions of games these days. Usually the main cup of tea to me is the special packaging for the most part, but with an anime series pack-in, I feel it will be more worthwile.
Wednesday, May 16, 2007
Devil May Cry 4 Wallpapers
Wallpapers from Capcom Japan
DMC4 wallpapers page 1
DMC4 wallpapers page 2
DMC4 wallpapers page 3
DMC4 wallpapers page 4
Devil May Cry 4 Logo
Devil May Cry 4 logo (1280 x 1024)
Devil May Cry 4 logo (1024 x 768)
Devil May Cry 4 logo (800 x 600)
Nero attacks
Nero attacks (1920 x 1080)
Nero devil inside
Nero devil inside (1920 x 1080)
Nero promo
Nero promo (1920 x 1080)
Nero promo (1280 x 1024)
Nero promo (1024 x 768)
Nero promo (800 x 600)
Nero vs Dante 1
Nero vs Dante 1 (1920 x 1080)
Nero vs Dante 2
Nero vs Dante 2 (1920 x 1080)
Nero vs Dante 2 (1280 x 1024)
Nero vs Dante 2 (1024 x 768)
Nero vs Dante 2 (800 x 600)
Nero vs Dante 3
Nero vs Dante 3 (1920 x 1080)
DMC4 wallpapers page 1
DMC4 wallpapers page 2
DMC4 wallpapers page 3
DMC4 wallpapers page 4
Devil May Cry 4 Logo
Devil May Cry 4 logo (1280 x 1024)
Devil May Cry 4 logo (1024 x 768)
Devil May Cry 4 logo (800 x 600)
Nero attacks
Nero attacks (1920 x 1080)
Nero devil inside
Nero devil inside (1920 x 1080)
Nero promo
Nero promo (1920 x 1080)
Nero promo (1280 x 1024)
Nero promo (1024 x 768)
Nero promo (800 x 600)
Nero vs Dante 1
Nero vs Dante 1 (1920 x 1080)
Nero vs Dante 2
Nero vs Dante 2 (1920 x 1080)
Nero vs Dante 2 (1280 x 1024)
Nero vs Dante 2 (1024 x 768)
Nero vs Dante 2 (800 x 600)
Nero vs Dante 3
Nero vs Dante 3 (1920 x 1080)
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