tag:blogger.com,1999:blog-42836528539562687782024-02-07T01:37:22.032-06:00Berserker - Tear Through the GameBerserkerhttp://www.blogger.com/profile/11445111770790127212noreply@blogger.comBlogger208125tag:blogger.com,1999:blog-4283652853956268778.post-40391151640798231972021-05-21T20:28:00.004-05:002021-05-21T20:31:27.253-05:00Resident Evil Village Review<p>Resident Evil Village is fantastic. It's so much better than what I was expecting.</p><p><a href="https://www.gamerstemple.com/game-reviews/xbox-one/12848/resident-evil-village-review" target="_blank">Resident Evil Village review</a></p>Berserkerhttp://www.blogger.com/profile/11445111770790127212noreply@blogger.com0tag:blogger.com,1999:blog-4283652853956268778.post-22749778200421294182021-01-13T17:18:00.006-06:002021-01-13T17:23:05.723-06:00Visage guideJust got done with my Visage guide on Neoseeker. This walkthrough goes over all
collectibles and achievements.<br />
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<a href="https://www.neoseeker.com/visage-2020/walkthrough">Visage guide</a
><br />
<br />
This is the first game to actually scare me in quite a while. Great game!
Berserkerhttp://www.blogger.com/profile/11445111770790127212noreply@blogger.com0tag:blogger.com,1999:blog-4283652853956268778.post-34059097157794925402019-03-24T20:04:00.000-05:002019-03-24T20:09:56.483-05:00Resident Evil 2 remake GuideIt's certainly been a while! Anyway, just wanted to make a mention of my new Resident Evil 2 remake guide on Neoseeker.com.<br />
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<a href="https://www.neoseeker.com/resident-evil-2-2019/walkthrough">Resident Evil 2 remake Guide</a><br />
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I'd like to add more to this eventually. Still need to post up the 4th Survivor content to it.Berserkerhttp://www.blogger.com/profile/11445111770790127212noreply@blogger.com2tag:blogger.com,1999:blog-4283652853956268778.post-6155329753662095032016-09-02T22:13:00.001-05:002018-07-10T19:18:27.783-05:00The King of Fighters XIV Review - PlayStation 4 - The Gamers' Temple<a href="https://www.gamerstemple.com/game-reviews/playstation-4/10309/the-king-of-fighters-xiv-review#zyJjDKWbtLbqymRV.15">The King of Fighters XIV Review - PlayStation 4 - The Gamers' Temple</a><br />
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Very enjoyable KOF! Berserkerhttp://www.blogger.com/profile/11445111770790127212noreply@blogger.com3tag:blogger.com,1999:blog-4283652853956268778.post-16150386373351036352016-07-29T20:34:00.001-05:002016-08-12T21:21:00.609-05:00Lost Sea Review - PlayStation 4 - The Gamers' Temple<a href="https://www.gamerstemple.com/game-reviews/playstation-4/9419/lost-sea-review#bXTyxKvDJLqj8mAR.15">Lost Sea Review - PlayStation 4 - The Gamers' Temple</a><br />
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Pretty good survival game overall. Good job eastasiasoft!Berserkerhttp://www.blogger.com/profile/11445111770790127212noreply@blogger.com0tag:blogger.com,1999:blog-4283652853956268778.post-54753325607929707312016-07-02T21:28:00.001-05:002016-07-02T21:45:19.608-05:00Umbrella Corps Review - PlayStation 4 - The Gamers' Temple<div align="center"><img src="https://s31.postimg.org/6zivnwiy3/rsz_010166s006.jpg" border="0" /></div><div align="center"><strong><a href="https://www.gamerstemple.com/game-reviews/playstation-4/10166/umbrella-corps-review#XJbAliY2Cz1qY4dA.15">Umbrella Corps Review - PlayStation 4 - The Gamers' Temple</a></strong></div><br />
Had fun with Umbrella Corps for what it was, but it's definitely not a game for everyone.<br />
<br />
Berserkerhttp://www.blogger.com/profile/11445111770790127212noreply@blogger.com0tag:blogger.com,1999:blog-4283652853956268778.post-26185401656127163692016-06-22T08:27:00.001-05:002016-06-23T17:52:33.341-05:00One Piece: Burning Blood Review - PlayStation 4 - The Gamers' Temple<a href="https://www.gamerstemple.com/game-reviews/playstation-4/10197/one-piece-burning-blood-review#uPq79dUtGzoOt7Pt.15">One Piece: Burning Blood Review - PlayStation 4 - The Gamers' Temple</a><br />
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Didn't like the game much, but the anime/manga the game is based off of looks really nice. I've heard many good things about One Piece in the past. This game was my first experience with the franchise. Berserkerhttp://www.blogger.com/profile/11445111770790127212noreply@blogger.com0tag:blogger.com,1999:blog-4283652853956268778.post-60208940062365279062016-04-09T17:47:00.001-05:002016-04-10T15:39:55.881-05:00Samurai Warriors 4 Empires Review - PlayStation 4 - The Gamers' Temple<a href="http://www.gamerstemple.com/game-reviews/playstation-4/10143/samurai-warriors-4-empires-review#qb8pBGBcJURX0VWS.15">Samurai Warriors 4 Empires Review - PlayStation 4 - The Gamers' Temple</a> Berserkerhttp://www.blogger.com/profile/11445111770790127212noreply@blogger.com0tag:blogger.com,1999:blog-4283652853956268778.post-41402330822391984302016-04-02T18:57:00.001-05:002016-04-02T22:00:22.845-05:00EA Sports UFC 2 Review - Xbox One - The Gamers' Temple<a href="http://www.gamerstemple.com/game-reviews/xbox-one/10089/ea-sports-ufc-2-review#ZTGQWSJ14e6ylpf8.15">EA Sports UFC 2 Review - Xbox One - The Gamers' Temple</a><br />
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I really enjoyed this game. I actually started watching the sport since playing this. Berserkerhttp://www.blogger.com/profile/11445111770790127212noreply@blogger.com0tag:blogger.com,1999:blog-4283652853956268778.post-2494625867543987052016-03-18T05:20:00.001-05:002016-03-18T05:24:30.541-05:00Naruto Shippuden: Ultimate Ninja Storm 4 Review - Xbox One - The Gamers' Temple<a href="http://www.gamerstemple.com/game-reviews/xbox-one/9531/naruto-shippuden-ultimate-ninja-storm-4-review#IY8KAXdXh57AY0zq.15">Naruto Shippuden: Ultimate Ninja Storm 4 Review - Xbox One - The Gamers' Temple</a><br />
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Such a fantastic game. After playing this Naruto, I finally caved in and ordered the first few volumes of the anime series. It's really got some great characters.<br />
<br />
I guess I can say that I'm an official Naruto fan now!Berserkerhttp://www.blogger.com/profile/11445111770790127212noreply@blogger.com0tag:blogger.com,1999:blog-4283652853956268778.post-20243099210028992412015-05-03T19:34:00.001-05:002015-05-03T19:34:27.064-05:00Resident Evil Revelations 2 Guide<div align="center"><img src="http://s8.postimg.org/4s41xkmud/rsz_400revelations_2_title_image.jpg" border="0" /></div><div align="center"><a href="http://www.neoseeker.com/walkthroughs/resident-evil-revelations-2/"><span style="font-size:180%;"><strong>Resident Evil Revelations 2 Guide</strong></span></a></div><br />
Hi there! Long time no post. Yeah, I'm still alive, I've just been busy with work on Neoseeker and dealing with life in general. I'm still writing for games, but I don't spend as much time on it as I used to. And yeah, I still try to write for RE games whenever possible, so I decided to tackle Resident Evil Revelations 2 for Neoseeker. This is an exclusive Neoseeker guide since I work there now.<br />
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Unlike my past guides, this one has a bunch of HTML formatting and I'll be adding many pictures to it as well. I already have up some pics for collectible locations, but once I'm done with the writing part, I'll go back through and add screenshots for the entire walkthrough. Let me know what you think in the comments below if you're interested in commenting. I'm still getting adjusted to HTML, so I have a way to go with overall formatting.<br />
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Also, I'd like to apologize to all the readers that have emailed me or messaged me in anyway over the past year, since I haven't gotten back to many people. Many of the messages are too old to respond to by now, so I won't be replying to them. My email is a total clusterfuck of spam, newsletters and many other messages, so I don't spend much time with it as much as I used to.<br />
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If you're interested, here are other guides that I have worked on for Neoseeker since I have started:<br />
<br />
<a href="http://www.neoseeker.com/walkthroughs/dmc/"><strong>DmC Devil May Cry Definitive Edition</strong></a><br />
<a href="http://www.neoseeker.com/walkthroughs/outlast/"><strong>Outlast (includes Whistleblower DLC)</strong></a><br />
<a href="http://www.neoseeker.com/walkthroughs/dead_rising_3/"><strong>Dead Rising 3</strong></a><br />
<a href="http://www.neoseeker.com/walkthroughs/batman_arkham_origins/"><strong>Batman: Arkham Origins</strong></a><br />
<a href="http://www.neoseeker.com/walkthroughs/far_cry_4/"><strong>Far Cry 4 (incomplete guide)</strong></a><br />
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Far Cry 4 is a guide that I started last year and got too bored with it to complete it. I've also got a guide set up on the site for Dying Light that I will try to come back to later this year after Revelations 2. I really want to work on Dying Light since it was a fantastic game! With the DmC guide, it's basically my guide from GameFAQs with updated collectible locations that were changed. I have only updated the changes for the Vergil's Downfall DLC. The main game has a few changes that I need to update but haven't gotten around to yet.Berserkerhttp://www.blogger.com/profile/11445111770790127212noreply@blogger.com1tag:blogger.com,1999:blog-4283652853956268778.post-79668266157803513972013-12-11T20:33:00.001-06:002013-12-11T20:36:07.982-06:00Poll Results - formatted FAQs vs text FAQsHere are the final results for the poll that I put up (and nearly forgot about):<br />
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<blockquote><span style="font-size: large;">Should I try to write up formatted (HTML) FAQs on GameFAQs?</span><br />
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<b>Yes, I prefer formatted FAQs compared to text FAQs.<br />
10 (47%)</b><br />
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Yes, but do both text and formatted with all your guides.<br />
3 (14%)<br />
<br />
No, I only like text FAQs.<br />
8 (38%)</blockquote><br />
That's good to see that more people favor HTML guides, since that is most likely what you'll be seeing from me from now on. I'll try to make a text version of many of the popular guides that I do, but HTML will always come first.<br />
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For those that don't know yet, since the time I made this poll, I've actually gotten a writing position at <a href="http://www.neoseeker.com/">Neoseeker.com</a>! I've basically finished a <a href="http://www.neoseeker.com/walkthroughs/batman_arkham_origins/">Batman: Arkham Origins guide</a> for them and I'm working on Dead Rising 3 right now. I'll work on others for them in the future. I'll try to keep people informed on what I do for Neoseeker with some post about it as I work on them. I'll make up a post for the Dead Rising 3 guide in a few more days. It's still in the VERY early stages at the moment.<br />
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I have to admit, the Dead Rising 3 guide got in the way of the Arkham Origins guide and I couldn't finish up the Origins guide the way that I wanted to. I didn't get a chance to list out all the Enigma extortion files like I planned to - I'll try to get that done eventually. Dead Rising 3 takes priority though! Berserkerhttp://www.blogger.com/profile/11445111770790127212noreply@blogger.com2tag:blogger.com,1999:blog-4283652853956268778.post-42391652853929221272013-09-19T05:00:00.002-05:002013-09-19T08:29:00.615-05:00Formatted Guides vs Text GuidesI'm most likely going to try to write a formatted guide for my next project for GameFAQs. I'm very curious to see what people think about Formatted FAQs on GameFAQs. <a href="http://www.gamefaqs.com/3ds/704054-mario-and-luigi-dream-team/faqs/67616">Here is an example</a> of a formatted guide from a great FAQ author. I've been experimenting and I think I understand all the mark-ups for the proper formatting. It will all be new to me, but I think it will actually be easier. Since I can take pictures of games, I'll add pics to the formatted guides also.<br />
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I plan to write for Batman: Arkham Origins later this year and I want it to be my first formatted FAQ. I'm considering making up both a formatted version for GameFAQs and a text version for others sites. So that way, readers can have a choice. I think you'll like the formatted version once I'm through with it though!<br />
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I have a poll to the side about this. <b>If you vote then be sure to comment</b> and let me know what you think about formatted FAQs. I'd love to hear it!<br />
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Personally, I didn't like the look of the formatted FAQs from the start, but I'm starting to see the advantages that they have. They do have some disadvantages though - it just seems like you can have heavier formatting in a text FAQ. Those of you that read my work know that I go heavy on formatting at times. Haha. But I do see that formatted FAQs can be much cleaner and you can get to the point faster in them.Berserkerhttp://www.blogger.com/profile/11445111770790127212noreply@blogger.com3tag:blogger.com,1999:blog-4283652853956268778.post-1485599227080676342013-08-28T11:15:00.002-05:002013-08-28T11:16:29.903-05:00Dead Rising Guide Compilation<div align="center"><img src="http://img854.imageshack.us/img854/2419/3wd5.jpg" border="0" /></div><div align="center"><a href="http://www.gamefaqs.com/xbox360/928326-dead-rising/faqs/67731"><span style="font-size:180%;"><strong>Dead Rising Guide</strong></span></a></div><br />
Several years back, I wrote a guide for the original Dead Rising and allowed Cheat Happens to host it with added html and pics. I've had a talk with them and plan to release many of the guides I wrote for them as text guides on all the gaming sites. Sure, they are very old, but I spent a BUNCH of time on these guides and would like for them to at least be listed on my GameFAQs account.<br />
<br />
The first game up is Dead Rising. This text version of this guide contains EVERYTHING that I have done for Dead Rising except for the script guide already listed on their site. I went just as overboard with <a href="http://www.gamefaqs.com/xbox360/957985-dead-rising-2/faqs/61263">Dead Rising 2</a>, so now I have a matching pair! Haha. It's a great feeling to finally have my original Dead Rising guide up on GameFAQs. I'll be adding Lost Planet and God Hand guides on there eventually.<br />
<br />
For those wondering if I'll be doing anything for Dead Rising 3, no, I won't. I don't plan on getting an Xbox One or a Playstation 4, for that matter, anytime soon. If I ever do get the chance to write one... I might. Honestly, ever since Dead Rising 2: Case West released, I've literally had my feel of Dead Rising overall. I didn't even bother with Dead Rising: Off the Record from the feeling of being so burnt out by Case West, so really I don't know if Dead Rising 3 would really mean as much to me.<br />
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As for those wondering about my next projects, I plan to write for Flashback and I'm currently still adding more to my Injustice guide. I might do something for Batman: Arkham Origins later this year also. If I do something for Batman, it will be EXTENSIVE since I love the Arkham games so much.Berserkerhttp://www.blogger.com/profile/11445111770790127212noreply@blogger.com2tag:blogger.com,1999:blog-4283652853956268778.post-51305783423390923892013-07-08T18:42:00.000-05:002013-07-08T18:42:20.398-05:00Guide UpdatesIf you're not familiar with the usual FAQ author, we just love to inform readers of guide updates and when we release a new guide or whatever other stuff we do. Well, I do at least... I would use this blog to do so, but it would become quickly repetitive and would crowd up too much around other posts, so I've decided to use my <a href="https://www.facebook.com/berserker.kev">Facebook page</a> for my guide update notification spamming.<br />
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If you ever want to see what I'm adding to any existing guide, just check out my Facebook. I'll keep the posts limited to major updates and not just make posts because of grammar mistakes and other minor stuff. I'll still use my main blog for posting up notifications about brand new guides but updates will be on my Facebook account only.Berserkerhttp://www.blogger.com/profile/11445111770790127212noreply@blogger.com0tag:blogger.com,1999:blog-4283652853956268778.post-28565392686342249142013-07-06T14:33:00.001-05:002013-07-06T14:33:48.014-05:00Facebook!Yeah, it's about time to start actually using my <a href="http://www.facebook.com/berserker.kev">Facebook account</a>. I signed up on Facebook about two years back and haven't done anything on it. Some people have looked up my account online and added me as a friend or posted some on my facebook, but I haven't even started using it until now.<br />
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<a href="http://www.facebook.com/berserker.kev">http://www.facebook.com/berserker.kev</a><br />
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I'll try to post on there just as much as here. Blogger will still be my main place to boast... errr... Umm, advertise myself. I mean... post up my thoughts. Yeah.Berserkerhttp://www.blogger.com/profile/11445111770790127212noreply@blogger.com0tag:blogger.com,1999:blog-4283652853956268778.post-86755742249399900812013-06-09T14:20:00.001-05:002013-06-09T14:21:43.281-05:00Resident Evil Revelations Guide (console version)<div align="center"><img src="http://img837.imageshack.us/img837/4392/residentevilrevelations.png" border="0" /></div><div align="center"><a href="http://www.gamefaqs.com/ps3/700994-resident-evil-revelations/faqs/67107"><span style="font-size:180%;"><strong>Resident Evil: Revelations Guide</strong></span></a></div><br />
Yeah, yeah, I know, I just reused the same graphic from the original Revelations 3DS guide post since I'm lazy. It sort of matches what Capcom did with the overall console port of Revelations in a way. This guide is fully edited to match the console version of the game for the most part. I'm going through Infernal mode at the moment and really... I don't see a reason to do a full extra guide for it. Just about every item is rearranged (especially scans) but the enemies are either the same or slightly remixed per room. The difficulty only picks up at times from what I see. For the most part PSG1 + charge shot 1 = WIN in infernal mode from what I see. I'll delve more deeply into Raid mode once I finish Infernal mode information. It almost seems like all Infernal mode items are the same as 3DS Hell mode for the most part, besides the P90 location in the Solarium.<br />
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Oh, and also, I'm heavily updating my <a href="http://www.gamefaqs.com/xbox360/672473-injustice-gods-among-us/faqs/66904">Injustice guide</a> off and on still at the moment also. I'm going to try to complete that STAR Labs section eventually. So far, all the info is up for all the DLC characters that have been released so far (Lobo, Batgirl and Scorpion) and I'll add any info for any other character(s) that come afterwards. I'm REALLY enjoying writing for a fighting games. It's such a good break from the usual action game stuff. Not that RE is bad, but well... it's just good to mix it up a bit once in a while.<br />
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One more thing, I'm so sorry to be so absent from Youtube lately. I'm just busy with writing (guides and reviews) and just overall real life stuff. I'll get back to making videos eventually most likely. I'm on a 4 month hiatus from Youtube so far. I've been on a 6 month break before as well, so it's not like I've never taken a long break from my Youtube page before. I'm still doing fine. No trouble or anything. Haha.Berserkerhttp://www.blogger.com/profile/11445111770790127212noreply@blogger.com15tag:blogger.com,1999:blog-4283652853956268778.post-51868945102283268402013-04-30T12:43:00.000-05:002013-04-30T12:43:14.357-05:00Injustice: Gods Among Us GuideA guide for a fighter? This is so not my style really, but I last got involved with a fighter a few years back and did <a href="http://www.gamefaqs.com/xbox360/995376-marvel-vs-capcom-3-fate-of-two-worlds/faqs/62340">some stuff</a> for MvC3, so I'm not all that new to writing for the fighting game genre. Anyway, I saw that Injustice had need of a guide on GameFAQs and they were offering a $60 gift card for a guide on it, so I decided to run through one really quick.<br />
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<a href="http://www.gamefaqs.com/xbox360/672473-injustice-gods-among-us/faqs/66904">Injustice Guide</a><br />
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Injustice was supposed to be a small little project and then I would return to Gears of Judgment - I'm working on Judgment also - BUT, I am now stuck on Injustice and want to keep on compiling info for it, since... it's so fun to write for a fighter once again! I'm pretty sick of action games at this point, so this is nice.<br />
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Resident what? I probably won't do anything Resident Evil RElated until Revelations releases. I'm pretty tired of RE6 at the moment. It's been over 2 months since I last played it.Berserkerhttp://www.blogger.com/profile/11445111770790127212noreply@blogger.com7tag:blogger.com,1999:blog-4283652853956268778.post-77774692710018584772013-03-28T04:37:00.000-05:002013-03-28T04:43:02.176-05:00Resident Evil 6 and DmC Devil May Cry GuidesHiya! I'm finally back and just wanted to mention the guides that I've been working on while I've been gone from my blog. I did some major things for RE6 and I'm still not totally finished yet. I'll pick back up on everything eventually, but I'm just tired of RE6 for now. I plan to get the rest of the my Mercenaries guide done and possibly get to an RE6 multiplayer mode guide later this year. I mainly worked on Campaign overall. The campaign guide and all the guides that I've done so far make up the most thorough and complete gathering of information you'll find online for RE6. I went into more depth than the official guide this time.<br />
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As for RE6 videos on my page, I'll try to get some up eventually. My main duo partner decided to block and delete me on all systems and youtube for some strange reason, so I'll be playing with another friend for sure. If he ever gets his act together, maybe we might team again, or not... Anyway, I know of a few others that will play. I'll most likely get up some more solo videos soon when I get around to playing again.<br />
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<span style="font-size: 130%; font-weight: bold;">RESIDENT EVIL 6</span><br />
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<a href="http://www.gamefaqs.com/ps3/605603-resident-evil-6/faqs/65206">Campaign Guide</a><br />
<a href="http://www.gamefaqs.com/ps3/605603-resident-evil-6/faqs/65326">Agent Hunt Guide</a><br />
<a href="http://www.gamefaqs.com/ps3/605603-resident-evil-6/faqs/65827">Metal/Title Guide</a><br />
<a href="http://www.gamefaqs.com/ps3/605603-resident-evil-6/faqs/65111">The Mercenaries Guide</a><br />
<a href="http://www.gamefaqs.com/ps3/605603-resident-evil-6/faqs/65370">Serpent Emblem Guide</a><br />
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Honestly, I enjoyed DmC Devil May Cry even more than RE6 overall. I absolutely love the new style of this game. I'm working on an enemy section and possibly a Bloody Palace section to add at a later point.<br />
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<span style="font-size: 130%; font-weight: bold;">DmC DEVIL MAY CRY</span><br />
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<a href="http://www.gamefaqs.com/xbox360/605601-dmc-devil-may-cry/faqs/66723">DmC Devil May Cry Guide</a><br />
<a href="http://www.gamefaqs.com/xbox360/703991-dmc-devil-may-cry-vergils-downfall/faqs/66615">DmC Vergil's Downfall Guide</a><br />
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As for what I'm doing now, I'm actually co-writing a Gears of War: Judgment guide with another FAQ author. It's quite fun to work on a full-fledged shooter game once again - been quite a while. After I'm done with that, I'll probably get back to RE6 and update my RE: Revelations guide for the upcoming Xbox 360 and PS3 release of it.<br />
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I've had a really tough time with health issues since last year (last June), but is finally and do say FINALLY getting things under control now. I also have my desktop PC back now - that's the reason why I haven't been updating my blog. But to put it simply, I'm finally back once again.Berserkerhttp://www.blogger.com/profile/11445111770790127212noreply@blogger.com3tag:blogger.com,1999:blog-4283652853956268778.post-82322721600626919202012-09-03T02:26:00.000-05:002012-09-03T02:32:26.574-05:00Resident Evil 6: The Mercenaries - Partial Scoring System (Estimation)<i>*NOTE: This is all based on my estimations of videos. It could very well be wrong, but I know some of it is right.</i><br />
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Alright, since there are quite a few Mercenaries videos out there for Resident Evil 6, I thought to myself "why not get an early start on my Mercs FAQ for RE6"? So here we go! The following info is all taken from videos for RE6. The combo system for normal enemies is based on my estimations, but I KNOW some of it is correct. If you watch an RE6 Mercenaries video, you should see the "Total Bonus" appear once the combo is lost at the current kill.<br />
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The only exception is when a player hits a combo bonus crystal. That will give the player 1,000 points per kill during that period. With RE6, the actual bonus from the combo bonus is included with bonus points awarded after a combo break... so you will see a 2000 points (1000 + 1000) for a combo that is lost at kill 3 instead of the usual 140 (100 + 40) for the normal combo system.<br />
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<div style="text-align: center;">-----</div><br />
<span style="font-size:110%;"><b>RE6 Mercenaries Combo System (Standard Combo)</b></span><br />
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<table border="1" bordercolor="#666666" cellspacing="1" width="100%"><tbody>
<tr bgcolor="#ffffff"><td width="20%"><strong>Kills</strong></td><td width="20%"><strong>Kill Bonus</strong></td><td width="20%"><strong>Total Bonus</strong></td></tr>
<tr><td>02</td><td>+40</td><td>+40</td></tr>
<tr><td>03</td><td>+100</td><td>+140</td></tr>
<tr><td>04</td><td>+200</td><td>+340</td></tr>
<tr><td>05</td><td>+400</td><td>+740</td></tr>
<tr><td>06</td><td>+500</td><td>+1240</td></tr>
<tr><td>07</td><td>+600</td><td>+1840</td></tr>
<tr><td>08</td><td>+700</td><td>+2540</td></tr>
<tr><td>09</td><td>+800</td><td>+3340</td></tr>
<tr><td>10</td><td>+1000</td><td>+4340</td></tr>
<tr><td>11</td><td>+1000</td><td>+5340</td></tr>
<tr><td>12</td><td>+1000</td><td>+6340</td></tr>
<tr><td>13</td><td>+1000</td><td>+7340</td></tr>
<tr><td>14</td><td>+1000</td><td>+8340</td></tr>
<tr><td>15</td><td>+1000</td><td>+9340</td></tr>
<tr><td>16</td><td>+1000</td><td>+10340</td></tr>
<tr><td>17</td><td>+1000</td><td>+11340</td></tr>
<tr><td>18</td><td>+1000</td><td>+12340</td></tr>
<tr><td>19</td><td>+1000</td><td>+13340</td></tr>
<tr><td>20</td><td>+1200</td><td>+14540</td></tr>
<tr><td>21</td><td>+1200</td><td>+15740</td></tr>
<tr><td>22</td><td>+1200</td><td>+16940</td></tr>
<tr><td>23</td><td>+1200</td><td>+18140</td></tr>
<tr><td>24</td><td>+1200</td><td>+19340</td></tr>
<tr><td>25</td><td>+1200</td><td>+20540</td></tr>
<tr><td>26</td><td>+1200</td><td>+21740</td></tr>
<tr><td>27</td><td>+1200</td><td>+22940</td></tr>
<tr><td>28</td><td>+1200</td><td>+24140</td></tr>
<tr><td>29</td><td>+1200</td><td>+25340</td></tr>
<tr><td>30</td><td>+1400</td><td>+26740</td></tr>
<tr><td>31</td><td>+1400</td><td>+28140</td></tr>
<tr><td>32</td><td>+1400</td><td>+29540</td></tr>
<tr><td>33</td><td>+1400</td><td>+30940</td></tr>
<tr><td>34</td><td>+1400</td><td>+32340</td></tr>
<tr><td>35</td><td>+1400</td><td>+33740</td></tr>
<tr><td>36</td><td>+1400</td><td>+35140</td></tr>
<tr><td>37</td><td>+1400</td><td>+36540</td></tr>
<tr><td>38</td><td>+1400</td><td>+37940</td></tr>
<tr><td>39</td><td>+1400</td><td>+39340</td></tr>
<tr><td>40</td><td>+1700</td><td>+41040</td></tr>
<tr><td>41</td><td>+1700</td><td>+42740</td></tr>
<tr><td>42</td><td>+1700</td><td>+4440</td></tr>
<tr><td>43</td><td>+1700</td><td>+46140</td></tr>
<tr><td>44</td><td>+1700</td><td>+47840</td></tr>
<tr><td>45</td><td>+1700</td><td>+49540</td></tr>
<tr><td>46</td><td>+1700</td><td>+51240</td></tr>
<tr><td>47</td><td>+1700</td><td>+52940</td></tr>
<tr><td>48</td><td>+1700</td><td>+54640</td></tr>
<tr><td>49</td><td>+1700</td><td>+56340</td></tr>
<tr><td>50</td><td>+2000</td><td>+58340</td></tr>
</tbody></table><br />
The table above shows an estimation of the way RE6's combo system works up until 50 combo. All of it is just RE5's combo point system x2. If you look at RE5's combo system, it is all just doubled. I went ahead and stopped at 50 since, I'm really not sure what happens there. The combo points will either turn fixed by then (2000 points for all normal enemy kills afterwards) or it will continue to increase in bonus points much like RE5's Mercenaries Reunion. In reality, I think the combo points will continue to rise after 50 combo since the RE.net trailer shows off a 900K solo score. If so, the full combo system of RE6 Mercenaries will be Reunion's combo system doubled most likely. In other words, if you miss the combo at any time... no World Record score for you!<br />
<br />
<div style="text-align: center;">-----</div><br />
<span style="font-size:110%;"><b>RE6 Mercenaries Combo System (with Combo Chests included)</b></span><br />
<br />
<table border="1" bordercolor="#666666" cellspacing="1" width="100%"><tbody>
<tr bgcolor="#ffffff"><td width="20%"><strong>Kills</strong></td><td width="20%"><strong>Normal Bonus</strong></td><td width="20%"><strong>Bonus w/Combo Chest</strong></td><td width="20%"><strong>Actual Bonus received</strong></td></tr>
<tr><td>02</td><td>+40</td><td>+1000</td><td>+960</td></tr>
<tr><td>03</td><td>+100</td><td>+1000</td><td>+900</td></tr>
<tr><td>04</td><td>+200</td><td>+1000</td><td>+800</td></tr>
<tr><td>05</td><td>+400</td><td>+1000</td><td>+600</td></tr>
<tr><td>06</td><td>+500</td><td>+1000</td><td>+500</td></tr>
<tr><td>07</td><td>+600</td><td>+1000</td><td>+400</td></tr>
<tr><td>08</td><td>+700</td><td>+1000</td><td>+300</td></tr>
<tr><td>09</td><td>+800</td><td>+1000</td><td>+200</td></tr>
<tr><td>10+</td><td>+1000</td><td>+1000</td><td>+0</td></tr>
</tbody></table><br />
The table above shows how much a combo bonus crystal will give in point amounts in RE6 Mercenaries. Notice that it cancels out at 10 combo! Basically, if you pick up a combo bonus crystal at 10 combo, it is worthless. In RE5, the combo bonus became useless at 50 combo, now it is much earlier, if RE6 follows the same system for awarding points amounts like I think it does! Long story short, pick up that combo bonus early in RE6 - at 2 combo for sure!<br />
<br />
<div style="text-align: center;">-----</div><br />
<span style="font-size:110%;"><b>RE6 Mercenaries Normal Enemy Point Amounts</b></span><br />
<br />
<table border="1" bordercolor="#666666" cellspacing="1" width="100%"><tbody>
<tr bgcolor="#ffffff"><td width="20%"><strong>Enemy Type</strong></td><td width="20%"><strong>Point Amount</strong></td></tr>
<tr><td>Dog</td><td>100</td></tr>
<tr><td>Zombie</td><td>300</td></tr>
<tr><td>J'avo</td><td>300</td></tr>
<tr><td>Crimson Head</td><td>600</td></tr>
<tr><td>Mutated J'avo</td><td>600</td></tr>
<tr><td>Fat Zombie</td><td>1000</td></tr>
</tbody></table><br />
The table above shows the point amount for each enemy in each of the stages I have seen so far. There isn't really much to work with for enemies at the moment.<br />
<br />
I'll have more info to follow in the next few days, but it's just mainly listing. It's not just all boring Mercenaries stuff either. I'm gathering everything I can find at the moment.<br />
<br />
<div style="text-align: center;"><i>This document Copyright © 2012 Kevin Hall<br />
Resident Evil 6 Copyright 2012 Capcom Ltd.</i></div>Berserkerhttp://www.blogger.com/profile/11445111770790127212noreply@blogger.com1tag:blogger.com,1999:blog-4283652853956268778.post-81506331890079306662012-09-01T03:01:00.000-05:002012-09-01T03:12:05.591-05:00Poll - Which scenario will you play through first on Resident Evil 6?This is my first poll in quite a while. I'll try to do more of these since I got quite a few votes on this one.<br />
<br />
<blockquote><span style="font-size:100%;"><span style="font-weight: bold;">Which scenario will you play through first on Resident Evil 6?</span></span><br />
<br />
<br />
<i><b>Leon's scenario<br />
22 (62%)</b></i><br />
<br />
Chris' scenario<br />
9 (25%)<br />
<br />
Jake's scenario<br />
4 (11%)<br />
<br />
Total votes = 35</blockquote><br />
<br />
And so Leon's scenario will be the main scenario that many will play first. I voted for him too actually. His scenario really seems to carry the main story of the game from the looks of it, so I really want to see his first.<br />
<br />
I actually like Leon a lot in RE6 also. He just seems more human than his RE4 or Degeneration appearance. I didn't mind him in RE2 though. Can't wait to see more of his overall gameplay since the demo is pretty lackluster with his scenario. Haha.Berserkerhttp://www.blogger.com/profile/11445111770790127212noreply@blogger.com0tag:blogger.com,1999:blog-4283652853956268778.post-12029107934776850532012-07-05T14:28:00.000-05:002012-07-05T18:46:14.782-05:00Resident Evil 6 Demo Guide<div align="center"><img border="0" src="http://img15.imageshack.us/img15/3000/chrisvsleonre6small.jpg" /></div><div align="center"><a href="http://www.gamefaqs.com/xbox360/605604-resident-evil-6/faqs/64542"><span style="font-size: 150%;"><b>Resident Evil 6 Demo Guide</b></span></a></div><br />
The Resident Evil 6 demo was released on Tuesday, July 3rd and is available for download now for those that have Dragon's Dogma along with the redemption code to access the Resident Evil 6 demo. The walkthrough portion for this guide was literally done in a day so don't expect much from it at the moment. I'll add several bits of extra info to this guide as the days progress.Berserkerhttp://www.blogger.com/profile/11445111770790127212noreply@blogger.com1tag:blogger.com,1999:blog-4283652853956268778.post-27245340425841327662012-07-01T19:39:00.000-05:002012-07-01T19:39:59.923-05:00Resident Evil 6 - Capcom Summer Jam gameplay videos<span style="font-size: 130%; font-weight: bold;">Leon Gameplay</span><br />
<br />
<iframe width="425" height="324" src="http://www.youtube.com/embed/Bqc3076Xu6s" frameborder="0" allowfullscreen></iframe><br />
<br />
<span style="font-size: 130%; font-weight: bold;">Jake & Leon Crossover Gameplay</span><br />
<br />
<iframe width="425" height="324" src="http://www.youtube.com/embed/BadH4kN4Y6Q" frameborder="0" allowfullscreen></iframe>Berserkerhttp://www.blogger.com/profile/11445111770790127212noreply@blogger.com2tag:blogger.com,1999:blog-4283652853956268778.post-58450372014390055072012-06-25T12:37:00.000-05:002012-06-25T12:38:48.418-05:00Resident Evil 6 - E3 2012 gameplay videosI didn't get around to posting any of this the week of E3 since I've been busy with many things. Here is a list of many videos for the gameplay segments of each character for the RE6 E3 2012 demo.<br />
<br />
Thanks to Seitengrate for the links to some of these videos!<br />
<br />
<br />
<br />
<span style="font-size: 130%; font-weight: bold;">Leon Gameplay</span><br />
<br />
<iframe width="425" height="324" src="http://www.youtube.com/embed/_SWshrLp358" frameborder="0" allowfullscreen></iframe><br />
<br />
<iframe width="425" height="324" src="http://www.youtube.com/embed/-FpyTx991X0" frameborder="0" allowfullscreen></iframe><br />
<br />
<iframe width="425" height="324" src="http://www.youtube.com/embed/TDc-JPvGpBk" frameborder="0" allowfullscreen></iframe><br />
<br />
<br />
<br />
<span style="font-size: 130%; font-weight: bold;">Chris Gameplay</span><br />
<br />
<iframe width="425" height="324" src="http://www.youtube.com/embed/jf4Ir-SD-nE" frameborder="0" allowfullscreen></iframe><br />
<br />
<iframe width="425" height="324" src="http://www.youtube.com/embed/nC-oTOrLjTY" frameborder="0" allowfullscreen></iframe><br />
<br />
<iframe width="425" height="324" src="http://www.youtube.com/embed/Ej_Df5enirs" frameborder="0" allowfullscreen></iframe><br />
<br />
<br />
<br />
<span style="font-size: 130%; font-weight: bold;">Jake Gameplay</span><br />
<br />
<iframe width="425" height="324" src="http://www.youtube.com/embed/1QkmvP95MZk" frameborder="0" allowfullscreen></iframe><br />
<br />
<iframe width="425" height="324" src="http://www.youtube.com/embed/YmY0YmMAs_Y" frameborder="0" allowfullscreen></iframe>Berserkerhttp://www.blogger.com/profile/11445111770790127212noreply@blogger.com1tag:blogger.com,1999:blog-4283652853956268778.post-65264817870682831032012-06-25T12:12:00.000-05:002012-06-25T12:13:30.775-05:00Inversion review<div class="separator" style="clear: both; text-align: center;">
<a href="http://ecx.images-amazon.com/images/I/51B+RfMMqYL._AA300_.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://ecx.images-amazon.com/images/I/51B+RfMMqYL._AA300_.jpg" /></a></div>
<br />
<a href="http://www.gamerstemple.com/vgreview.asp?r=7177">Original review link</a><br />
<br />
Player(s): 1<br />
Extra Features: Online Coop (2 players), Online Multiplayer (2-12 players), Leaderboards<br />
<br />
Inversion is a cover-based third person shooter developed by Saber Interactive and published by Namco Bandai games. The game features shooter gameplay very similar to Gears of War and tries to distinguish itself with an added control of gravity to manipulate objects and enemies as well as the environment. Your world literally turns upside-down or sideways at times while playing. While the thought of having gravity at your disposal has much promise, Inversion never does truly have any memorable moments that make me think back about using the gravity to my advantage. It never does have any high points throughout its gameplay - the game runs at a constant average from beginning to end.<br />
<br />
Inversion follows the story of Davis Russel and his partner Leo Delgado. When Vanguard City is invaded by a group known as the Lutadores, these two cops must work together to find Davis' daughter and save the world. Inversion plays just like the usual cover-based shooter gameplay found in Gears of War from the start. Focus is placed on taking cover to avoid gunfire and returning fire on enemies that blast your character from a distance. The overall shooter gameplay is just as responsive as Gears of War overall and the game has many weapons to choose from.<br />
<br />
One very nice part about Inversion is that the game continually gives you access to new weapons as the game progresses. Shotguns, assault rifles, plasma rifles, gatling guns, sniper rifles, rocket launchers, flamethrowers and a few other weapons will be available as you continue to play. The guns all have an overall satisfying feel to them. The shotguns allow a player to mangle each enemy from up close per shot and assault rifles allow a player to blow off heads or mangle an enemy with constant firepower. The overall gore in the game adds a lot to the overall experience of combat with weapons and gravity controls. It's not overly gory, but it's just enough to give a sense of satisfaction per kill.<br />
<br />
The alien invaders can control gravity through the power of their gravlink backpacks. Eventually Davis and Leo get a hold of a gravlink and are able to use gravity to their advantage. They upgrade their gravity powers as the game progress. By the end of the game, both characters will have access to low gravity and high gravity powers. Low gravity allows a player to fire a beam that creates a vortex of gravity in the targeted area. All light objects will float in that vortex and a player can grab floating objects and toss them at enemies. Enemies can also be shot with low gravity to make them float out of their cover areas. They can be grabbed and tossed just like an object as well.<br />
<br />
High gravity will also be at a player's disposal later in the game. This allows a player to weight down objects and enemies with a shot from the gravlink. A red vortex will weight down all objects and enemies in the targeted area. Against enemies, this acts as a more of a temporary stun to keep them in one place. Against objects, high gravity is mainly used for puzzle solving by weighting down objects. A shield can also be placed around your character by pressing the left bumper button through the use of high gravity.<br />
<br />
The environments of the game have many zero gravity areas where a player can float in air and hop over to floating chunks of debris in the zero gravity zone. A player must take cover from attacking enemies in these zero gravity areas by getting behind floating chunks of debris and firing back at the enemies. Objects in the zero gravity zones can be freely grappled and thrown through the use of the gravlink at any time since the objects are already floating.<br />
<br />
In some areas, the characters will have to enter a vector shift by stepping into a portal. When this happens, the wall to the side becomes the floor as the two characters are dropped on the wall and their whole world rotates to the change gravity. After the change, everything goes back to normal as if the characters were back on the normal ground. One unique aspect of this is that you'll have to keep an eye on the walls and ceilings for enemies that will be camping out above your character. While this feature is a nice addition, it is used far too little to ever be really noticed much. It's literally only used near the beginning of the game and then a few times toward the end.<br />
<br />
All the gravity features sound so great on paper until you realize the way they control. The controls are the worst problem with high and low gravity and zero gravity areas. With high and low gravity, you must constantly push down on the right thumbstick in order to change between the two gravity options. A vortex must always be created with a shot from the gravlink with low gravity before any object or enemy can be snatched. The controls are not near as easy as a game like Psi-Ops with its psi powers. The worst part of the high and low gravity controls are during boss fights or any intense fights where you must react quickly. Having to go through so much button pressing and waiting for gravity shots to kick into gear can lead to frustration in later areas.<br />
<br />
Taking cover and moving in the zero gravity areas can be hard due to the controls as well. While jumping from platform to platform, you must target each platform and jump to it. There will be times where your targeting cursor will quickly jump to a distant platform and then your character will slowly leap toward that far away platform and be forced to suffer damage if any enemies are shooting. To move around to the other side of a platform, you must double tap the left analog. Trying to double tap in the way that your character is facing while under heavy firepower can be frustrating when the camera shifts after jumping as new enemies move out and attack.<br />
<br />
Inversion's environments are all highly detailed like many other shooters. The gravity effects make debris and other particles float in the air in each vortex. There are a few rooms and buildings early on that can be totally ripped apart with gunfire. Walls will fall and buildings will collapse in many of the early city surroundings. As already mentioned, the gore in the game is quite pleasing as well. You can toss heavy objects at enemies and watch them splatter or perform finishing moves on enemies that are caught in your gravity vortexes.<br />
<br />
The game's overall sound is pleasing, especially when it comes to gravity and weapon sound effects. Shotguns carry a big booming noise, which I always enjoy. Voice acting feels very dry and emotionless when it comes to the characters in the game. Inversion's two lead characters feel so very one-dimensional all the way through the game and they never do truly convey much emotion. I honestly never cared for any character in the game because none of them stood out. On top of all of this, the game's story doesn't have any high points. It never did feel climactic at any time. At one point where a major plot event unfolds, the main character's voice acting and dialogue totally ruined the experience. The actual ending had me very unsatisfied as well.<br />
<br />
The main story offers online coop play where one player can take control of Leo. The game offers no local play. The online play for campaign has no random search function. You have to know a friend or any other contact that has the game in order to play the main campaign with online coop play. So basically, you can't just freely jump into a game with a random player at any time. The coop campaign game has to be perfectly planned with someone you know or someone you meet online.<br />
<br />
The game has 8 online modes as well. It has the standard Deathmatch and Team Deathmatch along with Hourglass, Assault, King of Gravity, Grav Control, Grav Slaughter and Survival. The majority of these modes are all about killing other players by yourself or in a team. Sometimes gravity powers are focused on like in Grav Slaughter and in Grav Control, by gaining kill streaks, players can activate vector changes to change the overall arena - the wall becomes the floor. The Survival mode is one of the better online modes to me since I prefer coop play as opposed to deathmatch. This mode allows four players to team up and battle waves of AI enemies and bosses.<br />
<br />
Inversion has some very solid shooter gameplay, but the gravity controls and overall control of just about any added feature other than the shooter gameplay weight it right back down. The gravity controls can help for making battles easier, but overall shooting can get the job done just as well. The actual shooting still takes front seat to all the gravity controls and the gravity features are never truly recognized as much as they could be with easier controls and more areas that need their uses. There are a few puzzles ever now and then that require high gravity and weaker enemies are taken down faster when in groups with high gravity, but other than that, I never even used high gravity often except to rack up kills for the achievement associated with it. The game has many boss fights in it but many of them are repeated at least once. The boss fights are a nice break from the usual gameplay, but the Slave Driver boss fights gets repetitive after the third time of fighting one as the game progresses.<br />
<br />
Inversion is not a bad game, but it's literally turned on its side and one side is good and one side is bad. The good does slightly outweigh the bad, but the game feels so average all the time in the campaign mode. If you're a fan of shooters and looking for a decent shooter, Inversion might be a game that you will enjoy, but for everyone else, this game is easily as forgettable as the two lead character's overall outfits and looks - basically, it's just an Average Joe shooter with gravity controls that could have helped it distinguish itself from other shooters... but the controls bring it down too much.<br />
<br />
The Good:<br />
<br />
+ Great shooter gameplay<br />
+ Gravity powers<br />
+ Many online multiplayer modes<br />
<br />
The Bad:<br />
<br />
- The controls for gravity features weight down its usefulness<br />
- The overall story and characters are forgettable<br />
- No real high points in campaign<br />
<br />
<b><span style="font-size: 180%;">60%</span></b><br />
<br />
Inversion has some nice shooter gameplay but when it comes to controlling gravity, it's little world is suddenly turned upside-down.Berserkerhttp://www.blogger.com/profile/11445111770790127212noreply@blogger.com1