Resident Evil Village is fantastic. It's so much better than what I was expecting.
Showing posts with label Chris Redfield. Show all posts
Showing posts with label Chris Redfield. Show all posts
Friday, May 21, 2021
Sunday, June 9, 2013
Resident Evil Revelations Guide (console version)
Yeah, yeah, I know, I just reused the same graphic from the original Revelations 3DS guide post since I'm lazy. It sort of matches what Capcom did with the overall console port of Revelations in a way. This guide is fully edited to match the console version of the game for the most part. I'm going through Infernal mode at the moment and really... I don't see a reason to do a full extra guide for it. Just about every item is rearranged (especially scans) but the enemies are either the same or slightly remixed per room. The difficulty only picks up at times from what I see. For the most part PSG1 + charge shot 1 = WIN in infernal mode from what I see. I'll delve more deeply into Raid mode once I finish Infernal mode information. It almost seems like all Infernal mode items are the same as 3DS Hell mode for the most part, besides the P90 location in the Solarium.
Oh, and also, I'm heavily updating my Injustice guide off and on still at the moment also. I'm going to try to complete that STAR Labs section eventually. So far, all the info is up for all the DLC characters that have been released so far (Lobo, Batgirl and Scorpion) and I'll add any info for any other character(s) that come afterwards. I'm REALLY enjoying writing for a fighting games. It's such a good break from the usual action game stuff. Not that RE is bad, but well... it's just good to mix it up a bit once in a while.
One more thing, I'm so sorry to be so absent from Youtube lately. I'm just busy with writing (guides and reviews) and just overall real life stuff. I'll get back to making videos eventually most likely. I'm on a 4 month hiatus from Youtube so far. I've been on a 6 month break before as well, so it's not like I've never taken a long break from my Youtube page before. I'm still doing fine. No trouble or anything. Haha.
Labels:
Chris Redfield,
FAQ,
guide,
Injustice,
Resident Evil,
walkthrough
Thursday, March 28, 2013
Resident Evil 6 and DmC Devil May Cry Guides
Hiya! I'm finally back and just wanted to mention the guides that I've been working on while I've been gone from my blog. I did some major things for RE6 and I'm still not totally finished yet. I'll pick back up on everything eventually, but I'm just tired of RE6 for now. I plan to get the rest of the my Mercenaries guide done and possibly get to an RE6 multiplayer mode guide later this year. I mainly worked on Campaign overall. The campaign guide and all the guides that I've done so far make up the most thorough and complete gathering of information you'll find online for RE6. I went into more depth than the official guide this time.
As for RE6 videos on my page, I'll try to get some up eventually. My main duo partner decided to block and delete me on all systems and youtube for some strange reason, so I'll be playing with another friend for sure. If he ever gets his act together, maybe we might team again, or not... Anyway, I know of a few others that will play. I'll most likely get up some more solo videos soon when I get around to playing again.
RESIDENT EVIL 6
Campaign Guide
Agent Hunt Guide
Metal/Title Guide
The Mercenaries Guide
Serpent Emblem Guide
Honestly, I enjoyed DmC Devil May Cry even more than RE6 overall. I absolutely love the new style of this game. I'm working on an enemy section and possibly a Bloody Palace section to add at a later point.
DmC DEVIL MAY CRY
DmC Devil May Cry Guide
DmC Vergil's Downfall Guide
As for what I'm doing now, I'm actually co-writing a Gears of War: Judgment guide with another FAQ author. It's quite fun to work on a full-fledged shooter game once again - been quite a while. After I'm done with that, I'll probably get back to RE6 and update my RE: Revelations guide for the upcoming Xbox 360 and PS3 release of it.
I've had a really tough time with health issues since last year (last June), but is finally and do say FINALLY getting things under control now. I also have my desktop PC back now - that's the reason why I haven't been updating my blog. But to put it simply, I'm finally back once again.
As for RE6 videos on my page, I'll try to get some up eventually. My main duo partner decided to block and delete me on all systems and youtube for some strange reason, so I'll be playing with another friend for sure. If he ever gets his act together, maybe we might team again, or not... Anyway, I know of a few others that will play. I'll most likely get up some more solo videos soon when I get around to playing again.
RESIDENT EVIL 6
Campaign Guide
Agent Hunt Guide
Metal/Title Guide
The Mercenaries Guide
Serpent Emblem Guide
Honestly, I enjoyed DmC Devil May Cry even more than RE6 overall. I absolutely love the new style of this game. I'm working on an enemy section and possibly a Bloody Palace section to add at a later point.
DmC DEVIL MAY CRY
DmC Devil May Cry Guide
DmC Vergil's Downfall Guide
As for what I'm doing now, I'm actually co-writing a Gears of War: Judgment guide with another FAQ author. It's quite fun to work on a full-fledged shooter game once again - been quite a while. After I'm done with that, I'll probably get back to RE6 and update my RE: Revelations guide for the upcoming Xbox 360 and PS3 release of it.
I've had a really tough time with health issues since last year (last June), but is finally and do say FINALLY getting things under control now. I also have my desktop PC back now - that's the reason why I haven't been updating my blog. But to put it simply, I'm finally back once again.
Labels:
Chris Redfield,
Devil May Cry,
DmC,
FAQ,
guide,
RE6,
Resident Evil 6,
walkthrough
Thursday, July 5, 2012
Resident Evil 6 Demo Guide
The Resident Evil 6 demo was released on Tuesday, July 3rd and is available for download now for those that have Dragon's Dogma along with the redemption code to access the Resident Evil 6 demo. The walkthrough portion for this guide was literally done in a day so don't expect much from it at the moment. I'll add several bits of extra info to this guide as the days progress.
Labels:
Chris Redfield,
FAQ,
guide,
RE6,
Resident Evil 6,
walkthrough
Monday, June 25, 2012
Resident Evil 6 - E3 2012 gameplay videos
I didn't get around to posting any of this the week of E3 since I've been busy with many things. Here is a list of many videos for the gameplay segments of each character for the RE6 E3 2012 demo.
Thanks to Seitengrate for the links to some of these videos!
Leon Gameplay
Chris Gameplay
Jake Gameplay
Thanks to Seitengrate for the links to some of these videos!
Leon Gameplay
Chris Gameplay
Jake Gameplay
Wednesday, March 7, 2012
Resident Evil: Revelations Guide
I've been working on this guide ever since a week and half before the US release. Just about every section is done on it now. The only section that isn't finished so far is the Raid Mode section. I'd like to make a sort of mini walkthrough per stage... maybe per difficulty, so this will take some major time to fully complete. Therefore, as of February 23, 2012, I now consider this guide "complete" since the walkthrough for the main campaign is fully done and so is the majority of everything else.
I'll get to the rest of Raid Mode throughout the remainder of the month and try to finish that section up. I might add a Hell mode section as well. Honestly, there are only a few parts of Hell mode that I deem truly harder than the normal mode once you get used to it. The final boss in Hell mode is pretty ridiculous if you ask me, but he's not so bad if you remember to bring the rocket launcher to the fight with him.
Resident Evil: Revelations is a total blast of an RE game. I seriously feel this game offers a better RE experience for the main campaign than RE4 and RE5. It has many more elements from a survival horror game and less emphasis on action. I'm so very pleased with this game. The mini game portion, Raid Mode, is really good too. The three difficulties in the mini game really help out in the replay value department - there is so much to complete in Raid Mode. It's good to see Capcom trying out a new type of mini game instead of Mercs once again.
----------
Oh, and here is one bit of extra info for the post below. Here's another reason why I will never say "I quit" with RE5 Mercenaries:
Because of the great friends that I have made from RE5!
RE5 Mercs Partner - A player that will help you try to achieve a great score.
RE5 Mercs Friend - A player that will help you try to achieve a great score and still stay in contact with you once RE5 has been turned off for the day.
Labels:
Chris Redfield,
FAQ,
guide,
Resident Evil,
walkthrough
Wednesday, October 26, 2011
Resident Evil 5 - Chris Mercenaries Guide
NOTE: I'm still adding stage strategy info for RE5 Mercs. Scroll down to the posts below to find the newer info. (aka. Chris guide takes priority over all of that.)

I've been working on this guide off and on ever since June. After writing out a Chris character guide for Marvel vs Capcom 3, I thought to myself "wouldn't it be awesome to have character guides for Mercs!?" I've mentioned before that a writer could probably write a whole entire FAQ dedicated to Wesker with how deep he is. I really don't care enough about Wesker to try though. I must admit a damage listing for him would be extremely valuable for making up your own dash melee kills with him.
Anyway, this Chris guide could be the starting of fully redoing my Mercs guide. The only problem is that I probably won't go near as deep with other Mercs characters. I'm the type of person that sets my sights on one character to where I will block out all others.
This guide will eventually cover everything that a beginning player that wants to use Chris seriously could ever need. I need more time to make the stage section better - it's very half-assed at the moment. I'm going to use the stage strategies posted on my blog to help out on this and I'll need to play Mercs a bit more seriously once again to make sure I can stand behind what I write.
A lot of love and attention to detail went into this guide. That's the reason why I've delayed it so much. It's still far from perfect, but I will spend the rest of this year on it. I have a goal to try to make it as big as my original Mercs guide - yeah, you just read that correctly (700K). It's already almost as big as my Reunion guide. Once I'm finished with this guide I don't want my readers to say a simple "Wow!"
I want them to say...
^ That's the type of power I want to unleash with this guide. I listened to that song a bunch while writing it. Halo 2, ftw! Funny, that I've never even played it.
Also, after reading the guide and practicing with Chris, you can finally say this to players that kick you out of a duo game for choosing Chris:

Yeah, that's right, Chris all up in yo' face openin' up a can of thanks on that ass!
Also, here is the most up-to-date example of my gameplay:
I will not fall. I will not fade. I will take your breath away!
And I'll survive, paranoid. I have lost the will to change.
UPDATES to Chris guide
--> 10/28/11
- Added a mention of a head shot melee combination for STARS Chris
- Added some better formatting for the main melee setups for each Chris
I've been working on this guide off and on ever since June. After writing out a Chris character guide for Marvel vs Capcom 3, I thought to myself "wouldn't it be awesome to have character guides for Mercs!?" I've mentioned before that a writer could probably write a whole entire FAQ dedicated to Wesker with how deep he is. I really don't care enough about Wesker to try though. I must admit a damage listing for him would be extremely valuable for making up your own dash melee kills with him.
Anyway, this Chris guide could be the starting of fully redoing my Mercs guide. The only problem is that I probably won't go near as deep with other Mercs characters. I'm the type of person that sets my sights on one character to where I will block out all others.
This guide will eventually cover everything that a beginning player that wants to use Chris seriously could ever need. I need more time to make the stage section better - it's very half-assed at the moment. I'm going to use the stage strategies posted on my blog to help out on this and I'll need to play Mercs a bit more seriously once again to make sure I can stand behind what I write.
A lot of love and attention to detail went into this guide. That's the reason why I've delayed it so much. It's still far from perfect, but I will spend the rest of this year on it. I have a goal to try to make it as big as my original Mercs guide - yeah, you just read that correctly (700K). It's already almost as big as my Reunion guide. Once I'm finished with this guide I don't want my readers to say a simple "Wow!"
I want them to say...
"Goddamn!"
Berserker, just...
BLEW ME AWAY!
Berserker, just...
BLEW ME AWAY!
^ That's the type of power I want to unleash with this guide. I listened to that song a bunch while writing it. Halo 2, ftw! Funny, that I've never even played it.
Also, after reading the guide and practicing with Chris, you can finally say this to players that kick you out of a duo game for choosing Chris:
Yeah, that's right, Chris all up in yo' face openin' up a can of thanks on that ass!
Also, here is the most up-to-date example of my gameplay:
I will not fall. I will not fade. I will take your breath away!
And I'll survive, paranoid. I have lost the will to change.
UPDATES to Chris guide
--> 10/28/11
- Added a mention of a head shot melee combination for STARS Chris
- Added some better formatting for the main melee setups for each Chris
Labels:
Chris Redfield,
FAQ,
guide,
RE5,
Resident Evil 5,
The Mercenaries,
walkthrough
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