CHARACTERS
This is a list of all statistics for each character in The Mercenaries. The list includes character melees and weapon damage per shot fired.
C H R I S
R E D F I E L D
R E D F I E L D
-- STARTING HP (for all Chris types): 1000
-- MELEE (for all Chris types)
-- Straight
Type of Melee: Head Stun Melee
Damage: 400
-- Hook
Type of Melee: Arm Stun Melee (front)
Damage: 300
-- Kick
Type of Melee: Arm Stun Melee (back)
Damage: 300
-- Uppercut
Type of Melee: Leg Stun Melee (front)
Damage: 400
-- Neck Breaker
Type of Melee: Leg Stun Melee (back)
Damage: Kill
-- Stomp
Type of Melee: Ground Melee
Damage: 600
-- Haymaker
Type of Melee: Tag Team Melee (front)
Damage: 3,000
-- Back Hand
Type of Melee: Tag Team Melee (back)
Damage: 3,000
-- Top-down Punch
Type of Melee: Partner Assist Melee
Damage: 500
-- Uppercut Counter
Type of Melee: Melee on Licker Beta
Damage: 600
-- Stab
Type of Melee: Ground Melee on Licker Beta
Damage: 1,200
-- BSAA GEAR
- M92F (HG)
Firepower: 250
Capacity: 50
Reload Speed: 1.70 sec.
Special: Critical 37.5%
- Ithaca M37 (SG)
Firepower: 400 x 7
Capacity: 20
Reload Speed: 2.40 sec.
Special: Critical 25%
- Hand Grenade
Direct Hit: 1,500
Area Effect: 1,000
-- SAFARI GEAR
- SIG P226 (HG)
Firepower: 350
Capacity: 16
Reload Speed: 1.70 sec.
Special: ---------
- M3 (SG)
Firepower: 500 x 7
Capacity: 10
Reload Speed: 3.00 sec.
Special: ---------
- Rocket Launcher
Firepower: 30,000
Capacity: 1
Reload Speed: ---------
Special: ---------
-- S.T.A.R.S. GEAR
- SIG 556 (MG)
Firepower: 160
Capacity: 65
Reload Speed: 2.55 sec.
Special: ---------
- S&W M29 (MAG)
Firepower: 2,100
Capacity: 12
Reload Speed: 3.53 sec.
Special: Level 3 Piercing
- Grenade Launcher
Acid Round Firepower: 500
Electric Round Firepower: 400
Explosive Round Firepower: 1,000
Flame Firepower: 500
Flash Round Firepower: 100
Nitrogen Round Firepower: 100
S H E V A
A L O M A R
A L O M A R
-- STARTING HP (for all Sheva types): 1000
-- MELEE (for all Sheva types)
-- Roundhouse
Type of Melee: Head Stun Melee
Damage: 350
-- Twist Kick
Type of Melee: Arm Stun Melee (front)
Damage: 225
-- Knee
Type of Melee: Arm Stun Melee (back)
Damage: 225
-- Somersault
Type of Melee: Leg Stun Melee (front)
Damage: 350
-- Throat Slit
Type of Melee: Leg Stun Melee (back)
Damage: Kill
-- Impale
Type of Melee: Ground Melee
Damage: 800
-- Skull Crusher
Type of Melee: Tag Team Melee (front)
Damage: 3,000
-- Spinning Back Kick
Type of Melee: Tag Team Melee (back)
Damage: 3,000
-- Pivot Kick
Type of Melee: Partner Assist Melee
Damage: 450
-- Somersault
Type of Melee: Counter Melee on Licker Beta
Damage: 600
-- Stab
Type of Melee: Ground Melee on Licker Beta
Damage: 900
-- BSAA GEAR
- M92F (HG)
Firepower: 250
Capacity: 40
Reload Speed: 1.36 sec.
Special: Critical 50%
- VZ61 (MG)
Firepower: 100
Capacity: 260
Reload Speed: 2.83 sec.
Special: Critical 37.5%
- Dragunov SVD (RIF)
Firepower: 1,300
Capacity: 13
Reload Speed: 2.41 sec.
Special: Semi-auto
-- CLUBBIN' GEAR
- AK-74 (MG)
Firepower: 200
Capacity: 50
Reload Speed: 2.83 sec.
Special: ---------
- Jail Breaker (SG)
Firepower: 180 x 14
Capacity: 8
Reload Speed: 2.24 sec.
Special: Attack Range: 15
- S75 (RIF)
Firepower: 2,000
Capacity: 20
Reload Speed: 2.24 sec.
Special: ---------
-- TRIBAL GEAR
- Longbow
Firepower: 1,500
Capacity: Infinite
Reload Speed: 1.00 sec.
Special: ---------
- Incendiary Grenade
Direct Hit: 500
Area Effect: 500
- Flash Grenade
Direct Hit: 0
Area Effect: 0
- Grenade Launcher
Acid Round Firepower: 500
Electric Round Firepower: 400
Explosive Round Firepower: 1,000
Flame Firepower: 500
Flash Round Firepower: 100
Nitrogen Round Firepower: 100
J I L L
V A L E N T I N E
V A L E N T I N E
-- STARTING HP (for all Jill types): 1000
-- MELEE (for all Jill types)
-- High Kick
Type of Melee: Head Stun Melee
Damage: 350
-- Roundhouse
Type of Melee: Arm Stun Melee (front)
Damage: 250
-- Reverse Roundhouse
Type of Melee: Arm Stun Melee (back)
Damage: 250
-- Sweep Kick
Type of Melee: Leg Stun Melee (front)
Damage: 350
-- Head Grab
Type of Melee: Leg Stun Melee (back)
Damage: Kill
-- Double Knee Drop
Type of Melee: Ground Melee
Damage: 1,200
-- Flip Kick
Type of Melee: Tag Team Melee (front)
Damage: 2,000
-- Cartwheel Kick
Type of Melee: Tag Team Melee (back)
Damage: 2,000
-- Double Kick
Type of Melee: Partner Assist Melee
Damage: 350
-- Sweep Kick
Type of Melee: Counter Melee on Licker Beta
Damage: 600
-- Stab
Type of Melee: Ground Melee on Licker Beta
Damage: 900
-- BSAA GEAR
- PX4 (HG)
Firepower: 300
Capacity: 25
Reload Speed: 1.70 sec.
Special: Critical 87.5%
- H&K MP5 (MG)
Firepower: 120
Capacity: 150
Reload Speed: 2.10 sec.
Special: Level 4 Piercing
- Flash Grenade
Direct Hit: 0
Area Effect: 0
-- BATTLE SUIT GEAR
- VZ61 (MG)
Firepower: 100
Capacity: 300
Reload Speed: 2.83 sec.
Special: Critical 37.5%
- H&K PSG-1 (RIF)
Firepower: 1,200
Capacity: 9
Reload Speed: 1.70 sec.
Special: Level 8 Scope
- Hand Grenade
Direct Hit: 1,500
Area Effect: 1,000
A L B E R T
W E S K E R
W E S K E R
-- STARTING HP (for all Wesker types): 1000
-- MELEE (for all Wesker types)
-- Cobra Strike
Type of Melee: Head Stun Melee
Damage: 1,200
-- Panther Fang
Type of Melee: Arm Stun Melee (front)
Damage: 300
-- Jaguar Kick
Type of Melee: Arm Stun Melee (back)
Damage: 300
-- Tiger Uppercut
Type of Melee: Leg Stun Melee (front)
Damage: 400
-- Mustang Kick
Type of Melee: Leg Stun Melee (back)
Damage: 500
-- Windfall
Type of Melee: Ground Melee
Damage: 600
-- Rhino Charge
Type of Melee: Tag Team Melee (front)
Damage: 4,000
-- Ghost Butterfly
Type of Melee: Tag Team Melee (back)
Damage: 4,000
-- Ram Horn
Type of Melee: Partner Assist Melee
Damage: 500
-- Tiger Uppercut
Type of Melee: Counter Melee on Licker Beta
Damage: 600
-- Stab
Type of Melee: Ground Melee on Licker Beta
Damage: 1,200
-- Dash
Type of Melee: Special Melee*
Damage: 200
-- Knee Cannon
Type of Melee: Special Melee*
Damage: 1000
* Press RS/R3 to activate Wesker's dash. Wesker can hit an enemy with his body during the dash to take off damage. He can turn while running up to three times by pressing the left thumbstick in any direction along with the A/X button a few seconds after starting the dash. Press the RT/R1 button to perform a Knee Cannon finisher.
-- MIDNIGHT GEAR
- H&K P8 (HG)
Firepower: 300
Capacity: 21
Reload Speed: 1.53 sec.
Special: Level 3 Piercing
- S&W M500 (MAG)
Firepower: 4,300
Capacity: 6
Reload Speed: 3.53 sec.
Special: Level 2 Piercing
- Hand Grenade
Direct Hit: 1,500
Area Effect: 1,000
- Proximity Bomb
Direct Hit: 1,500
Area Effect: 1,000
-- S.T.A.R.S. GEAR
- Samurai Edge (HG)
Firepower: 400
Capacity: 15
Reload Speed: 1.70 sec.
Special: ---------
- Hydra (SG)
Firepower: 500 x 14
Capacity: 6
Reload Speed: 3.67 sec.
Special: Attack Range: 15
- L. Hawk (MAG)
Firepower: 2,300
Capacity: 8
Reload Speed: 1.53 sec.
Special: Level 5 Piercing
E N E M I E S
This is a list of all statistics regarding enemies in Resident Evil 5: The Mercenaries. Some statistics refer to only solo and only duo and are labeled as such.
-- RANDOM MAJINI DAMAGE
This is a listing of certain forms of damage that can happen to a Majini as a result of the player's action or another enemy's actions. Most of the time, a Majini will receive some form of damage per hit from another Majini.
Majini falling: 350*
Giant Majini attack: 400 - 500
Reaper attack: 100
Gatling Gun Majini shot: 30
Majini Cocktail: 250 - 300
Dynamite: 500/instant death**
* A Majini can fall by a player shooting a Majini while it stands near a ledge or a player can knock a Majini off a ladder by falling on it through a drop command. If the Majini hits the ground in any way with its back or stomach, it will take 350 damage.
** Dynamite that explodes will instantly kill any normal Majini. If the explosion hits a boss or Big Man Majini, it will take off 500 damage.
M A J I N I
-- DAMAGE MODIFIERS (for all Majini types)
Head: +20%
Body: Normal Damage
Leg: -10%
-- MODE ATTRIBUTES (for all Majini types)
Running Speed:
Solo: 90-105%
Duo 100-110%
Evade probability:
Solo: 55%
Duo: 85%
Knockdown duration:
Solo: 2-5 seconds
Duo: 1-4 seconds
Attack interval:
Solo: 5 seconds
Duo: 1 second
Left analog shakes for grab escape:
Solo: 20-30
Duo: 20-35
-- BASE MAJINI
-- DAMAGE MODIFIERS (for all Majini types)
Armor: No damage (except for magnum/explosive shot)
-- ATTACK POWER
Stun rod attack: 360
Rocket Launcher: Inflicts dying status
Hand Grenade: 400
Flash Grenade: No damage (stun)
-- STARTING HP
Normal Base Majini: 800
Rocket Launcher Majini: 1000
-- TOWN MAJINI
-- ATTACK POWER
Grapple (bite): 135-280
Melee weapon attack: 280
Melee weapon throw: 180
Kick: 150
Bow Gun: 120
Molotov cocktail: 280
Dynamite (ground): 500
Dynamite (air): 400
-- STARTING HP
Male Town Majini: 800
Agitator: 1400
Female: 700
Bowgun, Dynamite and Cocktail (in Mines stage): 700
-- WETLAND MAJINI
-- MODE ATTRIBUTES (for Spear Wetland Majini)
Spear jump attack probability:
Solo: 25%
Duo: 50%
-- ATTACK POWER
Grapple (bite): 135-280
Spear attack: 280
Spear throw: 180
Shield ram: 200
Explosive arrow: 120
Torch attack: 280
Torch fire spit: 280
-- STARTING HP
Wetland Majini: 700
Shield Majini: 700
Explosive Arrow Majini: 700
Torch Majini: 1500
Starting Normal Wetland Majini on Village: 900
B O S S E S
-- CHAINSAW MAJINI
-- DAMAGE MODIFIERS
Head: +10%
Body: Normal Damage
Legs: -20%
Arms: -40%
-- DAMAGE MODIFIERS (BERSERK STATUS)
Head: +10%
Body: Normal damage
Arms: -40%
Legs: No damage (bullets pass through legs)
-- STARTING HP
Red Chainsaw Majini: 7000
Blue Chainsaw Majini: 15000
Blue Chainsaw Majini (berserk status): 1500
-- EXECUTIONER MAJINI
-- DAMAGE MODIFIERS
Head: +10%
Body: Normal Damage
Legs: -20%
Arms: -40%
-- STARTING HP
Public Assembly Executioner: 8000
Prison Normal Executioner: 15000
Prison Red Executioner: 20000
-- GATLING GUN MAJINI
-- DAMAGE MODIFIERS
Head: +30%
Body: Normal Damage
Legs: +30%
Ammo container: No damage (magnum shot can pierce and hit other body areas)
-- WEAPON DAMAGE MODIFIERS
Any weapon besides machine gun and grenade launcher: -70%
Grenade Launcher: Normal damage
Machine gun: -75%
-- STARTING HP
Yellow Gatling Gun Majini: 4000
Red Gatling Gun Majini: 6000
SPECIAL NOTE: All melees on the Gatling Gun Majini take less damage from him. Chris and Sheva's melees take 70% less than normal and Jill and Wesker's melees are 50% less than normal.
-- GIANT MAJINI
-- DAMAGE MODIFIERS
Body: Normal Damage
Back: +20%
Legs: +20%
Mask: No damage (no gun can pierce)
-- WEAPON DAMAGE MODIFIERS
Magnum: -20%
Shotgun, Rifle: -70%
Other weapons: -50%
-- STARTING HP
Giant Majini: 4000
-- REAPER
-- DAMAGE MODIFIERS
Weak Spot (stomach): Normal Damage
Weak Spot (sides): -50%
Other Parts: No Damage
-- STARTING HP
Reaper: 1500
P L A G A S
-- BUI KICHWA
-- DAMAGE MODIFIERS
Appendage: Normal Damage
Body: Normal Damage
Legs: -10%
-- STARTING HP
Bui Kichwa: 200
-- CEPHALO
-- DAMAGE MODIFIERS
Appendage: Normal Damage
Body: Normal Damage
Legs: -10%
-- STARTING HP
Cephalo: 3000
-- DUVALIA
-- DAMAGE MODIFIERS
Shell: No Damage
Mouth: +150%
Appendage: -90%
Legs: -10%
-- STARTING HP
Duvalia: 6000
-- KIPEPEO
-- DAMAGE MODIFIERS
Body: +50%
Tentacle: Normal Damage
Wings: -70%
-- STARTING HP
Kipepeo: 1000
B. O. W.
A N D
O T H E R S
A N D
O T H E R S
-- BIG MAN MAJINI
-- DAMAGE MODIFIERS
Head: +20%
Body: Normal Damage
Legs: -10%
-- STARTING HP
Big Man Majini: 4000
-- LICKER BETA
-- DAMAGE MODIFIERS
Heart: +300%
Head: +10%
Body: Normal Damage
Front Legs: -30%
Rear Legs: -20%
-- STARTING HP
Licker Beta: 900
-- CHICKEN
-- DAMAGE MODIFIERS
Any portion of body: Normal Damage
-- STARTING HP
Chicken: 1
HP LIST PER STAGE
PUBLIC ASSEMBLY
Town Majini - 800
Agitator Majini - 1400
Female Majini - 700
Cephalo - 3000
Executioner - 8000
Chicken - 1
THE MINES
Town Majini - 800
Dynamite Majini - 700
Bowgun Majini - 700
Molotov Majini - 700
Cephalo - 3000
Big Man Majini - 4000
Reaper - 1500
Chicken - 1
VILLAGE
Wetland Majini - 700/900
Shield Majini - 700
Bow Majini - 700
Cephalo - 3000
Kipepeo - 1000
Bui Kichwa - 200
Giant Majini - 4000
Chicken - 1
ANCIENT RUINS
Wetland Majini - 700
Shield Majini - 700
Bow Majini - 700
Torch Majini - 1500
Cephalo - 3000
Duvalia - 6000
Giant Majini - 4000
Chicken - 1
EXPERIMENTAL FACILITY
Base Majini - 800
Rocket Launcher Majini - 1000
Licker Beta - 900
Cephalo - 3000
Duvalia - 6000
Chicken - 1
MISSILE AREA
Town Majini - 800
Dynamite Majini - 800
Bowgun Majini - 800
Molotov Majini - 800
Cephalo - 3000
Yellow Gatling Majini - 4000
Red Gatling Majini - 6000
Chicken - 1
SHIP DECK
Town Majini - 800
Dynamite Majini - 800
Bowgun Majini - 800
Molotov Majini - 800
Cephalo - 3000
Red Chainsaw - 7000
Blue Chainsaw - 15000
Blue Chainsaw (Berserk) - 1500
Chicken - 1
PRISON
Town Majini - 800
Dynamite Majini - 800
Molotov Majini - 800
Big Man Majini - 4000
Cephalo - 3000
Executioner - 15000
Red Executioner - 20000
Chicken - 1
thanks to MetalArkanus for some of the enemy stats!
7 comments:
All of this info is basically a minor FAQ that I've been working on. If GameFAQs accepts it later, then it will be up on there.
Some of this info is info that you'll see by me on other sites, but some of this is completely new!
Nice!
But you forgot to put Jill's starting HP :P
Yeah, I saw that last week and forgot to change it. It's fixed now.
Thanks for the help! xD
I'll ask to the creator of the trainer if he can add a character HP section in his trainer (to view the current and max character's HP). If he accept, I'll let you know :)
This way we could make a more accurate stats list ;)
That would be great!
That's one thing that I really like about the info you get - it's more accurate.
Just testing damage and HP without any data... as you know, I can only estimate. xD
He will not put this feature in the trainer it seems, but he gave me a Cheat Engine table with the addresses of the player's health :)
It's something xD
This was extremely helpfully. :)
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