Tuesday, April 15, 2008

Devil May Cry 4 Guide


Devil May Cry 4 FAQ/Walkthrough

This guide should be up on many of the gaming sites later today. Finally decided to go ahead and send out the guide even though I'm still working on it. I'll probably be updating it daily or once every few days.

Been working on this one since the game was released in the US. The ASCII art was started about a month before the game was released. I think I've set a new standard for myself when it comes to boss battles this time - try some two page long essay explanations on for size!

Like I did with Resident Evil:UC, I'll update this post as I update the guide and I'll probably keep this post at the top, so look below this post to see any new posts. Gotta keep plugs up above the rest of the stuff. ;)

UPDATE - 3/4

Ah, the first in the many slew of updates!

Added some extra bits of information for the Nero and Dante Berial boss fight - using Enemy Step for Nero and using Pandora's Argument for Dante. Bianco, Blitz, and Frost are now in the enemies section of the guide. Thanks to Seph, I added some pics to the Bonus Art section of the Extras section. That about wraps it up for today. Click here or click the link to the right of this page for the update. You'll always be able to find the update on this site first.

Just a note, if anyone emails me within the next few days, I might not get back to you for a while. I'll be off the net for a few days this week - just don't know when. That means updates for this guide won't come every day also. I'm in the process of getting a new comp. Finally moving out of the stone age over here. *gasp*

UPDATE - 3/5

Scarecrow and Mega Scarecrow are now listed up under the Enemies section. Added and edited some information about taunts and Devil Triggers for Nero and Dante in the Basics section. Click on the link to the right for the update.

Looks like I won't be doing without a comp this week after all - that's next week, so I'll probably have updates almost daily until then.

UPDATE - 3/6

Assault, Gladius, and Cutlass were added to the Enemies section. Frost overview was updated a bit and some extra strategies were added. Distorted Real Impact timing was changed a bit and I added a url to a thread for other advanced techniques with Dante under his advanced techniques section.

For some extra advanced techiniques with Dante - Distortions and Gilgamesh Just Charge - visit Malcolm90K's thread on IGN.

UPDATE - 3/7

Basilisk and Fault were both added to the Enemies section. Made a correction with Dante's Shredder and added Round Trip to his move list.

UPDATE - 3/8

Chimera Seed, Chimera (Chimera Scarecrow), and Chimera Assault were all added to the Enemies section. Added a mention of using Gun Stinger on Frost also.

This is a special update since it falls on my birthday and therefore that makes it special. I'll be 28 later today! Yay...? I suppose so.

UPDATE - 3/10

Mephisto was added to the Enemies section. Quite a few additions were made throughout the walkthrough, most notably to the Bael boss fight with Nero. Big thanks to Binary, MortimerV, and Brian for their extra info!

All that's left now is Faust, Alto Angelo, and Alto & Bianco Formation for the Enemies section. I might just cancel the Characters section and continue on to a Bloody Palace section. There's really no need for a Character's section - I'm starting to feel that it would be more filler like info that fans already know.

UPDATE - 3/14

Faust was added to the enemies section. Distortions and Gilgamesh Just Charge were added to Dante's advanced techniques section. Big thanks to Malcolm90K for allowing me to post these techniques in my guide!

UPDATE - 4/9

Alto Angelo and Alto and Bianco formation are now included in the enemy section - bosses will come at a later date. A few corrections were made here and there and more moves were added to Dante's Devil Trigger section. A much bigger update than this will come in a few days - just wanted to finish up with the normal enemies.

UPDATE - 4/11

The "red orb locations" section has now been changed to "red orb guide". I took out my information and replaced it with the_blood_wolf's info. There is also a Bloody Palace Guide written by the_blood_wolf now included in the main guide as well. Big thanks to the_blood_wolf, Shinso_Shikai and butterfly_2689 for allowing me to use their strategies in my guide!

Since my red orb locations and the_blood_wolf's conflict with each other at some points, I'll be redoing some of the locations in the main guide in order to match his.

UPDATE - 4/17

Nothing special was added, just proofread up to Mission 8. Meh.

UPDATE - 4/28

Proofread up to Mission 14.

UPDATE - 5/12

Yeah, it's a future date I know. This will be up on the gaming sites on Monday. Anyway, the rest of the walkthrough should be free of errors now since I finished going over the whole thing walkthrough portion. If you find any errors then just email me about him - no matter how small, I'm picky.

Saturday, April 12, 2008

New Resident Evil 5 Interview

The US Capcom blog just recently posted up the interview with Resident Evil 5's Takeuchi (producer). This is the recent interview from Famitsu magazine.

Thanks to absolutezero.

Saturday, April 5, 2008

Resident Evil Umbrella Chronicles Guide Cover!

So around the end of last year I got to thinking, "Wouldn't it be nice to have an original cover page for one of my guides?" I contacted a good friend and huge RE fan artist, Spike, and asked him if he would do a cover image for my Resident Evil Umbrella Chronicles Guide. Being the hardcore RE fan that he is, he drew up some sketches then put together some amazing artwork for UC. All of the pics were put together in a comic book format. And here are the results (click for a bigger image):


RE:UC guide will be updated Monday with url for this image.

You can visit his deviant page at the following link.

http://samuraijack.deviantart.com

He's also got up all the panels individually posted:

Wesker VS Sergei
Jill and Carlos VS Nemesis
Ada's Escape from Raccoon City
HUNK's G-virus Retrieval
Jill and Chris VS Tyrant
Rebecca and Billy VS Leeches

Here's his link for the main cover page that I posted above also.

http://samuraijack.deviantart.com/art/Resident-Evil-UC-Wallpaper-81998825

Friday, March 28, 2008

Back Online!

Well, I've had plenty of ups and downs for the past two weeks since I've been offline, but I think everything is getting back to normal now. Got a new connection and a new comp. Everything should be fine again by Monday hopefully.

Long story short, I'm back now! :)

Saturday, March 22, 2008

Tribute to a Good Friend.

I just recently learned that a close friend of mine, Shane Clayton, died two years ago - he was my old arcade-going and MK-lovin' buddy that I grew up playing games with. Up until now, I've been wondering if he was doing well since we lost touch a while back. I lost contact with him 4 years ago and just this Sunday, his mom called to tell my family about what had happened. :(

My beginnings in guide writing are actually based upon a suggestion from him. "Dude, you should write your own guides for these games". That statement may seem simple and at that time there wasn't a lot of seriousness behind it but it did have some impact on how I first started when I began writing for video games.

On a lighter note, hopefully he is still laying down the rest of the competition in Punch-Out!! up above.


I always think of Little Mac when I think of him. Won't ever forget you, good buddy. RIP.

Sunday, March 16, 2008

Going offline

Just a little head's up for anybody that tries to contact me for the week coming up. I'll be without a comp and internet service for probably most of next week, so you won't get a reply for a while.

For those that do email me, I'll get back to you as soon as I can.

See you then. :)

UPDATE: (3/22)

Got back online for today to check my email and this post.

I'll probably be off for most of next week too, then I'll get back to updating everything of mine - DMC4 guide + another guide I'm working on.

What's new with me...

Well, my Xbox 360 died and is on it's way for repair. That really didn't suprise me though. Something much more tragic than that happened though - see post above.

Wednesday, March 12, 2008

Silent Hill: Origins (PS2) review

Player(s): 1
Memory: 179KB


Do you have fond memories of playing your old Playstation 1 games on your Playstation 2? Remember how you would turn on the graphics filter and faster loading to make the polygons of some games would look smoother and the overall game load faster? Remember how some games would indeed look smoother and load faster, but they would have sound bugs or some other type of bug throughout them because of the extra stuff that you tried to force on them? Well, that is the sort of problem that we have here with Silent Hill Origins on the PS2.

I'm not going to go into detail about the story of the game, gameplay or any other features such as that. Please view my review of Silent Hill Origins on the PSP for that info. The PS2 version is the exact same from a gameplay perspective and the story remains the same with no added features.

If the PSP version has been played prior to starting up Silent Hill Origins for the PS2 then one can immediately notice the redone character models and slightly better backgrounds (and enemies). The game can be played in 4:3 or 16:9 aspect ratio and has multiple languages that can be chosen as the game begins. All files now have pictures that can be viewed prior to reading the text which provides a slightly more immersive experience when picking up any of them.

So what's so bad about the game? Well, the game is not absolutely terrible by any means. For the most part it still plays just as well as the PSP version, but the PS2 version suffers from some sounds bugs among other bugs and an overall darker look. Music will cut off while in some rooms, door opening sounds will not play when interacting with a door, the radio sound effect while touching a mirror cuts on and off in a choppy manner when compared to its PSP counterpart and sometimes the sound effect of picking up an item will sound distorted and nearly scare you more than a random sound that was actually meant to scare the player. All of these sound bugs happen randomly but some of them happen quite often - especially the door opening bug.

That's not all of the bugs either. There is also a slight delay in button response sometimes. Again, this happens randomly, but it's annoying when I want to simply view my map or run and have to wait a bit for the game to recognize my command.

Then there's the dark look that the game now carries. Konami could have easily put a brightness option in place on the PS2 version to remedy this issue but there is not one to be found. Some rooms are extremely dark and without your flashlight, all you can see is some slight movement on a nearly black screen. Yes, Silent Hill uses the darkness for its atmosphere, but when a game encourages you to turn off your light for a certain unlockable or to hide from enemies in an area, you would think the player would be able to see somewhat without a light in every room.

The new character designs look rather impressive. The models are much smoother than the PSP models. The jagged edges on the character models were really the only noticeable flaw on the PSP when it came to graphics. I do have a few issues with the way some of the characters look in the PS2 version though, most notable Lisa. She looks so much older in the face unlike her younger look in the PSP version. That's just my personal opinion though.

The 16:9 aspect ratio actually makes the game look much better even when played on a standard television. Everything is zoomed in and can be seen more clearly. The darkness isn't as much of an issue when this is turned on, but if you're on a standard TV then some of the game screen gets cut off.

All arguments aside, the game is still a really great survival horror experience. If you haven't played the PSP version then you should pick up Silent Hill Origins for PS2 if that is your only option. Even if some of the aspects have gone downhill when compared to the PSP version, the game still remains the same from a gameplay perspective and overall story point of view. If you have to choose between both versions then I would easily recommend the PSP version however.

Graphics: 9.0
Controls: 8.5
Sound: 8.0
Gameplay: 8.5

The Good

+ Redone character models and slightly improved overall graphics.
+ New 4:3 or 16:9 aspect ratios and multiple languages.
+ Files now have pictures of the file to view along with the text.

The Bad

- Many sound bugs that were not present in the PSP version.
- Slight button delay at times.
- Very dark appearance with no in-game brightness option.

8.5/10

What once was near perfect has now been broken, yet upgraded a bit in the process. The nightmare that plagues Silent Hill still continues regardless!