Wednesday, October 8, 2008

Berserker is Coming Home!

I have been hot and heavy on Silent Hill Homecoming ever since its release last Wednesday and I must say, the game is much better than what I was expecting. While playing through my first time I have actually typed out a full walkthrough for it. I decided to start one up at the last second since I was highly entertained by the opening sequences. I have finished it in less than a week! A new record! But now I have to go back through and correct a lot of things so I probably won't have it up until sometimes next week hopefully. I'm still missing some of the Child's Drawings, Serums, and Photos at this point.

This is the first time I have ever had my own guide handy while going back through the game for a second playthrough, so hopefully this one will read very well! I am sort of forced into doing this since I didn't think the first time enemy strategies were that great. I've inserted more humor than normal but still didn't go overboard because I don't like it myself when guides do that.

Anyway, expect a guide with detailed combat explanations, enemy attack lists, dialogue choice lists and many other extra portions in the weeks to come. It should be like my Silent Hill Origins guide - I'm actually using it as a template. I probably won't do a game script this time. My VCR is broke... and sort of jammed too really... hasn't been used in a long time. Haha.

But anyway, yeah, I beat Homecoming yesterday and I'm quite surprised with how good the game was. There are a few areas that I didn't like, such as the boring Otherworld Hell Descent and the super aggressive enemies on the streets that I have difficulty running from, among a few other things, but overall, it's a real good addition to the Silent Hill franchise I think. It's interesting how they have managed to blend in elements from the movie with the game and not go overboard like I expected them to. Pyramid Head wasn't overused and the movie Nurses and other enemies seem to match the game well. Combat is pretty good too, but when trying to dodge, it's sort of hard to tell when an enemy is going to attack sometimes. They don't always give off a smooth warning signs before an attack. The Feral is a perfect example of this. I'm having problems going over his moves in the guide.

Tuesday, September 23, 2008

BC Rearmed and Vampire Rain:AS reviews


Bionic Commando Rearmed (Xbox 360) review

There is a copy of the review for the PS3 version on Gamers' Temple as well since the review compares them. They were scored the same since they both have their ups and down and come out about equal in my eyes.

I still play BCR all the time no matter how many times I grind my teeth at the difficulty. The overall polished gameplay keeps me coming back to it so very often no matter how much trial and error I go through. I really hope that the same level of commitment that went into this game is displayed in Bionic Commando for the next-gen systems. I'm really looking forward to that future title.

Has anyone finished all the challenge rooms? Mentally, I can only take about 2-4 per night with how difficult they get as I advance. I've finished up to around 25 so far last time I tried them. As indigo said in my last BCR post, they're quite addicting. Even though I am now up to the point where simply completing them is a major task, the thought to go back and try for a five-star ranking still lingers after each completion.

Vampire Rain: Altered Species review

Now this game surprised me. Based on all the reviews I had read, I was expecting one craptacular experience here, but I was pleasantly surprised to find an alright stealth game hidden within. The main flaw that I found to the game is the absurd violent reaction of the enemies. Once they spot your character, if you can't defeat them before they reach you then the game is over. Period. Nearly no redemption.

The game was overall mediocre, but I still think its worth a try if you're curious. The first few stages seemed the worst to me. Once I actually got some better weapons that helped me to actually defeat enemies the game got a bit better.

Wednesday, September 10, 2008

Resident Evil Fanart and Fan Videos

You might remember that, quite a while back, a long-time artist friend of mine, by the name of Spike, drew up some RE fanart as a request for my RE: Umbrella Chronicles guide. If you don't, well then humor me and pretend to remember.

Anyway, Spike now has up some colored pics of the panels for the poster on his deviant page.

Panel 1 - Chris, Jill and Rebecca VS Tyrant
Panel 2 - Billy and Rebecca VS Leeches
Panel 3 - HUNK's Escape
Panel 4 - Ada's Escape
Panel 5 - Jill and Carlos VS Nemesis
Panel 6 - Wesker VS Sergei


Also, if you want a sneak peak of the main story for Resident Evil 5 then view the video below by ShadowLeggy. I think it tosses in some good theories myself and the background music totally matches. :D



Be sure to check out the brilliance of this user's Resident Evil Excited REmake! also, as well as this person's other videos!

Monday, September 8, 2008

Soul Calbur IV review and a few updates


I don't want the review stretching the page tremendously, so I'm not going to post it here.

Soul Calibur IV review (Xbox 360)

Soul Calibur IV review (PS3)

They both read the exact same since it's a comparison review but the scores are slightly different. I felt that the Xbox 360 version was a bit better because of the less network errors and less overall lag while playing online. Both versions can be just as faulty while being played online however.

I forgot to mention in the review that the PS3 version has an extra install option that helps to reduce load times very slightly. When compared to each other, the PS3 loads just a bit faster. The install option for the PS3 is completely optional unlike some other games that I have played.

And last but not least, besides the SW: The Force Unleashed demo guide update, as mentioned below, I have also updated the following guides of mine: (the updates should appear on the linked sites later today)

Obscure: The Aftermath - New hacking puzzle added to chapter 2 (right after the first puzzle)
Soul Calibur Achievement Guide - New Voldo tactic for the Conqueror achievement.
Dead Rising Infinity Mode FAQ - this one's been needing an update for a LONG time, got tons of backed up email on it. More psychopath and survivor locations were added along with an extra shoutout to a person that typed out the .xls documents on IGN FAQs - be sure to check them out if you're interested.

Thursday, August 28, 2008

Star Wars: The Force Unleashed Demo Guide


Star Wars: The Force Unleashed Demo Guide (PS3 version)

Star Wars: The Force Unleashed Demo Guide (Xbox 360 version)

Ok, so I actually like The Force Unleashed better than I initially thought. The game actually shares a few similarities to Advent Rising gameplaywise, based off some of the moves presented in the demo and a few other aspects from the trailers that I have seen. If you didn't know, Advent Rising and I were close at one time until the trilogy was basically canned and forgotten.

Anyway, I typed up a full move list for Starkiller based on my findings in the guide. To my surprise, he actually has a parry move that can be used against physical attacks, but I can't find a real good use for it. Surely in the full game, Starkiller will have some sort of saber slash counter or a type of retaliation attack to perform after the parry.

And with that said, Dante and Nero can finally retire to the bottom of the right column. I've kept them there since last March, so they've had their fair share of time in the spotlight.

UPDATE (8/29): Added details about the hidden Clone Helmet easter egg. Big thanks to PerfctWeapon and many GameFAQs users!


--> Hidden Clone Helmet Easter Egg

Location: Outside Walkway - Above the tunnel in the back of the walkway

Before hopping over the gap to the side along the walkway where the TIE fighters swoop by, if you want to see a hidden helmet easter egg, then use force grip to stack up a few crates next to the rooftop of the tunnel at the end of the first walkway then leap up to the rooftop of that tunnel. It is best to stack a cylindrical crate on its side (standing up) then stack another cylindrical crate on top of it or stack two rectangular crates on top of the cylindrical crate. Position them with the left analog then set them down lightly by using the right analog to lower them before letting go. Either way, make sure the crates are stacked right below the rooftop then hop on top of them and double jump to the rooftop. Use the force dash (LB) to help gain some extra air time during the double jump if needed. It is best to attempt this on the easiest mode since the TIE fighters will be swooping by and firing at Starkiller the entire time from the left side.

The helmet will be at the end of the rooftop. It can't be collected. Stare in amazement then drop down and get back to the situation at hand.


UPDATE (9/1): Wow! I am absolutely amazed at some of the responses and extra tips that I am already receiving dealing with this demo guide. Very cool.

Anyway, I added an Experience Bonus section under basics and two alternate ways to get to the helmet and two alternate ways to defeat the AT-ST boss. I also simply renamed the Walker the AT-ST in all areas of my guide. I see that I'm going to have research Star Wars a bit more if I actually do write a full guide for SW: The Force Unleashed, which there's a high chance that I will.

UPDATE (9/8): Added the extra tips as noted in the comments section of this post. Thanks to both anonymous users!

Monday, August 25, 2008

SIREN: Blood Curse Guide


Wow, what a time I have had with this guide! I almost delayed it a few days so I could proofread over it, but I went the extra mile today - spent the entire weekend on it really - and proofread through the entire walkthrough portion. By the time many of you read this, then it should already be up on the gaming sites that I usually post my work up on. But if anybody happens upon this post tonight then here it is:

SIREN: Blood Curse FAQ/Walkthrough by Berserker

SIREN: Blood Curse will definitely stand out as a memorable guide for me in more ways than one. It has been an extremely fun guide to work on and it has actually cost me the most out of any guide that I have done. It almost fell victim to an error with my computer but thankfully it was recovered. If it wasn't for that, I would have probably ended it right then and there. This guide really stands out as a lesson to me to back up my files to something as I work on them, instead of simply relying on my comp.

I'm so glad that I can finally post it up now. If you'll excuse me, I'm going to spend the rest of the night playing Xbox 360 now, so my eyes can quit bleeding from staring at this comp screen so much. >_>

UPDATE (9/3): Added a technique for knocking out the maggot shibito early in Episode 11, Chapter 2 thanks to Cor! One chapter mistake was corrected for an archive item and I found one minor typo while scanning through the guide.

Tuesday, August 19, 2008

Leipzig RE5 trailer

Pick your poison.




IGN video version
Youtube.com version

It's really nothing new aside from a few extra clips that Capcom is teasing us with, all the rest is simply rehashed scenes from other trailers. It is interesting to actually see more of the blonde character however.

...

...fingers crossed for a demo toward the end of this year!

Also, Siren: Blood Curse guide = 80% complete. (3 more chapters + full ASCII work + 1 full proofread = FINISHED!) It'll probably be up sometimes next week.

That is all.