Monday, July 8, 2013

Guide Updates

If you're not familiar with the usual FAQ author, we just love to inform readers of guide updates and when we release a new guide or whatever other stuff we do. Well, I do at least... I would use this blog to do so, but it would become quickly repetitive and would crowd up too much around other posts, so I've decided to use my Facebook page for my guide update notification spamming.

If you ever want to see what I'm adding to any existing guide, just check out my Facebook. I'll keep the posts limited to major updates and not just make posts because of grammar mistakes and other minor stuff. I'll still use my main blog for posting up notifications about brand new guides but updates will be on my Facebook account only.

Saturday, July 6, 2013

Facebook!

Yeah, it's about time to start actually using my Facebook account. I signed up on Facebook about two years back and haven't done anything on it. Some people have looked up my account online and added me as a friend or posted some on my facebook, but I haven't even started using it until now.

http://www.facebook.com/berserker.kev

I'll try to post on there just as much as here. Blogger will still be my main place to boast... errr... Umm, advertise myself. I mean... post up my thoughts. Yeah.

Sunday, June 9, 2013

Resident Evil Revelations Guide (console version)


Yeah, yeah, I know, I just reused the same graphic from the original Revelations 3DS guide post since I'm lazy. It sort of matches what Capcom did with the overall console port of Revelations in a way. This guide is fully edited to match the console version of the game for the most part. I'm going through Infernal mode at the moment and really... I don't see a reason to do a full extra guide for it. Just about every item is rearranged (especially scans) but the enemies are either the same or slightly remixed per room. The difficulty only picks up at times from what I see. For the most part PSG1 + charge shot 1 = WIN in infernal mode from what I see. I'll delve more deeply into Raid mode once I finish Infernal mode information. It almost seems like all Infernal mode items are the same as 3DS Hell mode for the most part, besides the P90 location in the Solarium.

Oh, and also, I'm heavily updating my Injustice guide off and on still at the moment also. I'm going to try to complete that STAR Labs section eventually. So far, all the info is up for all the DLC characters that have been released so far (Lobo, Batgirl and Scorpion) and I'll add any info for any other character(s) that come afterwards. I'm REALLY enjoying writing for a fighting games. It's such a good break from the usual action game stuff. Not that RE is bad, but well... it's just good to mix it up a bit once in a while.

One more thing, I'm so sorry to be so absent from Youtube lately. I'm just busy with writing (guides and reviews) and just overall real life stuff. I'll get back to making videos eventually most likely. I'm on a 4 month hiatus from Youtube so far. I've been on a 6 month break before as well, so it's not like I've never taken a long break from my Youtube page before. I'm still doing fine. No trouble or anything. Haha.

Tuesday, April 30, 2013

Injustice: Gods Among Us Guide

A guide for a fighter? This is so not my style really, but I last got involved with a fighter a few years back and did some stuff for MvC3, so I'm not all that new to writing for the fighting game genre. Anyway, I saw that Injustice had need of a guide on GameFAQs and they were offering a $60 gift card for a guide on it, so I decided to run through one really quick.

Injustice Guide

Injustice was supposed to be a small little project and then I would return to Gears of Judgment - I'm working on Judgment also - BUT, I am now stuck on Injustice and want to keep on compiling info for it, since... it's so fun to write for a fighter once again! I'm pretty sick of action games at this point, so this is nice.

Resident what? I probably won't do anything Resident Evil RElated until Revelations releases. I'm pretty tired of RE6 at the moment. It's been over 2 months since I last played it.

Thursday, March 28, 2013

Resident Evil 6 and DmC Devil May Cry Guides

Hiya! I'm finally back and just wanted to mention the guides that I've been working on while I've been gone from my blog. I did some major things for RE6 and I'm still not totally finished yet. I'll pick back up on everything eventually, but I'm just tired of RE6 for now. I plan to get the rest of the my Mercenaries guide done and possibly get to an RE6 multiplayer mode guide later this year. I mainly worked on Campaign overall. The campaign guide and all the guides that I've done so far make up the most thorough and complete gathering of information you'll find online for RE6. I went into more depth than the official guide this time.

As for RE6 videos on my page, I'll try to get some up eventually. My main duo partner decided to block and delete me on all systems and youtube for some strange reason, so I'll be playing with another friend for sure. If he ever gets his act together, maybe we might team again, or not... Anyway, I know of a few others that will play. I'll most likely get up some more solo videos soon when I get around to playing again.

RESIDENT EVIL 6

Campaign Guide
Agent Hunt Guide
Metal/Title Guide
The Mercenaries Guide
Serpent Emblem Guide

Honestly, I enjoyed DmC Devil May Cry even more than RE6 overall. I absolutely love the new style of this game. I'm working on an enemy section and possibly a Bloody Palace section to add at a later point.

DmC DEVIL MAY CRY

DmC Devil May Cry Guide
DmC Vergil's Downfall Guide

As for what I'm doing now, I'm actually co-writing a Gears of War: Judgment guide with another FAQ author. It's quite fun to work on a full-fledged shooter game once again - been quite a while. After I'm done with that, I'll probably get back to RE6 and update my RE: Revelations guide for the upcoming Xbox 360 and PS3 release of it.

I've had a really tough time with health issues since last year (last June), but is finally and do say FINALLY getting things under control now. I also have my desktop PC back now - that's the reason why I haven't been updating my blog. But to put it simply, I'm finally back once again.

Monday, September 3, 2012

Resident Evil 6: The Mercenaries - Partial Scoring System (Estimation)

*NOTE: This is all based on my estimations of videos. It could very well be wrong, but I know some of it is right.

Alright, since there are quite a few Mercenaries videos out there for Resident Evil 6, I thought to myself "why not get an early start on my Mercs FAQ for RE6"? So here we go! The following info is all taken from videos for RE6. The combo system for normal enemies is based on my estimations, but I KNOW some of it is correct. If you watch an RE6 Mercenaries video, you should see the "Total Bonus" appear once the combo is lost at the current kill.

The only exception is when a player hits a combo bonus crystal. That will give the player 1,000 points per kill during that period. With RE6, the actual bonus from the combo bonus is included with bonus points awarded after a combo break... so you will see a 2000 points (1000 + 1000) for a combo that is lost at kill 3 instead of the usual 140 (100 + 40) for the normal combo system.

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RE6 Mercenaries Combo System (Standard Combo)

KillsKill BonusTotal Bonus
02+40+40
03+100+140
04+200+340
05+400+740
06+500+1240
07+600+1840
08+700+2540
09+800+3340
10+1000+4340
11+1000+5340
12+1000+6340
13+1000+7340
14+1000+8340
15+1000+9340
16+1000+10340
17+1000+11340
18+1000+12340
19+1000+13340
20+1200+14540
21+1200+15740
22+1200+16940
23+1200+18140
24+1200+19340
25+1200+20540
26+1200+21740
27+1200+22940
28+1200+24140
29+1200+25340
30+1400+26740
31+1400+28140
32+1400+29540
33+1400+30940
34+1400+32340
35+1400+33740
36+1400+35140
37+1400+36540
38+1400+37940
39+1400+39340
40+1700+41040
41+1700+42740
42+1700+4440
43+1700+46140
44+1700+47840
45+1700+49540
46+1700+51240
47+1700+52940
48+1700+54640
49+1700+56340
50+2000+58340

The table above shows an estimation of the way RE6's combo system works up until 50 combo. All of it is just RE5's combo point system x2. If you look at RE5's combo system, it is all just doubled. I went ahead and stopped at 50 since, I'm really not sure what happens there. The combo points will either turn fixed by then (2000 points for all normal enemy kills afterwards) or it will continue to increase in bonus points much like RE5's Mercenaries Reunion. In reality, I think the combo points will continue to rise after 50 combo since the RE.net trailer shows off a 900K solo score. If so, the full combo system of RE6 Mercenaries will be Reunion's combo system doubled most likely. In other words, if you miss the combo at any time... no World Record score for you!

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RE6 Mercenaries Combo System (with Combo Chests included)

KillsNormal BonusBonus w/Combo ChestActual Bonus received
02+40+1000+960
03+100+1000+900
04+200+1000+800
05+400+1000+600
06+500+1000+500
07+600+1000+400
08+700+1000+300
09+800+1000+200
10++1000+1000+0

The table above shows how much a combo bonus crystal will give in point amounts in RE6 Mercenaries. Notice that it cancels out at 10 combo! Basically, if you pick up a combo bonus crystal at 10 combo, it is worthless. In RE5, the combo bonus became useless at 50 combo, now it is much earlier, if RE6 follows the same system for awarding points amounts like I think it does! Long story short, pick up that combo bonus early in RE6 - at 2 combo for sure!

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RE6 Mercenaries Normal Enemy Point Amounts

Enemy TypePoint Amount
Dog100
Zombie300
J'avo300
Crimson Head600
Mutated J'avo600
Fat Zombie1000

The table above shows the point amount for each enemy in each of the stages I have seen so far. There isn't really much to work with for enemies at the moment.

I'll have more info to follow in the next few days, but it's just mainly listing. It's not just all boring Mercenaries stuff either. I'm gathering everything I can find at the moment.

This document Copyright © 2012 Kevin Hall
Resident Evil 6 Copyright 2012 Capcom Ltd.

Saturday, September 1, 2012

Poll - Which scenario will you play through first on Resident Evil 6?

This is my first poll in quite a while. I'll try to do more of these since I got quite a few votes on this one.

Which scenario will you play through first on Resident Evil 6?


Leon's scenario
22 (62%)


Chris' scenario
9 (25%)

Jake's scenario
4 (11%)

Total votes = 35


And so Leon's scenario will be the main scenario that many will play first. I voted for him too actually. His scenario really seems to carry the main story of the game from the looks of it, so I really want to see his first.

I actually like Leon a lot in RE6 also. He just seems more human than his RE4 or Degeneration appearance. I didn't mind him in RE2 though. Can't wait to see more of his overall gameplay since the demo is pretty lackluster with his scenario. Haha.