Hiya! I'm finally back and just wanted to mention the guides that I've been working on while I've been gone from my blog. I did some major things for RE6 and I'm still not totally finished yet. I'll pick back up on everything eventually, but I'm just tired of RE6 for now. I plan to get the rest of the my Mercenaries guide done and possibly get to an RE6 multiplayer mode guide later this year. I mainly worked on Campaign overall. The campaign guide and all the guides that I've done so far make up the most thorough and complete gathering of information you'll find online for RE6. I went into more depth than the official guide this time.
As for RE6 videos on my page, I'll try to get some up eventually. My main duo partner decided to block and delete me on all systems and youtube for some strange reason, so I'll be playing with another friend for sure. If he ever gets his act together, maybe we might team again, or not... Anyway, I know of a few others that will play. I'll most likely get up some more solo videos soon when I get around to playing again.
RESIDENT EVIL 6
Campaign Guide
Agent Hunt Guide
Metal/Title Guide
The Mercenaries Guide
Serpent Emblem Guide
Honestly, I enjoyed DmC Devil May Cry even more than RE6 overall. I absolutely love the new style of this game. I'm working on an enemy section and possibly a Bloody Palace section to add at a later point.
DmC DEVIL MAY CRY
DmC Devil May Cry Guide
DmC Vergil's Downfall Guide
As for what I'm doing now, I'm actually co-writing a Gears of War: Judgment guide with another FAQ author. It's quite fun to work on a full-fledged shooter game once again - been quite a while. After I'm done with that, I'll probably get back to RE6 and update my RE: Revelations guide for the upcoming Xbox 360 and PS3 release of it.
I've had a really tough time with health issues since last year (last June), but is finally and do say FINALLY getting things under control now. I also have my desktop PC back now - that's the reason why I haven't been updating my blog. But to put it simply, I'm finally back once again.
Showing posts with label Resident Evil 6. Show all posts
Showing posts with label Resident Evil 6. Show all posts
Thursday, March 28, 2013
Monday, September 3, 2012
Resident Evil 6: The Mercenaries - Partial Scoring System (Estimation)
*NOTE: This is all based on my estimations of videos. It could very well be wrong, but I know some of it is right.
Alright, since there are quite a few Mercenaries videos out there for Resident Evil 6, I thought to myself "why not get an early start on my Mercs FAQ for RE6"? So here we go! The following info is all taken from videos for RE6. The combo system for normal enemies is based on my estimations, but I KNOW some of it is correct. If you watch an RE6 Mercenaries video, you should see the "Total Bonus" appear once the combo is lost at the current kill.
The only exception is when a player hits a combo bonus crystal. That will give the player 1,000 points per kill during that period. With RE6, the actual bonus from the combo bonus is included with bonus points awarded after a combo break... so you will see a 2000 points (1000 + 1000) for a combo that is lost at kill 3 instead of the usual 140 (100 + 40) for the normal combo system.
RE6 Mercenaries Combo System (Standard Combo)
The table above shows an estimation of the way RE6's combo system works up until 50 combo. All of it is just RE5's combo point system x2. If you look at RE5's combo system, it is all just doubled. I went ahead and stopped at 50 since, I'm really not sure what happens there. The combo points will either turn fixed by then (2000 points for all normal enemy kills afterwards) or it will continue to increase in bonus points much like RE5's Mercenaries Reunion. In reality, I think the combo points will continue to rise after 50 combo since the RE.net trailer shows off a 900K solo score. If so, the full combo system of RE6 Mercenaries will be Reunion's combo system doubled most likely. In other words, if you miss the combo at any time... no World Record score for you!
RE6 Mercenaries Combo System (with Combo Chests included)
The table above shows how much a combo bonus crystal will give in point amounts in RE6 Mercenaries. Notice that it cancels out at 10 combo! Basically, if you pick up a combo bonus crystal at 10 combo, it is worthless. In RE5, the combo bonus became useless at 50 combo, now it is much earlier, if RE6 follows the same system for awarding points amounts like I think it does! Long story short, pick up that combo bonus early in RE6 - at 2 combo for sure!
RE6 Mercenaries Normal Enemy Point Amounts
The table above shows the point amount for each enemy in each of the stages I have seen so far. There isn't really much to work with for enemies at the moment.
I'll have more info to follow in the next few days, but it's just mainly listing. It's not just all boring Mercenaries stuff either. I'm gathering everything I can find at the moment.
Alright, since there are quite a few Mercenaries videos out there for Resident Evil 6, I thought to myself "why not get an early start on my Mercs FAQ for RE6"? So here we go! The following info is all taken from videos for RE6. The combo system for normal enemies is based on my estimations, but I KNOW some of it is correct. If you watch an RE6 Mercenaries video, you should see the "Total Bonus" appear once the combo is lost at the current kill.
The only exception is when a player hits a combo bonus crystal. That will give the player 1,000 points per kill during that period. With RE6, the actual bonus from the combo bonus is included with bonus points awarded after a combo break... so you will see a 2000 points (1000 + 1000) for a combo that is lost at kill 3 instead of the usual 140 (100 + 40) for the normal combo system.
-----
RE6 Mercenaries Combo System (Standard Combo)
| Kills | Kill Bonus | Total Bonus |
| 02 | +40 | +40 |
| 03 | +100 | +140 |
| 04 | +200 | +340 |
| 05 | +400 | +740 |
| 06 | +500 | +1240 |
| 07 | +600 | +1840 |
| 08 | +700 | +2540 |
| 09 | +800 | +3340 |
| 10 | +1000 | +4340 |
| 11 | +1000 | +5340 |
| 12 | +1000 | +6340 |
| 13 | +1000 | +7340 |
| 14 | +1000 | +8340 |
| 15 | +1000 | +9340 |
| 16 | +1000 | +10340 |
| 17 | +1000 | +11340 |
| 18 | +1000 | +12340 |
| 19 | +1000 | +13340 |
| 20 | +1200 | +14540 |
| 21 | +1200 | +15740 |
| 22 | +1200 | +16940 |
| 23 | +1200 | +18140 |
| 24 | +1200 | +19340 |
| 25 | +1200 | +20540 |
| 26 | +1200 | +21740 |
| 27 | +1200 | +22940 |
| 28 | +1200 | +24140 |
| 29 | +1200 | +25340 |
| 30 | +1400 | +26740 |
| 31 | +1400 | +28140 |
| 32 | +1400 | +29540 |
| 33 | +1400 | +30940 |
| 34 | +1400 | +32340 |
| 35 | +1400 | +33740 |
| 36 | +1400 | +35140 |
| 37 | +1400 | +36540 |
| 38 | +1400 | +37940 |
| 39 | +1400 | +39340 |
| 40 | +1700 | +41040 |
| 41 | +1700 | +42740 |
| 42 | +1700 | +4440 |
| 43 | +1700 | +46140 |
| 44 | +1700 | +47840 |
| 45 | +1700 | +49540 |
| 46 | +1700 | +51240 |
| 47 | +1700 | +52940 |
| 48 | +1700 | +54640 |
| 49 | +1700 | +56340 |
| 50 | +2000 | +58340 |
The table above shows an estimation of the way RE6's combo system works up until 50 combo. All of it is just RE5's combo point system x2. If you look at RE5's combo system, it is all just doubled. I went ahead and stopped at 50 since, I'm really not sure what happens there. The combo points will either turn fixed by then (2000 points for all normal enemy kills afterwards) or it will continue to increase in bonus points much like RE5's Mercenaries Reunion. In reality, I think the combo points will continue to rise after 50 combo since the RE.net trailer shows off a 900K solo score. If so, the full combo system of RE6 Mercenaries will be Reunion's combo system doubled most likely. In other words, if you miss the combo at any time... no World Record score for you!
-----
RE6 Mercenaries Combo System (with Combo Chests included)
| Kills | Normal Bonus | Bonus w/Combo Chest | Actual Bonus received |
| 02 | +40 | +1000 | +960 |
| 03 | +100 | +1000 | +900 |
| 04 | +200 | +1000 | +800 |
| 05 | +400 | +1000 | +600 |
| 06 | +500 | +1000 | +500 |
| 07 | +600 | +1000 | +400 |
| 08 | +700 | +1000 | +300 |
| 09 | +800 | +1000 | +200 |
| 10+ | +1000 | +1000 | +0 |
The table above shows how much a combo bonus crystal will give in point amounts in RE6 Mercenaries. Notice that it cancels out at 10 combo! Basically, if you pick up a combo bonus crystal at 10 combo, it is worthless. In RE5, the combo bonus became useless at 50 combo, now it is much earlier, if RE6 follows the same system for awarding points amounts like I think it does! Long story short, pick up that combo bonus early in RE6 - at 2 combo for sure!
-----
RE6 Mercenaries Normal Enemy Point Amounts
| Enemy Type | Point Amount |
| Dog | 100 |
| Zombie | 300 |
| J'avo | 300 |
| Crimson Head | 600 |
| Mutated J'avo | 600 |
| Fat Zombie | 1000 |
The table above shows the point amount for each enemy in each of the stages I have seen so far. There isn't really much to work with for enemies at the moment.
I'll have more info to follow in the next few days, but it's just mainly listing. It's not just all boring Mercenaries stuff either. I'm gathering everything I can find at the moment.
This document Copyright © 2012 Kevin Hall
Resident Evil 6 Copyright 2012 Capcom Ltd.
Resident Evil 6 Copyright 2012 Capcom Ltd.
Labels:
FAQ,
guide,
RE6,
Resident Evil 6,
The Mercenaries,
walkthrough
Saturday, September 1, 2012
Poll - Which scenario will you play through first on Resident Evil 6?
This is my first poll in quite a while. I'll try to do more of these since I got quite a few votes on this one.
And so Leon's scenario will be the main scenario that many will play first. I voted for him too actually. His scenario really seems to carry the main story of the game from the looks of it, so I really want to see his first.
I actually like Leon a lot in RE6 also. He just seems more human than his RE4 or Degeneration appearance. I didn't mind him in RE2 though. Can't wait to see more of his overall gameplay since the demo is pretty lackluster with his scenario. Haha.
Which scenario will you play through first on Resident Evil 6?
Leon's scenario
22 (62%)
Chris' scenario
9 (25%)
Jake's scenario
4 (11%)
Total votes = 35
And so Leon's scenario will be the main scenario that many will play first. I voted for him too actually. His scenario really seems to carry the main story of the game from the looks of it, so I really want to see his first.
I actually like Leon a lot in RE6 also. He just seems more human than his RE4 or Degeneration appearance. I didn't mind him in RE2 though. Can't wait to see more of his overall gameplay since the demo is pretty lackluster with his scenario. Haha.
Thursday, July 5, 2012
Resident Evil 6 Demo Guide

The Resident Evil 6 demo was released on Tuesday, July 3rd and is available for download now for those that have Dragon's Dogma along with the redemption code to access the Resident Evil 6 demo. The walkthrough portion for this guide was literally done in a day so don't expect much from it at the moment. I'll add several bits of extra info to this guide as the days progress.
Labels:
Chris Redfield,
FAQ,
guide,
RE6,
Resident Evil 6,
walkthrough
Sunday, July 1, 2012
Monday, June 25, 2012
Resident Evil 6 - E3 2012 gameplay videos
I didn't get around to posting any of this the week of E3 since I've been busy with many things. Here is a list of many videos for the gameplay segments of each character for the RE6 E3 2012 demo.
Thanks to Seitengrate for the links to some of these videos!
Leon Gameplay
Chris Gameplay
Jake Gameplay
Thanks to Seitengrate for the links to some of these videos!
Leon Gameplay
Chris Gameplay
Jake Gameplay
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