Alright, since there are quite a few Mercenaries videos out there for Resident Evil 6, I thought to myself "why not get an early start on my Mercs FAQ for RE6"? So here we go! The following info is all taken from videos for RE6. The combo system for normal enemies is based on my estimations, but I KNOW some of it is correct. If you watch an RE6 Mercenaries video, you should see the "Total Bonus" appear once the combo is lost at the current kill.
The only exception is when a player hits a combo bonus crystal. That will give the player 1,000 points per kill during that period. With RE6, the actual bonus from the combo bonus is included with bonus points awarded after a combo break... so you will see a 2000 points (1000 + 1000) for a combo that is lost at kill 3 instead of the usual 140 (100 + 40) for the normal combo system.
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RE6 Mercenaries Combo System (Standard Combo)
Kills | Kill Bonus | Total Bonus |
02 | +40 | +40 |
03 | +100 | +140 |
04 | +200 | +340 |
05 | +400 | +740 |
06 | +500 | +1240 |
07 | +600 | +1840 |
08 | +700 | +2540 |
09 | +800 | +3340 |
10 | +1000 | +4340 |
11 | +1000 | +5340 |
12 | +1000 | +6340 |
13 | +1000 | +7340 |
14 | +1000 | +8340 |
15 | +1000 | +9340 |
16 | +1000 | +10340 |
17 | +1000 | +11340 |
18 | +1000 | +12340 |
19 | +1000 | +13340 |
20 | +1200 | +14540 |
21 | +1200 | +15740 |
22 | +1200 | +16940 |
23 | +1200 | +18140 |
24 | +1200 | +19340 |
25 | +1200 | +20540 |
26 | +1200 | +21740 |
27 | +1200 | +22940 |
28 | +1200 | +24140 |
29 | +1200 | +25340 |
30 | +1400 | +26740 |
31 | +1400 | +28140 |
32 | +1400 | +29540 |
33 | +1400 | +30940 |
34 | +1400 | +32340 |
35 | +1400 | +33740 |
36 | +1400 | +35140 |
37 | +1400 | +36540 |
38 | +1400 | +37940 |
39 | +1400 | +39340 |
40 | +1700 | +41040 |
41 | +1700 | +42740 |
42 | +1700 | +4440 |
43 | +1700 | +46140 |
44 | +1700 | +47840 |
45 | +1700 | +49540 |
46 | +1700 | +51240 |
47 | +1700 | +52940 |
48 | +1700 | +54640 |
49 | +1700 | +56340 |
50 | +2000 | +58340 |
The table above shows an estimation of the way RE6's combo system works up until 50 combo. All of it is just RE5's combo point system x2. If you look at RE5's combo system, it is all just doubled. I went ahead and stopped at 50 since, I'm really not sure what happens there. The combo points will either turn fixed by then (2000 points for all normal enemy kills afterwards) or it will continue to increase in bonus points much like RE5's Mercenaries Reunion. In reality, I think the combo points will continue to rise after 50 combo since the RE.net trailer shows off a 900K solo score. If so, the full combo system of RE6 Mercenaries will be Reunion's combo system doubled most likely. In other words, if you miss the combo at any time... no World Record score for you!
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RE6 Mercenaries Combo System (with Combo Chests included)
Kills | Normal Bonus | Bonus w/Combo Chest | Actual Bonus received |
02 | +40 | +1000 | +960 |
03 | +100 | +1000 | +900 |
04 | +200 | +1000 | +800 |
05 | +400 | +1000 | +600 |
06 | +500 | +1000 | +500 |
07 | +600 | +1000 | +400 |
08 | +700 | +1000 | +300 |
09 | +800 | +1000 | +200 |
10+ | +1000 | +1000 | +0 |
The table above shows how much a combo bonus crystal will give in point amounts in RE6 Mercenaries. Notice that it cancels out at 10 combo! Basically, if you pick up a combo bonus crystal at 10 combo, it is worthless. In RE5, the combo bonus became useless at 50 combo, now it is much earlier, if RE6 follows the same system for awarding points amounts like I think it does! Long story short, pick up that combo bonus early in RE6 - at 2 combo for sure!
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RE6 Mercenaries Normal Enemy Point Amounts
Enemy Type | Point Amount |
Dog | 100 |
Zombie | 300 |
J'avo | 300 |
Crimson Head | 600 |
Mutated J'avo | 600 |
Fat Zombie | 1000 |
The table above shows the point amount for each enemy in each of the stages I have seen so far. There isn't really much to work with for enemies at the moment.
I'll have more info to follow in the next few days, but it's just mainly listing. It's not just all boring Mercenaries stuff either. I'm gathering everything I can find at the moment.
This document Copyright © 2012 Kevin Hall
Resident Evil 6 Copyright 2012 Capcom Ltd.
Resident Evil 6 Copyright 2012 Capcom Ltd.
1 comment:
yo u know how to get all 8 stages u can see it in ur dog tag names where u see mercenaries stuff like combo master hired killer and professional mercenary there is also a name were u see S.T.A.R.S and 4 that u need a S rank on stages i got all of my 6 stages an S rank and now i need 2 more S ranks on 2 different stages... but were and how? i completed all storys to well i can sent u a picture if u message me on my psn is Albert-W-anker thanks...
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