Wednesday, August 13, 2008

Bionic Commando: Rearmed Impressions

So far, I've played about an hour of BC: Rearmed today, and I must say that it is everything that I have been expecting so far. Capcom has been on a roll with WOTB and 1942 and now BC: Rearmed takes the old-school formula to a new level. The game plays almost exactly like the old Bionic Commando only with some very smooth HD graphics and extra enhancements. For a downloadable title, the graphics look incredible! It's nearly just as hard as the original game in some spots but they have lowered the difficulty in some of the levels since I know that the original had more pitfalls than this one.

The bionic arm takes just as much technique to work with much like the original BC. I have this habit of panicking when I go to swing that still leads me to my death a bunch but I think I'm getting the hang of it more this time. This one has an optional tutorial level that teaches you the basics of the game along with some advanced techniques. The overhead encounters play out much like they did before and still provide a good break from the 2-D style platforming.

So far, each stage looks to have its own boss fight. The ones that I have gone through so far require a bit of thought instead of a complete action approach which helps to make each boss fight feel refreshing. I was stumped on the first boss for about 10 minutes until I realized the method in which to beat him. From what I've seen, the dialogue before a boss fight is very well handled - along with the character expressions in the drawings, Spencer's wiseass remarks make the conversations quite entertaining.

I'll probably be blasting my way through this one a bit more later tonight.

For those that want to see it in action, take a look at the IGN Video Review.


Brian said...

Won't be d/ling it until tomorrow :) Glad you're enjoying it so far tho. How have you liked the weapons and the fact that you have access to all of them from the get-go?

Berserker said...

From what I've seen, you acquire the weapons as you progress through the game. If you have multiple weapons from the start, then I guess I just haven't explored the inventory menu enough. All that I notice is the default gun and bionic arm.

The grenades were found in another stage, and so was the... laser gun? Still haven't used the latter weapon yet.

It's too bad that there is no online co-op present in the game (only local, from what I see). So far, that is the only flaw that I have found.

indigo0086 said...

There's something about not having the jump that makes this really fun to play. The grappling mechanic is awesome and the challenge missions are just addictive. Though I'm playing on medium and some parts are just HARD. Almost finished, but don't remember taking this long on the original version.

Also, do you keep your weapons if you play through it a second time?

Berserker said...

Haven't completed it yet, so I have no idea. Still have about four more stages left.

Yeah, the game can gat really tough at some parts - mainly parts with spikes. I sometimes dread falling down to a lower area out of fear of landing in a bed of spikes.

So far, I've only been through the first two challenge missions. Achieving a five star ranking on them was pretty fun.

Anonymous said...

Hi how do you get to the area and over the wall in area 12 to the right of the elevator there's 2 doors and is there a intell pick up for this level