Wednesday, November 26, 2008

Resident Evil 5 Demo and Other RE5 News

Famitsu magazing recently announced the following:

a) An RE5 (Biohazard 5) demo which covers two stages in the African town of Kijuju and has co-op play will be released on Xbox LIVE on December 5th in Japan available to gold members only. The Capcom Blog makes mention of a PSN demo for PS3 and that the North Amercian demos will arrive at a later date sometimes after the JPN demo.
b) The Japan release for RE5 has been moved up to March 5, 2009 and the rest will still remain at March 13, 2009.
c) Capcom's e-Capcom sales site in Japan will be selling a LE version of RE which includes:
- a 32-page all color art book
- a complete with exclusive staff commentary
- a BSAA waist pouch that's meant to look like an item Chris wears in the game
- a 2 gigabyte USB memory card shaped like an anti virus item from the game


Pics of LE

Source: IGN (UK), 1up

Here's hoping we'll hear more on this (such as worldwide mentions of at least the demo) in the coming weeks.

Oh, and also, click here for a new Chris Redfield character rendering.

Saturday, November 22, 2008

PS3 and Xbox 360 Friend Requests

I've been wanting to make this post for a while but I keep forgetting about it.

I've been getting a lot of random friend requests lately on both PSN and Xbox LIVE. Most people simply send a friend request without any sort of message or anything. A pet peeve of mine on Yahoo messenger is when a person adds me without any sort of message of introduction and I feel the same way with PSN and Xbox LIVE, so I'd like to say right now...

If you add me to your PSN or Xbox LIVE friends list then please send me a message along with the add or I'll decline you.

I like to have an idea of who I am adding. It wouldn't hurt to ask either. Some of my best friends on Xbox LIVE asked before I added them or either I knew them before they added me. If you're someone that I know, then remind me of who you are; usernames don't always show your identity. It wouldn't hurt if we had the same interests also besides just one game.

I just got through deleting my gamertags from all my guides yesterday and adding a note under my gamertags to the side, so there is really no excuse not to read this message.

I'm not trying to rant here at all, I just don't want my friends list filling up too fast with people that I don't know. I'm not trying to scare people off from adding me here either, just trying to share my preferences.

Thanks for understanding.

Friday, November 7, 2008

Dead Space Guide

Don't cha just love that smile for the camera ^there. Such a good picture! Ah, I love Dead Space. Surprisingly, this if my fourth horror guide in a row. No other gaming genre has really amused me that much this year, except for the stylish action in Devil May Cry 4 and the dinosaur shooting in Turok... oh, and a bit of retro gameplay in Soul Calibur and god yelling on PSP.

Dead Space FAQ/Walkthrough by Berserker

How do the ASCII stars look? Realistic? Messy? That's the only type of design I could think of really. How does the item location format look? This was a new type of format that I decided on a few days ago and I think it looks great. You can scroll through the guide and look off to the right to search for item pickups in each chapter by watching for "Item List".

In the coming weeks, I'm going to try to get this one on par with my Resident Evil 4 FAQ. The thing about RE4 is that I had already been playing for the past two years it was out before finally writing a guide for it, so I knew the game exremely well, unlike Dead Space, which I'm just now starting my third playthrough in.

This one covers both the PS3 and Xbox 360 version. I've gone through both of them and can confirm the slight differences listed in the guide (controller configuration and extra accomplishment [trophy] on PS3). Both button inputs are listed whenever a button command is mentioned. I listed it as PS3 up on GameFAQ since that was the first version that I played through.

This might be my last FAQ for this year. I'm really looking forward to Rygar: The Battle of Argus, Dead Rising: Chop Till You Drop, Bionic Commando, Street Fighter IV, and of course, Resident Evil 5, so I'll probably do something with one or two of those. I don't really think I'd have enough skill to write a fighting game guide (the way I'd want to), so I'll most likely leave Street Fighter alone.

Update (11/10) - Added the rest of the files for Chapter 12. Few minor errors were corrected. A tip was added to the room with boulders in Chapter 7. Proofreading process starts next - what fun! :\

Update (11/11) - Proofread Chapters 1, 2 and 3! A few other minor little extras were added here and there and the weapons section in Basics has been filled out more.

Update (11/14) - Proofread Chapters 4, 5, 6, 7, 8 and 9. A few item pickups were added here and there and I finally added an objective description in Chapter 11 that I had been lacking.

Update (11/17) - Proofread the remainder of the document! The "Tentacle" was added under the enemy section under Basics and some tips were added for the "Don't get cocky, kid" accomplishment that can be obtained in Chapter 4. A few item pickups were added here and there as well. This might be the last update for a while.

Update (12/15) -

Added:

a) a very well hidden random credit pickup in the Mining Hallway of Chapter 7
b) a random ammo pickup for the Mess Hall area of Chapter 10
c) a better Line Gun strategy for the Spawner
d) a mention of the Force Gun when Isaac first enters the Mining Administration Hallway in Chapter 4
e) some additional tips for shooting the asteroids in the ADS Cannon Room of Chapter 4
f) an additional tip for fighting the Leviathan
g) a new Text File Transcripts section under the Lists section
h) a new Impossible Mode Tips section under the Lists section
i) a mention of my Cheat Happens Featured Guide for Dead Space at the top of the guide and bottom of the guide

Update (12/24)

a) Added a Random Ammo pickup to the Machine Shop area in Chapter 3.
b) Added a Random Credit pickup in the Refueling Chamber after the gondola
ride, near the part where a Slasher busts through a vent to retreat into the
nearby wall in Chapter 3.
c) Added an extra tip about zero-g jumping up to the walls of the Outside
Access Walkway of Chapter 4 (before the cannon room) was added.
d) Added a random ammo pickup in the East Grow Chamber of Chapter 6.
e) Corrected the tip for the Mineral Processing Room in Chapter 7.
f) Added an extra tip to the Mining Bay room of Chapter 7 that deals with the
asteroid beacon placement.
g) Added a random ammo pickup to the Repair Room in Chapter 7.
h) Added an Armor Glitch mention below the Cheats section of the Extra section.

Wednesday, October 29, 2008

Berserker's Top 10 Horror Games

I'm the type of person that truly makes a meal out of every horror game that I play. I crave them and I get all swept up in the mood by playing them in the dark with my surround sound up to a high volume. I guess my likeness for them spawns from the horror movies that I used to watch when I was younger - Hellraiser, Dawn of the Dead and such.

Anyway, since it is close to Halloween, I thought, why not make up a top 10 list of my favorites up to this day. Please keep in mind that this is a list of all that I have played through completely so far. I never have been able to make it too far in the original Clock Tower and I still haven't played the latest Alone in the Dark.

10) Haunting Ground


Haunting Ground is quite an underrated survival horror if you ask me. It plays much like Clock Tower 3 but takes a much more serious approach overall. The game emphasizes running and hiding, though it does have a few interesting puzzle-like boss battles. When Fiona (the main character) is scared too badly she will run in a manner that you have little control over and if she hits a wall then she will stumble or fall to the ground - this really increased the level of tension when an enemy suddenly appears similar to the way it did in Clock Tower 3.

The dog companion was a nice touch also. Rule of Rose is the only other horror game that comes to mind that used a dog companion but Haunting Ground was the first to do so. Haunting Ground felt very epic also. The twist and turns that Fiona's adventure takes made for a surprisingly much longer and satisfying game than I first imagined.

9) Resident Evil: Code Veronica X


Alexia and Alfred Ashford are some of the most disturbing characters in the RE universe and when it comes to character aspects, I love crazy characters since they are so unpredictable which makes for an all around exciting story full of surprises. CVX is my personal favorite Resident Evil game in the series mainly because of its story and overall graphical look that it carries. The characters almost look anime inspired in a way instead of realistic. I also look back it for its 3-D camera and 3-D backgrounds that made it to where the game didn't have to pause when your character ran through an area.

The return of Wesker was also an exciting twist since he was long believed to have been dead since the Mansion Incident yet he resurfaces with new powers that make for some very cool cutscene fights between him and Chris. If you ask me, his appearance in the Resident Evil universe doesn't have the same special appeal as it used to ever sense his constant need to emerge ever since CVX, but I still enjoy Mr. Shades all the same.

Also, I'm a Chris fan, he's my personal favorite character, and CVX is the Redfield game of the Resident Evil series. It's the story of the Redfields vs the Ashfords and it will always remain my favorite RE because of that. Why am I a Chris fan? Read on and you might find out.

8) Silent Hill 3


To me, Silent Hill 3 is memorable because it has the best dialogue and cutscenes out of the series. I really enjoyed the lead villain, Claudia and her overall cold nature displayed throughout the game. Her saying of "I'll be waiting where all begins... in the town of Silent Hill" still is one of the most memorable and chilling quotes of the entire series for me.

Then there's Valtiel - what a mystery he is. He's like another Pyramid Head-type creature that we know even less about. The connection to the first game was interesting also. Altogether, it brings some meaningful closure to the whole Alessa saga.

7) Siren: Blood Curse


Siren Blood Curse is wicked, demented, and overall evil all combined together. This game wants to throw some of the most disturbing stuff your way to where you'll never want to venture out into the dark again. The atmosphere is so extremely well done in this game. Characters that you might play as in one chapter might just die off in a later chapter and this game carries one very interesting twist that increases its length in a very nice way that I don't want to spoil. The overall story is pretty deep.

In all honesty, the frustrating gameplay kept me from fully enjoying the original Siren. I played for the story and atmosphere and that was it. I literally felt like I was forcing myself to play through it at times just for those aspects. Thankfully, Blood Curse's gameplay is quite good with only minimal control complaints every now and then.

6) Eternal Darkness


Sanity effects! Such an interesting way to build up tension or just plain screw with your head! Having enemies suddenly spawn on the screen when your health is low and then running away only to find that they are illusions - this sanity effect was one of my personal favorites. Also, my memory card is corrupted!? For a first time player to this game, I would actually recommend keeping your sanity gauge low throughout the majority of the game - that's where the party's at!

Besides the sanity feature, the overall setup with the way the story was told was engaging. The main character would dig up information on her ancestors and then the player would take control of that character and live out the tale of the ancestor to the conclusion. It was a great setup and the overall superb voice acting really helped to bring each character to life. The combat was cool also. Appendages could be chopped off of enemies and you had to finish each one with a finishing blow.

5) Condemned: Criminal Origins


Ah, Agent Thomas. What frightening images you can concoct in that mind of yours, dear sir!

The first Condemned does a remarkable job of playing with your head at key points and scaring you very badly at other points. It has good pacing throughout the story in terms of enemies and overall story also Enemies start out as mainly crazy homeless people then the game slowly switches over to some disturbing looking supernatural enemies.

Both Ethan and Rosa compose a great team as well. I felt as if they both contributed quite a bit to the story by the end of the game and both characters were very likeable in their own way. It's too bad that so many changes were made in Condemned 2. Not that Condemned 2 completely ruined the story, but I didn't really like the new direction that it took or the way that it changed the characters' looks so much.

4) Silent Hill 2


Silent Hill 2 is the most complete Silent Hill experience, if you ask me. The psychological story to this game is a brilliant horror side story for the series. Everything fits so well together and the whole game left me with a sense of completeness once I had finished it. This is the first and only Silent Hill where I haven't had to dig out a plot analysis to fully enjoy its story.

Maria was an awesome touch to James' story. Not to spoil anything, but her appearance really makes the overall story much more appealing through her actions and overall goal by the end of the game. Then there's Pyramid Head, who is now one of the most recognized Silent Hill creatures of them all. His appearances are all so memorable in this game - like that scene between him and the nurse or the hallway chase.

Angela is probably my most favorite character in the game however. Her overall story is delivered in just enough fragments to keep her interesting. I also really liked her sudden mood changes followed by apologies - it really gives her a unique attitude very fitting for Silent Hill.

Overall Silent Hill 2 was the main game in the series that made me like Silent Hill. I always look forward to side story games now because of this one. The Alessa saga is important to Silent Hill and all, but I like to have breaks from her at times.

3) Resident Evil (PSX)


1996... *sigh* I'll never forget it. It was the year that the horror game where those grisly murders took place in the Arkley Mountains of Raccoon City was first released... and I didn't have a PSX at that time to enjoy the experience that followed because I bought a Sega Saturn to enjoy Virtua Fighter 2. I practically had the whole story ruined for me by watching a friend play it on his PSX but I eventually bought it nearly a year later when it was released for Sega Saturn.

The first time I saw the opening movie and overall introduction cutscenes to Resident Evil, I couldn't believe how the game captured such an incredibly close feeling to that of a horror movie. Sure the voice acting was cheesy, but the overall feel was so very memorable. The first Resident Evil still carries a special tensity to it that the remake didn't capture if you ask me. The Alpha Hunters in the original game are still some of the scariest enemies I have faced in any survival horror. Dear god, those things are so very unpredictable and tough in the original game.

If you read the CVX description above, then you'll know that Chris Redfield is my personal favorite RE character and my likeness of him spawns from this game. It was so greatly entertaining to play through with his less ammo filled adventure when compared to Jill's game. His game was much more about survival to me, literally having to take zombies on with a knife at times because of lack of ammo, when compared to Jill's game where she actually gets ammo handed to her at times and she has control over the grenade launcher/bazooka which helps out greatly for Hunters.

2) Resident Evil (GC)


I still look at this game as an extremely major highlight of all my gaming years. A remake of the first game in my most favorite game series!

The atmosphere from the original game was intensified so very greatly with the power of the Gamecube. Some areas were given facelifts while other areas were given complete makeovers. The Aqua Ring area felt much more fitting this time around and the music that plays inside of it is still my all time favorite track from the game series.

The addition of Lisa added a lot to the backstory of George Trevor and the entire Spencer Estate as well. The game provided quite a bit more backstory on Ozwell E. Spencer though still managed to keep him as elusive as we have come to expect in the RE universe. I start to wonder how Capcom will eventually show him to us and if they ever will...? Or have they already?

1) Fatal Frame series




Yeah that's right. Fatal Frame, Fatal Frame 2: Crimson Butterfly and Fatal Frame III: The Tormented all for number 1. I can't differentiate between them since they are all equal to me. Out of all the survival horrors that I have played, Fatal Frame 1 is the first game to actually scare me to where I had to stop playing it one night. Seriously, a ghost scared the living daylights out of me and I just said, "Ok, that is enough for the tonight." It was the first time ever and first time since then that I have ever done that. It felt good.

Fatal Frame completely nails the most important part of a survival horror experience to me - the sound. Fatal Frames makes me not even want to walk into a room because of a slight bell ringing or a sudden thumping sound. Besides the sound, the timing and unexpected placement for some its scares are the main aspects of the game that startle me. Fatal Frame can startle me so unexpectedly that I literally stare blankly at the screen during a scare sequence before responding because I was so unprepared for the scare and I haven't had time to react just yet. That probably didn't make sense, but it's a hard feeling to describe. It's like I'm jumping on the inside while the outside is still motionless.

Fatal Frame - I skipped out on this game for quite a while after its release until I finally decided to check it out due to the positive comments I had read about it. I would usually think to myself "Using a camera to battle ghost? Ok?" By god, was I ever wrong to think that. The concept of using a camera and having to switch to a first person view intensifies each battle so greatly!

Fatal Frame 2: Crimson Butterfly - In a way, I don't remember much of this game since I have only played through it one time. It was just as good as the others but there were so many other good games out around its time. I do remember that creepy Falling Woman ghost though and the main ghost in this game was incredibly frightening.

Fatal Frame III: The Tormented - Part 3 brings such good closure to the PS2 trilogy. I like the fact that it brings the other two games together by having a few areas and characters from them while attempting to tell its own story. The return of Miku and a continuation of her story was really memorable for me since I liked the first game so much. Tormented was the first game that ever inspired me to write a guide for a survival horror game and is one of the main reasons why I continue to do so today.


Honorable Mentions

Silent Hill - Tell you the truth, I didn't really appreciate this game until I played through Silent Hill 3. Silent Hill 3 made me return to the original and play it a bit more thanks to its connection. The original Silent Hill still scares me the most out of any of the games in the series. The random noises that play so suddenly in some rooms of the game really startle the hell out of me sometimes.

Resident Evil 2 - RE2 is quite the memorable game but the change in location made the atmosphere feel less scary. Don't get me wrong, I jumped quite a few times with this game, and still do. To this day, it is probably my most played RE title out of all of them - sometimes I think that is why I don't really care to come back to it. I probably have overplayed it. Why did I play it so much? Have you ever checked to see how many different version of RE2 have been released? I have to own them all, you know. :p

Resident Evil 3 - RE3 brought in a unique fear with the stalking tough-as-nails Nemesis that I would love to see repeated again in a horror game some day. RE4's Verdugo brought that same feel for a while, but it was too short. Resident Evil 3 can also be the hardest RE of them all if you try to actually fight Nemesis every single time. It makes for a very fun survival playthrough.

Illbleed - LOL, wut? Have you ever played it? Illbleed still stands as one of the most unique horror games that I have played. It's corny at times but it sure isn't afraid to scare you quite badly with sudden noises when traps are set off. Also, you gotta love the geysers of blood that come from character and enemies when they are hit.

Rule of Rose - This is a strange game. It is basically played for story and that is it. The combat is horrible and the overall gameplay is mediocre but the story is quite good and deep... pretty cruel too.

Dead Space - EA's new horror game has really, really impressed me much more than I was expecting. The atmosphere and overall sound design is done so very well in this game.

Onimusha - The first Onimusha game reminds me a lot of Resident Evil with swords. It captures a horror feel much better than the later games in the series. That's not to say that it's my favorite however. Dawn of Dreams is still my pick.

Wednesday, October 22, 2008

Dead Space is Fantastic!

Yeah, you heard that right. The game is quite excellent. Don't believe me, well then read what I have to say about the PS3 version:

Dead Space Review

I also typed up a review for Silent Hill Homecoming if anyone is interested. Really I think the Homecoming review reads better even though I spent much longer on the Dead Space review. I've spent MUCH more time playing Homecoming than Dead Space at the moment.

I'm also trying to write up a guide for Dead Space but this one's going to take quite a while. I really should have done this on my first time through like I did with SH: Homecoming, since I was much more involved then. I'm using both the 360 and PS3 version to write different parts. Hopefully, I'll have the motivation to continue.

I'll be receiving Far Cry 2 soon, so I don't know if I'll have the willpower to stay focused on Dead Space for the next few weeks.

UPDATE: Just as an extra, check out this Silent Hill Homecoming video review made by a good friend from a forum that I frequent from time to time.

Tuesday, October 14, 2008

Silent Hill Homecoming Guide

I must admit, I was wrong. Because of the change in developers and many of the early screens I had seen, I had my doubts about Silent Hill Homecoming up to the very release date and until I placed it in my Xbox 360, but it really has impressed me. Bravo, Double Helix, Bravo! It has its problems and it is probably the least scariest Silent Hill, but it's a great addition to the series if you ask me, so I decided to do a little something for it.

Silent Hill Homecoming FAQ/Walkthrough by Berserker

I started up on this guide after playing it for about 10 minutes. I always feel that I do a better job on survival horrors while typing up the walkthrough portion on my first time through. I like to showcase my tension and feelings for the game in my writing and I think it works out much better on my first time through. This is not to say that the strategies are based on my first time through. I've been through it a second time and actually used my guide on guidance - that's a first!

If you're looking for this on GameFAQs then I probably won't post it up there until later this week. I want to have time to correct a few areas before it goes up on there.

What else, what else...

Oh yeah, new reviews are up for Infinite Undiscovery and Mega Man 9 if anyone is interested. Also, more importantly, I now only have 7 more challenge rooms left in Bionic Commando Rearmed. Oooo, it's getting so hard now!

Silent Hill Homecoming FAQ updates:

Update (10/16) - A new save point list was added to the List section. Many of the sections were beefed up quite a bit. The intro was redone a bit to match the survival horror mood I was in yesterday after beating the game for the fourth time. This should be up on GameFAQs later today also - just submitted it. Only the walkthrough and a few other sections are proofread so there are still plenty of typos in the guide I'm sure.

That about wraps it up. Other updates should be minor. I wouldn't count on an item list or game script this time around like I did with Origins. A game script would be kind of fun though.

Update (10/17) - A Weapon list is now up in the list section. A few typos have been destroyed and reborn as actual words and phrases also. Some typos still linger though, so email me if you notice one.

Update (10/20) - Ending 1 requirements were revised thanks to a reader. Squashed many of the typos in the Enemies section. The List section still has typos, I know, but I don't know when or if I'll get around to looking over it. Proofreading my own work is so very hard and boring. :(

Update (10/22) - All sections have been proofread, so all the typos are gone, no doubt. If not... I'll stretch the typo words until they break and all the little characters drain out.

Siam knife finisher description was added also. I only have a few finisher moves descriptions left to add now.

Update (11/03) - This update has been sitting on my comp for the past week really... Anyway, Siam knife finisher revised. A few glitch warnings added, one in the Sewers right before Siam fight and another in the Church before the plate puzzle.

Update (11/12) - Added a note about an image of Alex's father that can be seen through the cloth sheet in the basement before cutting the sheet - see added "Special Note" in the walkthrough during the first arrival in the basement of the Shepherd House for more info. Also added the finishing move for the Feral while equipped with the axe. A tip was added to the fight with the three Needlers and the Siam in the Main Drain Chamber of the Sewers. Another note was added to the Scarlet fight before the second battle with her.

If anyone can describe the Combat Knife/Ceremonial Dagger finishing move when fighting a Smog then please email me. It is the ONLY little detail left that I want to add for a complete guide.

Update (11/18) - Corrected a few mistakes here and these thanks to Rob. A new valuable health tip is now listed under the Health section in Basics. The Smog now has a Combat Knife/Ceremonial Dagger finisher description now as well thanks to a reader. I now dub Silent Hill Homecoming FAQ/Walkthrough by Berserker as finished! I'm still accepting additions though.

Thursday, October 9, 2008

Resident Evil 5 TGS '08 trailer!




Don't. Play. ^That. Click on the link. Go to Gametrailers. Watch it in the highest resolution possible - oh, what the hell, just click here (HD) or here (SD). Have the volume up as high as it will go. If you're avoiding spoilers then don't watch it at all. Just know that it made my day.

There are times where I wish I could reach through my monitor and somehow grab a game and play it early no matter how much of a beta form it still is in. This game goes beyond that though... I just... wow.

March needs to here quickly. ...and I REALLY need to get an HDTV before then.[/RE fanboy explosion]

The Official North American RE5 Site is updated quite a bit also with new downloads, character profiles, etc.

UPDATE 1

There is also an Alternate Trailer on GameTrailers:

Alternate Trailer SD
Alternate Trailer HD

Thanks to Brian for pointing this out.

UPDATE 2

A New Resident Evil Degeneration trailer is now up!