Monday, September 3, 2012

Resident Evil 6: The Mercenaries - Partial Scoring System (Estimation)

*NOTE: This is all based on my estimations of videos. It could very well be wrong, but I know some of it is right.

Alright, since there are quite a few Mercenaries videos out there for Resident Evil 6, I thought to myself "why not get an early start on my Mercs FAQ for RE6"? So here we go! The following info is all taken from videos for RE6. The combo system for normal enemies is based on my estimations, but I KNOW some of it is correct. If you watch an RE6 Mercenaries video, you should see the "Total Bonus" appear once the combo is lost at the current kill.

The only exception is when a player hits a combo bonus crystal. That will give the player 1,000 points per kill during that period. With RE6, the actual bonus from the combo bonus is included with bonus points awarded after a combo break... so you will see a 2000 points (1000 + 1000) for a combo that is lost at kill 3 instead of the usual 140 (100 + 40) for the normal combo system.

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RE6 Mercenaries Combo System (Standard Combo)

KillsKill BonusTotal Bonus
02+40+40
03+100+140
04+200+340
05+400+740
06+500+1240
07+600+1840
08+700+2540
09+800+3340
10+1000+4340
11+1000+5340
12+1000+6340
13+1000+7340
14+1000+8340
15+1000+9340
16+1000+10340
17+1000+11340
18+1000+12340
19+1000+13340
20+1200+14540
21+1200+15740
22+1200+16940
23+1200+18140
24+1200+19340
25+1200+20540
26+1200+21740
27+1200+22940
28+1200+24140
29+1200+25340
30+1400+26740
31+1400+28140
32+1400+29540
33+1400+30940
34+1400+32340
35+1400+33740
36+1400+35140
37+1400+36540
38+1400+37940
39+1400+39340
40+1700+41040
41+1700+42740
42+1700+4440
43+1700+46140
44+1700+47840
45+1700+49540
46+1700+51240
47+1700+52940
48+1700+54640
49+1700+56340
50+2000+58340

The table above shows an estimation of the way RE6's combo system works up until 50 combo. All of it is just RE5's combo point system x2. If you look at RE5's combo system, it is all just doubled. I went ahead and stopped at 50 since, I'm really not sure what happens there. The combo points will either turn fixed by then (2000 points for all normal enemy kills afterwards) or it will continue to increase in bonus points much like RE5's Mercenaries Reunion. In reality, I think the combo points will continue to rise after 50 combo since the RE.net trailer shows off a 900K solo score. If so, the full combo system of RE6 Mercenaries will be Reunion's combo system doubled most likely. In other words, if you miss the combo at any time... no World Record score for you!

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RE6 Mercenaries Combo System (with Combo Chests included)

KillsNormal BonusBonus w/Combo ChestActual Bonus received
02+40+1000+960
03+100+1000+900
04+200+1000+800
05+400+1000+600
06+500+1000+500
07+600+1000+400
08+700+1000+300
09+800+1000+200
10++1000+1000+0

The table above shows how much a combo bonus crystal will give in point amounts in RE6 Mercenaries. Notice that it cancels out at 10 combo! Basically, if you pick up a combo bonus crystal at 10 combo, it is worthless. In RE5, the combo bonus became useless at 50 combo, now it is much earlier, if RE6 follows the same system for awarding points amounts like I think it does! Long story short, pick up that combo bonus early in RE6 - at 2 combo for sure!

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RE6 Mercenaries Normal Enemy Point Amounts

Enemy TypePoint Amount
Dog100
Zombie300
J'avo300
Crimson Head600
Mutated J'avo600
Fat Zombie1000

The table above shows the point amount for each enemy in each of the stages I have seen so far. There isn't really much to work with for enemies at the moment.

I'll have more info to follow in the next few days, but it's just mainly listing. It's not just all boring Mercenaries stuff either. I'm gathering everything I can find at the moment.

This document Copyright © 2012 Kevin Hall
Resident Evil 6 Copyright 2012 Capcom Ltd.

Saturday, September 1, 2012

Poll - Which scenario will you play through first on Resident Evil 6?

This is my first poll in quite a while. I'll try to do more of these since I got quite a few votes on this one.

Which scenario will you play through first on Resident Evil 6?


Leon's scenario
22 (62%)


Chris' scenario
9 (25%)

Jake's scenario
4 (11%)

Total votes = 35


And so Leon's scenario will be the main scenario that many will play first. I voted for him too actually. His scenario really seems to carry the main story of the game from the looks of it, so I really want to see his first.

I actually like Leon a lot in RE6 also. He just seems more human than his RE4 or Degeneration appearance. I didn't mind him in RE2 though. Can't wait to see more of his overall gameplay since the demo is pretty lackluster with his scenario. Haha.