Well, with a catch.
I found these videos of a player using a Chris Redfield mod for the PC version of Resident Evil 4 on Youtube and thought it was amusing. This is during the Krauser fight so beware of SPOILERS if you haven't played RE4 yet.
Part 1
Part 2
Take a look at that chainsaw knife!
I'm quite amazed at how well the Chris Redfield model fits. Besides Krauser yelling Leon's name, it looks very natural.
There are actually a few more if you look around, such as this one.
Sunday, September 30, 2007
Friday, September 28, 2007
Shadow of the Colossus - Current Gaming
Every now and then, a game is released that I will ignore because of the constant hype and praise that the game receives. I don't know, it seems to lower my interest at times when some games receive too much praise and they don't fall under the categories that I generally rush out and buy.
Anyway, after about 2 years of putting it off, I finally played a copy of Shadow of the Colossus that I picked up about a month ago. The introduction was ok and fairly normal, but then I moved the camera around for the first time. Good lord, the level of detail in the backgrounds and environments for this game is fantastic! I'm quite amazed at the sense of scale while fighting the colossi also - it definitely helps to make them feel more epic.
The only problem that I have had is some minor problems with finding the next colossus at times, but this is only minimal. So far, I haven't had to resort to a walkthrough. There are a few colossi that I was totally puzzled with until the colossus made a certain move then everything clicked on the method of beating him. I think the third colossus was the one that had me quite puzzled until I found out how to weaken him.
So far, I'm up to the 15th Colossus. Very good game so far. Glad that I finally decided to play it!
Now I need to go and grab Okami and Katamari Damacy since I've been putting them off for the same reason.
Anyway, after about 2 years of putting it off, I finally played a copy of Shadow of the Colossus that I picked up about a month ago. The introduction was ok and fairly normal, but then I moved the camera around for the first time. Good lord, the level of detail in the backgrounds and environments for this game is fantastic! I'm quite amazed at the sense of scale while fighting the colossi also - it definitely helps to make them feel more epic.
The only problem that I have had is some minor problems with finding the next colossus at times, but this is only minimal. So far, I haven't had to resort to a walkthrough. There are a few colossi that I was totally puzzled with until the colossus made a certain move then everything clicked on the method of beating him. I think the third colossus was the one that had me quite puzzled until I found out how to weaken him.
So far, I'm up to the 15th Colossus. Very good game so far. Glad that I finally decided to play it!
Now I need to go and grab Okami and Katamari Damacy since I've been putting them off for the same reason.
Tuesday, September 25, 2007
Poll #2 - Upcoming Games
Quite a few interesting games will be released within the coming months. Which ones are you planning on picking up?
Here's my thoughts on the game's listed in the poll:
-- Assassin's Creed
I'm interested in this, but I'll only get it if I have enough when it is released. Really I could see myself doing without this game for this year. I'm a little undecided at the moment.
[ ] Buy [X] Maybe [ ] No Buy
-- Call of Duty 4: Modern Warfare
War games are not my cup of tea.
[ ] Buy [ ] Maybe [X] No Buy
-- Castlevania: The Dracula X Chronicles
From the moment it was announced, I have planned on picking this up. A Dracula X 3-D remake, the original Dracula X, and a (supposedly) enhanced Symphony of the Night. What's not to love if you're a Castlevania fan?!
[X] Buy [ ] Maybe [ ] No Buy
-- Final Fantasy XII: Revenant Wings
Even though I love FFXII a bunch, I probably won't be picking this up.
[ ] Buy [ ] Maybe [X] No Buy
-- Final Fantasy Tactics: The War of the Lions
It's hard not to get this since I absolutely love the original FFT. I'm still deciding on this one.
[ ] Buy [X] Maybe [ ] No Buy
-- Ratchet & Clank Future: Tools of Destruction
No PS3 and also I don't really like the Ratchet games that much from what I've played of them.
[ ] Buy [ ] Maybe [X] No Buy
-- Resident Evil: The Umbrella Chronicles
Partially the reason why I bought the Wii. All other games will be put aside when this is in my Wii console. An extremely positive buy.
[X] Buy [ ] Maybe [ ] No Buy
-- Silent Hill Origins
A definite buy. I haven't watched too many trailers for this so it will be all new to me. I just hope that the lack of a second analog doesn't mess up the experience of the game. I have a feeling that it won't, but you never know.
[X] Buy [ ] Maybe [ ] No Buy
-- Super Mario Galaxy
If I do buy another Wii game this year then it will most likely be this, but at the moment I don't plan on buying it.
[ ] Buy [X] Maybe [ ] No Buy
-- Super Smash Bros. Brawl
I'm not much of a fan of multiplayer games, I guess since I don't have many people to play games with, but even if I did, I still prefer a single player experience over all else, so Brawl doesn't interest me that much. I still haven't played Super Smash Bros. Melee yet.
[ ] Buy [ ] Maybe [X] No Buy
-- Syphon Filter: Logan's Shadow
Before playing Syphon Filter: Dark Mirror, this release didn't even cross my mind. After playing Dark Mirror, I would love to try this out if I have the extra money to afford it (while still holding onto enough for the main games that I want). The story to this one looks very interesting judging from the trailers that I have seen.
[ ] Buy [X] Maybe [ ] No Buy
-- The Legend of Zelda: Phantom Hourglass
To be honest, I am tired of Zelda games. Twilight Princess was great, but they just don't interest me like they used to. I actually enjoyed Wind Waker more than Twilight Princess, so Phantom Hourglass may be somewhat enjoyable, but I'd rather just skip it.
[ ] Buy [ ] Maybe [X] No Buy
-- The Orange Box [Half-Life 2]
I heavily enjoyed Half-Life 2 on my first time through and this is really one of the best $60 buys that I see for the 360 this year, but then there's Virtua Fighter 5 there too, and I want to make sure to have enough cash for that. I may try to get this later in the year though, but not on release date.
[ ] Buy [X] Maybe [ ] No Buy
-- Uncharted: Drake's Fortune
If I had a PS3 then I would be excited about this game. It looks really fun and it's from the makers of the Jak and Daxter series, which I enjoyed quite a bunch!
[ ] Buy [ ] Maybe [X] No Buy
-- Virtua Fighter 5
I must have this. I wanted it during the summer when it was delayed and I still want it just as bad right now. This game needs to release so I can satisfy my fighting game needs. It needs to release now.
[X] Buy [ ] Maybe [ ] No Buy
EDIT: Forgot to list Mass Effect (X360) on the poll and Metroid Prime 3: Corruption (Wii) for the Europe readers.
Here's my thoughts on the game's listed in the poll:
-- Assassin's Creed
I'm interested in this, but I'll only get it if I have enough when it is released. Really I could see myself doing without this game for this year. I'm a little undecided at the moment.
[ ] Buy [X] Maybe [ ] No Buy
-- Call of Duty 4: Modern Warfare
War games are not my cup of tea.
[ ] Buy [ ] Maybe [X] No Buy
-- Castlevania: The Dracula X Chronicles
From the moment it was announced, I have planned on picking this up. A Dracula X 3-D remake, the original Dracula X, and a (supposedly) enhanced Symphony of the Night. What's not to love if you're a Castlevania fan?!
[X] Buy [ ] Maybe [ ] No Buy
-- Final Fantasy XII: Revenant Wings
Even though I love FFXII a bunch, I probably won't be picking this up.
[ ] Buy [ ] Maybe [X] No Buy
-- Final Fantasy Tactics: The War of the Lions
It's hard not to get this since I absolutely love the original FFT. I'm still deciding on this one.
[ ] Buy [X] Maybe [ ] No Buy
-- Ratchet & Clank Future: Tools of Destruction
No PS3 and also I don't really like the Ratchet games that much from what I've played of them.
[ ] Buy [ ] Maybe [X] No Buy
-- Resident Evil: The Umbrella Chronicles
Partially the reason why I bought the Wii. All other games will be put aside when this is in my Wii console. An extremely positive buy.
[X] Buy [ ] Maybe [ ] No Buy
-- Silent Hill Origins
A definite buy. I haven't watched too many trailers for this so it will be all new to me. I just hope that the lack of a second analog doesn't mess up the experience of the game. I have a feeling that it won't, but you never know.
[X] Buy [ ] Maybe [ ] No Buy
-- Super Mario Galaxy
If I do buy another Wii game this year then it will most likely be this, but at the moment I don't plan on buying it.
[ ] Buy [X] Maybe [ ] No Buy
-- Super Smash Bros. Brawl
I'm not much of a fan of multiplayer games, I guess since I don't have many people to play games with, but even if I did, I still prefer a single player experience over all else, so Brawl doesn't interest me that much. I still haven't played Super Smash Bros. Melee yet.
[ ] Buy [ ] Maybe [X] No Buy
-- Syphon Filter: Logan's Shadow
Before playing Syphon Filter: Dark Mirror, this release didn't even cross my mind. After playing Dark Mirror, I would love to try this out if I have the extra money to afford it (while still holding onto enough for the main games that I want). The story to this one looks very interesting judging from the trailers that I have seen.
[ ] Buy [X] Maybe [ ] No Buy
-- The Legend of Zelda: Phantom Hourglass
To be honest, I am tired of Zelda games. Twilight Princess was great, but they just don't interest me like they used to. I actually enjoyed Wind Waker more than Twilight Princess, so Phantom Hourglass may be somewhat enjoyable, but I'd rather just skip it.
[ ] Buy [ ] Maybe [X] No Buy
-- The Orange Box [Half-Life 2]
I heavily enjoyed Half-Life 2 on my first time through and this is really one of the best $60 buys that I see for the 360 this year, but then there's Virtua Fighter 5 there too, and I want to make sure to have enough cash for that. I may try to get this later in the year though, but not on release date.
[ ] Buy [X] Maybe [ ] No Buy
-- Uncharted: Drake's Fortune
If I had a PS3 then I would be excited about this game. It looks really fun and it's from the makers of the Jak and Daxter series, which I enjoyed quite a bunch!
[ ] Buy [ ] Maybe [X] No Buy
-- Virtua Fighter 5
I must have this. I wanted it during the summer when it was delayed and I still want it just as bad right now. This game needs to release so I can satisfy my fighting game needs. It needs to release now.
[X] Buy [ ] Maybe [ ] No Buy
EDIT: Forgot to list Mass Effect (X360) on the poll and Metroid Prime 3: Corruption (Wii) for the Europe readers.
Monday, September 24, 2007
Poll #1 - Results
I went ahead and ended the poll to the side. I kind of get the point as to the feelings of a good chunk of site visitors - a bunch of you like Final Fantasy, and for good reason, since FFXII is truly a wonderful game.
Here's the final results:
That's about 17 votes more than I thought I would get! Very nice.
Big thanks to everyone that voted!
Since Final Fantasy XII dominated the charts, I've since started updating that guide again and will try to complete it fully this year like I mentioned in the post below. I'm on the Loot list right now that will list all the ways to obtain every piece of loot. Once that list is finished the rest should be a breeze. Well, for the most part.
I'm still not done proofing that RE4 guide either, although that's about all that is left to do there.
Here's the final results:
Out of all of my recent guides, which one do you feel is the most helpful?
Dead Rising - 01 (5%)
Final Fantasy XII - 11 (61%)
God of War II - 00 (0%)
Lost Planet - 00 (0%)
Resident Evil 4: Wii Edition - 03 (16%)
Tomb Raider Anniversary - 00 (0%)
They all helped me out. - 03 (16%)
None of them. They all fail. - 00 (0%)
Votes: 18
That's about 17 votes more than I thought I would get! Very nice.
Big thanks to everyone that voted!
Since Final Fantasy XII dominated the charts, I've since started updating that guide again and will try to complete it fully this year like I mentioned in the post below. I'm on the Loot list right now that will list all the ways to obtain every piece of loot. Once that list is finished the rest should be a breeze. Well, for the most part.
I'm still not done proofing that RE4 guide either, although that's about all that is left to do there.
Friday, September 21, 2007
Syphon Filter: Dark Mirror (PS2) - Review

- this review originally posted on Gamers' Temple
Syphon Filter's first PS2 outing was an online game that offered little of a single player experience reminiscent of the rest of the Syphon Filter series. Later Syphon Filter: Dark Mirror was released for the PSP and achieved high-level status for its interesting story and online multiplayer gameplay. Now Dark Mirror has been brought over to the PS2 but this is no mere straight port like GTA. The PS2 version drops the online multiplayer and adds enhanced graphics as well as enhanced controls.

The story of Syphon Filter throws around many names and organizations and takes Gabe to numerous areas of the world. To summarize the basics of the plot, a para-military group known as "Red Section" uncovers a project known as Dark Mirror. Gabe Logan, along with his partner Lian Xing, is sent to several destinations around the world to infiltrate this group. The story builds with each mission until ultimately the key players are exposed then the plot really takes off for the remainder of the game. It delves a lot more into Gabe's past than one might expect as the main story progresses.
Dark Mirror features a training mode, story mode, and mission mode. Training mode allows a player to get the feel of the gameplay and I would highly recommend starting with this mode since the game doesn't really teach the basics during the story mode. Story mode is the basic single player experience of Dark Mirror. Once each mission in story mode is completed, that mission will be added to mission mode and can be replayed at any time.
Each story mission has a set of objectives that must be completed and will usually offer a checkpoint once each objective is fulfilled. Once each mission is complete the game will automatically autosave then load the next mission. "Hidden Evidence" is strewn throughout each level and can be optionally found to unlock a few bonus extras per mission. There is also a ranking system that judges Gabe based on his approach taken to finishing a level (such as stealth kills, knife kills, certain weapon use, etc.) and this can lead to unlocking a bunch of extra weapons and content.
The gameplay itself is loaded with tons of action, but there are still plenty of stealth opportunities. It's basically up to the player how to handle a situation most of the time. The gunfights in Dark Mirror can get very intense with the smart enemy AI. The enemies can run, climb, use ziplines, and roll all while in pursuit, so most of the time they don't just sit and wait to be shot.
To let you know what this enemy AI is like, one time, I was on the first floor and a guard started to fire at me from the second floor walkway near a column. I quickly crouch and take cover behind the side of a bar table. When I pop out to fire at him from my cover, he quickly moves back behind the column. I think to myself, "OK, I'll just pop him when he decides to shoot again". Well, he darted out from behind the column and ran behind the column across from him then actually ran to the side of the second floor that was up above me and started to fire from the railing. The enemy AI starts to become more aggressive and smarter later in the game such as this little example - they try to take cover as much as possible and can be surprising with their actions.

Shootouts often force Gabe to take cover behind a crate or wall and wait for a chance to shoot during the constant gunfire from the other end. And these shootouts can get quite intense at times making enemy encounters very enjoyable. The levels are set up to where there is almost always an opportunity to take cover behind a wall or other object. While flattened against a wall, Gabe can peak out just a bit and get a steady aim on any advancing enemy then jump out and fire once the target is pinpointed, which works well for quick headshots.
Dark Mirror uses the ragdoll physics engine, so bodies will fly quite easily from gunfire. Shooting enemies in the legs can cripple them - they will actually hobble or move slowly toward Gabe when he shoots them as such. The familiar headshot can still take out just about any enemy in one hit.
There is quite a bit of variety within the shooting action. There are a few escort missions, boss fights, collection missions, and even a few platforming areas - such as grabbing a ledge to move across a gap or climbing some boxes to get up to a high walkway.
The escort missions don't get frustrating like in a few other action games. The allies will listen to commands that can be issued out by Gabe and there are some allies that will run ahead of Gabe and try to take on a situation by themselves. Fortunately Gabe can heal his allies so escort missions never really are annoying like they could be. The ally AI is usually pretty smart and the escort missions are spread out enough to offer variety when needed, so they don't overstay their welcome.
The PSP version used it's four face buttons to control the camera at all times and had a lock-on button (L1) since it was hard to pinpoint shots at times but thanks to the second analog on the PS2 version players can easily make a precise shot at any time by simply moving the right analog without even needing a lock-on button. The aiming icon is always displayed on the screen while moving, so just aim with the right analog and shoot while moving or standing still. The L1 button on the PS2 version provides an over-shoulder view while aiming instead of a lock-on like in the PSP version. Overall, the control setup on the PS2 version feels much more comfortable, allowing one to maintain a greater focus on avoiding and taking cover instead of constant precise targeting.
Gun variety is extremely detailed in Dark Mirror, even more so than past Syphon Filters. There is a whole onslaught of guns to choose from throughout the main game and there are quite a few of unlockable firearms as well. Many guns can be changed to a different setting (such as fully automatic or single fire) or can be loaded with a different type of ammo (such as normal shots, explosive, gas). There is a bunch of variety in the weapons though Gabe can only hold a few at a time. His main inventory is composed of a pistol, automatic weapon, grenade, rifle, heavy weapon, bare hands (fists, knife, taser) - he can carry one of each of those types of weapons.

Gabe now has grapple moves that can help with stealth situations such as a neck break or throat slash much like in Omega Strain. He can also performs melee attacks on enemies from up close, so while advancing toward an enemy - say, when Gabe is out of bullets and needs to reload - he can hit the enemy with the back of his gun, reload, then shoot the grounded enemy before that enemy recovers.
Along with all the extra weapons and combat techniques, Gabe has thermal goggles, EDSU goggles, and the familiar night vision goggles. EDSU goggles allow you to see objects that can be interacted with in the environments. These really help out quite a bunch when you're stuck in a level. All of the headgear is used quite a bit throughout the game. I use the thermal goggles for almost all shootouts since the enemies are usually far away and this helps to make them much more visible.
As already mentioned, the PS2 version offers minor enhancements for the overall environments and character models. All character models and overall environments are sharper and cleaner than the PSP version. The textures for the characters aren't quite up to par with more recent PS2 games, most notably in the faces - this is just about the only area that helps to reveal the fact that this was a PSP game. The controlled character still has that strange lean when he/she runs that is shown in all Syphon Filter games, but it seems much more realistic than the leaning in Omega Strain or previous games in the series.
The environments are rendered very well for a PS2 game and remain solid without any glitching or breaking of polygons. The lighting effects look realistic in the environments, but the flashlight that Gabe can use could have much better lighting effects overall. Instead of lighting up a wall it only seems to project a massive white circle and provides little lighting for the object it is pointed at. The flashlight looked normal in the PSP version and offered actual lighting effects that would light up a dark room, but in the PS2 version the flashlight is rather useless.
The PSP version had a "Mature Audience" rating and the PS2 version has a "Teen" rating. The blood and taser fire (fire resulting from prolonged taser shock) have been removed from the PS2 version in favor of a lower rating. The blood is barely even noticed to be missing from a neck slice or from gunfire since there wasn't that much in the PSP version to begin with, but the taser fire is a bit of a let down. At times, enemies would actually run toward Gabe while on fire after a tasering overload in the PSP version, but they only spasm and fall at all times in the PS2 version. For all other burnings, the bodies simply turn black and smoke a bit.
The sound has many techno tracks and epic scores that help to boost excitement during shootouts or boss fights. Voices seem to fit all the characters rather well. Gabe remains fairly emotionless throughout most of the cutscenes - basically the way his character is almost always portrayed in other Syphon Filters and the way you would expect him to sound.

Dark Mirror is just about everything that you would expect from a solid PS2 game. Whether it is bought on PSP or PS2 this game deserves to be played by an action fan or, for sure, by any fan of the Syphon Filter series. In all honesty, I am not that big of a Syphon Filter fan but this game had me hooked from beginning to end and I even wanted to replay it to unlock hidden content once I was done.
Owners with a PSP and a PS2 that plan to pick up Syphon Filter: Dark Mirror need to decide whether they want a portable version with a multiplayer mode or if they want the full single player experience complete with enhanced graphics and controls. The camera controls for PSP version are not near as bad as one might expect for a PSP game since it uses the face buttons to move the camera, but the right analog still has a more natural feel to it in the case of the PS2 version and it doesn't need an auto-aim whatsoever to compensate for any lack of aiming. Even though the PS2 version drops the multiplayer, the enhanced graphics and (mainly) enhanced controls make the single player experience much better than its PSP counterpart. Whichever version is chosen, Dark Mirror will deliver one of the best action/shooter/stealth experiences out there for either console.
The Good
+ enhanced graphics that match the PS2 rather well (especially environments)
+ enhanced controls that make aiming much more precise than it was in the PSP version
+ engaging story
+ fitting sound that sounds really good with surround speakers
The Bad
- character models aren't quite up to par with current PS2 releases
- no multiplayer mode
- some weapon effects were dropped from the PS2 version in favor of a "Teen" rating (blood from knife and weapon fire, taser burning animation)
- flashlight lighting effects that were fine in the PSP version look downgraded in the PS2 version

Dark Mirror has its ups and downs with the transition over to the PS2, but that still can't change what a solid action game it truly is.
Graphics: 8.5
Controls: 9.0
Sound: 9.0
Gameplay: 9.0
Controls: 9.0
Sound: 9.0
Gameplay: 9.0
And therefore Berserker dubs thee: 8.9/10
Wednesday, September 19, 2007
Finish Final Fantasy XII FAQ campaign
When I first started my Final Fantasy XII guide, I had the intention to go all the way with it, but since then I have trailed off to many other guides, especially after starting with those FFXII item lists. XD
Anyway, since I still receive a pretty good amount of views for it on GameFAQs and people seem to like it more than my other guides, I'll continue finishing it until I feel it is done. I guess you could look at this post as more of a "Note to Self:".
Expect the following additions:
If anybody has anything else to add then I might just add it, so respond to this post or email me if you have any suggestions.
Anyway, since I still receive a pretty good amount of views for it on GameFAQs and people seem to like it more than my other guides, I'll continue finishing it until I feel it is done. I guess you could look at this post as more of a "Note to Self:".
Expect the following additions:
[X] Full Armor list (almost have this complete already) FINISHED - 9/21
[ ] Full Drop/Steal/Poach list for Loot
[ ] Search Codes in the enemy section with Search Codes listed in the main walkthrough. That way you can look up details about the monsters without the details interfering with the walkthrough. This is the main reason why the mosters can be found in the main walkthrough.
[ ] Cleanup that bottom section - shop list. I still haven't decided how to display all that info, or if I'm going to keep it. It's still just raw data at the moment.
[ ] Redo some of those recommended levels (yeah, I know they're too high in some areas)
[ ] Add some info about the weather in the Giza Plains... somewhere.
[ ] Proofread the whole guide. This comes last (or very slowly throughout the updates), and I know there are plenty of typos throughout it. I really dread this part, as I do with all my guides.
If anybody has anything else to add then I might just add it, so respond to this post or email me if you have any suggestions.
Saturday, September 15, 2007
New Umbrella Chronicles preview
Yesterday, IGN posted up a new preview of Resident Evil: The Umbrella Chronicles.
The fact that they refer to it as "Resident Evil: Fan Service" thrills me with anticipation since I'm mainly looking forward to story side of the game above all else. UC really sounds like a playable Wesker's Report. The gameplay doesn't look too bad either, especially with the weapon upgrade system.
The new Umbrella character shown in new screens throughout the net has finally been named and given a backstory as well.

With his ties to the U.B.C.S., I'm hoping to see Carlos and/or Nicholai in the final chapter of Umbrella Chronicles.
thanks to THIA for the latter info.
The fact that they refer to it as "Resident Evil: Fan Service" thrills me with anticipation since I'm mainly looking forward to story side of the game above all else. UC really sounds like a playable Wesker's Report. The gameplay doesn't look too bad either, especially with the weapon upgrade system.
The new Umbrella character shown in new screens throughout the net has finally been named and given a backstory as well.

"The character you see here is Sergei Vladimir. He was a colonel back when he was in the army, and people still call him colonel now. When his homeland (RUSSIA) collapsed, he joined up with Umbrella and became one of their executives. Since he's the one who founded Umbrella's private army section, U.B.C.S., he works closely together with them."
With his ties to the U.B.C.S., I'm hoping to see Carlos and/or Nicholai in the final chapter of Umbrella Chronicles.
thanks to THIA for the latter info.
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