Well, ok, let me set this up for you:
Pretend for a moment that I am the second player and you are the third player.
My Chris Redfield has just shocked you with a few years worth of anticipation leading up to Resident Evil 5's release.
I reel back my fist for the punch and what do I deliver?
One incredible punch with all my might. Over two months of built up effort in a single strike. A blow that will leave an impact on my reader. I want to simply knock you out with intense detail and tons of Resident Evil love.
I deliver upon you, a Haymaker.
As you get up off the floor, you will remember one thing...
A Berserker always leaves his mark!
Was perfection achieved?
Was it all worth writing for?
Poor performance indeed?
That's for you to decide. All I know is that this has been the biggest task I have ever performed while writing for a video game and it was an absolute blast! There were times where I had a lack in motivation due to how long this guide was taking me, but I kept at it and now everything is in place. And I'm not done yet. Even with a version labeled "Complete", I'll still keep adding more.
I have blown off and completely neglected many friends now for over two months regarding invites to Resident Evil 5. I'll be suprised if my Xbox LIVE players even still know my name anymore. Anyway, the majority is behind me now and it's time to play (Pinhead voice)!
Here's the form that the rest of the updates will arrive in:
Kick = Extremely minor update
Hook = Minor update
Straight Punch = Moderate update
Uppercut = Big update
Back Hand = Major update
Thanks to all readers that have commented and all friends that have helped me out! Big thanks to Haoran (Lev) for the pics above also!
First Knockout [Back Hand] (5/22)
When I originally set out to write this guide, I said "It's going to be like a dropkick to the face, I assure you" but after first releasing the guide, I considered it to be more of a "shotgun stinger" to my readers. I've decided to name the complete version after my favorite tag team melee since the guide is now done. It's a Redfield Haymaker, baby!
From the previous version, the Basics section received a number of fixes and changes in overall formatting. It was basically REmade in many areas. A few other sections were redone a bit as well, especially when listing tips. Speaking of which, a tips section was added to Versus.
Everything that I have set out to do is now done. Expect more updates to come though. Even when declared finished, for Resident Evil 5, I will continue to make this guide the best I can.
I'm going to go much more in-depth with The Mercenaries within the next few weeks. You can basically consider what is already there as "framework" for me to build upon for the time being. I'm going to make up a separate guide for The Mercenaries mode as well.
Second Knockout [Uppercut] (5/26)
The "Treasure By Chapter" section received a complete overhaul. The treasure boxes were removed and the entire section has a more simple appearance now. Emerald (Marquise) was added to the normal treasures section and I added in some treasure descriptions. Updated the walkthrough section for Chapter 6-1 regarding the cage drop and Topaz (Marquise) dropped from the two Base Majini on the crane. A few typos were corrected here and there.
I added more about the AI partner in the General Basics section as well. More about how to equip your AI partner is listed now. I added a few more tips to the Mercs section based off my recent plays as well. More Mercs info is coming later in the week. It's time to get hardcore with the Mercs mode now that all other sections are basically done!
Third Knockout [Straight Punch] (5/29)
Added some co-op tips in the walkthrough here and there since I've been playing online co-op a bit more now on PSN. If you're on PSN or Xbox 360 and find some form of BerserkerKev in a username then that is most likely me.
All Chris sections under the Mercs section have a bunch of additions. Ways to achieve melee kills, single player information and even a rather nice video that I found on youtube for Chris BSAA. If anyone could possibly find or make a video of the other Chris types exploiting melees kills for a high score then please tell me and I'll link to it. I'll accept multiple videos so do another Chris BSAA run.
Fourth Knockout [Uppercut] (6/3)
The remainder of the Mercs section has now been filled out with melee kills and other information for Sheva, Jill and Wesker types. Be sure to give it a look since the melee setups are composed of some very time consuming methods from yours truly. A few additions were made to the walkthrough here and there based off my co-op runs.
I'll be working on a separate Mercs guide in the coming days. It will basically be the same as the Mercs section only it will have about 2100 less KB and a nice little flashy ASCII logo. I'm still not done with Mercs at all. There are too many new ideas emerging from online games!
Fifth Knockout [Hook] (6/5)
Many tips were added to the Mercenaries section and many of the stage portions now have extra info. A separate Mercenaries FAQ by yours truly is now available as well. It will be updated along with the information in this guide.
Sixth Knockout [Kick] (6/7)
Added some tips here and there to the guide, most notably the tip for skipping out on the battle in the conveyor belt room of the 1st Floor Missile Area in Chapter 5-2. Some of the Mercs info was changed a bit as well.
Seventh Knockout [Back Hand] (6/10)
Alright, I was only considering an S-rank guide before, but over the weekend and the last few days, I decided to go ahead and write it up. This addition basically brings the main game portion of Resident Evil 5 to a close for me. Enjoy and thanks a lot to the readers that recommended the guide on GameFAQs and thanks to the readers that have actually emailed me with feedback or other info. You guys and gals are the reason why I do stuff like this and with Resident Evil 5, it was my deepest pleasure to do so.
The Mercs section was updated a bit. It will be updated quite a bit more within the coming days and weeks now that the S-rank guide is done. There was also a very cool little exploit regarding the locked door in Shanty Town that was added to the Pro mode and is included in the S-rank guide. It's even better than tossing a hand grenade from the second floor. The demo days are over fellow RE fans!
Eighth Knockout [Hook] (6/12)
The Mercenaries section was updated a bit after some online duo games. The maps for The Mines, Village, Experimental Facility and Missile Area now have some extra enemy spawn points listed. Experimental Facility now has Licker spawn points listed. Much more Duo content will come later, including better stage strategies.
Ninth Knockout [Hook] (6/15)
Public Assembly and the Experimental Facility now have a duo walkthroughs in each of their sections. A few tips were added to the Mercs section as well. I'll categorize the tips in a later updates since they're getting quite numerous.
Tenth Knockout [Hook] (6/19)
Added some new methods (with videos) of approaching the chapter 5-3 second boss mainly for Professional and for the S-ranking section. There is also a mention of data corruption to your save file and a reminder to save your game added to the basics section and at the beginning of the walkthrough section.
Item Duplication was added to the Basics section. There is also a mention of using Wesker's dash for melee kills on weak enemies and melee kills with his Rising Knee in the Mercenaries section. A few typos in the Mercs section were fixed as well.
Eleventh Knockout [Uppercut] (6/22)
Added an "Immediate Rocket Launcher Blast While Aiming With Another Weapon" technique to the Advanced Basics section. This was also added to the section for Safari Chris under the Mercenaries section and the Versus section. Big thanks to BossVirgo (Leon) for telling me about this little exploit.
All names in the Mercenaries section were reversed, so instead of "Chris BSAA", I now have the more common "BSAA Chris" in its place... I'm sure that drove all of you up the wall, didn't it? The Mercs section for Ship Deck now has a Duo Walkthrough based on Dark Dreamer RD/Dreamer RD's and my stage approach when we play Mercs together. Some videos have been added for BSAA Chris, BSAA Jill and Battle Suit Jill.
Twelfth Knockout [Back Hand] (6/26)
Cleaned up the Public Assembly portion of the walkthrough a bit. Need to look at Shanty Town now. Both stages are demo remnants so those two chapter segments will always be tons more in depth than other stages. Added Cutscene button taps to the Professional mode section. The Egg Hunt trophy/achievement was updated a bit with a new way to obtain it. The Professional mode walkthrough was updated a bit and made into a separate guide. Slashing the final boss is possible and the method for doing so is listed now thanks to a reader.
Updated the maps for Ancient Ruins and Experimental Facility. All Licker spawn points are now listed on the Experimental Facility maps and the Ancients Ruins maps now have a title like the rest. A new duo strategy for Experimental Facility was added. It will most likely give players a higher score, but it's very dangerous. There is also a new Duo strategy for the Prison.
Also added a new melee kill method for the yellow outfit Gatling Gun Majini for STARS Chris. A new melee combination for Midnight Wesker was added and the importance of the handgun when dealing with Wetland Majini for BSAA Sheva and BSAA Jill was mentioned.
Thirteenth Knockout [Straight Punch] (6/30)
Updates the mention of using electrice rounds on the locked double doors in Shanty Town for the S-rank and Pro mode guides. A mention of how the jeep's health recharges before the Ndesu fight was added and a mention of how to zoom the camera in and out during the Ndesu fight was added to the normal mode walkthrough section.
New Mercs duo strategies for The Mines and the Village were added. Updated some details of BSAA Chris' Uppecut melee kill a bit and added some more details about Majini with cocktails and dynamite to each of the Wesker Midnight and STARS Chris team mentions under both characters. Every Chris type now has a mention of his Stomp head crush on undamaged fallen Majini.
Fourteenth Knockout [Hook] (7/3)
Added a mention of the Fireworks trophy/achievement in Shanty Town and in the Mining Area in the main walkthrough. Added several videos for BSAA Chris and BSAA Jill and one video for Tribal Sheva and Midnight Wesker. Videos for each character will follow eventually. If you play well with a certain character and would like me to post up the url to your video then let me know. I'd prefer them to be solo for now.
Fifteenth Knockout [Uppercut] (7/10)
Added a section for S-rank Professional Videos by Sairento27/Silent_Zone7 in the Professional Mode guide.
In the Mercs section, info about killing a chicken with Wesker's dash was added to his section. Leaderboards info for the PS3 version is now in the basics section. Leaderboard info for the Xbox 360 version will follow next week. Also added an extra question to the FAQ section. More videos by SeitengrateZero were added as well. There is one for BSAA Chris in Missile Area and one for Midnight Wesker in the Village.
Sixteenth Knockout [Uppercut] (7/17)
All character's partner assist melee attacks were renamed to match the actual in-game name displayed on the command in Survivors while performing a partner assist melee attack on an enemy player. Information about extra dialogue between Chris and Sheva at the Civilian Checkpoint was added to chapter 1-1. Added a mention of how Popokarimu can knock a player off the side of the mountain during the chapter 2-2 boss fight.
Updated several sections of the Mercs guide. STARS Chris' and Tribal Sheva's sections were updated with a method to obtain melee kills on frozen Lickers. STARS Chris' section was also updated in a few other areas such as a mention of how it can be hard to obtain leg stuns or ground enemies with his SIG 556, especially on Base Majini. Electric round and flash round melee kill setups were also added to the STARS Chris section. A mention of spike traps was added to the Village stage section. The Mercs tips section was also categorized since the tips were beginning to get a bit too numerous for an uncategorized list.
A separate beginning strategy was added to the Mines section for the Duo Walkthrough for Player 2. Several videos were added to various characters section under Mercs. Each character now has at least one video except for BSAA Sheva. Extra tips were added the Melee tips section.
In the professional mode section, a mention of using eggs instead of herbs and first aid sprays was added to the tips section. The walkthrough section was cleaned up a bit as well based on some random reading of it while attempting to beat Veteran mode on the Xbox 360 version. Yeah, I still haven't finished everything for the main game on the Xbox 360 version yet. Too many Mercs games... ;D
Seventeenth Knockout [Hook] (7/24)
Added information about each weapon to the Professional guide. Leaderboards for Xbox LIVE are now up in the Mercs section. Added several extra tips as well. New vides are added to the each character section and there are also a few duo videos under some stage sections (Public Assembly, Ship Deck, Prison).
Eighteenth Knockout [Hook] (7/31)
Videos for Safari Chris in Public Assembly, STARS Chris in Public Assembly, BSAA Chris on Ship Deck and Midnight Wesker in Ancient Ruins were all added under the videos section for each character. Big thanks to xUmbrellaCo, Dreamer RD and Seitengrate for those! Also the leaderboards for the Xbox 360 and PS3 version were captured on video thanks to Seitengrate and the url for those can be found in the Leaderboards portion of the Mercs basics. Several new tips were added to the Mercs section as well.
Nineteenth Knockout [Straight Punch] (8/7)
A glitch that deals with a disappearing Majini was added to the Back Alley section of Chapter 1-1 (near the dog carcass) - been meaning to add this for a while. A tip about tossing hand grenades at the Giant Majini near the sky emblem was added, a tip about standing on the platform in chapter 4-2 while a partner solves the puzzle was added and a tip about shooting Licker through the small opening near the ceiling in chapter 5-1 was added.
Videos for Midnight Wesker in Village (Dreamer RD), STARS Wesker in Public Assembly (BigKahoona22) and BSAA Chris in Prison (SeitengrateZero) were added to the Mercs section. New updated leaderboard info for both consoles from SeitengrateZero were added as well. Also added an easier method for defeating the Reaper in The Mines section thanks to bobo273 on youtube.
Also added information about using STARS Wesker in Experimental Facility and information about the bad head stun hit detection for a Base Majini in Experimental Facility. Added notes about the bad Base Majini head stun hit detection in Ex Facility and also added information about a time glitch after hitting the first time bonus in Ex Facillity. A new incendiary grenade + dash melee kill was added to the STARS Wesker secton - keep forgetting to add this. Information about knife slashing a weak Majini's legs with BSAA Chris and STARS Wesker was added to their melee kill sections. A few new tips were added here and there as well.
Added a url link to Frinkie's Fresh Professional mode guide in the Pro mode walkthrough section. Be sure to take a look at it on GameFAQs!
Also, be sure to check out the new RE5 Mercs forum right here.
Twentieth Knockout [Kick] (8/14)
All Mercs updates!
Added Midnight Wesker videos for Prison by Dreamer RD and ROGERROCKMORE and added a Tribal Sheva video for Public Assembly by Matreezaz. Added some extra tips to the tips section. Made some changes to the STARS Wesker section regarding the discarding of his weapons. Added a Big Man Majini melee kill combination for STARS Wesker. Xbox 360 Leaderboard update videos are now linked to in the Leaderboards section for 8/13/09 thanks to SeitengrateZero.
Twenty-first Knockout [Hook] (8/21)
Added a mention of a glitch where a person can walk through the background in the Train Station portion of chapter 2-2 - check that section. There is also a video that shows off the glitch in its listing. Added a link to a video that showcases all of the BSAA emblem locations and I went through and set up the list to match the video by listing the exact minute in the video in which each BSAA emblem can be found. Big thanks to Big Kahoona 22 for doing this video for me! Also added a tip for avoiding the Licker fight in the hallway of Chapter 5-2.
Added Mercs PS3 leaderboard videos for 8/14/09 thanks to ROGERROCKMORE. Added new duo videos for Missile Area and Ship Deck. A duo strategy is now up in the Missile Area section. I only have the duo version of Ancient Ruins to go then I might go back and redo a few duo and solo walkthroughs. New tips were also added to the Mercs tips section.
Twenty-second Knockout [Kick] (8/28)
Added Mercs PS3 leaderboard videos for 8/24/09 thanks to ROGERROCKMORE. Several more tips were added to the Mercs tips section. A new red chainsaw Majini melee kill is listed for Midnight Wesker. More melee kills were added to each Chris section for the Gatling Gun Majini. The Missile Area duo strategy was changed a bit.
Twenty-third Knockout [Kick] (9/11)
Yeah, I was lazy and didn't update last week. I know, I know. A video that shows the Diamond (Pear) location in chapter 2-1 is now in the walkthrough. Added new Mercs leaderboard video links for PS3 and Xbox 360. Also added links to the rest of Seitengrates SS-rank BSAA Sheva runs. There is also a new STARS Chris solo play video by Big Kahoona 22 in the STARS Chris section. Be sure to check that out! A new Ship Deck solo video by Dreamer RD is linked to in the Midnight Wesker section. New Missile Area and Village videos by Big Kahoona 22 are now in the Missile Area and Village sections as well.
Twenty-fourth Knockout [Kick] (9/24)
Added a few Safari Chris solo videos from youku.com and a Mines and Village solo Midnight Wesker run by Big Kahoona 22. A few extra tips were added for Mercs.