<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-4283652853956268778</id><updated>2012-01-23T13:34:53.308-06:00</updated><category term='Vampire Rain'/><category term='FAQ'/><category term='news'/><category term='tribute'/><category term='Kane and Lynch'/><category term='current gaming'/><category term='general blogging'/><category term='Castlevania'/><category term='Resident Evil'/><category term='Fatal Frame'/><category term='Dead Rising'/><category term='Condmnned'/><category term='Poll Results'/><category term='Assassin&apos;s Creed'/><category term='Syphon Filter'/><category term='Turok'/><category term='Devil May Cry'/><category term='Ninja Gaiden'/><category term='Chris Redfield'/><category term='Star Wars: The Force Unleashed'/><category term='Shadow of the Colossus'/><category term='Resident Evil 5'/><category term='RE5'/><category term='Uncharted'/><category term='Commando 3'/><category term='The Darkness'/><category term='Dead Space'/><category term='Obscure'/><category term='Mega Man'/><category term='video'/><category term='fan art'/><category term='email'/><category term='review'/><category term='rant'/><category term='HDTV'/><category term='Street Fighter'/><category term='The Mercenaries'/><category term='wallpapers'/><category term='Rampage'/><category term='guide'/><category term='PSN'/><category term='E3 2008'/><category term='walkthrough'/><category term='Xbox LIVE'/><category term='God of War'/><category term='Infinite Undiscovery'/><category term='Silent Hill'/><category term='FAQ Progress'/><category term='donation'/><category term='Metroid'/><category term='Chaos Legion'/><category term='Poll'/><category term='gaming news'/><category term='interview'/><category term='Siren'/><category term='Soul Calibur'/><category term='Final Fantasy'/><category term='Virtua Fighter'/><category term='PlayStation 3'/><category term='Bionic Commando'/><category term='Goozex'/><title type='text'>Berserker - Tear Through the Game</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://berserkersblog.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4283652853956268778/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://berserkersblog.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/4283652853956268778/posts/default?start-index=101&amp;max-results=100'/><author><name>Berserker</name><uri>http://www.blogger.com/profile/11445111770790127212</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_gP-7AE552WQ/SX9S0vRWZHI/AAAAAAAAALs/PH7JD76zVbI/S220/Berserkers+Avatar+2.png'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>176</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-4283652853956268778.post-7431735591881449939</id><published>2012-01-16T15:56:00.025-06:00</published><updated>2012-01-17T19:36:09.622-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='FAQ'/><category scheme='http://www.blogger.com/atom/ns#' term='walkthrough'/><category scheme='http://www.blogger.com/atom/ns#' term='Resident Evil 5'/><category scheme='http://www.blogger.com/atom/ns#' term='guide'/><category scheme='http://www.blogger.com/atom/ns#' term='The Mercenaries'/><category scheme='http://www.blogger.com/atom/ns#' term='RE5'/><title type='text'>Resident Evil 5: The Mercenaries - Missile Area SOLO strategy</title><content type='html'>&lt;span style="font-style:italic;"&gt;This is a post for archive information for strategies of Missile Area SOLO in Resident Evil 5 - The Mercenaries.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;font-size:130%;" &gt;-- Missile Area SOLO Strategy 1 (140+ combo)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe src="http://www.youtube.com/embed/rPqzYudtez0" allowfullscreen="" width="425" frameborder="0" height="324"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=rPqzYudtez0"&gt;Player: Berserker Kev&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;NOTE:&lt;/span&gt; The video above is made mainly just to show off a strategy that I made for Missile Area.  Whether you discard the grenade launcher or not is up to you with STARS Chris.  Flash rounds and nitrogen rounds can ruin melee kills just as much as they can help you gain more on Missile Area thanks to the dynamite and cocktail Majini.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;NOTE:&lt;/span&gt; Always avoid any type of melees that hit the head of a Majini.  Any type of hit to the head can cause a random Cephalo on just about every Majini in Missile Area.  Green bottle Majini are the only Majini that will not spawn a random Cephalo. Try to aim your melees away from the head by stepping to the side or in front of a Majini so your character does not hit the Majini directly in the head.&lt;br /&gt;&lt;br /&gt;It's best to choose the office as the starting for Missile Area Solo.  Grab the flash grenade on the control panel then hit the &lt;span style="font-weight:bold;"&gt;60 SECOND TIME BONUS&lt;/span&gt; in the office room.  From the start, a player can exit either door and run to the &lt;span style="font-weight:bold;"&gt;30 SECOND TIME BONUS&lt;/span&gt; along the walkway then hit it.  In the video, I exited from the left door and shot the chicken below then ran toward the timer.  Some players like to exit from the right office door then melee kill the dynamite Majini outside the office and kill the chicken below then run to the timer.  It's all up to you.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;NOTE:&lt;/span&gt; If you DON'T move along the left side of the walkway, after you hop on the conveyor belt from the stairway, you MUST shoot the camping Majini near the platform with the 60 seconds in the background.  The platform will be in front of your character as the character drops onto the conveyor belt.  The Majini will be to the left.  You MUST shoot him or he will remain there until your character moves next to him.  With the way I move out the left office door in the video, that got his attention since I was above him.&lt;br /&gt;&lt;br /&gt;Fall below to where the chicken was killed.  Grab the chicken egg if needed then move up the stairs to the right then fall on the conveyor belt.  Run to the &lt;span style="font-weight:bold;"&gt;30 SECOND TIME BONUS&lt;/span&gt; on the conveyor belt then hit it.  Shoot the two explosive canisters up ahead since your character will be fighting in that area later.  Drop from the ladder at the end of the conveyor belt.&lt;br /&gt;&lt;br /&gt;Run over to the first ladder that leads to the walkway above the bottom conveyor belt then climb it.  Move across the walkway then drop.  Run to the &lt;span style="font-weight:bold;"&gt;90 SECOND TIME BONUS&lt;/span&gt; then hit it.  Walk over to the ladder near the 90 second timer then climb it and fall off the dropoff in the middle of the walkway to land on the conveyor belt.  Hit the &lt;span style="font-weight:bold;"&gt;60 SECOND TIME BONUS&lt;/span&gt; at the end of the conveyor belt then get on the platform below the stairs then move up the stairs.  Kick through the door at the top then grab the 2 flash grenade and combo bonus from the combo chest off to the side (grab them in that order to make the combo bonus last longer).&lt;br /&gt;&lt;br /&gt;Start to kill the Majini.  They should be all on the conveyor belt for the most part.  If one of them hops up onto the platform that you are on, quickly shoot him to make him drop then fall along with him.  There will be a crowd of 12 Majini at the beginning, so kill very quickly from the start.  More Majini will begin to spawn.  Sometimes, it is hard to keep the combo because the Majini spawn so far away - that's just all bad luck!  You might have to keep the combo with the magnum at times.  Never know.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-style:italic;"&gt;&lt;span style="font-weight:bold;"&gt;3:15&lt;/span&gt;&lt;br /&gt;The axe Majini that is killed is a scripted critical that spawns from the 90 second area.  His head will always explode upon death if he isn't killed with an instant kill melee.  Never shoot him in the head or his head will explode!  He is also a random Cephalo, so he could go all Cephalo on your ass for hitting him in the head.&lt;/span&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-style:italic;"&gt;&lt;span style="font-weight:bold;"&gt;4:37&lt;/span&gt;&lt;br /&gt;The Majini with the megaphone that dropped from the overhead walkway was a scripted Cephalo.  I neck break him in the video to avoid the Cephalo.  With Wesker, you'll have to be ready to activate then kill the Cephalo.  This Majini can drop from the overhead walkway like in the video or he can climb up the ladder on the conveyor belt or come through the nearby door on the platform.&lt;/span&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;NOTE:&lt;/span&gt; DO NOT move under the storage room walkway.  While standing on the north portion of the conveyor at the start, you are in between two spawning regions.  If you move under the storage room walkway, you just crossed over into another spawning region and that region's enemies will spawn, which will cause you to have to stay longer in the current one.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;NOTE:&lt;/span&gt; MAKE SURE you are behind the ladder (to the side of the conveyor belt) at 50 combo.  If you move out from behind that ladder before 50 combo BE SURE to step back behind the ladder.  IF YOU DO NOT, YOU RISK LEAVING ENEMIES BEHIND.  The ladder is the boundary for the bottom spawning region - when you step past the ladder, you leave the bottom spawn area (Region F on the map).  Both spawning regions F and E have a total of 45 enemies altogether and you have 12 starting enemies, so... you will have a full 57 enemies (58 counting the yellow Gatling Gun Majini) as long as you do not move to region D (past the portion under the storage room walkway or near the middle shaft).&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;NOTE:&lt;/span&gt; Basically what I'm trying to say with the first portion is that... if you step out from behind the ladder at 47 combo, you MUST move back behind the ladder at or after 50 combo to make sure that all enemies spawn from the bottom spawning region.&lt;br /&gt;&lt;br /&gt;The &lt;span style="font-weight:bold;"&gt;FIRST YELLOW GATLING GUN MAJINI WILL SPAWN AT 20 COMBO&lt;/span&gt; from the spawn point above the top walkway and 90 second area.  He will be able to shoot your character from the high walkway.  You might have to run along the conveyor belt to avoid him at times.  Try to stay underneath the walkway across from the ladder as much as you can to avoid the Gatling Gun Majini's fire and any cocktails from cocktail Majini that spawn from the spawn point up above.&lt;br /&gt;&lt;br /&gt;Once the Gatling Gun Majini falls, kill him immediately and try to use the deathblow melee on him to multi kill the surrounding Majini.  After 50 combo (make sure that your last standing place was behind the conveyor belt ladder), move to the center shaft area.  Keep the combo by bullet killing with a powered weapon if needed.  If you have enemies along the way to the central shaft after, luck is on your side!&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-style:italic;"&gt;&lt;span style="font-weight:bold;"&gt;5:19&lt;/span&gt;&lt;br /&gt;Once the combo reaches 50 kills, my character is still in the area behind the ladder (north of the ladder), to ensure that all Majini spawn from region F.  If I had been to the south of the ladder, before 50 and not gone back to it, I would have had to return to it after 50 - literally just step in and out to make sure enemies from region F all spawn.&lt;/span&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;NOTE:&lt;/span&gt; While standing in the middle portion of the bottom floor of Missile Area (Region D), two Scripted Cephalo axe Majini will spawn from the storage room up above.&lt;br /&gt;&lt;br /&gt;Once you make it to the center shaft area, it's really up to you when you climb the center shaft ladder.  You can climb whenever you want up until a certain number of kills.  You can do like I did in the video and wait for the second Gatling Gun Majini to fall then kill him or you can climb immediately.  The &lt;span style="font-weight:bold;"&gt;SECOND YELLOW GATLING GUN MAJINI SPAWNS AT 60 COMBO&lt;/span&gt; from the overhead doorway in the central shaft.  Either way, make sure you make one kill before climbing.  Be ready to keep the combo with a powered weapon when you first climb.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;NOTE:&lt;/span&gt; After climbing, you can run toward the railing across from the ladder and shoot the explosive canister on the table below the walkway to possibly hit Majini below you and keep the combo.  This works VERY well for characters that do not have a magnum!&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;NOTE:&lt;/span&gt; When you first climb, any axe Majini that is moving down the walkway from the office will be a scripted Cephalo.  Keep this in mind so it isn't a surprise if you shoot it with the magnum.  While standing in the middle area below the ladder, two axe Majini scripted Cephalos will spawn from the storage room - they might be exiting the storage room after you climb.  Keep in mind that they will NOT spawn AFTER you have climbed... they will have spawned before climbing!&lt;br /&gt;&lt;br /&gt;Alright, so now you're up above.  There are two spawning regions while on the top middle walkways - Region A and Region B.  Both of the regions have 20 enemies each, so a total of 40 enemies will spawn while a player is up top!  Keep that thought in mind!&lt;br /&gt;&lt;br /&gt;Run to the storage room and try to make sure an enemy is in view or on the other side of the storage room door then kick open the door and hit the &lt;span style="font-weight:bold;"&gt;60 SECOND TIME BONUS&lt;/span&gt; inside the storage room.  If luck is not on your side (Majini are not in your path) then you'll have to keep the combo with a powered weapon here.  Kick back open the door and continue to kill enemies.&lt;br /&gt;&lt;br /&gt;A player NEEDS to move over toward region B in the spawning region map.  Region B starts as soon as a player steps past the central shaft framework while up top.  You can stand in front of the framework across from the platform, on the platform, or on the bridge next to the platform and still be in region B.  Region A overlaps region B, so you can't avoid region A.  A total of 40 enemies will spawn while standing in between regions.  If you stand only in region A (say... on the storage room walkway), only 20 enemies will spawn then they will stop.  It's important that you get to the region B area shortly after exiting the storage room!  Try not to get held up with melee kills too often.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-style:italic;"&gt;&lt;span style="font-weight:bold;"&gt;8:34&lt;/span&gt;&lt;br /&gt;I equip a flash grenade before stomping the long pipe Majini.  This is just in case it turns out to be the scripted Cephalo long pipe Majini.  When up above, there is no way to tell the difference between scripted Cephalos.  Just be careful about killing long pipe and weaponless Majini since one of them will be a scripted Cephalo.&lt;/span&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-style:italic;"&gt;&lt;span style="font-weight:bold;"&gt;8:45&lt;/span&gt;&lt;br /&gt;Notice the difficulty that I have in trying to keep the combo while up top.  There are literally no Majini in the immediate area.  There will sometimes be times like this while above.  You just have to look around and watch carefully.  One thing I didn't do was look toward the office.&lt;/span&gt;&lt;/blockquote&gt;&lt;br /&gt;The &lt;span style="font-weight:bold;"&gt;THIRD RED GATLING GUN MAJINI WILL SPAWN AT 90 COMBO&lt;/span&gt; from the office ceiling spawn point.  He will move down the walkway in front of the office then walk toward your character.  You will either fight him on the walkway or below the walkway in the 30 second timer area most likely.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;&lt;blockquote&gt;&lt;span style="font-weight:bold;"&gt;9:22&lt;/span&gt;&lt;br /&gt;The red Gatling Gun Majini arrives up top and falls right into my trap.  When he hops up the ladder, you can blast him and keep the combo by killing the Majini that climb up the ladder behind him.  Keeping the combo this way can be luck based though.  If I had climbed the middle shaft ladder sooner, I could have dropped sooner to fight him below.&lt;/blockquote&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;NOTE:&lt;/span&gt; While standing in region B a long pipe scripted Cephalo Majini and a weaponless scripted Cephalo Majini will spawn from the office area on the walkway across from your character.  Because of your current position, you'll just have to guess at which one is scripted or not out of the many other weaponless and long pipe Majini.&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-style:italic;"&gt;&lt;span style="font-weight:bold;"&gt;10:02&lt;/span&gt;&lt;br /&gt;A random Cephalo spawns from an uppercut to the head.  There are no scripted Cephalo sickle Majini on Missile Area.  This one is random.&lt;/span&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;&lt;blockquote&gt;&lt;span style="font-weight:bold;"&gt;10:11&lt;/span&gt;&lt;br /&gt;The long pipe Majini that I shot is a scripted Cephalo.  I shot him with the magnum to help keep the combo since both Majini were next to the ladder and would have fallen otherwise.  I chose the Majini with the long pipe to bullet kill since he might have been the scripted Cephalo... and he was!&lt;/blockquote&gt;&lt;/span&gt;&lt;br /&gt;Hit the &lt;span style="font-weight:bold;"&gt;30 SECOND TIME BONUS&lt;/span&gt; on the platform while fighting.  Be ready to keep the combo with a powered weapon such a magnum while in region B (around the platform).  There will often be periods with dry enemy spawning where you will have to bullet kill from a distance.  If you don't see enemies in view look toward the storage room door, on the conveyor belt below the bridge or on the walkway outside the office.  There will almost always be enemies on the walkway outside the office since all of the spawn points there will be active.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;NOTE:&lt;/span&gt; When you drop from the top area depends on when you climbed the central shaft ladder.  You MUST stay above for 46 kills no matter what.  So... if you climbed the middle ladder at 50 kills, you must stay above until 96 kills.  If you climbed the middle ladder at 60 kills, you must stay above until 106 kills.  If you drop before 46 kills have passed, you risk leaving behind Majini.  In the video, I climb at 65 kills and I drop from the ladder at 112.  I could have dropped at 111.&lt;br /&gt;&lt;br /&gt;Fall below the ladder on the bridge near the platform.  Hit the &lt;span style="font-weight:bold;"&gt;30 SECOND TIME BONUS&lt;/span&gt; near the explosive barrel.  Be sure to keep the combo by melee killing enemies on the way to the time bonus.  Now you need to run along either walkway then hit the &lt;span style="font-weight:bold;"&gt;30 SECOND TIME BONUS&lt;/span&gt; in the middle area.&lt;br /&gt;&lt;br /&gt;The remainder of region D's enemies will start to spawn the moment a player falls from the ladder.  Keep in mind that there are only 30 enemies in that region.  You need to quickly get to region C as shown in the spawning region map.  Region C's north boundary is passed after stepping past the stairs in front of the platform with the 60 second timer.  You need to get to region C as quickly as possible since this region take a while to activate at times and sometimes enemies will slowly spawn above!&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;NOTE:&lt;/span&gt; There is a strip of Region C in the area with the 30 second timer near the explosive barrel.  If you look at the spawning region map, notice that the strip of floor behind the stack of crates near the 30 second timer is just barely in region C.  You can literally stand in that area make enemies from region C spawn.  This can help to save the combo for you if you are late at times!&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;NOTE:&lt;/span&gt; While in Region C, a cocktail scripted Cephalo Majini will drop from the ceiling spawn point above the 30 second timer near the missiles and a scripted Cephalo Majini with a machete will spawn from the ceiling spawn point above the walkway where the 30 second timer was positioned above.  Both of them can be picked out pretty well.  There are only two machete Majini that will drop from above and the first cocktail Majini that spawns from the middle is always the scripted Cephalo.&lt;br /&gt;&lt;br /&gt;While in Region C fight off the remainder of the enemies and try to hit the &lt;span style="font-weight:bold;"&gt;60 SECOND TIME BONUS&lt;/span&gt; on the platform while fighting.  The enemies will run out before 150 since you had to kill at least about one or two before the main combo kill chaining.  It's best to stop the combo then run and hit the last &lt;span style="font-weight:bold;"&gt;60 SECOND TIME BONUS&lt;/span&gt; in front of the south conveyor belt furnace directly after 145 kills.  You might actually want to play it safe and hit the timer before then.  It's VERY risky to run for the timer after 145 kills.  All it takes is one dynamite explosion to kill the final few enemies to end the run before you hit the timer!&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;font-size:130%;" &gt;-- Missile Area SOLO Strategy 2 (120+ combo)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe src="http://www.youtube.com/embed/tFW9NRwSlLs" allowfullscreen="" width="425" frameborder="0" height="324"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=tFW9NRwSlLs"&gt;Player: Jorez0&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;These are the most popular strategy for Missile Area SOLO.&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;font-size:130%;" &gt;Specific Stage Details for Missile Area:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;&lt;span style="font-weight:bold;"&gt;NOTE:&lt;/span&gt; Take a look at the spawning regions for Missile Area by clicking on the map below.&lt;br /&gt;&lt;br /&gt;Here is a breakdown of all the regions:&lt;br /&gt;&lt;br /&gt;Region A = 20 enemies (most of the top floor)&lt;br /&gt;Region B = 20 enemies (middle portion of the top floor)&lt;br /&gt;Region C = 20 enemies (south bottom floor)&lt;br /&gt;Region D = 30 enemies (middle south bottom floor)&lt;br /&gt;Region E = 25 enemies (middle north bottom floor)&lt;br /&gt;Region F = 20 enemies (north bottom floor)&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;NOTE:&lt;/span&gt; Keep in mind that Region A and B are on the top floor.  You can stand on just about any portion of the top floor and be in Region A.  Region B is smaller.  You can't stand in Region B without standing in Region A - Region A constantly overlaps Region B.  Both the Region A and Region B spawn points can be activated by standing on either of the two walkways in Missile Area.  Enemies will spawn from certain spawn points while standing on the walkways.  You literally have to stand on the walkways to make enemies spawn below and throughout the Missile Area for at least 40 kills (more like 46 kills actually)!&lt;br /&gt;&lt;br /&gt;All other enemies are the 3 Gatling Gun Majini boss enemies and the 12 enemies that start in the stage (including the chicken).&lt;br /&gt;&lt;br /&gt;20 + 20 + 20 + 30 + 25 + 20 + 3 Gatling Gun Majini enemies + 12 beginning enemies = 150 enemies total!&lt;br /&gt;&lt;br /&gt;Learn the spawning region boundaries!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a target='_blank' href='http://imageshack.us/photo/my-images/41/missileareaspawningregi.png/'&gt;&lt;img src='http://img41.imageshack.us/img41/4855/missileareaspawningregi.th.png' border='0'/&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4283652853956268778-7431735591881449939?l=berserkersblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://berserkersblog.blogspot.com/feeds/7431735591881449939/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4283652853956268778&amp;postID=7431735591881449939&amp;isPopup=true' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4283652853956268778/posts/default/7431735591881449939'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4283652853956268778/posts/default/7431735591881449939'/><link rel='alternate' type='text/html' href='http://berserkersblog.blogspot.com/2012/01/resident-evil-5-mercenaries-missile.html' title='Resident Evil 5: The Mercenaries - Missile Area SOLO strategy'/><author><name>Berserker</name><uri>http://www.blogger.com/profile/11445111770790127212</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_gP-7AE552WQ/SX9S0vRWZHI/AAAAAAAAALs/PH7JD76zVbI/S220/Berserkers+Avatar+2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/rPqzYudtez0/default.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4283652853956268778.post-5973218721842606731</id><published>2012-01-16T14:33:00.003-06:00</published><updated>2012-01-16T14:42:24.760-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='FAQ'/><category scheme='http://www.blogger.com/atom/ns#' term='walkthrough'/><category scheme='http://www.blogger.com/atom/ns#' term='Resident Evil 5'/><category scheme='http://www.blogger.com/atom/ns#' term='guide'/><category scheme='http://www.blogger.com/atom/ns#' term='The Mercenaries'/><category scheme='http://www.blogger.com/atom/ns#' term='RE5'/><title type='text'>Resident Evil 5: The Mercenaries - Experimental Facility Scripted Majini (Duvalias)</title><content type='html'>Game (Mini game): Resident Evil 5 "The Mercenaries"&lt;br /&gt;Info: Scripted Majini (Experimental Facility)&lt;br /&gt;Stage: Experimental Facility&lt;br /&gt;&lt;br /&gt;&lt;iframe width="425" height="315" src="http://www.youtube.com/embed/_o1CJn-Whmw" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=_o1CJn-Whmw"&gt;Link to page on youtube&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;This is the second video in a series of scripted Majini videos by that special Chris player that puts the "Chris" in "Merry Christmas" and shotgun blasts all the "Bah! Humbug!" scrooges that deny that phrase. This video showcases ALL of the scripted Majini that will spawn a Duvalia if the event is not cancelled.&lt;br /&gt;&lt;br /&gt;----------&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt;TERMINOLOGY&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;&lt;span style="font-style:italic;"&gt;Scripted Duvalia&lt;/span&gt;&lt;/span&gt; - a Majini that will always become a Duvalia unless the Duvalia spawn is cancelled.&lt;br /&gt;&lt;br /&gt;Ways to cancel a scripted duvalia:&lt;br /&gt;&lt;br /&gt;NOTE: A scripted Duvalia Majini will mutate after it has received over 250 damage. (Sheva and Chris BSAA's handgun is exactly 250 damage)&lt;br /&gt;&lt;br /&gt;- Perform an instant kill melee on the Cephalo with Chris, Sheva or Jill (leg shot must take 250 damage or less. [aka. Safari Chris cannot get a leg stun]).&lt;br /&gt;- Kill the Majini with a rotten egg.&lt;br /&gt;- Make the Majini die from hitting the floor after it falls from a ledge.&lt;br /&gt;- Kill the Majini with a critical head explosion.&lt;br /&gt;- Kill the Majini with a direct hand grenade explosion.&lt;br /&gt;- Kill the Majini while it is grounded (attack must take over 250 damage).&lt;br /&gt;- Kill the Majini while it is in the middle of a dash.&lt;br /&gt;- Kill the Majini while it is hopping, climbing or in mid-air.&lt;br /&gt;&lt;br /&gt;(Basically, if the Majini is killed while it is in the air, on the ground or during the middle of a run, it's head will explode and the Duvalia mutation will be cancelled)&lt;br /&gt;&lt;br /&gt;----------&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt;SCRIPTED DUVALIA LIST&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Refer to the following map for spawning region locations:&lt;br /&gt;&lt;br /&gt;&lt;a target='_blank' href='http://imageshack.us/photo/my-images/697/experimentalfacilityspa.png/'&gt;&lt;img src='http://img697.imageshack.us/img697/3716/experimentalfacilityspa.th.png' border='0'/&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Scripted Duvalias:&lt;br /&gt;&lt;br /&gt;-- Random Base Majini 1&lt;br /&gt;&lt;br /&gt;Spawn Point: Spawns from upper ledge near bottom oil canisters.&lt;br /&gt;Region: Spawns when a player is in Region A on the map.&lt;br /&gt;Appearance: Random Base Majini.&lt;br /&gt;Solo Appearance Time: Anytime before the Licker wave on the bottom.&lt;br /&gt;Duo Appearance Time: Anytime before the Licker wave on the bottom.&lt;br /&gt;&lt;br /&gt;-- Random Base Majini 2&lt;br /&gt;&lt;br /&gt;Spawn Point: Spawns from upper ledge near bottom railings.&lt;br /&gt;Region: Spawns when a player is in Region A on the map.&lt;br /&gt;Appearance: Random Base Majini.&lt;br /&gt;Solo Appearance Time: Anytime before the Licker wave on the bottom.&lt;br /&gt;Duo Appearance Time: Anytime before the Licker wave on the bottom.&lt;br /&gt;&lt;br /&gt;-- Armored Base Majini&lt;br /&gt;&lt;br /&gt;Spawn Point: N/A (starts in the stage)&lt;br /&gt;Region: N/A (Starts in the stage)&lt;br /&gt;Appearance: Base Majini with body armor.&lt;br /&gt;Solo Appearance Time: Starts in the stage.&lt;br /&gt;Duo Appearance Time: Starts in the stage.&lt;br /&gt;&lt;br /&gt;-- Gas Mask Majini&lt;br /&gt;&lt;br /&gt;Spawn Point: Spawns from upper ledge near garden in the top area.&lt;br /&gt;Region: Spawns when a player is in Region B on the map.&lt;br /&gt;Appearance: Majini with iron gas mask. He wears brown overalls and green pants. Always the same!&lt;br /&gt;Solo Appearance Time: Anytime before the Licker wave on the bottom.&lt;br /&gt;Duo Appearance Time: Anytime before the Licker wave on the bottom.&lt;br /&gt;&lt;br /&gt;----------&lt;br /&gt;&lt;br /&gt;Special thanks to:&lt;br /&gt;&lt;br /&gt;Spades408 - for the help with locating all the EF scripted Duvalias and ways in cancelling them.&lt;br /&gt;TMac - for helping me find all the scripted Majini per stage.&lt;br /&gt;Chris x STARS - for helping me in recording their locations.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4283652853956268778-5973218721842606731?l=berserkersblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://berserkersblog.blogspot.com/feeds/5973218721842606731/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4283652853956268778&amp;postID=5973218721842606731&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4283652853956268778/posts/default/5973218721842606731'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4283652853956268778/posts/default/5973218721842606731'/><link rel='alternate' type='text/html' href='http://berserkersblog.blogspot.com/2012/01/resident-evil-5-mercenaries.html' title='Resident Evil 5: The Mercenaries - Experimental Facility Scripted Majini (Duvalias)'/><author><name>Berserker</name><uri>http://www.blogger.com/profile/11445111770790127212</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_gP-7AE552WQ/SX9S0vRWZHI/AAAAAAAAALs/PH7JD76zVbI/S220/Berserkers+Avatar+2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/_o1CJn-Whmw/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4283652853956268778.post-6269503895277872855</id><published>2011-12-18T17:03:00.007-06:00</published><updated>2011-12-18T17:34:06.523-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='FAQ'/><category scheme='http://www.blogger.com/atom/ns#' term='walkthrough'/><category scheme='http://www.blogger.com/atom/ns#' term='Resident Evil 5'/><category scheme='http://www.blogger.com/atom/ns#' term='guide'/><category scheme='http://www.blogger.com/atom/ns#' term='The Mercenaries'/><category scheme='http://www.blogger.com/atom/ns#' term='RE5'/><title type='text'>Resident Evil 5: The Mercenaries - The Mines Scripted Majini (Cephalos/Criticals)</title><content type='html'>Game (Mini game): Resident Evil 5 "The Mercenaries"&lt;br /&gt;Info: Scripted Majini (Cephalos and Criticals)&lt;br /&gt;Stage: The Mines&lt;br /&gt;&lt;br /&gt;&lt;iframe src="http://www.youtube.com/embed/TrdMq8UkSrI" allowfullscreen="" width="425" frameborder="0" height="315"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=TrdMq8UkSrI"&gt;Link to page on youtube&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;This is the first in a series of scripted Majini videos by your favorite North American Chris player that showcases ALL of the scripted Majini that will either spawn a plagas or their heads will explode upon death if the event is not cancelled.&lt;br /&gt;&lt;br /&gt;----------&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt;TERMINOLOGY&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic; font-weight: bold;"&gt;Scripted Critical&lt;/span&gt; - a Majini that will always die with a critical head explosion unless cancelled.&lt;br /&gt;&lt;br /&gt;Ways to cancel a scripted critical:&lt;br /&gt;&lt;br /&gt;- Avoid a head shot.  Even if the Majini's head explodes from a melee, it will still count as a melee kill.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic; font-weight: bold;"&gt;Scripted Cephalo&lt;/span&gt; - a Majini that will always become a Cephalo unless the Cephalo spawn is cancelled.&lt;br /&gt;&lt;br /&gt;Ways to cancel a scripted cephalo:&lt;br /&gt;&lt;br /&gt;- Perform an instant kill melee on the Cephalo with Chris, Sheva or Jill.&lt;br /&gt;- Kill the Majini with a rotten egg.&lt;br /&gt;- Make the Majini die from hitting the floor after it falls from a ledge.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic; font-weight: bold;"&gt;Random Cephalo&lt;/span&gt; - A Majini that has high potential to spawn a Cephalo if the head is destroyed with a critical headshot or melee.&lt;br /&gt;&lt;br /&gt;Ways to cancel a random Cephalo:&lt;br /&gt;&lt;br /&gt;- Avoid any type of hit to the head (through gunfire or melee)&lt;br /&gt;&lt;br /&gt;----------&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt;SCRIPTED PLAGAS/CRITICALS LIST&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Refer to the following map for spawning region locations:&lt;br /&gt;&lt;br /&gt;Spawning Region Map:&lt;br /&gt;&lt;br /&gt;&lt;a target='_blank' href='http://imageshack.us/photo/my-images/534/theminesspawningregions.png/'&gt;&lt;img src='http://img534.imageshack.us/img534/7934/theminesspawningregions.th.png' border='0'/&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Scripted Criticals&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;-- Cocktail Majini (x2)&lt;br /&gt;&lt;br /&gt;Spawn Point: Spawns from upper ledge near bottom cave combo chest.&lt;br /&gt;Region: Spawns when a player is in Region B on the map.&lt;br /&gt;Appearance: Town Majini with cocktail.&lt;br /&gt;Solo Appearance Time: Anytime during first 30 kills.&lt;br /&gt;Duo Appearance Time: Anytime during first 30 kills.&lt;br /&gt;&lt;br /&gt;-- Shovel Majini&lt;br /&gt;&lt;br /&gt;Spawn Point: Spawns from upper ledge near middle 60 seconds in bottom cave.&lt;br /&gt;Region: Spawns when a player is in Region B on the map.&lt;br /&gt;Appearance: Town Majini with shovel.&lt;br /&gt;Solo Appearance Time: Anytime during first 30 kills.&lt;br /&gt;Duo Appearance Time: Anytime during first 30 kills.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Scripted Cephalos&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;-- Bow Gun Majini&lt;br /&gt;&lt;br /&gt;Spawn Point: Spawns from upper ledge near bottom cave combo chest&lt;br /&gt;Spawn Region: Spawns when a player is in Region B on the map.&lt;br /&gt;Appearance: Town Majini with bow gun.&lt;br /&gt;Solo Appearance Time: Anytime during first 30 kills.&lt;br /&gt;Duo Appearance Time: Anytime during first 30 kills.&lt;br /&gt;&lt;br /&gt;-- Shovel Majini (x2)&lt;br /&gt;&lt;br /&gt;Spawn Point: Spawns from upper ledge near middle 60 seconds in bottom cave.&lt;br /&gt;Spawn Region: Spawns when a player is in Region B on the map.&lt;br /&gt;Appearance: Town Majini with shovel.&lt;br /&gt;Solo Appearance Time: Anytime during the first 30-70 kills.&lt;br /&gt;Duo Appearance Time: Anytime after first 60 kills.&lt;br /&gt;&lt;br /&gt;-- Green Bottle Majini (x3)&lt;br /&gt;&lt;br /&gt;Spawn Point: Spawns from upper ledge at the front of the cave.  Facing the cave entrance, it's the left spawn point.&lt;br /&gt;Spawn Region: Spawns when a player is in Region B on the map.&lt;br /&gt;Appearance: Town Majini with green bottle in its right hand.  When you face it, the bottle will be on your character's left side.&lt;br /&gt;Solo Appearance Time: Anytime before 70 kills.&lt;br /&gt;Duo Appearance Time: Anytime before 120 kills.&lt;br /&gt;&lt;br /&gt;-- Sickle Majini (x2)&lt;br /&gt;&lt;br /&gt;Spawn Point: Spawns from upper ledge above the tall platform with the 90 seconds.&lt;br /&gt;Spawn Region: Spawns when a player is in Region A on the map.&lt;br /&gt;Appearance: Town Majini with sickle in its left hand.  When you face it, the sickle will be on your character's right side.&lt;br /&gt;Solo Appearance Time: Anytime around 100 kills.&lt;br /&gt;Duo Appearance Time: Anytime before 80 kills&lt;br /&gt;&lt;br /&gt;-- Pickaxe Majini (x2)&lt;br /&gt;&lt;br /&gt;Spawn Point: Spawns from fence spawn point in the upper cave.&lt;br /&gt;Spawn Region: Spawns when a player is in Region A on the map.&lt;br /&gt;Appearance: Town Majini with pickaxe in its left hand.  When you face it, the pickaxe will be on your character's right side.&lt;br /&gt;Solo Appearance Time: Anytime around 130 kills.&lt;br /&gt;Duo Appearance Time: Anytime before 100 kills&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Random Cephalos&lt;/span&gt; (not in the video)&lt;br /&gt;&lt;br /&gt;Red Wrench Majini - many of these spawn in the outside area.&lt;br /&gt;Pickaxe Majini - these spawn in the back tunnels and the upper cave.&lt;br /&gt;Dynamite Majini - there is one of these random Cephalos and he spawns in the upper cave.&lt;br /&gt;&lt;br /&gt;----------&lt;br /&gt;&lt;br /&gt;Special thanks to:&lt;br /&gt;&lt;br /&gt;TMac - for helping me find all the scripted Cephalos per stage.&lt;br /&gt;Chris x STARS - for helping me in recording their locations.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4283652853956268778-6269503895277872855?l=berserkersblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://berserkersblog.blogspot.com/feeds/6269503895277872855/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4283652853956268778&amp;postID=6269503895277872855&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4283652853956268778/posts/default/6269503895277872855'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4283652853956268778/posts/default/6269503895277872855'/><link rel='alternate' type='text/html' href='http://berserkersblog.blogspot.com/2011/12/resident-evil-5-mercenaries-mines.html' title='Resident Evil 5: The Mercenaries - The Mines Scripted Majini (Cephalos/Criticals)'/><author><name>Berserker</name><uri>http://www.blogger.com/profile/11445111770790127212</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_gP-7AE552WQ/SX9S0vRWZHI/AAAAAAAAALs/PH7JD76zVbI/S220/Berserkers+Avatar+2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/TrdMq8UkSrI/default.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4283652853956268778.post-7119910182095900841</id><published>2011-12-17T16:45:00.016-06:00</published><updated>2012-01-16T15:16:13.347-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='FAQ'/><category scheme='http://www.blogger.com/atom/ns#' term='walkthrough'/><category scheme='http://www.blogger.com/atom/ns#' term='Resident Evil 5'/><category scheme='http://www.blogger.com/atom/ns#' term='guide'/><category scheme='http://www.blogger.com/atom/ns#' term='The Mercenaries'/><category scheme='http://www.blogger.com/atom/ns#' term='RE5'/><title type='text'>Resident Evil 5: The Mercenaries - Experimental Facility SOLO strategy</title><content type='html'>&lt;span style="font-style:italic;"&gt;This is a post for archive information for strategies of Experimental Facility SOLO in Resident Evil 5 - The Mercenaries.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe src="http://www.youtube.com/embed/NmudZ33-LTM" allowfullscreen="" width="425" frameborder="0" height="324"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=NmudZ33-LTM"&gt;Player: circleBuddy&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe src="http://www.youtube.com/embed/ZD4uoz6LPBQ" allowfullscreen="" width="425" frameborder="0" height="324"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=ZD4uoz6LPBQ"&gt;Player: Spades408&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe src="http://www.youtube.com/embed/A5QSWNMU8CM" allowfullscreen="" width="425" frameborder="0" height="324"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe src="http://www.youtube.com/embed/p5s1lNk_0X8" allowfullscreen="" width="425" frameborder="0" height="324"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=A5QSWNMU8CM"&gt;Link 1&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=p5s1lNk_0X8"&gt;Link 2&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Player: Matreezaz&lt;br /&gt;&lt;br /&gt;&lt;em&gt;This is the most popular strategy for Experimental Facility SOLO.&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;NOTE:&lt;/span&gt; Base Majini have a bad hit detection glitch associated with head shots from any weapon - the head stun is not likely to activate.  Therefore, headshots are basically useless on Experimental Facility.  Characters such as Wesker and Safari Chris cannot take advantage of a head shot + melee near as often on Experimental Facility.  The actual head stun animation resulting from a headshot will only activate about 30% of the time per head shot (rough estimate).&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;NOTE:&lt;/span&gt; Many Base Majini on Experimental Facility have some type of armor.  This can range from head, body and leg armor.  Sometimes Majini have multiple armor pieces on their body also.  They always have some area without armor however, so aim for that spot while shooting them.  Areas with armor cannot be damaged unless shot with a magnum.  Keep in mind that you can knock down an armored Majini with a shotgun blast and it will not receive damage from the shotgun blast.  This is useful for fully armored Base Majini and scripted Duvalias - it will not damage the Majini so the Duvalia will not activate.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;NOTE:&lt;/span&gt; With Tribal Sheva, she can freeze Base Majini groups and Licker groups with nitrogen rounds and melee kill several of them in a row in order to build time.  It's best to allow the enemies to group.  With Lickers, they must be froze and hopped on by hopping over a railing near them or landing on them by hopping off a platform or to a platform or falling from some higher surface.  Tribal Sheva is almost fully dependent on luck with nitrogen rounds to score high.  Keep in mind that STARS Chris can do the same, but he doesn't get nitrogen rounds near as often as a Tribal Sheva player will.&lt;br /&gt;&lt;br /&gt;All of the videos shown above have the same basic strategy in them.  With Wesker, keeping the combo is not near as important to him since he can melee kill all Lickers, so a player should be more focused on melee killing Lickers when playing as Wesker.  Wesker can build some serious time off of Licker melees that only characters such as Tribal Sheva with nitro luck can compete with, and, in the end, Wesker wins... as usual.&lt;br /&gt;&lt;br /&gt;Like in all the videos, you'll want to start on the top floor.  Run forward and fall off the ladder then hit the &lt;span style="font-weight:bold;"&gt;30 SECOND TIME BONUS&lt;/span&gt; near the elevator doors on the other side of the railing.  The &lt;span style="font-weight:bold;"&gt;CHICKEN&lt;/span&gt; enemy always starts out right near the elevator.  Kill it before or after hitting the 30 second time bonus then take the gold egg from it if needed.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-style:italic;"&gt;&lt;span style="font-weight:bold;"&gt;First video, 0:07&lt;/span&gt;&lt;br /&gt;The player actually uses Chris' hook from hitting the time bonus to melee kill the chicken enemy.  Since the chicken does start out near the time bonus, this can be done if timed properly.  This is VERY luck base though.  A player should not sit and wait for the chicken to move under the time bonus obviously.&lt;/span&gt;&lt;/blockquote&gt;&lt;br /&gt;Try to keep the combo on the top floor as much as possible but focus on working your way toward the &lt;span style="font-weight:bold;"&gt;60 SECOND TIME BONUS&lt;/span&gt; in the corridor to hit it.  After hitting the time bonus, an enemy will most likely be moving up the ladder near the time bonus, so melee kill him then fall below.  If he stands right near the ladder, shoot him to make him fall then fall along with him and melee kill him with a ground melee after landing.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-style:italic;"&gt;&lt;span style="font-weight:bold;"&gt;Both videos&lt;/span&gt;&lt;br /&gt;As the players falls from the ladder in both videos the fully armored scripted Duvalia Base Majini is killed.  In the Chris run, the Chris player shoots it with the handgun while it's on its back and in the Wesker run, the Wesker player dash kills it.  Both of the attacks cause it's head to explode.  As long as the scripted Duvalia is killed while on the ground, the Duvalia spawn will not occur.&lt;br /&gt;&lt;br /&gt;A player can also wait for the scripted Duvalia to attempt to climb over a railing upstairs then hop over the railing to knock it down and then perform a ground melee on it.  In the videos, the Base Majini is taking 350 damage from the ladder fall and whatever amount of damage for the handgun shot (Chris - 250) and dash (Wesker - 200).  It must receive over 250 damage to die while on the ground.&lt;/span&gt;&lt;/blockquote&gt;&lt;br /&gt;While down below, you need to stay on the floor with the stairs until around 70 combo.  You'll fight through a wave of Base Majini then an entire wave of Licker Betas.  A good place to fight Base Majini is in the alcove below the ladder (good for multiple melee kills), along the side of the garden area and in the middle of the stairs.  All of these places work well for fighting Base Majini.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-style:italic;"&gt;&lt;span style="font-weight:bold;"&gt;First video, 0:44&lt;/span&gt;&lt;br /&gt;The Chris player picks up an item to dodge a Base Majini attack.  You need to be prepared to do this and sometimes literally stand over an item (like the items in the boxes in the middle of the stairs) to dodge a Base Majini attack after a stun does not occur.  Base Majini are highly aggressive and attack in packs, so they have a high chance to take a swing at your character often.  Tribal Sheva player REALLY need to take note of item dodging since she must allow Majini to group.&lt;/span&gt;&lt;/blockquote&gt;&lt;br /&gt;The Lickers will be begin to show up at around 40 combo and they will keep appearing until 72 combo.  A non-Wesker player will have to bullet kill the majority of the Lickers but a STARS Wesker player can melee kill each Licker with two handgun shots to the head followed by a dash.  As you can see in the Wesker video, the Wesker player groups Lickers on the stairs then dash kills them.  He has to use item pickups to dodge the Licker attacks at times.  Tribal Sheva players should find the nearest railing when the Lickers arrive then freeze and hop on top of the frozen Lickers to melee kill them.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;NOTE:&lt;/span&gt; Be sure to check the spawn times for the rocket launcher Majini at the bottom of this post and always be ready to kill them.  Bullet kill them if they are too far away to get to since they will remain a great nuisance as long as they remain.  Keep in mind that you must kill all of each wave for the next wave of rocket launcher Majini to appear.  So... if the first rocket launcher Majini remains at the spawning time of the second, the second rocket launcher Majini will not appear.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-style:italic;"&gt;&lt;span style="font-weight:bold;"&gt;First video, 3:27&lt;/span&gt;&lt;br /&gt;The Chris player picks up a proximity bomb and lays it on the floor next to the stairs.  This is to keep help keep the combo once he moves below - the proximity bomb will kill off any Licker that moves over it while he runs.  A large amount of luck is needed to keep the combo while transitioning in between floors.  Timing and luck factor in a GREAT deal in keeping it.&lt;/span&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-style:italic;"&gt;&lt;span style="font-weight:bold;"&gt;First video, 3:54&lt;/span&gt;&lt;br /&gt;Never run directly at a Licker - run to its side to avoid the possible jumping attack.  Keep in mind that a non-Wesker can use a stair railing to hide behind in order to shoot Lickers.  The Licker will not be able to attack through the railing.&lt;/span&gt;&lt;/blockquote&gt;&lt;br /&gt;At around 70 combo, a player can leave the floor with the stairs then move down the corridor below.  Keeping the combo in between floors is SUCH a matter of luck here for a non-Wesker.  Laying out a proximity bomb before leaving MIGHT help to keep the combo as a Licker moves over it, but it's not guaranteed.  If it does work, run down the corridor to the next area then bullet kill any Base Majini that you see spawning in the area below.  The Chris player blast an explosive barrel to kill the spawning Base Majini across from the railing.  If you have a magnum... use it!  A Wesker player will likely have lost the combo while transitioning.&lt;br /&gt;&lt;br /&gt;Fighting in the corridor and along the ramp are the best options while on the second floor.  Be on the lookout for the Lickers that will follow from the floor above and watch out for the rockets from the final pair of rocket launcher Majini that will spawn.&lt;br /&gt;&lt;br /&gt;A Wesker player will want to stay on the ramps for the most part to allow Lickers and Base Majini to gather on them for dash killing.  Once the Lickers start to appear, be sure to get on the ramp and allow them to group in order to kill them with dashes.&lt;br /&gt;&lt;br /&gt;It's really up to you how you hit the time bonuses.  Most non-Wesker players will wait for the Licker wave to appear then start hitting the time bonuses in the area.  The Licker wave is really the best time to start hitting timers if you want to keep the combo since you can bullet kill freely for the most part since non-Weskers cannot easily melee kill a Licker!  Hit the &lt;span style="font-weight:bold;"&gt;60 SECOND TIME BONUS&lt;/span&gt; on the platform, the &lt;span style="font-weight:bold;"&gt;60 SECOND TIME BONUS&lt;/span&gt; near the bottom elevator door and the &lt;span style="font-weight:bold;"&gt;60 SECOND TIME BONUS&lt;/span&gt; in the spike trap.  It's a good idea to hit them in this order once the Lickers appear around 100+ combo.&lt;br /&gt;&lt;br /&gt;Save the &lt;span style="font-weight:bold;"&gt;90 SECOND TIME BONUS&lt;/span&gt; until about 130-140 combo.  At around that time, be sure that you're already near the bottom portion of the area then hop down the ladder and run to it while still trying to keep the combo.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-style:italic;"&gt;&lt;span style="font-weight:bold;"&gt;First video, 9:50&lt;/span&gt;&lt;br /&gt;The hopping platform area is a VERY bad area to stay on for long.  As you can see in the Chris video, the Chris player gets sliced up pretty badly while on one of the platforms.  Each jump from a Licker can hit a player while it hops to a platform.&lt;/span&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;font-size:130%;" &gt;Specific Stage Details for Experimental Facility:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://berserkersblog.blogspot.com/2012/01/resident-evil-5-mercenaries.html"&gt;Scripted Duvalia list&lt;/a&gt; &lt;- Click for all scripted Duvalias&lt;br /&gt;EF only has 4 scripted Duvalias total.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;&lt;span style="font-weight:bold;"&gt;Rocket Launcher Majini spawn times:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Rocket Launcher Majini A = 10 combo&lt;br /&gt;Rocket Launcher Majini B = 30 combo&lt;br /&gt;Rocket Launcher Majini C = 40 combo&lt;br /&gt;Rocket Launcher Majini D, E = 60 combo&lt;br /&gt;Rocket Launcher Majini F, G = 70 combo&lt;br /&gt;Rocket Launcher Majini H, I = 80 combo&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;&lt;span style="font-weight:bold;"&gt;NOTE:&lt;/span&gt; Take a look at the spawning regions for Experimental Facility by clicking on the map below.  The top region has 72 enemies and the south region has 60 enemies.  All other enemies are the 9 Rocket Launcher Majini and the 9 enemies that start in the stage (including the chicken).&lt;br /&gt;&lt;br /&gt;72 + 60 + 9 RL Majini + 9 beginning enemies = 150 enemies total!&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;NOTE:&lt;/span&gt; Experimental Facility only has 9 enemies in the stage from the beginning. As the run starts, 3 more Base Majini will spawn each time!&lt;br /&gt;&lt;br /&gt;Learn the spawning region boundaries!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a target="_blank" href="http://imageshack.us/photo/my-images/697/experimentalfacilityspa.png/"&gt;&lt;img src="http://img697.imageshack.us/img697/3716/experimentalfacilityspa.th.png" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4283652853956268778-7119910182095900841?l=berserkersblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://berserkersblog.blogspot.com/feeds/7119910182095900841/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4283652853956268778&amp;postID=7119910182095900841&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4283652853956268778/posts/default/7119910182095900841'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4283652853956268778/posts/default/7119910182095900841'/><link rel='alternate' type='text/html' href='http://berserkersblog.blogspot.com/2011/12/resident-evil-5-mercenaries.html' title='Resident Evil 5: The Mercenaries - Experimental Facility SOLO strategy'/><author><name>Berserker</name><uri>http://www.blogger.com/profile/11445111770790127212</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_gP-7AE552WQ/SX9S0vRWZHI/AAAAAAAAALs/PH7JD76zVbI/S220/Berserkers+Avatar+2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/NmudZ33-LTM/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4283652853956268778.post-3578893451025731505</id><published>2011-11-30T00:34:00.012-06:00</published><updated>2011-12-11T18:27:14.637-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='FAQ'/><category scheme='http://www.blogger.com/atom/ns#' term='walkthrough'/><category scheme='http://www.blogger.com/atom/ns#' term='Resident Evil 5'/><category scheme='http://www.blogger.com/atom/ns#' term='guide'/><category scheme='http://www.blogger.com/atom/ns#' term='The Mercenaries'/><category scheme='http://www.blogger.com/atom/ns#' term='RE5'/><title type='text'>Resident Evil 5: The Mercenaries - Village SOLO strategy</title><content type='html'>&lt;span style="font-style:italic;"&gt;This is a post for archive information for strategies of Village SOLO in Resident Evil 5 - The Mercenaries.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe width="425" height="324" src="http://www.youtube.com/embed/tA3uHWl8N_8" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=tA3uHWl8N_8"&gt;Player: tomii90FI&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;This is the most popular strategy for Village SOLO.&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;In Village solo, most players start at the top.  Leave behind the 60 second time bonus directly ahead then run to the right and move across the bridge.  Ignore the 60 second time bonus in the back of the cave - it will be hit toward the end of the run.  Hop across the gap in the bridge in front of the cave entrance then hit the &lt;span style="font-weight:bold;"&gt;90 SECOND TIME BONUS&lt;/span&gt; under the rooftop.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;NOTE:&lt;/span&gt; Most players that don't use Wesker will want to kill the chicken in the fenced area below the 90 seconds before hopping down.  In the video, the player dash kills the chicken on the way to the ladder in the bottom area.  If you have a grenade or electric rounds, you can use that explosive to hit the chicken from near the side of the bridge - just aim down and toss/fire.  A player can always grab one of the hand grenades on the table to the right and toss it at the chicken or the player can wait until falling below then kill the chicken at that time.&lt;br /&gt;&lt;br /&gt;It's really up to you whether you fall below or use the zipline to swing across to the walkway with the 30 seconds on the east side of the village.  The player in the video activates the scripted Cephalo spear Majini that stands in front of the fenced area so he can easily kill it once he starts to fight.  He dash kills chicken on his way to the ladder below the 30 seconds after he falls.  This is really all up to you how you handle it - the scripted Cephalo and the chicken kill.&lt;br /&gt;&lt;br /&gt;The spear Majini that stands at the entrance to the fenced area is always a scripted Cephalo.  It's really best to activate him from the start to keep him from being a surprise in the opening crowd later.  Sometimes players bullet kill him from the walkway with the 90 seconds.  In the video, the player kill the Cephalo with a flash grenade toss once he starts to fight.&lt;br /&gt;&lt;br /&gt;Either way, once you're on the other side of the zipline hit the &lt;span style="font-weight:bold;"&gt;30 SECOND TIME BONUS&lt;/span&gt; that is on the left side of the walkway.  Fall below and hit the &lt;span style="font-weight:bold;"&gt;30 SECOND TIME BONUS&lt;/span&gt; below the walkway area.  There is a green herb near that timer.  It's up to you whether you take it or not.  Move around the side of the building structure then pick up the 3 flash grenades on the altar in the middle of the bottom area.  Move up the stairs and hop through the window of the building across from your character and hit the &lt;span style="font-weight:bold;"&gt;60 SECOND TIME BONUS&lt;/span&gt; inside the building.&lt;br /&gt;&lt;br /&gt;Hop back through the window of the building then head toward the &lt;span style="font-weight:bold;"&gt;60 SECOND TIME BONUS&lt;/span&gt; behind the southwest hut and hit it.  Pick up the three flash grenades before hitting the time bonus.  Pick up the green herb along the way if needed.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-weight:bold;"&gt;1:12&lt;/span&gt;&lt;br /&gt;The player kills the first Wetland Majini then picks up the combo bonus in the nearby combo chest.  Why does he kill one enemy before grabbing it?  The actual bonus received does not start until 2 combo.  The first kill does not give a bonus.&lt;/blockquote&gt;&lt;br /&gt;NOTE: This cannot be seen in the video because the player is using Wesker, but the opening set of Wetland Majini in Village (the ones without shields that start in the stage and do not have to spawn) all have 900 HP.  All other Wetland Majini usually have 700 HP.  A Wesker player does not have to worry about this since his Cobra Strike takes 1200 damage, but a non-Wesker will have to learn melee kill setups especially for the opening set of Wetland Majini with 900 HP.&lt;br /&gt;&lt;br /&gt;Pick up the combo bonus from the combo chest then start to melee kill the opening crowd of Wetland Majini.  They are very aggressive, so be sure to watch them carefully as they attack.  Wetland Majini have one major flaw.  Read the note below...&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;NOTE:&lt;/span&gt; Wetland Majini will only attack one at time when they are grouped.  They will never attack all at once.  In other words, if you watch closely, only one will attack, so you can choose to shoot that one that attacks.  They attack very quickly though, so you can't really just stand back and wait, but be sure to keep this in mind while fighting them.  The best way to fight them is kill them off quickly one right after the other and do not let them group much.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;NOTE:&lt;/span&gt; Always try to kill the Majini with wooden shields first!  They are the most aggressive Wetland Majini.  They can also literally combo attack your character.  They will perform a shield ram followed by a spear thrust.  Both attacks have potential to hit your character very easily as your character recovers from another attack or right out of a melee animation.  Wooden Shield Majini are the most cruel out of all Wetland Majini with their grace periods for hitting your character - aka. they ignore grace periods.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;All scripted Cephalos in the bottom spawning region carry spears.  Here is a list of them along with their spawn points and when they appear:&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;&lt;span style="font-weight:bold;"&gt;BEGINNING&lt;/span&gt; (before 20 combo)&lt;br /&gt;Spear Wetland - spawns from wall behind south of west building.&lt;br /&gt;&lt;br /&gt;Video times: 2:04&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;MIDDLE&lt;/span&gt; (around 30 combo)&lt;br /&gt;Spear Wetland - spawns from wall on the northeast hill.&lt;br /&gt;Spear Wetland - spawns from wall behind south of west building.&lt;br /&gt;Spear Wetland - spawns from wall below north building (near 30 seconds)&lt;br /&gt;&lt;br /&gt;Video times: 3:10, 3:39, 4:55&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;END&lt;/span&gt; (around 60 combo)&lt;br /&gt;Spear Wetland - spawns from wall on the northeast hill.&lt;br /&gt;Spear Wetland - spawns from wall on the northeast hill.&lt;br /&gt;Spear Wetland - spawns from wall below north building (near 30 seconds)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Video times: 5:05, 5:43, 6:02, 6:19, 6:41, 6:56&lt;br /&gt;&lt;br /&gt;(NOTE: I'm not completely sure where all the spear scripted appear at this time.)&lt;br /&gt;&lt;br /&gt;All of the Cephalos listed above can be seen throughout the video.  You can't see where they spawn from, but just keep in mind their spawning place.  Basically, if you see a spear Wetland Majini come from an area such as across the north bridge after 30 combo or see one walk down the narrow corridor near the northeast hill, that can be a scripted Cephalo!&lt;br /&gt;&lt;/blockquote&gt;&lt;br /&gt;NOTE: You're going to get a BUNCH of scripted Cephalos after 60 combo at times in solo mode.  Sometimes it is best to allow a Cephalo to stay in the area then melee kill until you activate another scripted Cephalo then toss a flash grenade to kill both of them in order to save flash grenades.&lt;br /&gt;&lt;br /&gt;Move toward the middle area after killing off many of the first few Wetland Majini.  Sometimes players actually lose the combo after the opening crowd is killed because of the slow spawning in the bottom area.  Try to search them out as much as possible.  The &lt;span style="font-weight:bold;"&gt;FIRST GIANT MAJINI SPAWNS AT 20 COMBO&lt;/span&gt; from the wall behind the walkway structure in the east.  Prepare to deal with him as soon as he spawns!&lt;br /&gt;&lt;br /&gt;Some good fighting places for the bottom spawn are in the alley to the north of the west building, in the chicken area (arguable) and in the narrow area in between the path that leads to the northeast hill and the walkway structure.  The player in the video mainly stays in the middle area since Wesker kills off enemies so quickly, but be sure to keep the fighting areas mentioned above in mind.&lt;br /&gt;&lt;br /&gt;The &lt;span style="font-weight:bold;"&gt;SECOND GIANT MAJINI SPAWNS AT 40 COMBO&lt;/span&gt; from the gate spawn point in the south portion of the Village.  The &lt;span style="font-weight:bold;"&gt;THIRD GIANT MAJINI SPAWNS AT 60 COMBO&lt;/span&gt; from the wall spawn point on the northeast hill.  The &lt;span style="font-weight:bold;"&gt;FOURTH GIANT MAJINI SPAWNS AT 70 COMBO&lt;/span&gt; from the high wooden ledge above the west building (above the north alcove outside the building).&lt;br /&gt;&lt;br /&gt;The bottom spawn region has 80 enemies in it.  You will have killed the 12 enemies in the opening crowd and the 4 Giant Majini, so it will have total of 96 enemies altogether.  You need to move across the bridge at about 90 kills in order to make the Majini from the north spawning region begin to spawn.  If you're unsure of when to move, you can always stand where the spawning regions overlap by standing on the north bridge while killing off the enemies around 90 combo or you could also stand near the gap once you move above - both of those areas are where the spawning regions intersect.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;NOTE:&lt;/span&gt; If you're still below and still getting enemies well after 95 combo, it's because you have either stepped on the bridge or gott too close to the top spawning region boundary.  You'll still need to move up top eventually.&lt;br /&gt;&lt;br /&gt;Either way, start to move across the bridge at 90 combo.  Moving across the bridge is a portion of the run where the combo can really be at risk.  Be ready to equip a powered weapon and bullet kill or melee kill the first Majini that you come across while stepping around the wall under the building.  Wetland Majini should spawn from the alcove with the 30 seconds, which will help you in keeping the combo while moving toward it.  Hit the &lt;span style="font-weight:bold;"&gt;30 SECOND TIME BONUS&lt;/span&gt; then move up the stairs while fighting the Wetland Majini.&lt;br /&gt;&lt;br /&gt;While on top, you can really fight just about anywhere, but STAY OFF THE BRIDGE as much as possible. NEVER, EVER fight a shield Majini on the bridge.  Good places to fight are the narrow outside areas beside the building walls at the top.  It's really up to you when you hit the remaining time bonuses at the top.  In the video, the player hits the 60 second timer in the cave at around 125 combo, but most players save that timer until the end.  Either way be sure to hit the &lt;span style="font-weight:bold;"&gt;60 SECOND TIME BONUS&lt;/span&gt; on the middle walkway and the &lt;span style="font-weight:bold;"&gt;60 SECOND TIME BONUS&lt;/span&gt; in the top cave before you reach about 146 enemies.&lt;br /&gt;&lt;br /&gt;The run will end early since you likely killed before the main combo started.  There are also more than 150 enemies in Village!  You can't rely on the number of enemies on the screen to tell you when the run will end - it will end with enemies still in the stage because Village has more than 150 enemies!&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;NOTE:&lt;/span&gt; In the top area, several shield Majini will spawn all at once.  Try to kill them as quick as possible.  Do not allow them to group.  Stand at a distance from them and shoot them in the their legs to set them up for melee.  The shield Majini around 100 - 110 combo will always be in great number.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-weight:bold;"&gt;9:24&lt;/span&gt;&lt;br /&gt;The player notices the scripted Cephalo weaponless Wetland Majini as it exits from the tunnel.  This is the most obvious scripted Cephalo on Village if you stand near the cave when it spawns.  This weaponless scripted Cephalo is the only weaponless Wetland Majini that will exit from the tunnel.&lt;/blockquote&gt;&lt;br /&gt;&lt;blockquote&gt;Take note of the following scripted Cephalos.  All of these have the potential to spawn starting at about 120 combo.  The bowgun Majini scripted will be the final set of scripted Cephalos on the top.  Like the player in the video, you might not even have to fight them all:&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;Weaponless Wetland - spawns from the back of the top cave.&lt;br /&gt;Spear Wetland - spawns from the back of the top cave.&lt;br /&gt;Bowgun Wetland - spawns from the wall on the northeast hill.&lt;br /&gt;Bowgun Wetland - spawns from the wall on the northeast hill.&lt;br /&gt;Bowgun Wetland - spawns from the wall on the northeast hill.&lt;br /&gt;Spear Wetland - spawns from the wall below north building (near 30 seconds)&lt;/span&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;NOTE:&lt;/span&gt; The player in the video, begins to run by some Wetland Majini toward the end of the run.  He does this because he knows that the bowgun Majini that step through the doors at the bottom of the walkway are scripted Cephalos.  Instead of activating their Cephalos, he moves right by them and kills other Wetland Majini for a quicker +5 second bonus.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;&lt;span style="font-weight:bold;"&gt;NOTE:&lt;/span&gt; Take a look at the spawning regions for Village by clicking on the map below.  The north region has 60 enemies and the south region has 80 enemies.  All other enemies are the 4 Giant Majini bosses and the 12 enemies that start in the stage (including the chicken).  There are also several Wetland Majini that will spawn Kipepeos - both the Majini that spawns them and the Kipepeo are a kill each.&lt;br /&gt;&lt;br /&gt;80 + 60 + 4 bosses + 12 beginning enemies + random Kipepeos = 156+ enemies total!&lt;br /&gt;&lt;br /&gt;Learn the spawning region boundaries!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a target='_blank' href='http://imageshack.us/photo/my-images/293/villagespawningregions2.png/'&gt;&lt;img src='http://img293.imageshack.us/img293/6550/villagespawningregions2.th.png' border='0'/&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;&lt;span style="font-weight:bold;"&gt;NOTE:&lt;/span&gt; I'm still trying to find all scripted Cephalos in Village at this time.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;- BK&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4283652853956268778-3578893451025731505?l=berserkersblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://berserkersblog.blogspot.com/feeds/3578893451025731505/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4283652853956268778&amp;postID=3578893451025731505&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4283652853956268778/posts/default/3578893451025731505'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4283652853956268778/posts/default/3578893451025731505'/><link rel='alternate' type='text/html' href='http://berserkersblog.blogspot.com/2011/11/resident-evil-5-mercenaries-village.html' title='Resident Evil 5: The Mercenaries - Village SOLO strategy'/><author><name>Berserker</name><uri>http://www.blogger.com/profile/11445111770790127212</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_gP-7AE552WQ/SX9S0vRWZHI/AAAAAAAAALs/PH7JD76zVbI/S220/Berserkers+Avatar+2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/tA3uHWl8N_8/default.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4283652853956268778.post-4579195897239675309</id><published>2011-11-22T00:13:00.018-06:00</published><updated>2012-01-16T14:57:39.387-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='FAQ'/><category scheme='http://www.blogger.com/atom/ns#' term='walkthrough'/><category scheme='http://www.blogger.com/atom/ns#' term='Resident Evil 5'/><category scheme='http://www.blogger.com/atom/ns#' term='guide'/><category scheme='http://www.blogger.com/atom/ns#' term='The Mercenaries'/><category scheme='http://www.blogger.com/atom/ns#' term='RE5'/><title type='text'>Resident Evil 5: The Mercenaries - The Mines SOLO strategy</title><content type='html'>&lt;span style="font-style:italic;"&gt;This is a post for archive information for strategies of The Mines SOLO in Resident Evil 5 - The Mercenaries.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe width="425" height="324" src="http://www.youtube.com/embed/bXAozz4CMhY" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=bXAozz4CMhY"&gt;Player: tomii90FI&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;This is the most popular strategy for The Mines SOLO.&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;It's best to choose the platform start point for The Mines solo.  The player can easily break the two top time bonuses and kill the chicken at the top after falling off the platform.  Keep in mind that The Mines has two chicken enemies!&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;NOTE:&lt;/span&gt; Cocktail, bowgun and dynamite Majini all have 700 HP unlike all the other Majini that have 800 HP in The Mines.  This change is exclusive to the Mines stage!  Keep in mind that cocktail, bowgun and dynamite Majini are weaker!&lt;br /&gt;&lt;br /&gt;Start off by dropping off the right side of the platform.  Enter the top tunnel off to the side (north upper tunnel).  The player in the video dashes right by the Big Man Majini in the cave.  Some players will kill him along the way into the top cave just so he won't hit them - and also a Big Man Majini in the opening crowd of Majini without Wesker can be very annoying once you start fighting.&lt;br /&gt;&lt;br /&gt;Be sure to kill the &lt;span style="font-weight:bold;"&gt;CHICKEN&lt;/span&gt; enemy in the top tunnel while moving through it.  The player in the video kills the chicken with a dash which registers as a melee kill for Wesker.  Hit the &lt;span style="font-weight:bold;"&gt;30 SECOND TIME BONUS&lt;/span&gt; in the middle of the top cave.  Kill or quickly shoot (to stagger) the long pipe Majini near the red barrel along the way and run to the other end of the tunnel.  Kill the dynamite Majini that stands outside the other end of the tunnel.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;NOTE:&lt;/span&gt; Why do players melee kill the dynamite Majini early?  Because he would he would blow up and possibly ruin other melee kills if you don't kill him early.  Also, he wouldn't give a +5 second bonus if he blew up naturally.&lt;br /&gt;&lt;br /&gt;Drop from the ledge outside the tunnel after exiting the tunnel then climb up to the platform with the 90 second timer and hit the &lt;span style="font-weight:bold;"&gt;90 SECOND TIME BONUS&lt;/span&gt; at the top.  Turn around and drop from the high platform - drop back down the ladder.  Move along the wooden bridge then drop from the ladder at the south end of the bridge.  Ignore the 30 second time bonus for right now.  You'll return to this area later and stand around that time bonus, which is the best place to fight for the last few remaining enemies.  Ignore the 60 second timer in the dead end tunnel at the bottom of the current area as well - it will be hit later.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;NOTE:&lt;/span&gt; If your character hits any Majini while falling off the ladder and they fall a great distance from the top, that means you just took off 350 damage from that one Majini.  The fall has to make them land on their back and they must make a long fall.  It's very hard to judge whether or not you actually damage Majini while falling unless they are in about the middle of the ladder when your character hits them.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-weight:bold;"&gt;0:35&lt;/span&gt;&lt;br /&gt;The player falls from the ladder and knocks down a Majini that was nearly at the very top.  The Majini that fell from the top likely sustained 350 damage from the fall.  Again, there is no REAL way to tell, but be sure to keep stuff like this in mind.  When a Majini is suddenly killed off early without melee from two gunshots, remember my words.&lt;/blockquote&gt;&lt;br /&gt;Enter the bottom tunnel.  There is a camping red wrench Majini at the end of the long tunnel.  You'll need to run by him and avoid getting hit - if you run to his left side, you'll have a far greater chance of not getting hit when he swings at your character.  The second &lt;span style="font-weight:bold;"&gt;CHICKEN&lt;/span&gt; enemy should be in the middle of the tunnel.  Quickly kill the chicken.&lt;br /&gt;&lt;br /&gt;It's really up to the player whether you hit the &lt;span style="font-weight:bold;"&gt;60 SECOND TIME BONUS&lt;/span&gt; to the side or leave it for when you actually start to fight.  It really doesn't matter if you hit it before you fight or not.  Hit the &lt;span style="font-weight:bold;"&gt;30 SECOND TIME BONUS&lt;/span&gt; in the dead end cave then rush to the end of the cave.  Open the chest and pick up the combo bonus from inside the chest then start to kill the Majini behind your character.&lt;br /&gt;&lt;br /&gt;While inside the tunnel, you have a great chance of setting up multiple melee kills with the narrow corridor that the Majini will be lined up in.  None of the starting Majini will likely be scripted Cephalos unless some of the scripted Cephalo green bottle Majini have spawned from the front portion of the long tunnel.  Hit the 60 second time bonus outside of the dead end cave on the way out of the tunnel if you haven't hit it yet.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-weight:bold;"&gt;1:31&lt;/span&gt;&lt;br /&gt;The player immediately notices the scripted Cephalo green bottle Majini and activates its Cephalo to melee kill it with Wesker.  There are three of these green bottle Majini that spawn from the right ledge spawn point at the other end of the tunnel (north) and they all carry their green bottles in their right hand.&lt;/blockquote&gt;&lt;br /&gt;Make your way out of the dead end tunnel while fighting.  Do not stand still for long and do not hide in the tunnel and wait for the enemies to come to you.  You need to make your way toward the back of the tunnel (south end).  Hit the 60 second time bonus near the chest in the back if you want to now, or wait until you exit the back area - it's really optional and depends on the situation (how close it is to 30 combo when the first Reaper spawns).&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;OPTIONAL:&lt;/span&gt; When much of the beginning crowd is killed run toward the back of the tunnel then open the chest near the 60 second time bonus and grab the combo bonus then continue to kill Majini.  Picking up the combo bonus is optional.  The combo bonus points received after 20 combo sometimes aren't really worth the trouble much of the time in solo, I feel.  It's up to you really.  Some players pick it up when not many enemies are around and receive about 500 points extra per kill after 20 kills - not much though.&lt;br /&gt;&lt;br /&gt;Run to the back of the tunnel and pick up the flash grenade off the crates to the right.  Prepare to kill the &lt;span style="font-weight:bold;"&gt;FIRST REAPER THAT SPAWNS AT 30 KILLS&lt;/span&gt; from the ledge spawn point by the back fence spawn point.  The Reapers in The Mines will ALWAYS spawn a few kills before the actual combo number because you'll need to make kills from the beginning to kill the chickens and camping Majini in the usual Mines strategy (you'll be about 4 kills behind the actual number of remaining enemies).&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;NOTE:&lt;/span&gt; A camping dynamite Majini and a camping Big Man Majini will spawn in the back cave and stand in place if your character is not around.  This is not shown in the video since the player stays back there long enough to kill them.  These camping Majini usually spawn around 20-30 combo, so just stay in the back until about 35 combo and you'll likely kill them.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-weight:bold;"&gt;2:38&lt;/span&gt;&lt;br /&gt;The player camps around the first Reaper spawn point and kills Majini then waits for the Reaper to drop.  It will drop almost immediately after its spawning time.  Right when the Reaper drops, it will take a few seconds to turn and it will ALWAYS expose its chest weak point when it turns.  The player in the video aims for the Reaper's mid-section as it turns then gives its chest weak point a very intense blast of Hydra pellets the moment it tries to move toward him.&lt;/blockquote&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-weight:bold;"&gt;3:01&lt;/span&gt;&lt;br /&gt;The player notices a bow gun Majini then makes a quick headshot and activate its Cephalo then quickly starts to attack another Majini.  The first bowgun Majini that spawns from the ledge spawn point above the 60 second timer near the combo chest in the back cave is always a scripted Cephalo.  The player doesn't know for sure if the bowgun is the scripted, but he quickly moves onto another Majini after he realizes it was the scripted Cephalo bowgun Majini.&lt;br /&gt;&lt;br /&gt;Basically, by moving on to the next enemy after activating the Cephalo, the player was saving the Cephalo to melee kill it after he killed another Majini, but he got scraped with the tentacle of the Cephalo while trying to shoot the bowgun Majini near the explosive barrel so the player said "fuck it" and tossed his flash grenade to kill the Cephalo and keep the fading combo and set all surrounding Majini up for a Cobra Strike melee kill.&lt;br /&gt;&lt;br /&gt;Kev saw what you did there, Tomii.&lt;/blockquote&gt;&lt;br /&gt;You need to eventually move over to the &lt;span style="font-weight:bold;"&gt;30 SECOND TIME BONUS&lt;/span&gt; in the back of the cave and hit the time bonus.  Like the player does in the video, you might not want to immediately just run over to it.  The player in the video actually moves out into the cave and kills enemies then allows Majini to spawn behind him so he has enemies to kill on the way to the time bonus when he returns.  Very smart move!  You might want to instantly hit the time bonus at times though - it's really up to you.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-weight:bold;"&gt;4:00&lt;/span&gt;&lt;br /&gt;The player activates one of the two scripted Cephalo shovel Majini that start to spawn during the last few remaining kills in the back (south) spawn point region.  These shovel Majini spawn from the ledge spawn point above the 60 second timer in the middle portion of the back tunnel.&lt;/blockquote&gt;&lt;br /&gt;If you haven't hit the &lt;span style="font-weight:bold;"&gt;60 SECOND TIME BONUS&lt;/span&gt; near the chest then go ahead and hit that time bonus on the way out of the back area. You need to start working your way out of the back area at 60 kills then return to the long tunnel to make more enemies spawn.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;NOTE:&lt;/span&gt;Players needs to start making their way out of the back area at 60 combo.  You have until about 70 combo before you completely run out of enemies if you don't reach the long tunnel quickly.  Do not allow the enemies to surround your character.  Try to move out of the back cave and move to the front of the cave then keep the combo off killing the Majini that spawns at the front of the tunnel (north end).  There is often a camping red wrench Majini that stands in the middle of the long tunnel - you can keep the combo off of him most of the time.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-weight:bold;"&gt;4:39&lt;/span&gt;&lt;br /&gt;This is the perfect example of why you can't gain everything from viewing a video.  The player quickly kills while dashing to the south end of the long tunnel in the cave then he camps in that portion of the cave.  Why does he stay in the long tunnel?&lt;br /&gt;&lt;br /&gt;He's standing in between spawning regions and allowing the enemies in the north region to spawn while standing in between them both!  The north spawning region's south boundary starts at the south end of the long tunnel, so as long as a player makes it to the south end of the tunnel and stands there, enemies will spawn outside of the tunnel as the remaining on-screen enemies (12 enemies on screen at once) are killed.&lt;br /&gt;&lt;br /&gt;See the map at the very end of this post to see the spawning region boundaries for mines - VERY important!&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;The &lt;span style="font-weight:bold;"&gt;SECOND REAPER SPAWNS AT 70 KILLS&lt;/span&gt; from the right ledge spawn point at the north end of the long tunnel.  The player in the video prepares for this and runs toward the Reaper as it hits the ground.  The Reaper will always show its chest weak point after turning, so the player aims and shoots its chest weak point - he kind of misses a bit.&lt;br /&gt;&lt;br /&gt;The player in the video stays inside of the long tunnel until about 90 kills.  It really doesn't matter where you move to once you're inside the long tunnel - you'll stay in the north spawning region from then on.  Allow Majini to come to you if they start moving into the tunnel.  The &lt;span style="font-weight:bold;"&gt;THIRD REAPER SPAWNS AT 90 COMBO&lt;/span&gt; from the ledge spawn point above the tall platform on the right side of the upper level.  Some players will actually run toward the ledges in the north and point their gun at his chest weak point when he falls then wait for it to open as the Reaper starts to move then shoot him in the chest weak point.  If not, prepare to aim toward his weak point and shoot it as the Reaper moves toward your character.&lt;br /&gt;&lt;br /&gt;Move out into the open area outside of the tunnel if Majini ever stop grouping in front of your character.  Cocktail Majini will toss cocktails at your character and bowgun Majini will stand at a distance and fire bolts your character.  Try to watch for them and avoid their attacks.  Pick up the flash grenade off the mine cart below the ledge in the north eventually - you'll likely need it!&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;NOTE:&lt;/span&gt; Never run directly toward a bowgun Majini.  Always run sideways while running toward one to avoid its bowgun bolts.&lt;br /&gt;&lt;br /&gt;Work your way toward the &lt;span style="font-weight:bold;"&gt;60 SECOND TIME BONUS&lt;/span&gt; in the dead end tunnel on the west side of the north open area and hit it.  It can be good to wait for an enemy to drop from the ceiling spawn point inside of the dead end tunnel then kill it along the way to the time bonus - this is optional though.&lt;br /&gt;&lt;br /&gt;Constantly run and kill enemies.  DO NOT stand still at all.  If you stand still, you are going to get a cocktail tossed at your character from a cocktail Majini on the upper bridge or ledges most likely.  Stay moving constantly and do not ever stay in one place for too long.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-weight:bold;"&gt;8:31&lt;/span&gt;&lt;br /&gt;The player successfully works his way back to the tunnel entrance while fighting through all the Majini.  While standing in front of tunnel your character is MUCH safer from cocktails.  This will make fighting the surrounding Majini easier.&lt;/blockquote&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;NOTE:&lt;/span&gt; While a player is in the north spawning region, four scripted Cephalos will spawn toward the end of that region's last few remaining enemies.  Two of them have sickles and two of them have mining picks.  Both of them are left-handed!  The sickle Majini spawn from the ledge spawn point above the 90 seconds and the pickaxe Majini spawn from the fence spawn point in the upper cave.&lt;br /&gt;&lt;br /&gt;Also, keep in mind that red wrench Majini and any Majini with mining picks can be random Cephalos if you hit them in the head in any way.  There is also one random Cephalo dynamite Majini that spawns from the upper cave.&lt;br /&gt;&lt;br /&gt;As the combo reaches 140 kills, you need to climb a ladder (either in the back of the area [the ledge ladder] or the ladder on the wooden platform) then kill off the remaining enemies as they slowly spawn from above.  Be sure to hit the &lt;span style="font-weight:bold;"&gt;30 SECOND TIME BONUS&lt;/span&gt; on the wooden bridge in the middle of the area before killing off the remainder of the enemies.  You might have to keep the combo by bullet killing distant enemies at times.  Sometimes players will climb at 120 combo in order to fight enemies and ensure that they can hit the 30 second timer.  When you climb is really up to you.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;NOTE:&lt;/span&gt; The last few enemies might require you to climb to the top level and enter the top cave in order to kill them.  This a flaw with the slow spawning in The Mines stage and it can screw up an ending for a player often.  It doesn't in this video, but it most definitely can!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;font-size:130%;" &gt;Specific Stage Details for The Mines:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://berserkersblog.blogspot.com/2011/12/resident-evil-5-mercenaries-mines.html"&gt;Scripted Cephalo/Critical list&lt;/a&gt; &lt;- Click for all scripted Cephalos and Criticals&lt;br /&gt;EF has 10 scripted Cephalos and 3 scripted criticals total.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;&lt;span style="font-weight:bold;"&gt;NOTE:&lt;/span&gt; Take a look at the spawning regions for The Mines by clicking on the map below.  The north region has 75 enemies and the south region has 60 enemies.  All other enemies are the 3 Reaper bosses and the 12 enemies that start in the stage (including the 2 chickens).&lt;br /&gt;&lt;br /&gt;75 + 60 + 3 bosses + 12 beginning enemies = 150 enemies total!&lt;br /&gt;&lt;br /&gt;Learn the spawning region boundaries!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a target='_blank' href='http://imageshack.us/photo/my-images/534/theminesspawningregions.png/'&gt;&lt;img src='http://img534.imageshack.us/img534/7934/theminesspawningregions.th.png' border='0'/&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4283652853956268778-4579195897239675309?l=berserkersblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://berserkersblog.blogspot.com/feeds/4579195897239675309/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4283652853956268778&amp;postID=4579195897239675309&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4283652853956268778/posts/default/4579195897239675309'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4283652853956268778/posts/default/4579195897239675309'/><link rel='alternate' type='text/html' href='http://berserkersblog.blogspot.com/2011/11/resident-evil-5-mercenaries-mines-solo.html' title='Resident Evil 5: The Mercenaries - The Mines SOLO strategy'/><author><name>Berserker</name><uri>http://www.blogger.com/profile/11445111770790127212</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_gP-7AE552WQ/SX9S0vRWZHI/AAAAAAAAALs/PH7JD76zVbI/S220/Berserkers+Avatar+2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/bXAozz4CMhY/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4283652853956268778.post-132960334919988857</id><published>2011-11-11T21:38:00.010-06:00</published><updated>2011-11-28T05:29:00.578-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='FAQ'/><category scheme='http://www.blogger.com/atom/ns#' term='walkthrough'/><category scheme='http://www.blogger.com/atom/ns#' term='Resident Evil 5'/><category scheme='http://www.blogger.com/atom/ns#' term='guide'/><category scheme='http://www.blogger.com/atom/ns#' term='The Mercenaries'/><category scheme='http://www.blogger.com/atom/ns#' term='RE5'/><title type='text'>Resident Evil 5: The Mercenaries - Public Assembly SOLO strategy</title><content type='html'>&lt;span style="font-style:italic;"&gt;This is a post for archive information for strategies of Public Assembly SOLO in Resident Evil 5 - The Mercenaries.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe src="http://www.youtube.com/embed/GbpPK0Whetk" allowfullscreen="" width="425" frameborder="0" height="324"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=GbpPK0Whetk"&gt;Player: Ritalin202&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe src="http://www.youtube.com/embed/WWdM8Jt9mDE" allowfullscreen="" width="425" frameborder="0" height="324"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=WWdM8Jt9mDE"&gt;Player: Yaritaiji&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;This is the most popular strategy for Public Assembly SOLO.&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;NOTE:&lt;/span&gt; I'm describing the Ritalin202 video in this description.  Yaritaiji is basically the creator of this strategy, so I felt it important to list his original video however.&lt;br /&gt;&lt;br /&gt;The platform starting point on Public Assembly is the overall best starting point in solo mode since a player can get the attention of all camping Majini in the area while heading to the north.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;IMPORTANT:&lt;/span&gt; Notice how the player shoots the Majini that stands on the hill right at the start.  You need to hit the Majini on the hill at least once to get his attention or he will remain there!&lt;br /&gt;&lt;br /&gt;The player falls from the platform after getting the attention of the Majini on the hill then he dashes straight to the north.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-weight:bold;"&gt;0:09&lt;/span&gt;&lt;br /&gt;The player shoots a Majini then dashes through it while heading to the north.  This does cost him some points since he doesn't keep a full combo.&lt;/blockquote&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;IMPORTANT:&lt;/span&gt; It is VERY important that a player move BETWEEN the two buildings while heading to the shack in the north.  If you hop across the buildings beside the platform, you'll need to shoot the Majini that stands on the ramp off to the west to get his attention.  By running between the buildings, you'll get the attention of all Majini in the middle area.&lt;br /&gt;&lt;br /&gt;Run to the far north and hit the &lt;span style="font-weight:bold;"&gt;30 SECOND TIME BONUS&lt;/span&gt; in the shack above the waterway.  Hop out the window then run and break the &lt;span style="font-weight:bold;"&gt;30 SECOND TIME BONUS&lt;/span&gt; in the waterway off to the west.  The &lt;span style="font-weight:bold;"&gt;CHICKEN&lt;/span&gt; enemy should be your first enemy.  The chicken will be fluttering about somewhere in the waterway, so be sure to watch for him.  If he is near the explosive barrel, shoot the explosive barrel.  Wesker can melee kill the chicken with a dash, but that is sometimes not worth it if an easy kill can be gained simply by shooting the explosive barrel.&lt;br /&gt;&lt;br /&gt;After killing the chicken, your fight with the Majini will start.  The opening crowd needs to be killed quickly as they drop into the waterway.  Try to melee kill them as quick as possible to make other Majini spawn.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;NOTE:&lt;/span&gt; The beginning crowd will include the Agitator Majini (Majini with sunglasses).  He has 1400 health, so a non-Wesker and non-Jill will have to weaken him more than usual before hitting him with a melee.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;NOTE:&lt;/span&gt; Notice how the player keeps stepping in and out of the area in between the ramp and north wall while he fights.  That narrow area is a good area to gain multiple melee kills with any character.  It's best to stay around that area.  DON'T STAND STILL for too long or you risk the chance of getting grabbed though.&lt;br /&gt;&lt;br /&gt;After the opening crowd has been killed, the enemy spawning will begin to slow down as Majini spawn from up above the waterway.  The &lt;span style="font-weight:bold;"&gt;FIRST EXECUTIONER SPAWNS AT 20 COMBO&lt;/span&gt; from the fence spawn point on the hill in the southwest portion of the map.  You need to prepare yourself for him.  Most of the time players will move out of the waterway at around 27 combo to meet the Executioner as he enters the shaded area below the building in the west.  Basically, players meet up with him when few enemies are near him then kill him with quick powered weapon shots.&lt;br /&gt;&lt;br /&gt;Either way, you need to move out of the waterway once enemies begin to stop spawning.  You will agitate two campers (a long pipe and a female) that spawn and camp near the combo chest in the northwest once you step out of the waterway most likely.  If they are not there, make sure you stay near the combo chest for a little while to make them come to your character.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-weight:bold;"&gt;2:05&lt;/span&gt;&lt;br /&gt;After killing the first Executioner, the player stays in the shaded area to the side of the building to fight the Majini that surround him.  This is a good area to fight since it is narrow.  The narrow alley on the other side of the building is a good fighting area as well, but players have stopped using that area in most runs since the Majini cannot get to the player quick enough while standing back there most of the time - you'll run out of enemies in periods!&lt;/blockquote&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-weight:bold;"&gt;2:36&lt;/span&gt;&lt;br /&gt;Notice the camping Majini that stands near the columns across from the small ramp near the rooftops.  You need to get the attention of this Majini by rushing up and killing him or shooting him since he will remain there if you don't!&lt;/blockquote&gt;&lt;br /&gt;Step into the back alley area and hit the &lt;span style="font-weight:bold;"&gt;60 SECOND TIME BONUS&lt;/span&gt; when not many enemies area around.  If you can, try to wait for an enemy to spawn from the wall spawn point near the time bonus then kill the enemy to keep the combo on the way to the time bonus.  Hit the &lt;span style="font-weight:bold;"&gt;30 SECOND TIME BONUS&lt;/span&gt; by the columns once you can work your way toward it.  There is no definite time to hit it, but it's best to hit it before the second Executioner comes toward your character.&lt;br /&gt;&lt;br /&gt;The &lt;span style="font-weight:bold;"&gt;SECOND EXECUTIONER SPAWNS AT 50 COMBO&lt;/span&gt; from the left side of the wall spawn point behind the Executioner platform.  He will move up the rooftop and come toward your character from the ramp.  He will likely make it to your character around 54-55 combo, so be ready to kill him.&lt;br /&gt;&lt;br /&gt;The Wesker player in the video steps out onto the rooftop at 50 combo.  Many non-Weskers will likely still have enemies around then.  It's best to step out onto the rooftop at around 50-70 combo for sure.  What kill combo you move at will likely vary depending on the enemy spawns - if you don't have many enemies, the newly spawning enemies are likely moving up the rooftop past the ramp!&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;NOTE:&lt;/span&gt; DO NOT stay only in the back alley.  If you stay in the back alley, you'll get some dry periods where no enemies will spawn at times.  At around 70 combo, you're going to run out of enemies often since they will all be spawning somewhere below the bus!  The back alley is an area that is in between spawning regions for Public Assembly, but the enemies start to spawn from near the Executioner platform later into the run.&lt;br /&gt;&lt;br /&gt;Eventually, you'll need to step up onto the ramp and go and break the two &lt;span style="font-weight:bold;"&gt;60 SECOND TIME BONUSES (x2)&lt;/span&gt; on the rooftop and on the bus.  The order you break them in is preference and spawn-based really.  Go the way that the enemies are coming.  If a Majini is on the bus and is about to hop over to the shack rooftop, go that way and break the bus timer first, so you can kill that Majini along the way.  If Majini are hopping across the bus over toward the rooftop with the time bonus, run in that direction then keep the combo off of them and hit the 60 second timer on the roof then hop over to the bus and break that timer.&lt;br /&gt;&lt;br /&gt;No matter what you choose to do at this point, be VERY CAREFUL about getting grabbed and losing the combo.  Bullet kill distant enemies if you have to in order to keep the combo.  The end of the building and the top of the bus are the easiest places to get grabbed and lose the combo on accident.  Even the best of players can often mess up and lose the combo during this transition part of the strategy.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-weight:bold;"&gt;4:07&lt;/span&gt;&lt;br /&gt;Notice how the player begins to struggle with fighting the Majini while trying to keep the combo on the slanted rooftop.  Keeping the combo can be hard at this transition point, even for Wesker.&lt;/blockquote&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-weight:bold;"&gt;4:50&lt;/span&gt;&lt;br /&gt;The player shoots a Majini that stands next to the side of the bus and falls down along with the Majini then melee kills it after hitting the ground.  It's a good idea to prepare to do something like this since Majini that stand on the bus will often stand near the edge.  Falling down WITH the Majini as it falls will make it to where your character's landing will not make the Majini get up instantly after falling on it.&lt;/blockquote&gt;&lt;br /&gt;You need to break the timers and fall from the east portion of the bus or rooftop very quickly while keeping the combo.  Once your character is back on the ground, fighting will be a bit easier.&lt;br /&gt;&lt;br /&gt;Stay in between the two buildings while below.  It's best to fight in the area below the transformer since the ground is flat.  In other areas, the ground surface is unleveled and Majini will climb along the Executioner platform if you stand near it.  By standing in between the two buildings, Majini will only be able to hop off the rooftop and come in from behind and in front of your character.  The &lt;span style="font-weight:bold;"&gt;THIRD EXECUTIONER SPAWNS AT 70 COMBO&lt;/span&gt; from the fence spawn point near the combo chest in the northwest.  He will likely meet up with your character at around 73-75 combo.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-weight:bold;"&gt;5:18&lt;/span&gt;&lt;br /&gt;The player accidentally activates a random Cephalo off of an axe Majini.  MANY Public Assembly Majini are random Cephalos that will activate only when struck in the head.  Females have the highest potential to be a random Cephalos, so try to avoid headshots or melees that hit them in the head.&lt;/blockquote&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-weight:bold;"&gt;6:25&lt;/span&gt;&lt;br /&gt;The player notices a hand grenade pickup and grabs it.  The hand grenade can be used to destroy the breakable wall on the side of the middle building in order to gain easier access to the 60 second time bonus inside.&lt;/blockquote&gt;&lt;br /&gt;If you have some sort of weapon to destroy the cracked wall of the building with the timer inside, destroy the cracked wall when few enemies are around.  Literally, destroy the wall then go back to fighting!  Do not move toward the timer until enemies start to move in front of the timer - you need to find an easy way to keep the combo while moving toward the &lt;span style="font-weight:bold;"&gt;60 SECOND TIME BONUS&lt;/span&gt; inside the building then hit it shortly after killing an enemy.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;NOTE:&lt;/span&gt; Cocktail Majini will begin to spawn starting at around 100 combo.  They can be a real pain in the south area of Public Assembly.  Try to kill them as soon as you notice them to avoid their cocktail attacks.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-weight:bold;"&gt;8:24&lt;/span&gt;&lt;br /&gt;After breaking the timer, the player moves around the side of the bus near the small shack.  This can be a very good move since he is avoiding the area with the oil canister.  The oil canisters can be SO easily set off by cocktail Majini!  And once they are set off, the resulting fire will likely damage some Majini and possibly kill them.&lt;/blockquote&gt;&lt;br /&gt;Try to fight in the middle area until at least about 90 combo.  This will guarantee that all the Majini spawn from the north area spawning region.  Once your character moves past the Execution platform, your character will leave the north spawning region.  Try to fight away from the oil canisters as much as possible.&lt;br /&gt;&lt;br /&gt;Once you near 147 combo, BE SURE to take a look around for the number of Majini in the area.  Always make sure there are two before you kill one.  Before you kill the final Majini, climb the ladder beside the south building then break the &lt;span style="font-weight:bold;"&gt;60 SECOND TIME BONUS&lt;/span&gt; on top.  Players will sometimes bounce a grenade off the rooftop and then break the timer so that the grenade explosion kills the final Majini right before they hit the final timer.  This is optional though.  Watch the Yaritaiji video and he ends the run with the a hand grenade bounce.  Be sure to practice the hand grenade bounce before a good run!&lt;br /&gt;&lt;br /&gt;Other than the hand grenade bounce, you'll usually want to take out a powered weapon and shoot the final Majini after breaking the final time bonus.  This can keep the full combo.  If you move toward it and melee kill it, you will likely only waste time where you could have had more leftover time with a quick blast from a powered weapon!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe src="http://www.youtube.com/embed/UNmNoryesqM" allowfullscreen="" width="425" frameborder="0" height="324"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=UNmNoryesqM"&gt;Player: kinokoking&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;This is an alternate strategy for Public Assembly SOLO.&lt;/em&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4283652853956268778-132960334919988857?l=berserkersblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://berserkersblog.blogspot.com/feeds/132960334919988857/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4283652853956268778&amp;postID=132960334919988857&amp;isPopup=true' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4283652853956268778/posts/default/132960334919988857'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4283652853956268778/posts/default/132960334919988857'/><link rel='alternate' type='text/html' href='http://berserkersblog.blogspot.com/2011/11/resident-evil-5-mercenaries-public.html' title='Resident Evil 5: The Mercenaries - Public Assembly SOLO strategy'/><author><name>Berserker</name><uri>http://www.blogger.com/profile/11445111770790127212</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_gP-7AE552WQ/SX9S0vRWZHI/AAAAAAAAALs/PH7JD76zVbI/S220/Berserkers+Avatar+2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/GbpPK0Whetk/default.jpg' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4283652853956268778.post-4233970764201164535</id><published>2011-11-07T16:57:00.013-06:00</published><updated>2011-11-08T15:32:07.226-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='FAQ'/><category scheme='http://www.blogger.com/atom/ns#' term='walkthrough'/><category scheme='http://www.blogger.com/atom/ns#' term='Resident Evil 5'/><category scheme='http://www.blogger.com/atom/ns#' term='guide'/><category scheme='http://www.blogger.com/atom/ns#' term='The Mercenaries'/><category scheme='http://www.blogger.com/atom/ns#' term='RE5'/><title type='text'>Resident Evil 5: The Mercenaries - Wesker (Midnight and STARS) Damage Listing</title><content type='html'>&lt;div align="center"&gt;&lt;img src="http://img20.imageshack.us/img20/6518/chrisweskerpicjpg.jpg" border="0" /&gt;&lt;/div&gt;Decided to post a pic of Wesker since this post is all about him.  That's so unlike me- Wait.&lt;br /&gt;&lt;br /&gt;Anyway, I recently did a full damage listing of all of Chris' gun and melee damage to every portion of an enemy's body in The Mercenaries in my &lt;a href="http://www.gamefaqs.com/ps3/980166-resident-evil-5-gold-edition/faqs/63196"&gt;Chris guide&lt;/a&gt; and I got to thinking...&lt;br /&gt;&lt;br /&gt;It would be so dumb to do that only for Chris and not for Wesker also.  A Wesker player could be free to make his/her own melee kills with such a list for Wesker.  So here it all is.&lt;br /&gt;&lt;br /&gt;The following is a listing of every gunshot and melee to every portion of the body for Wesker (S.T.A.R.S.) and Wesker (Midnight).  This covers EVERYTHING that Wesker has, even a knife slash.&lt;br /&gt;&lt;br /&gt;Never say that the Chris player didn't give the Wesker player any help.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;NOTE:&lt;/span&gt; If you need to look up any other type of statistic based on characters or enemies, look it up in my Stat List on GameFAQs:&lt;br /&gt;&lt;a href="http://www.gamefaqs.com/ps3/929198-resident-evil-5/faqs/62790"&gt;http://www.gamefaqs.com/ps3/929198-resident-evil-5/faqs/62790&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;All of this info will be added to that guide along with the Chris info soon.  And for anyone wondering, no, I will not do this for Sheva and Jill - Chris and Wesker were intense enough.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;NOTE:&lt;/span&gt; The Gatling Gun Majini has a random weapon damage modifier for weapons other than a magnum.  That number cannot be rounded off to a full percent for those types of weapons so the damage listing for weapons other than a magnum will be off for the Gatling Gun Majini.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:180%;" &gt;MAJINI&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Town Majini (800 HP)&lt;br /&gt;Female Majini (700 HP)&lt;br /&gt;Dynamite, Bow Gun, Cocktail in Mines (700 HP)&lt;br /&gt;Agitator (1400 HP)&lt;br /&gt;Base Majini (800 HP)&lt;br /&gt;Rocket Launcher Majini (1000 HP)&lt;br /&gt;Wetland Majini (700 HP)&lt;br /&gt;Starting Wetland Majini on Village (900 HP)&lt;br /&gt;Shield Majini (700 HP)&lt;br /&gt;Explosive Arrow Majini (700 HP)&lt;br /&gt;Torch Majini (1500 HP)&lt;br /&gt;&lt;br /&gt;Damage Modifiers:&lt;br /&gt;&lt;br /&gt;Body (normal damage)&lt;br /&gt;Head (+20%)&lt;br /&gt;Legs (-10%)&lt;br /&gt;&lt;br /&gt;-- P8&lt;br /&gt;&lt;br /&gt;Body: 300&lt;br /&gt;Head: 360&lt;br /&gt;Legs: 270&lt;br /&gt;&lt;br /&gt;-- M500&lt;br /&gt;&lt;br /&gt;Body: 4300&lt;br /&gt;Head: 5160&lt;br /&gt;Legs: 3870&lt;br /&gt;&lt;br /&gt;-- Samurai Edge&lt;br /&gt;&lt;br /&gt;Body: 400&lt;br /&gt;Head: 480&lt;br /&gt;Legs: 360&lt;br /&gt;&lt;br /&gt;-- Hydra&lt;br /&gt;&lt;br /&gt;Body: 500&lt;br /&gt;Head: 600&lt;br /&gt;Legs: 450&lt;br /&gt;&lt;br /&gt;-- L. Hawk&lt;br /&gt;&lt;br /&gt;Body: 2300&lt;br /&gt;Head: 2760&lt;br /&gt;Legs: 2070&lt;br /&gt;&lt;br /&gt;-- Cobra Strike&lt;br /&gt;&lt;br /&gt;Body: 1200&lt;br /&gt;Head: 1440&lt;br /&gt;Legs: 1080&lt;br /&gt;&lt;br /&gt;-- Panther Fang/Jaguar Kick&lt;br /&gt;&lt;br /&gt;Body: 300&lt;br /&gt;Head: 360&lt;br /&gt;Legs: 270&lt;br /&gt;&lt;br /&gt;-- Tiger Uppercut&lt;br /&gt;&lt;br /&gt;Body: 400&lt;br /&gt;Head: 480&lt;br /&gt;Legs: 360&lt;br /&gt;&lt;br /&gt;-- Mustang Kick&lt;br /&gt;&lt;br /&gt;Body: 500&lt;br /&gt;Head: 600&lt;br /&gt;Legs: 450&lt;br /&gt;&lt;br /&gt;-- Windfall&lt;br /&gt;&lt;br /&gt;Body: 600&lt;br /&gt;Head: 720 (Critical)&lt;br /&gt;Legs: 540&lt;br /&gt;&lt;br /&gt;-- Deathblow&lt;br /&gt;&lt;br /&gt;Body: 4000&lt;br /&gt;Head: 4800&lt;br /&gt;Legs: 3600&lt;br /&gt;&lt;br /&gt;-- Ram Horn&lt;br /&gt;&lt;br /&gt;Body: 500&lt;br /&gt;Head: 600&lt;br /&gt;Legs: 450&lt;br /&gt;&lt;br /&gt;-- Counter&lt;br /&gt;&lt;br /&gt;Body: 600&lt;br /&gt;Head: 720&lt;br /&gt;Legs: 540&lt;br /&gt;&lt;br /&gt;-- Stab&lt;br /&gt;&lt;br /&gt;Body: 1200&lt;br /&gt;Head: 1440&lt;br /&gt;Legs: 1080&lt;br /&gt;&lt;br /&gt;-- Dash&lt;br /&gt;&lt;br /&gt;Body: 200&lt;br /&gt;Head: 240&lt;br /&gt;Legs: 180&lt;br /&gt;&lt;br /&gt;-- Knee Cannon&lt;br /&gt;&lt;br /&gt;Body: 1000&lt;br /&gt;Head: 1200&lt;br /&gt;Legs: 900&lt;br /&gt;&lt;br /&gt;-- Knife&lt;br /&gt;&lt;br /&gt;Body: 50&lt;br /&gt;Head: 60&lt;br /&gt;Legs: 45&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:180%;" &gt;CHAINSAW MAJINI&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Red Chainsaw Majini (7000 HP)&lt;br /&gt;Blue Chainsaw Majini (15000 HP)&lt;br /&gt;Berserk Blue Chainsaw (1500 HP)&lt;br /&gt;&lt;br /&gt;Damage Modifiers:&lt;br /&gt;&lt;br /&gt;Body (normal damage)&lt;br /&gt;Head (+10%)&lt;br /&gt;Leg (-20%)&lt;br /&gt;Arms (-40%)&lt;br /&gt;&lt;br /&gt;-- P8&lt;br /&gt;&lt;br /&gt;Body: 300&lt;br /&gt;Head: 330&lt;br /&gt;Legs: 240&lt;br /&gt;Arms: 180&lt;br /&gt;&lt;br /&gt;-- M500&lt;br /&gt;&lt;br /&gt;Body: 4300&lt;br /&gt;Head: 4730&lt;br /&gt;Legs: 3440&lt;br /&gt;Arms: 2580&lt;br /&gt;&lt;br /&gt;-- Samurai Edge&lt;br /&gt;&lt;br /&gt;Body: 400&lt;br /&gt;Head: 440&lt;br /&gt;Legs: 320&lt;br /&gt;Arms: 240&lt;br /&gt;&lt;br /&gt;-- Hydra&lt;br /&gt;&lt;br /&gt;Body: 500&lt;br /&gt;Head: 550&lt;br /&gt;Legs: 400&lt;br /&gt;Arms: 300&lt;br /&gt;&lt;br /&gt;-- L. Hawk&lt;br /&gt;&lt;br /&gt;Body: 2300&lt;br /&gt;Head: 2530&lt;br /&gt;Legs: 1840&lt;br /&gt;Arms: 1380&lt;br /&gt;&lt;br /&gt;-- Cobra Strike&lt;br /&gt;&lt;br /&gt;Body: 1200&lt;br /&gt;Head: 1320&lt;br /&gt;Legs: 960&lt;br /&gt;Arms: 720&lt;br /&gt;&lt;br /&gt;-- Panther Fang/Jaguar Kick&lt;br /&gt;&lt;br /&gt;Body: 300&lt;br /&gt;Head: 330&lt;br /&gt;Legs: 240&lt;br /&gt;Arms: 180&lt;br /&gt;&lt;br /&gt;-- Tiger Uppercut&lt;br /&gt;&lt;br /&gt;Body: 400&lt;br /&gt;Head: 440&lt;br /&gt;Legs: 320&lt;br /&gt;Arms: 240&lt;br /&gt;&lt;br /&gt;-- Mustang Kick&lt;br /&gt;&lt;br /&gt;Body: 500&lt;br /&gt;Head: 550&lt;br /&gt;Legs: 400&lt;br /&gt;Arms: 300&lt;br /&gt;&lt;br /&gt;-- Windfall&lt;br /&gt;&lt;br /&gt;Body: 600&lt;br /&gt;Head: 660&lt;br /&gt;Legs: 480&lt;br /&gt;Arms: 360&lt;br /&gt;&lt;br /&gt;-- Deathblow&lt;br /&gt;&lt;br /&gt;Body: 4000&lt;br /&gt;Head: 4400&lt;br /&gt;Legs: 3200&lt;br /&gt;Arms: 2400&lt;br /&gt;&lt;br /&gt;-- Ram Horn&lt;br /&gt;&lt;br /&gt;Body: 500&lt;br /&gt;Head: 550&lt;br /&gt;Legs: 400&lt;br /&gt;Arms: 300&lt;br /&gt;&lt;br /&gt;-- Counter&lt;br /&gt;&lt;br /&gt;Body: 600&lt;br /&gt;Head: 660&lt;br /&gt;Legs: 480&lt;br /&gt;Arms: 360&lt;br /&gt;&lt;br /&gt;-- Stab&lt;br /&gt;&lt;br /&gt;Body: 1200&lt;br /&gt;Head: 1320&lt;br /&gt;Legs: 960&lt;br /&gt;Arms: 720&lt;br /&gt;&lt;br /&gt;-- Dash&lt;br /&gt;&lt;br /&gt;Body: 200&lt;br /&gt;Head: 220&lt;br /&gt;Legs: 160&lt;br /&gt;Arms: 120&lt;br /&gt;&lt;br /&gt;-- Knee Cannon&lt;br /&gt;&lt;br /&gt;Body: 1000&lt;br /&gt;Head: 1100&lt;br /&gt;Legs: 800&lt;br /&gt;Arms: 600&lt;br /&gt;&lt;br /&gt;-- Knife&lt;br /&gt;&lt;br /&gt;Body: 50&lt;br /&gt;Head: 55&lt;br /&gt;Legs: 40&lt;br /&gt;Arms: 30&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:180%;" &gt;EXECUTIONER MAJINI&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Public Assembly Executioner (8000 HP)&lt;br /&gt;Prison Black Executioner (15000 HP)&lt;br /&gt;Prison Red Executioner (20000 HP)&lt;br /&gt;&lt;br /&gt;Damage Modifiers:&lt;br /&gt;&lt;br /&gt;Body (normal damage)&lt;br /&gt;Head (+10%)&lt;br /&gt;Leg (-20%)&lt;br /&gt;Arms (-40%)&lt;br /&gt;&lt;br /&gt;-- P8&lt;br /&gt;&lt;br /&gt;Body: 300&lt;br /&gt;Head: 330&lt;br /&gt;Legs: 240&lt;br /&gt;Arms: 180&lt;br /&gt;&lt;br /&gt;-- M500&lt;br /&gt;&lt;br /&gt;Body: 4300&lt;br /&gt;Head: 4730&lt;br /&gt;Legs: 3440&lt;br /&gt;Arms: 2580&lt;br /&gt;&lt;br /&gt;-- Samurai Edge&lt;br /&gt;&lt;br /&gt;Body: 400&lt;br /&gt;Head: 440&lt;br /&gt;Legs: 320&lt;br /&gt;Arms: 240&lt;br /&gt;&lt;br /&gt;-- Hydra&lt;br /&gt;&lt;br /&gt;Body: 500&lt;br /&gt;Head: 550&lt;br /&gt;Legs: 400&lt;br /&gt;Arms: 300&lt;br /&gt;&lt;br /&gt;-- L. Hawk&lt;br /&gt;&lt;br /&gt;Body: 2300&lt;br /&gt;Head: 2530&lt;br /&gt;Legs: 1840&lt;br /&gt;Arms: 1380&lt;br /&gt;&lt;br /&gt;-- Cobra Strike&lt;br /&gt;&lt;br /&gt;Body: 1200&lt;br /&gt;Head: 1320&lt;br /&gt;Legs: 960&lt;br /&gt;Arms: 720&lt;br /&gt;&lt;br /&gt;-- Panther Fang/Jaguar Kick&lt;br /&gt;&lt;br /&gt;Body: 300&lt;br /&gt;Head: 330&lt;br /&gt;Legs: 240&lt;br /&gt;Arms: 180&lt;br /&gt;&lt;br /&gt;-- Tiger Uppercut&lt;br /&gt;&lt;br /&gt;Body: 400&lt;br /&gt;Head: 440&lt;br /&gt;Legs: 320&lt;br /&gt;Arms: 240&lt;br /&gt;&lt;br /&gt;-- Mustang Kick&lt;br /&gt;&lt;br /&gt;Body: 500&lt;br /&gt;Head: 550&lt;br /&gt;Legs: 400&lt;br /&gt;Arms: 300&lt;br /&gt;&lt;br /&gt;-- Windfall&lt;br /&gt;&lt;br /&gt;Body: 600&lt;br /&gt;Head: 660&lt;br /&gt;Legs: 480&lt;br /&gt;Arms: 360&lt;br /&gt;&lt;br /&gt;-- Deathblow&lt;br /&gt;&lt;br /&gt;Body: 4000&lt;br /&gt;Head: 4400&lt;br /&gt;Legs: 3200&lt;br /&gt;Arms: 2400&lt;br /&gt;&lt;br /&gt;-- Ram Horn&lt;br /&gt;&lt;br /&gt;Body: 500&lt;br /&gt;Head: 550&lt;br /&gt;Legs: 400&lt;br /&gt;Arms: 300&lt;br /&gt;&lt;br /&gt;-- Counter&lt;br /&gt;&lt;br /&gt;Body: 600&lt;br /&gt;Head: 660&lt;br /&gt;Legs: 480&lt;br /&gt;Arms: 360&lt;br /&gt;&lt;br /&gt;-- Stab&lt;br /&gt;&lt;br /&gt;Body: 1200&lt;br /&gt;Head: 1320&lt;br /&gt;Legs: 960&lt;br /&gt;Arms: 720&lt;br /&gt;&lt;br /&gt;-- Dash&lt;br /&gt;&lt;br /&gt;Body: 200&lt;br /&gt;Head: 220&lt;br /&gt;Legs: 160&lt;br /&gt;Arms: 120&lt;br /&gt;&lt;br /&gt;-- Knee Cannon&lt;br /&gt;&lt;br /&gt;Body: 1000&lt;br /&gt;Head: 1100&lt;br /&gt;Legs: 800&lt;br /&gt;Arms: 600&lt;br /&gt;&lt;br /&gt;-- Knife&lt;br /&gt;&lt;br /&gt;Body: 50&lt;br /&gt;Head: 55&lt;br /&gt;Legs: 40&lt;br /&gt;Arms: 30&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:180%;" &gt;GATLING GUN MAJINI&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Yellow Gatling Gun Majini (4000 HP)&lt;br /&gt;Red Gatling Gun Majini (6000 HP)&lt;br /&gt;&lt;br /&gt;Damage Modifiers:&lt;br /&gt;&lt;br /&gt;Body (normal damage)&lt;br /&gt;Head (+20%)&lt;br /&gt;Legs (+20%)&lt;br /&gt;&lt;br /&gt;Weapon Damage Modifiers:&lt;br /&gt;&lt;br /&gt;Any weapon besides machine gun and grenade launcher (-70%)&lt;br /&gt;Grenade Launcher (normal damage)&lt;br /&gt;Machine Gun (-75%)&lt;br /&gt;&lt;br /&gt;-- P8&lt;br /&gt;&lt;br /&gt;Body: 90&lt;br /&gt;Head: 117&lt;br /&gt;Legs: 117&lt;br /&gt;&lt;br /&gt;-- M500&lt;br /&gt;&lt;br /&gt;Body: 1290&lt;br /&gt;Head: 1677&lt;br /&gt;Legs: 1677&lt;br /&gt;&lt;br /&gt;-- Samurai Edge&lt;br /&gt;&lt;br /&gt;Body: 120&lt;br /&gt;Head: 156&lt;br /&gt;Legs: 156&lt;br /&gt;&lt;br /&gt;-- Hydra&lt;br /&gt;&lt;br /&gt;Body: 150&lt;br /&gt;Head: 195&lt;br /&gt;Legs: 195&lt;br /&gt;&lt;br /&gt;-- L. Hawk&lt;br /&gt;&lt;br /&gt;Body: 690&lt;br /&gt;Head: 897&lt;br /&gt;Legs: 897&lt;br /&gt;&lt;br /&gt;-- Cobra Strike&lt;br /&gt;&lt;br /&gt;Body: 1200&lt;br /&gt;Head: 1560&lt;br /&gt;Legs: 1560&lt;br /&gt;&lt;br /&gt;-- Panther Fang/Jaguar Kick&lt;br /&gt;&lt;br /&gt;Body: 300&lt;br /&gt;Head: 390&lt;br /&gt;Legs: 390&lt;br /&gt;&lt;br /&gt;-- Tiger Uppercut&lt;br /&gt;&lt;br /&gt;Body: 400&lt;br /&gt;Head: 520&lt;br /&gt;Legs: 520&lt;br /&gt;&lt;br /&gt;-- Mustang Kick&lt;br /&gt;&lt;br /&gt;Body: 500&lt;br /&gt;Head: 650&lt;br /&gt;Legs: 650&lt;br /&gt;&lt;br /&gt;-- Windfall&lt;br /&gt;&lt;br /&gt;Body: 600&lt;br /&gt;Head: 780&lt;br /&gt;Legs: 780&lt;br /&gt;&lt;br /&gt;-- Deathblow&lt;br /&gt;&lt;br /&gt;Body: 4000&lt;br /&gt;Head: 5200&lt;br /&gt;Legs: 5200&lt;br /&gt;&lt;br /&gt;-- Ram Horn&lt;br /&gt;&lt;br /&gt;Body: 500&lt;br /&gt;Head: 650&lt;br /&gt;Legs: 650&lt;br /&gt;&lt;br /&gt;-- Counter&lt;br /&gt;&lt;br /&gt;Body: 600&lt;br /&gt;Head: 780&lt;br /&gt;Legs: 780&lt;br /&gt;&lt;br /&gt;-- Stab&lt;br /&gt;&lt;br /&gt;Body: 1200&lt;br /&gt;Head: 1560&lt;br /&gt;Legs: 1560&lt;br /&gt;&lt;br /&gt;-- Dash&lt;br /&gt;&lt;br /&gt;Body: 200&lt;br /&gt;Head: 260&lt;br /&gt;Legs: 260&lt;br /&gt;&lt;br /&gt;-- Knee Cannon&lt;br /&gt;&lt;br /&gt;Body: 1000&lt;br /&gt;Head: 1300&lt;br /&gt;Legs: 1300&lt;br /&gt;&lt;br /&gt;-- Knife&lt;br /&gt;&lt;br /&gt;Body: 50&lt;br /&gt;Head: 65&lt;br /&gt;Legs: 65&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:180%;" &gt;GIANT MAJINI&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Giant Majini (4000 HP)&lt;br /&gt;&lt;br /&gt;Damage Modifiers:&lt;br /&gt;&lt;br /&gt;Body (normal damage)&lt;br /&gt;Back (+20%)&lt;br /&gt;Legs (+20%)&lt;br /&gt;&lt;br /&gt;Weapon Damage Modifiers:&lt;br /&gt;&lt;br /&gt;Magnum (-20%)&lt;br /&gt;Shotgun, Rifle (-70%)&lt;br /&gt;Other weapons (-50%)&lt;br /&gt;&lt;br /&gt;-- P8&lt;br /&gt;&lt;br /&gt;Body: 150&lt;br /&gt;Back: 180&lt;br /&gt;Legs: 180&lt;br /&gt;&lt;br /&gt;-- M500&lt;br /&gt;&lt;br /&gt;Body: 3440&lt;br /&gt;Back: 4128&lt;br /&gt;Legs: 4128&lt;br /&gt;&lt;br /&gt;-- Samurai Edge&lt;br /&gt;&lt;br /&gt;Body: 200&lt;br /&gt;Back: 240&lt;br /&gt;Legs: 240&lt;br /&gt;&lt;br /&gt;-- Hydra&lt;br /&gt;&lt;br /&gt;Body: 150&lt;br /&gt;Back: 180&lt;br /&gt;Legs: 180&lt;br /&gt;&lt;br /&gt;-- L. Hawk&lt;br /&gt;&lt;br /&gt;Body: 1840&lt;br /&gt;Back: 2208&lt;br /&gt;Legs: 2208&lt;br /&gt;&lt;br /&gt;-- Cobra Strike&lt;br /&gt;&lt;br /&gt;Body: 1200&lt;br /&gt;Back: 1440&lt;br /&gt;Legs: 1440&lt;br /&gt;&lt;br /&gt;-- Panther Fang/Jaguar Kick&lt;br /&gt;&lt;br /&gt;Body: 300&lt;br /&gt;Back: 360&lt;br /&gt;Legs: 360&lt;br /&gt;&lt;br /&gt;-- Tiger Uppercut&lt;br /&gt;&lt;br /&gt;Body: 400&lt;br /&gt;Back: 480&lt;br /&gt;Legs: 480&lt;br /&gt;&lt;br /&gt;-- Mustang Kick&lt;br /&gt;&lt;br /&gt;Body: 500&lt;br /&gt;Back: 600&lt;br /&gt;Legs: 600&lt;br /&gt;&lt;br /&gt;-- Windfall&lt;br /&gt;&lt;br /&gt;Body: 600&lt;br /&gt;Back: 720&lt;br /&gt;Legs: 720&lt;br /&gt;&lt;br /&gt;-- Deathblow&lt;br /&gt;&lt;br /&gt;Body: 4000&lt;br /&gt;Back: 4800&lt;br /&gt;Legs: 4800&lt;br /&gt;&lt;br /&gt;-- Ram Horn&lt;br /&gt;&lt;br /&gt;Body: 500&lt;br /&gt;Back: 600&lt;br /&gt;Legs: 600&lt;br /&gt;&lt;br /&gt;-- Counter&lt;br /&gt;&lt;br /&gt;Body: 600&lt;br /&gt;Back: 720&lt;br /&gt;Legs: 720&lt;br /&gt;&lt;br /&gt;-- Stab&lt;br /&gt;&lt;br /&gt;Body: 1200&lt;br /&gt;Back: 1440&lt;br /&gt;Legs: 1440&lt;br /&gt;&lt;br /&gt;-- Dash&lt;br /&gt;&lt;br /&gt;Body: 200&lt;br /&gt;Back: 240&lt;br /&gt;Legs: 240&lt;br /&gt;&lt;br /&gt;-- Knee Cannon&lt;br /&gt;&lt;br /&gt;Body: 1000&lt;br /&gt;Back: 1200&lt;br /&gt;Legs: 1200&lt;br /&gt;&lt;br /&gt;-- Knife&lt;br /&gt;&lt;br /&gt;Body: 50&lt;br /&gt;Back: 60&lt;br /&gt;Legs: 60&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:180%;" &gt;REAPER&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Reaper (1500 HP)&lt;br /&gt;&lt;br /&gt;Damage Modifiers:&lt;br /&gt;&lt;br /&gt;Chest Weak Point (normal damage)&lt;br /&gt;Side Weak Point (-50%)&lt;br /&gt;&lt;br /&gt;-- P8&lt;br /&gt;&lt;br /&gt;Chest WP: 300&lt;br /&gt;Side WP: 150&lt;br /&gt;&lt;br /&gt;-- M500&lt;br /&gt;&lt;br /&gt;Chest WP: 4300&lt;br /&gt;Side WP: 2150&lt;br /&gt;&lt;br /&gt;-- Samurai Edge&lt;br /&gt;&lt;br /&gt;Chest WP: 400&lt;br /&gt;Side WP: 200&lt;br /&gt;&lt;br /&gt;-- Hydra&lt;br /&gt;&lt;br /&gt;Chest WP: 500&lt;br /&gt;Side WP: 250&lt;br /&gt;&lt;br /&gt;-- L. Hawk&lt;br /&gt;&lt;br /&gt;Chest WP: 2300&lt;br /&gt;Side WP: 1150&lt;br /&gt;&lt;br /&gt;-- Cobra Strike&lt;br /&gt;&lt;br /&gt;Chest WP: 1200&lt;br /&gt;Side WP: 600&lt;br /&gt;&lt;br /&gt;-- Panther Fang/Jaguar Kick&lt;br /&gt;&lt;br /&gt;Chest WP: 300&lt;br /&gt;Side WP: 150&lt;br /&gt;&lt;br /&gt;-- Tiger Uppercut&lt;br /&gt;&lt;br /&gt;Chest WP: 400&lt;br /&gt;Side WP: 200&lt;br /&gt;&lt;br /&gt;-- Mustang Kick&lt;br /&gt;&lt;br /&gt;Chest WP: 500&lt;br /&gt;Side WP: 250&lt;br /&gt;&lt;br /&gt;-- Windfall&lt;br /&gt;&lt;br /&gt;Chest WP: 600&lt;br /&gt;Side WP: 300&lt;br /&gt;&lt;br /&gt;-- Deathblow&lt;br /&gt;&lt;br /&gt;Chest WP: 4000&lt;br /&gt;Side WP: 2000&lt;br /&gt;&lt;br /&gt;-- Ram Horn&lt;br /&gt;&lt;br /&gt;Chest WP: 500&lt;br /&gt;Side WP: 250&lt;br /&gt;&lt;br /&gt;-- Counter&lt;br /&gt;&lt;br /&gt;Chest WP: 600&lt;br /&gt;Side WP: 300&lt;br /&gt;&lt;br /&gt;-- Stab&lt;br /&gt;&lt;br /&gt;Chest WP: 1200&lt;br /&gt;Side WP: 600&lt;br /&gt;&lt;br /&gt;-- Dash&lt;br /&gt;&lt;br /&gt;Chest WP: 200&lt;br /&gt;Side WP: 100&lt;br /&gt;&lt;br /&gt;-- Knee Cannon&lt;br /&gt;&lt;br /&gt;Chest WP: 1000&lt;br /&gt;Side WP: 500&lt;br /&gt;&lt;br /&gt;-- Knife&lt;br /&gt;&lt;br /&gt;Chest WP: 50&lt;br /&gt;Side WP: 25&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:180%;" &gt;CEPHALO&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Cephalo (3000 HP)&lt;br /&gt;&lt;br /&gt;Damage Modifiers:&lt;br /&gt;&lt;br /&gt;Appendage (normal damage)&lt;br /&gt;Neck: (+20%)&lt;br /&gt;Body (normal damage)&lt;br /&gt;Legs (-10%)&lt;br /&gt;&lt;br /&gt;-- P8&lt;br /&gt;&lt;br /&gt;Appendage: 300&lt;br /&gt;Neck: 360&lt;br /&gt;Body: 300&lt;br /&gt;Legs: 270&lt;br /&gt;&lt;br /&gt;-- M500&lt;br /&gt;&lt;br /&gt;Appendage: 4300&lt;br /&gt;Neck: 5160&lt;br /&gt;Body: 4300&lt;br /&gt;Legs: 3870&lt;br /&gt;&lt;br /&gt;-- Samurai Edge&lt;br /&gt;&lt;br /&gt;Appendage: 400&lt;br /&gt;Neck: 480&lt;br /&gt;Body: 400&lt;br /&gt;Legs: 360&lt;br /&gt;&lt;br /&gt;-- Hydra&lt;br /&gt;&lt;br /&gt;Appendage: 500&lt;br /&gt;Neck: 600&lt;br /&gt;Body: 500&lt;br /&gt;Legs: 450&lt;br /&gt;&lt;br /&gt;-- L. Hawk&lt;br /&gt;&lt;br /&gt;Appendage: 2300&lt;br /&gt;Neck: 2760&lt;br /&gt;Body: 2300&lt;br /&gt;Legs: 2070&lt;br /&gt;&lt;br /&gt;-- Cobra Strike&lt;br /&gt;&lt;br /&gt;Appendage: 1200&lt;br /&gt;Neck: 1440&lt;br /&gt;Body: 1200&lt;br /&gt;Legs: 1080&lt;br /&gt;&lt;br /&gt;-- Panther Fang/Jaguar Kick&lt;br /&gt;&lt;br /&gt;Appendage: 300&lt;br /&gt;Neck: 360&lt;br /&gt;Body: 300&lt;br /&gt;Legs: 270&lt;br /&gt;&lt;br /&gt;-- Tiger Uppercut&lt;br /&gt;&lt;br /&gt;Appendage: 400&lt;br /&gt;Neck: 480&lt;br /&gt;Body: 400&lt;br /&gt;Legs: 360&lt;br /&gt;&lt;br /&gt;-- Mustang Kick&lt;br /&gt;&lt;br /&gt;Appendage: 500&lt;br /&gt;Neck: 600&lt;br /&gt;Body: 500&lt;br /&gt;Legs: 450&lt;br /&gt;&lt;br /&gt;-- Windfall&lt;br /&gt;&lt;br /&gt;Appendage: 600&lt;br /&gt;Neck: 720&lt;br /&gt;Body: 600&lt;br /&gt;Legs: 540&lt;br /&gt;&lt;br /&gt;-- Deathblow&lt;br /&gt;&lt;br /&gt;Appendage: 4000&lt;br /&gt;Neck: 4800&lt;br /&gt;Body: 4000&lt;br /&gt;Legs: 3600&lt;br /&gt;&lt;br /&gt;-- Ram Horn&lt;br /&gt;&lt;br /&gt;Appendage: 500&lt;br /&gt;Neck: 600&lt;br /&gt;Body: 500&lt;br /&gt;Legs: 450&lt;br /&gt;&lt;br /&gt;-- Counter&lt;br /&gt;&lt;br /&gt;Appendage: 600&lt;br /&gt;Neck: 720&lt;br /&gt;Body: 600&lt;br /&gt;Legs: 540&lt;br /&gt;&lt;br /&gt;-- Stab&lt;br /&gt;&lt;br /&gt;Appendage: 1200&lt;br /&gt;Neck: 1440&lt;br /&gt;Body: 1200&lt;br /&gt;Legs: 1080&lt;br /&gt;&lt;br /&gt;-- Dash&lt;br /&gt;&lt;br /&gt;Appendage: 200&lt;br /&gt;Neck: 240&lt;br /&gt;Body: 200&lt;br /&gt;Legs: 180&lt;br /&gt;&lt;br /&gt;-- Knee Cannon&lt;br /&gt;&lt;br /&gt;Appendage: 1000&lt;br /&gt;Neck: 1200&lt;br /&gt;Body: 1000&lt;br /&gt;Legs: 900&lt;br /&gt;&lt;br /&gt;-- Knife&lt;br /&gt;&lt;br /&gt;Appendage: 50&lt;br /&gt;Neck: 60&lt;br /&gt;Body: 50&lt;br /&gt;Legs: 45&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:180%;" &gt;BUI KICHWA&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Bui Kichwa (200 HP)&lt;br /&gt;&lt;br /&gt;Damage Modifiers:&lt;br /&gt;&lt;br /&gt;Appendage (normal damage)&lt;br /&gt;Body (normal damage)&lt;br /&gt;Legs (-10%)&lt;br /&gt;&lt;br /&gt;-- P8&lt;br /&gt;&lt;br /&gt;Appendage: 300&lt;br /&gt;Body: 300&lt;br /&gt;Legs: 270&lt;br /&gt;&lt;br /&gt;-- M500&lt;br /&gt;&lt;br /&gt;Appendage: 4300&lt;br /&gt;Body: 4300&lt;br /&gt;Legs: 3870&lt;br /&gt;&lt;br /&gt;-- Samurai Edge&lt;br /&gt;&lt;br /&gt;Appendage: 400&lt;br /&gt;Body: 400&lt;br /&gt;Legs: 360&lt;br /&gt;&lt;br /&gt;-- Hydra&lt;br /&gt;&lt;br /&gt;Appendage: 500&lt;br /&gt;Body: 500&lt;br /&gt;Legs: 450&lt;br /&gt;&lt;br /&gt;-- L. Hawk&lt;br /&gt;&lt;br /&gt;Appendage: 2300&lt;br /&gt;Body: 2300&lt;br /&gt;Legs: 2070&lt;br /&gt;&lt;br /&gt;-- Cobra Strike&lt;br /&gt;&lt;br /&gt;Appendage: 1200&lt;br /&gt;Body: 1200&lt;br /&gt;Legs: 1080&lt;br /&gt;&lt;br /&gt;-- Panther Fang/Jaguar Kick&lt;br /&gt;&lt;br /&gt;Appendage: 300&lt;br /&gt;Body: 300&lt;br /&gt;Legs: 270&lt;br /&gt;&lt;br /&gt;-- Tiger Uppercut&lt;br /&gt;&lt;br /&gt;Appendage: 400&lt;br /&gt;Body: 400&lt;br /&gt;Legs: 360&lt;br /&gt;&lt;br /&gt;-- Mustang Kick&lt;br /&gt;&lt;br /&gt;Appendage: 500&lt;br /&gt;Body: 500&lt;br /&gt;Legs: 450&lt;br /&gt;&lt;br /&gt;-- Windfall&lt;br /&gt;&lt;br /&gt;Appendage: 600&lt;br /&gt;Body: 600&lt;br /&gt;Legs: 540&lt;br /&gt;&lt;br /&gt;-- Deathblow&lt;br /&gt;&lt;br /&gt;Appendage: 4000&lt;br /&gt;Body: 4000&lt;br /&gt;Legs: 3600&lt;br /&gt;&lt;br /&gt;-- Ram Horn&lt;br /&gt;&lt;br /&gt;Appendage: 500&lt;br /&gt;Body: 500&lt;br /&gt;Legs: 450&lt;br /&gt;&lt;br /&gt;-- Counter&lt;br /&gt;&lt;br /&gt;Appendage: 600&lt;br /&gt;Body: 600&lt;br /&gt;Legs: 540&lt;br /&gt;&lt;br /&gt;-- Stab&lt;br /&gt;&lt;br /&gt;Appendage: 1200&lt;br /&gt;Body: 1200&lt;br /&gt;Legs: 1080&lt;br /&gt;&lt;br /&gt;-- Dash&lt;br /&gt;&lt;br /&gt;Appendage: 200&lt;br /&gt;Body: 200&lt;br /&gt;Legs: 180&lt;br /&gt;&lt;br /&gt;-- Knee Cannon&lt;br /&gt;&lt;br /&gt;Appendage: 1000&lt;br /&gt;Body: 1000&lt;br /&gt;Legs: 900&lt;br /&gt;&lt;br /&gt;-- Knife&lt;br /&gt;&lt;br /&gt;Appendage: 50&lt;br /&gt;Body: 50&lt;br /&gt;Legs: 45&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:180%;" &gt;DUVALIA&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Duvalia (6000 HP)&lt;br /&gt;&lt;br /&gt;Damage Modifiers:&lt;br /&gt;&lt;br /&gt;Mouth (+150%)&lt;br /&gt;Appendage (-90%)&lt;br /&gt;Legs (-10%)&lt;br /&gt;&lt;br /&gt;-- P8&lt;br /&gt;&lt;br /&gt;Mouth: 750&lt;br /&gt;Appendage: 30&lt;br /&gt;Legs: 270&lt;br /&gt;&lt;br /&gt;-- M500&lt;br /&gt;&lt;br /&gt;Mouth: 10750&lt;br /&gt;Appendage: 430&lt;br /&gt;Legs: 3870&lt;br /&gt;&lt;br /&gt;-- Samurai Edge&lt;br /&gt;&lt;br /&gt;Mouth: 1000&lt;br /&gt;Appendage: 40&lt;br /&gt;Legs: 360&lt;br /&gt;&lt;br /&gt;-- Hydra&lt;br /&gt;&lt;br /&gt;Mouth: 1250&lt;br /&gt;Appendage: 50&lt;br /&gt;Legs: 450&lt;br /&gt;&lt;br /&gt;-- L. Hawk&lt;br /&gt;&lt;br /&gt;Mouth: 5750&lt;br /&gt;Appendage: 230&lt;br /&gt;Legs: 2070&lt;br /&gt;&lt;br /&gt;-- Cobra Strike&lt;br /&gt;&lt;br /&gt;Mouth: 3000&lt;br /&gt;Appendage: 120&lt;br /&gt;Legs: 1080&lt;br /&gt;&lt;br /&gt;-- Panther Fang/Jaguar Kick&lt;br /&gt;&lt;br /&gt;Mouth: 750&lt;br /&gt;Appendage: 30&lt;br /&gt;Legs: 270&lt;br /&gt;&lt;br /&gt;-- Tiger Uppercut&lt;br /&gt;&lt;br /&gt;Mouth: 1000&lt;br /&gt;Appendage: 40&lt;br /&gt;Legs: 360&lt;br /&gt;&lt;br /&gt;-- Mustang Kick&lt;br /&gt;&lt;br /&gt;Mouth: 1250&lt;br /&gt;Appendage: 50&lt;br /&gt;Legs: 450&lt;br /&gt;&lt;br /&gt;-- Windfall&lt;br /&gt;&lt;br /&gt;Mouth: 1500&lt;br /&gt;Appendage: 60&lt;br /&gt;Legs: 540&lt;br /&gt;&lt;br /&gt;-- Deathblow&lt;br /&gt;&lt;br /&gt;Mouth: 10000&lt;br /&gt;Appendage: 400&lt;br /&gt;Legs: 3600&lt;br /&gt;&lt;br /&gt;-- Ram Horn&lt;br /&gt;&lt;br /&gt;Mouth: 1250&lt;br /&gt;Appendage: 50&lt;br /&gt;Legs: 450&lt;br /&gt;&lt;br /&gt;-- Counter&lt;br /&gt;&lt;br /&gt;Mouth: 1500&lt;br /&gt;Appendage: 60&lt;br /&gt;Legs: 540&lt;br /&gt;&lt;br /&gt;-- Stab&lt;br /&gt;&lt;br /&gt;Mouth: 3000&lt;br /&gt;Appendage: 120&lt;br /&gt;Legs: 1080&lt;br /&gt;&lt;br /&gt;-- Dash&lt;br /&gt;&lt;br /&gt;Mouth: 500&lt;br /&gt;Appendage: 20&lt;br /&gt;Legs: 180&lt;br /&gt;&lt;br /&gt;-- Knee Cannon&lt;br /&gt;&lt;br /&gt;Mouth: 2500&lt;br /&gt;Appendage: 100&lt;br /&gt;Legs: 900&lt;br /&gt;&lt;br /&gt;-- Knife&lt;br /&gt;&lt;br /&gt;Mouth: 125&lt;br /&gt;Appendage: 5&lt;br /&gt;Legs: 45&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:180%;" &gt;KIPEPEO&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Kipepeo (1000 HP)&lt;br /&gt;&lt;br /&gt;Damage Modifiers:&lt;br /&gt;&lt;br /&gt;Tentacle (normal damage)&lt;br /&gt;Body (+50%)&lt;br /&gt;Wings (-70%)&lt;br /&gt;&lt;br /&gt;-- P8&lt;br /&gt;&lt;br /&gt;Tentacle: 300&lt;br /&gt;Body: 450&lt;br /&gt;Wings: 90&lt;br /&gt;&lt;br /&gt;-- M500&lt;br /&gt;&lt;br /&gt;Tentacle: 4300&lt;br /&gt;Body: 6450&lt;br /&gt;Wings: 1290&lt;br /&gt;&lt;br /&gt;-- Samurai Edge&lt;br /&gt;&lt;br /&gt;Tentacle: 400&lt;br /&gt;Body: 600&lt;br /&gt;Wings: 120&lt;br /&gt;&lt;br /&gt;-- Hydra&lt;br /&gt;&lt;br /&gt;Tentacle: 500&lt;br /&gt;Body: 750&lt;br /&gt;Wings: 150&lt;br /&gt;&lt;br /&gt;-- L. Hawk&lt;br /&gt;&lt;br /&gt;Tentacle: 2300&lt;br /&gt;Body: 3450&lt;br /&gt;Wings: 690&lt;br /&gt;&lt;br /&gt;-- Cobra Strike&lt;br /&gt;&lt;br /&gt;Tentacle: 1200&lt;br /&gt;Body: 1800&lt;br /&gt;Wings: 360&lt;br /&gt;&lt;br /&gt;-- Panther Fang/Jaguar Kick&lt;br /&gt;&lt;br /&gt;Tentacle: 300&lt;br /&gt;Body: 450&lt;br /&gt;Wings: 90&lt;br /&gt;&lt;br /&gt;-- Tiger Uppercut&lt;br /&gt;&lt;br /&gt;Tentacle: 400&lt;br /&gt;Body: 600&lt;br /&gt;Wings: 120&lt;br /&gt;&lt;br /&gt;-- Mustang Kick&lt;br /&gt;&lt;br /&gt;Tentacle: 500&lt;br /&gt;Body: 750&lt;br /&gt;Wings: 150&lt;br /&gt;&lt;br /&gt;-- Windfall&lt;br /&gt;&lt;br /&gt;Tentacle: 600&lt;br /&gt;Body: 900&lt;br /&gt;Wings: 180&lt;br /&gt;&lt;br /&gt;-- Deathblow&lt;br /&gt;&lt;br /&gt;Tentacle: 4000&lt;br /&gt;Body: 6000&lt;br /&gt;Wings: 1200&lt;br /&gt;&lt;br /&gt;-- Ram Horn&lt;br /&gt;&lt;br /&gt;Tentacle: 500&lt;br /&gt;Body: 750&lt;br /&gt;Wings: 150&lt;br /&gt;&lt;br /&gt;-- Counter&lt;br /&gt;&lt;br /&gt;Tentacle: 600&lt;br /&gt;Body: 900&lt;br /&gt;Wings: 180&lt;br /&gt;&lt;br /&gt;-- Stab&lt;br /&gt;&lt;br /&gt;Tentacle: 1200&lt;br /&gt;Body: 1800&lt;br /&gt;Wings: 360&lt;br /&gt;&lt;br /&gt;-- Dash&lt;br /&gt;&lt;br /&gt;Tentacle: 200&lt;br /&gt;Body: 300&lt;br /&gt;Wings: 60&lt;br /&gt;&lt;br /&gt;-- Knee Cannon&lt;br /&gt;&lt;br /&gt;Tentacle: 1000&lt;br /&gt;Body: 1500&lt;br /&gt;Wings: 300&lt;br /&gt;&lt;br /&gt;-- Knife&lt;br /&gt;&lt;br /&gt;Tentacle: 50&lt;br /&gt;Body: 75&lt;br /&gt;Wings: 15&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:180%;" &gt;BIG MAN MAJINI&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Big Man Majini (4000 HP)&lt;br /&gt;&lt;br /&gt;Damage Modifiers:&lt;br /&gt;&lt;br /&gt;Body (normal damage)&lt;br /&gt;Head (+20%)&lt;br /&gt;Legs (-10%)&lt;br /&gt;&lt;br /&gt;-- P8&lt;br /&gt;&lt;br /&gt;Body: 300&lt;br /&gt;Head: 360&lt;br /&gt;Legs: 270&lt;br /&gt;&lt;br /&gt;-- M500&lt;br /&gt;&lt;br /&gt;Body: 4300&lt;br /&gt;Head: 5160&lt;br /&gt;Legs: 3870&lt;br /&gt;&lt;br /&gt;-- Samurai Edge&lt;br /&gt;&lt;br /&gt;Body: 400&lt;br /&gt;Head: 480&lt;br /&gt;Legs: 360&lt;br /&gt;&lt;br /&gt;-- Hydra&lt;br /&gt;&lt;br /&gt;Body: 500&lt;br /&gt;Head: 600&lt;br /&gt;Legs: 450&lt;br /&gt;&lt;br /&gt;-- L. Hawk&lt;br /&gt;&lt;br /&gt;Body: 2300&lt;br /&gt;Head: 2760&lt;br /&gt;Legs: 2070&lt;br /&gt;&lt;br /&gt;-- Cobra Strike&lt;br /&gt;&lt;br /&gt;Body: 1200&lt;br /&gt;Head: 1440&lt;br /&gt;Legs: 1080&lt;br /&gt;&lt;br /&gt;-- Panther Fang/Jaguar Kick&lt;br /&gt;&lt;br /&gt;Body: 300&lt;br /&gt;Head: 360&lt;br /&gt;Legs: 270&lt;br /&gt;&lt;br /&gt;-- Tiger Uppercut&lt;br /&gt;&lt;br /&gt;Body: 400&lt;br /&gt;Head: 480&lt;br /&gt;Legs: 360&lt;br /&gt;&lt;br /&gt;-- Mustang Kick&lt;br /&gt;&lt;br /&gt;Body: 500&lt;br /&gt;Head: 600&lt;br /&gt;Legs: 450&lt;br /&gt;&lt;br /&gt;-- Windfall&lt;br /&gt;&lt;br /&gt;Body: 600&lt;br /&gt;Head: 720 (Critical)&lt;br /&gt;Legs: 540&lt;br /&gt;&lt;br /&gt;-- Deathblow&lt;br /&gt;&lt;br /&gt;Body: 4000&lt;br /&gt;Head: 4800&lt;br /&gt;Legs: 3600&lt;br /&gt;&lt;br /&gt;-- Ram Horn&lt;br /&gt;&lt;br /&gt;Body: 500&lt;br /&gt;Head: 600&lt;br /&gt;Legs: 450&lt;br /&gt;&lt;br /&gt;-- Counter&lt;br /&gt;&lt;br /&gt;Body: 600&lt;br /&gt;Head: 720&lt;br /&gt;Legs: 540&lt;br /&gt;&lt;br /&gt;-- Stab&lt;br /&gt;&lt;br /&gt;Body: 1200&lt;br /&gt;Head: 1440&lt;br /&gt;Legs: 1080&lt;br /&gt;&lt;br /&gt;-- Dash&lt;br /&gt;&lt;br /&gt;Body: 200&lt;br /&gt;Head: 240&lt;br /&gt;Legs: 180&lt;br /&gt;&lt;br /&gt;-- Knee Cannon&lt;br /&gt;&lt;br /&gt;Body: 1000&lt;br /&gt;Head: 1200&lt;br /&gt;Legs: 900&lt;br /&gt;&lt;br /&gt;-- Knife&lt;br /&gt;&lt;br /&gt;Body: 50&lt;br /&gt;Head: 60&lt;br /&gt;Legs: 45&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:180%;" &gt;LICKER BETA&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Licker Beta (900 HP)&lt;br /&gt;&lt;br /&gt;Damage Modifiers:&lt;br /&gt;&lt;br /&gt;Heart (+300%)&lt;br /&gt;Head (+10%)&lt;br /&gt;Body (normal damage)&lt;br /&gt;Front Legs (-30%)&lt;br /&gt;Rear Legs (-20%)&lt;br /&gt;&lt;br /&gt;-- P8&lt;br /&gt;&lt;br /&gt;Heart: 1200&lt;br /&gt;Head: 330&lt;br /&gt;Body: 300&lt;br /&gt;Front Legs: 390&lt;br /&gt;Rear Legs: 360&lt;br /&gt;&lt;br /&gt;-- M500&lt;br /&gt;&lt;br /&gt;Heart: 17200&lt;br /&gt;Head: 4730&lt;br /&gt;Body: 4300&lt;br /&gt;Front Legs: 3010&lt;br /&gt;Rear Legs: 3440&lt;br /&gt;&lt;br /&gt;-- Samurai Edge&lt;br /&gt;&lt;br /&gt;Heart: 1600&lt;br /&gt;Head: 440&lt;br /&gt;Body: 400&lt;br /&gt;Front Legs: 280&lt;br /&gt;Rear Legs: 320&lt;br /&gt;&lt;br /&gt;-- Hydra&lt;br /&gt;&lt;br /&gt;Heart: 2000&lt;br /&gt;Head: 550&lt;br /&gt;Body: 500&lt;br /&gt;Front Legs: 350&lt;br /&gt;Rear Legs: 400&lt;br /&gt;&lt;br /&gt;-- L. Hawk&lt;br /&gt;&lt;br /&gt;Heart: 9200&lt;br /&gt;Head: 2530&lt;br /&gt;Body: 2300&lt;br /&gt;Front Legs: 1610&lt;br /&gt;Rear Legs: 1840&lt;br /&gt;&lt;br /&gt;-- Cobra Strike&lt;br /&gt;&lt;br /&gt;Heart: 4800&lt;br /&gt;Head: 1320&lt;br /&gt;Body: 1200&lt;br /&gt;Front Legs: 840&lt;br /&gt;Rear Legs: 960&lt;br /&gt;&lt;br /&gt;-- Panther Fang/Jaguar Kick&lt;br /&gt;&lt;br /&gt;Heart: 1200&lt;br /&gt;Head: 330&lt;br /&gt;Body: 300&lt;br /&gt;Front Legs: 210&lt;br /&gt;Rear Legs: 240&lt;br /&gt;&lt;br /&gt;-- Tiger Uppercut&lt;br /&gt;&lt;br /&gt;Heart: 1600&lt;br /&gt;Head: 440&lt;br /&gt;Body: 400&lt;br /&gt;Front Legs: 280&lt;br /&gt;Rear Legs: 320&lt;br /&gt;&lt;br /&gt;-- Mustang Kick&lt;br /&gt;&lt;br /&gt;Heart: 2000&lt;br /&gt;Head: 550&lt;br /&gt;Body: 500&lt;br /&gt;Front Legs: 350&lt;br /&gt;Rear Legs: 400&lt;br /&gt;&lt;br /&gt;-- Windfall&lt;br /&gt;&lt;br /&gt;Heart: 2400&lt;br /&gt;Head: 660&lt;br /&gt;Body: 600&lt;br /&gt;Front Legs: 420&lt;br /&gt;Rear Legs: 480&lt;br /&gt;&lt;br /&gt;-- Deathblow&lt;br /&gt;&lt;br /&gt;Heart: 16000&lt;br /&gt;Head: 4400&lt;br /&gt;Body: 4000&lt;br /&gt;Front Legs: 2800&lt;br /&gt;Rear Legs: 3200&lt;br /&gt;&lt;br /&gt;-- Ram Horn&lt;br /&gt;&lt;br /&gt;Heart: 2000&lt;br /&gt;Head: 550&lt;br /&gt;Body: 500&lt;br /&gt;Front Legs: 350&lt;br /&gt;Rear Legs: 400&lt;br /&gt;&lt;br /&gt;-- Counter&lt;br /&gt;&lt;br /&gt;Heart: 2400&lt;br /&gt;Head: 660&lt;br /&gt;Body: 600&lt;br /&gt;Front Legs: 420&lt;br /&gt;Rear Legs: 480&lt;br /&gt;&lt;br /&gt;-- Stab&lt;br /&gt;&lt;br /&gt;Heart: 4800&lt;br /&gt;Head: 1320&lt;br /&gt;Body: 1200&lt;br /&gt;Front Legs: 840&lt;br /&gt;Rear Legs: 960&lt;br /&gt;&lt;br /&gt;-- Dash&lt;br /&gt;&lt;br /&gt;Heart: 800&lt;br /&gt;Head: 220&lt;br /&gt;Body: 200&lt;br /&gt;Front Legs: 140&lt;br /&gt;Rear Legs: 160&lt;br /&gt;&lt;br /&gt;-- Knee Cannon&lt;br /&gt;&lt;br /&gt;Heart: 4000&lt;br /&gt;Head: 1100&lt;br /&gt;Body: 1000&lt;br /&gt;Front Legs: 700&lt;br /&gt;Rear Legs: 800&lt;br /&gt;&lt;br /&gt;-- Knife&lt;br /&gt;&lt;br /&gt;Heart: 200&lt;br /&gt;Head: 55&lt;br /&gt;Body: 50&lt;br /&gt;Front Legs: 65&lt;br /&gt;Rear Legs: 60&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;&lt;span style="font-weight:bold;"&gt;Disclaimer:&lt;/span&gt; This damage listing for Wesker can be found on Biohazard Mercenaries since I asked a friend to post it up for the many Wesker players there.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Big thanks to TheMarkusBoy/MetalArkanus for help with figuring these stats!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4283652853956268778-4233970764201164535?l=berserkersblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://berserkersblog.blogspot.com/feeds/4233970764201164535/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4283652853956268778&amp;postID=4233970764201164535&amp;isPopup=true' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4283652853956268778/posts/default/4233970764201164535'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4283652853956268778/posts/default/4233970764201164535'/><link rel='alternate' type='text/html' href='http://berserkersblog.blogspot.com/2011/11/resident-evil-5-mercenaries-wesker.html' title='Resident Evil 5: The Mercenaries - Wesker (Midnight and STARS) Damage Listing'/><author><name>Berserker</name><uri>http://www.blogger.com/profile/11445111770790127212</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_gP-7AE552WQ/SX9S0vRWZHI/AAAAAAAAALs/PH7JD76zVbI/S220/Berserkers+Avatar+2.png'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4283652853956268778.post-2529348007267102867</id><published>2011-10-26T09:44:00.014-05:00</published><updated>2011-11-06T05:37:01.420-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='FAQ'/><category scheme='http://www.blogger.com/atom/ns#' term='walkthrough'/><category scheme='http://www.blogger.com/atom/ns#' term='Chris Redfield'/><category scheme='http://www.blogger.com/atom/ns#' term='Resident Evil 5'/><category scheme='http://www.blogger.com/atom/ns#' term='guide'/><category scheme='http://www.blogger.com/atom/ns#' term='The Mercenaries'/><category scheme='http://www.blogger.com/atom/ns#' term='RE5'/><title type='text'>Resident Evil 5 - Chris Mercenaries Guide</title><content type='html'>&lt;span style="font-style:italic;font-size:85%;" &gt;&lt;span style="font-weight:bold;"&gt;NOTE:&lt;/span&gt; I'm still adding stage strategy info for RE5 Mercs.  Scroll down to the posts below to find the newer info.  (aka. Chris guide takes priority over all of that.)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;img src="http://img94.imageshack.us/img94/1011/berserkersblogchrisguid.jpg" border="0" /&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;a href="http://www.gamefaqs.com/ps3/980166-resident-evil-5-gold-edition/faqs/63196"&gt;&lt;span style="font-size:180%;"&gt;&lt;strong&gt;Chris Mercenaries Guide&lt;/strong&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;I've been working on this guide off and on ever since June.  After writing out a Chris character guide for Marvel vs Capcom 3, I thought to myself "wouldn't it be awesome to have character guides for Mercs!?"  I've mentioned before that a writer could probably write a whole entire FAQ dedicated to Wesker with how deep he is.  I really don't care enough about Wesker to try though.  I must admit a damage listing for him would be extremely valuable for making up your own dash melee kills with him.&lt;br /&gt;&lt;br /&gt;Anyway, this Chris guide could be the starting of fully redoing my Mercs guide.  The only problem is that I probably won't go near as deep with other Mercs characters.  I'm the type of person that sets my sights on one character to where I will block out all others.&lt;br /&gt;&lt;br /&gt;This guide will eventually cover everything that a beginning player that wants to use Chris seriously could ever need.  I need more time to make the stage section better - it's very half-assed at the moment.  I'm going to use the stage strategies posted on my blog to help out on this and I'll need to play Mercs a bit more seriously once again to make sure I can stand behind what I write.&lt;br /&gt;&lt;br /&gt;A lot of love and attention to detail went into this guide.  That's the reason why I've delayed it so much.  It's still far from perfect, but I will spend the rest of this year on it.  I have a goal to try to make it as big as my original Mercs guide - yeah, you just read that correctly (700K).  It's already almost as big as my Reunion guide.  Once I'm finished with this guide I don't want my readers to say a simple "Wow!"&lt;br /&gt;&lt;br /&gt;I want them to say...&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size:180%;"&gt;&lt;span style="font-weight: bold;"&gt;"Goddamn!"&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Berserker, just...&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:200%;"&gt;&lt;span style="font-weight: bold;"&gt;BLEW ME AWAY!&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe src="http://www.youtube.com/embed/oS6vwmrFxGo" allowfullscreen="" frameborder="0" height="344" width="425"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;^ That's the type of power I want to unleash with this guide.  I listened to that song a bunch while writing it.  Halo 2, ftw!  Funny, that I've never even played it.&lt;br /&gt;&lt;br /&gt;Also, after reading the guide and practicing with Chris, you can finally say this to players that kick you out of a duo game for choosing Chris:&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;img src="http://img337.imageshack.us/img337/1011/berserkersblogchrisguid.jpg" border="0" /&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;Yeah, that's right, Chris all up in yo' face openin' up a can of thanks on that ass!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Also, here is the most up-to-date example of my gameplay:&lt;br /&gt;&lt;br /&gt;&lt;iframe width="425" height="344" src="http://www.youtube.com/embed/LkdFnxsmmb8" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;I will not fall.  I will not fade.  I will take your breath away!&lt;br /&gt;And I'll survive, paranoid.  I have lost the will to change.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:180%;" &gt;UPDATES to Chris guide&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;--&amp;gt; 10/28/11&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;- Added a mention of a head shot melee combination for STARS Chris&lt;br /&gt;- Added some better formatting for the main melee setups for each Chris&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4283652853956268778-2529348007267102867?l=berserkersblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://berserkersblog.blogspot.com/feeds/2529348007267102867/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4283652853956268778&amp;postID=2529348007267102867&amp;isPopup=true' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4283652853956268778/posts/default/2529348007267102867'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4283652853956268778/posts/default/2529348007267102867'/><link rel='alternate' type='text/html' href='http://berserkersblog.blogspot.com/2011/10/resident-evil-5-chris-mercenaries-guide.html' title='Resident Evil 5 - Chris Mercenaries Guide'/><author><name>Berserker</name><uri>http://www.blogger.com/profile/11445111770790127212</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_gP-7AE552WQ/SX9S0vRWZHI/AAAAAAAAALs/PH7JD76zVbI/S220/Berserkers+Avatar+2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/oS6vwmrFxGo/default.jpg' height='72' width='72'/><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4283652853956268778.post-3403832660760464302</id><published>2011-10-25T07:22:00.012-05:00</published><updated>2011-11-05T22:52:48.387-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='FAQ'/><category scheme='http://www.blogger.com/atom/ns#' term='walkthrough'/><category scheme='http://www.blogger.com/atom/ns#' term='Resident Evil 5'/><category scheme='http://www.blogger.com/atom/ns#' term='guide'/><category scheme='http://www.blogger.com/atom/ns#' term='The Mercenaries'/><category scheme='http://www.blogger.com/atom/ns#' term='RE5'/><title type='text'>Resident Evil 5: Mercenaries/Mercenaries Reunion - Info Database</title><content type='html'>I recently got back into writing for Resident Evil 5: The Mercenaries.  Just a few weeks back... I got this sudden spark of interest to finish FAQing RE5 Mercs.  I surely thank that spark of inspiration also.  I received great motivation in an "I'll show you..." sort of way and will start back from where I left off last... uhhhhh... I forget...&lt;br /&gt;&lt;br /&gt;Well, anyway, I will now start back since I have no other game to write for at the moment!&lt;br /&gt;&lt;br /&gt;The Mercs mini game is pretty boring to the majority of the world now and I have been sort of struggling to keep myself amused with it for the past year, but I'll spend the rest of this year making sure that The Mercenaries and (possibly) The Mercenaries Reunion is fully covered on GameFAQs with the latest info.  All of this information will be archived at GameFAQs by yours truly.  Any naysayer that says that the RE5 Mercs community doesn't need GameFAQs is about to be proven &lt;span style="font-weight:bold;font-size:130%;" &gt;wrong&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;I'll go through and describe each Mercenaries stage's strategy by posting up a video and then describing it with text.  To me, a starting player cannot understand everything that goes on in a video just from watching it, so I'll go through and describe each video with text also.  I will link to the posts below.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:180%;" &gt;Resident Evil 5: The Mercenaries&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;SOLO stage strategies&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Public Assembly&lt;br /&gt;The Mines&lt;br /&gt;Village&lt;br /&gt;Ancient Ruins&lt;br /&gt;Experimental Facility&lt;br /&gt;Missile Area&lt;br /&gt;Ship Deck&lt;br /&gt;Prison&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;DUO stage strategies&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://berserkersblog.blogspot.com/2011/10/resident-evil-5-mercenaries-public.html"&gt;Public Assembly&lt;/a&gt;&lt;br /&gt;&lt;a href="http://berserkersblog.blogspot.com/2011/10/resident-evil-5-mercenaries-mines-duo.html"&gt;The Mines&lt;/a&gt;&lt;br /&gt;&lt;a href="http://berserkersblog.blogspot.com/2011/10/resident-evil-5-mercenaries-village-duo.html"&gt;Village&lt;/a&gt;&lt;br /&gt;&lt;a href="http://berserkersblog.blogspot.com/2011/10/resident-evil-5-mercenaries-ancient.html"&gt;Ancient Ruins&lt;/a&gt;&lt;br /&gt;&lt;a href="http://berserkersblog.blogspot.com/2011/10/resident-evil-5-mercenaries.html"&gt;Experimental Facility&lt;/a&gt;&lt;br /&gt;&lt;a href="http://berserkersblog.blogspot.com/2011/10/resident-evil-5-mercenaries-missile.html"&gt;Missile Area&lt;/a&gt;&lt;br /&gt;&lt;a href="http://berserkersblog.blogspot.com/2011/10/resident-evil-5-mercenaries-ship-deck.html"&gt;Ship Deck&lt;/a&gt;&lt;br /&gt;&lt;a href="http://berserkersblog.blogspot.com/2011/10/resident-evil-5-mercenaries-prison-duo.html"&gt;Prison&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;To any new players of Mercenaries out there, you can always contact me if you need help or assistance with anything in RE5 Mercs or Mercs Reunion.&lt;br /&gt;&lt;br /&gt;If you need any help with RE5 Mercs, keep my blog bookmarked since you'll find quite a few helpful posts here for the mini game for the rest of the year!&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;&lt;span style="font-weight:bold;"&gt;Disclaimer:&lt;/span&gt; If you see any of this info posted on another site, be sure to let me know.  So far, no site has permission to post it up.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4283652853956268778-3403832660760464302?l=berserkersblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://berserkersblog.blogspot.com/feeds/3403832660760464302/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4283652853956268778&amp;postID=3403832660760464302&amp;isPopup=true' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4283652853956268778/posts/default/3403832660760464302'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4283652853956268778/posts/default/3403832660760464302'/><link rel='alternate' type='text/html' href='http://berserkersblog.blogspot.com/2011/10/resident-evil-5-mercenariesmercenaries.html' title='Resident Evil 5: Mercenaries/Mercenaries Reunion - Info Database'/><author><name>Berserker</name><uri>http://www.blogger.com/profile/11445111770790127212</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_gP-7AE552WQ/SX9S0vRWZHI/AAAAAAAAALs/PH7JD76zVbI/S220/Berserkers+Avatar+2.png'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4283652853956268778.post-2030540034729826745</id><published>2011-10-24T01:02:00.013-05:00</published><updated>2011-11-11T13:05:10.790-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='FAQ'/><category scheme='http://www.blogger.com/atom/ns#' term='walkthrough'/><category scheme='http://www.blogger.com/atom/ns#' term='Resident Evil 5'/><category scheme='http://www.blogger.com/atom/ns#' term='guide'/><category scheme='http://www.blogger.com/atom/ns#' term='The Mercenaries'/><category scheme='http://www.blogger.com/atom/ns#' term='RE5'/><title type='text'>Resident Evil 5: The Mercenaries - Prison DUO strategy</title><content type='html'>&lt;span style="font-style:italic;"&gt;This is a post for archive information for strategies of Prison DUO in Resident Evil 5 - The Mercenaries.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight:bold;"&gt;Top Spawn strategy&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe width="425" height="324" src="http://www.youtube.com/embed/WAygisaeA44" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=WAygisaeA44"&gt;Player: Kirin&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;This is the most popular strategy for the Top spawn on Prison DUO.&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;The top player starts on top of the catwalk walkway at the top of the Prison.  Start by hitting the &lt;span style="font-weight:bold;"&gt;60 SECOND TIME BONUS&lt;/span&gt; right beside your character.  Turn and run down the catwalk on the opposite side of the side that leads to the combo bonus chest then make a right and kick through the door at the end of the stairway corridor.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-weight:bold;"&gt;0:13&lt;/span&gt;&lt;br /&gt;The player in the video kicks the door open and hits the Majini on the other side.  This Majini will be so highly aggressive that it will sometimes open the door for you.  One thing that a lot of players do here is to simply run against the door and allow the Majini to open it then run right by him as he swings.  It can save time altogether.&lt;/blockquote&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-weight:bold;"&gt;0:15&lt;/span&gt;&lt;br /&gt;Characters that don't have starting grenades should pick up the hand grenade next to the tracks in order to blow open the wooden door below.  A STARS Chris player can use electric rounds to destroy the door.&lt;/blockquote&gt;&lt;br /&gt;Ignore the combo bonus and run out on the rail tracks to the right then break the &lt;span style="font-weight:bold;"&gt;60 SECOND TIME BONUS&lt;/span&gt; on the rail tracks.  Fall from the left side of the rail tracks while facing away from the time bonus.  Toss a grenade through the window so that it lands in front of the wooden doors and blows it open while your character hops through the window.  A STARS Chris player can use electric rounds to blow open the door.  Run down the hall to the right then hit the &lt;span style="font-weight:bold;"&gt;60 SECOND TIME BONUS&lt;/span&gt; at the end of the hall.  Run back toward the window then make a right.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;IMPORTANT:&lt;/span&gt; A player MUST step in front of the doorway that was blown open in order to get the attention of the Majini that camps beside the flash grenades on the other side of the door.  If you don't get his attention, he will remain there and take up one of the stage's 12 enemies that can be in the stage at one time.  Always make sure to listen for him to yell to signify that he has been agitated.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-weight:bold;"&gt;0:42&lt;/span&gt;&lt;br /&gt;Listen closely and you can hear the Majini on the other side of the doorway as he yells at the Wesker player - this is the sign that he has been agitated and will follow the player.  It's very important that you get his attention or he will remain there until the end of the run!&lt;/blockquote&gt;&lt;br /&gt;Run through the doorway across from the hall with the 60 second time bonus that you hit earlier and run by the 30 second time bonus then move through the doorway at the top.  If the doorway still has a wooden door on it then the other player didn't destroy it for you.  Hop across the gap that leads to the top of the chicken holding room then break the &lt;span style="font-weight:bold;"&gt;60 SECOND TIME BONUS&lt;/span&gt; on top and take the flash grenade from the crate.&lt;br /&gt;&lt;br /&gt;Run down the stairs and hop into the chicken pen.  The other player should be fighting the first Red Executioner by now.  Pick up the combo bonus in the combo chest then kill the &lt;span style="font-weight:bold;"&gt;CHICKEN&lt;/span&gt; and then start melee killing the enemies that follow your character.  Watch for Majini with machetes since they can be scripted Cephalos.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;NOTE:&lt;/span&gt; All of the Majini with machetes that spawn from the ceiling spawn point at the far sound end of the cell corridor will be scripted Cephalos.  A Wesker player should be ready to activate them then melee kill the Cephalo and any other character should try to gain a leg stun then instant kill melee them to cancel their Cephalo.  There are a total of eight machete Majini scripted Cephalos.&lt;br /&gt;&lt;br /&gt;Work your way outside of the chicken pen and step into the cell corridor while you fight Majini.  Pick up the combo bonus in the combo chest in the first cell along the left wall when you can.  When not many enemies are around, blow open the wooden door across from the cell with the combo bonus chest then hit the &lt;span style="font-weight:bold;"&gt;30 SECOND TIME BONUS&lt;/span&gt; inside the room.  Work your way back out then run to the south end of the corridor and melee kill the Majini that attack.  You will spend the rest of the run in this cell corridor.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-weight:bold;"&gt;2:28&lt;/span&gt;&lt;br /&gt;The player notices a Majini with a machete fall from the ceiling spawn point at the end of the corridor.  The player waste no time in activating this scripted Cephalo Majini to melee kill it.  A total of eight scripted Cephalo Majini with machetes will fall from the ceiling spawn point at the end of the corridor.&lt;/blockquote&gt;&lt;br /&gt;The &lt;span style="font-weight:bold;"&gt;THIRD EXECUTIONER (RED) WILL SPAWN AT 50 KILLS&lt;/span&gt; from the ceiling spawn point at the end of the cell corridor.  The &lt;span style="font-weight:bold;"&gt;FOURTH EXECUTIONER (BLACK) WILL SPAWN AT 90 KILLS&lt;/span&gt; from the top spawn point above the stairs and he will come toward your character from the chicken area.  The &lt;span style="font-weight:bold;"&gt;FIFTH EXECUTIONER (RED) WILL SPAWN AT 120 KILLS&lt;/span&gt; from the ceiling spawn point at the end of the cell corridor.  Be sure to be ready for the three Executioner that you will face.  The final Executioner is one of the hardest since he will often appear along with Town Majini and Big Man Majini.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-weight:bold;"&gt;3:20&lt;/span&gt;&lt;br /&gt;At 50 combo, the third Red Executioner falls from the ceiling spawn point at the end of the corridor - his appearance will be slightly delayed like in the video.  This video shows how badly enemies can pile up while a player fights an Executioner on the cell side.  This player is using Wesker also, so you can only begin to imagine how much of a problem the Executioners can be to handle with other characters.&lt;/blockquote&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-weight:bold;"&gt;5:00&lt;/span&gt;&lt;br /&gt;The player equips a hand grenade and throws it to free up his inventory.  It is quicker to equip and throw a grenade than it is to discard it.  The discarding animation takes longer.&lt;/blockquote&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-weight:bold;"&gt;5:51&lt;/span&gt;&lt;br /&gt;The fourth (black) Executioner steps through the window to the side.  This Executioner spawns from the spawn point above the stairs below the area where the top player starts at 90 kills.  He will either step through the window or he will walk toward your cell player from the chicken area at the end of the corridor.&lt;/blockquote&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-weight:bold;"&gt;6:28&lt;/span&gt;&lt;br /&gt;The player notices that his partner is running low on magnum and handgun ammo, so he discards his ammo to give his partner a better chance at receiving magnum and handgun ammo from random enemy item drops on his partner's side.&lt;/blockquote&gt;&lt;br /&gt;When no enemies are around, enter the cell with the &lt;span style="font-weight:bold;"&gt;30 SECOND TIME BONUS&lt;/span&gt; and hit the time bonus.  There is no specific time in which you should hit this time bonus - just hit it when no enemies are around.  Toward the end of the run - around 140 combo, when the dynamite Majini start to spawn, hop through the window at the south end of the corridor and hit the &lt;span style="font-weight:bold;"&gt;30 SECOND TIME BONUS&lt;/span&gt;.  It's good to save this time bonus until the end since you will have to enter the corridor to kill the remaining dynamite Majini most likely.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-weight:bold;"&gt;7:23&lt;/span&gt;&lt;br /&gt;The player sets off the scripted Cephalo dynamite Majini.  One scripted Cephalo dynamite Majini will fall from the ceiling spawn point at the end of the corridor around 140 combo.&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight:bold;"&gt;South (Flash) Spawn strategy&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe width="425" height="324" src="http://www.youtube.com/embed/7JeZAYOyZPI" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=7JeZAYOyZPI"&gt;Player: Kirin&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;This is the most popular strategy for the Bottom spawn on Prison DUO.&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;Blowing open the two walls at the beginning is optional.  It can help to speed up the enemy flow, but it's not entirely a necessity.  The player in the video uses hand grenades to blow open the wall near the ladder and the wall through the window off to the left of the ladder.&lt;br /&gt;&lt;br /&gt;Be sure to pick up the flash grenade on the counter then climb the ladder that leads to the window.  Toss a hand grenade or break open the wooden door in the corridor to the right.  A STARS Chris player can use an electric round to blow open the door.  The door is destroyed so your partner can move through the doorway without having to worry about kicking the door open - a Wesker player will often dash right through the doorway.&lt;br /&gt;&lt;br /&gt;Kick through the iron door to the left of the wooden door.  A camping cocktail Majini will be on the other side of the door.  Your appearance will get him to follow.  Don't attack him at the moment.  Run into the corridor off to the left and blow open the wooden door and the wall to the right with a hand grenade or an electric round.  Hit the &lt;span style="font-weight:bold;"&gt;30 SECOND TIME BONUS&lt;/span&gt; in the first corridor then hit the &lt;span style="font-weight:bold;"&gt;30 SECOND TIME BONUS&lt;/span&gt; in the corridor to the right.  Blow open the wall beside the second time bonus.  If you have nothing to knock down the walls then just kick through the door and hop through the window on the right.&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-weight:bold;"&gt;0:17&lt;/span&gt;&lt;br /&gt;The player uses the time bonus hit animation for invincibility from the hand grenade explosion.  The grenade blast will not hurt or make him flinch as long as he is in the arm melee animation.&lt;/blockquote&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;NOTE:&lt;/span&gt; It's in your best interest to blow open the wooden door and the wall beside the time bonus in the far right room.  A Big Man Majini can get stuck behind the door or the wall at times and you will have to move up to the top floor and kill him.  This happens randomly but blowing open both the wooden door and the breakable wall will make the enemies move out smoother.&lt;br /&gt;&lt;br /&gt;Fall from the broken side of the wall and land on the wooden walkway below.  Ignore the 30 second time bonus on the ledge up ahead for right now - this is hit toward the end of the run when you have time to hit it.  The &lt;span style="font-weight:bold;"&gt;FIRST RED EXECUTIONER THAT STARTS IN THE STAGE&lt;/span&gt; will be coming up the ramp from the basement.  Rush by him then run to the &lt;span style="font-weight:bold;"&gt;90 SECOND TIME BONUS&lt;/span&gt; and hit the time bonus.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;NOTE:&lt;/span&gt; Sometimes players shoot the Red Executioner to damage him a bit before moving by him.  This is optional.  Players will sometimes enter the first cell off to the right in the basement and grab the two flash grenades then turn around and kill the first Red Executioner while he stands in the cell doorway and blocks off the Majini behind him.  This can be useful for both a Wesker and a non-Wesker.  It's really your choice.  Either way, you'll need to hit the 90 second time bonus afterwards.&lt;br /&gt;&lt;br /&gt;Kill the first Red Executioner then melee kill all the Majini on your way back to the first floor.  Step inside the first cell and collect the two flash grenades also.  Run over to the right and get in the area with the gas tank on the wall.  This will be your main fighting area for the cliffside.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-weight:bold;"&gt;1:39&lt;/span&gt;&lt;br /&gt;The player in the video hits the &lt;span style="font-weight:bold;"&gt;30 SECOND TIME BONUS&lt;/span&gt; on the cliffside after exiting from the basement.  This is optional.  Sometimes players leave this time bonus until the very end of a run and then run and hit it while the dynamite Majini spawn.  It's really your choice.&lt;/blockquote&gt;&lt;br /&gt;The &lt;span style="font-weight:bold;"&gt;SECOND EXECUTIONER (BLACK)&lt;/span&gt; will spawn at 20 kills from the ledge spawn point above the cliffside.  Be ready for him as he falls then kill him.  The player on the cliffside will fight a mixture of Town Majini.  Many of them will have cocktails as the fight progresses.  Many Big Man Majini will also spawn on this side.  The cliffside player is the main combo keeper, so be sure to keep that in mind.  You will be swamped with enemies at times.  Know that the cell player will be fighting an Executioner at 50 kills, 90 kills and 120 kills, so try to keep the combo as best you can around those times.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;NOTE:&lt;/span&gt; Around 120 kills a scripted Cephalo axe Majini and a scripted Cephalo red wrench Majini will come toward the cliffside player.  One of these might go toward the other player, but they mainly go to the cliffside player.  Try to instant kill melee or be prepared to fight the Cephalo from a red wrench or axe Majini after 120 kills!&lt;br /&gt;&lt;br /&gt;Starting around 140 kills, dynamite Majini will begin to spawn.  The time between 138-150 kills can be VERY dangerous - a player can die quickly from dynamite blast (literally get hit during healing animations) with low health so be sure to heal.  If you haven't hit the &lt;span style="font-weight:bold;"&gt;30 SECOND TIME BONUS&lt;/span&gt; on the cliffside, be sure to hit that time bonus toward the end of the run.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight:bold;"&gt;Top Spawn strategy [Alternate Kirin Strategy]&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe width="425" height="324" src="http://www.youtube.com/embed/Qf6-zBHM8p0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=Qf6-zBHM8p0"&gt;Player: Kirin&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight:bold;"&gt;Bottom Spawn strategy [Alternate Kirin Strategy]&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe width="425" height="324" src="http://www.youtube.com/embed/SwYNJ1GCuk0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=SwYNJ1GCuk0"&gt;Player: Kirin&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I'll add descriptions for each video later. -BK&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4283652853956268778-2030540034729826745?l=berserkersblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://berserkersblog.blogspot.com/feeds/2030540034729826745/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4283652853956268778&amp;postID=2030540034729826745&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4283652853956268778/posts/default/2030540034729826745'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4283652853956268778/posts/default/2030540034729826745'/><link rel='alternate' type='text/html' href='http://berserkersblog.blogspot.com/2011/10/resident-evil-5-mercenaries-prison-duo.html' title='Resident Evil 5: The Mercenaries - Prison DUO strategy'/><author><name>Berserker</name><uri>http://www.blogger.com/profile/11445111770790127212</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_gP-7AE552WQ/SX9S0vRWZHI/AAAAAAAAALs/PH7JD76zVbI/S220/Berserkers+Avatar+2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/WAygisaeA44/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4283652853956268778.post-2182961101546310589</id><published>2011-10-24T01:01:00.017-05:00</published><updated>2011-11-05T15:51:02.747-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='FAQ'/><category scheme='http://www.blogger.com/atom/ns#' term='walkthrough'/><category scheme='http://www.blogger.com/atom/ns#' term='Resident Evil 5'/><category scheme='http://www.blogger.com/atom/ns#' term='guide'/><category scheme='http://www.blogger.com/atom/ns#' term='The Mercenaries'/><category scheme='http://www.blogger.com/atom/ns#' term='RE5'/><title type='text'>Resident Evil 5: The Mercenaries - Ship Deck DUO strategy</title><content type='html'>&lt;span style="font-style:italic;"&gt;This is a post for archive information for strategies of Ship Deck DUO in Resident Evil 5 - The Mercenaries.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight:bold;"&gt;North (Chicken) Spawn strategy&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe width="425" height="324" src="http://www.youtube.com/embed/udMRsxTR77g" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=udMRsxTR77g"&gt;Player: Kirin&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;This is the most popular strategy for the North (Chicken) spawn on Ship Deck DUO.&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;First of all, keep this in mind: Tower = North, Flash grenade area = Southeast, Crane area = Southwest.&lt;br /&gt;&lt;br /&gt;Your character will start on the middle platform of the north tower.  Turn around and drop from the ladder.  Sometimes players (like me) shoot the chicken from the tower, but a Wesker player can dash kill it, so it's best to save it for a melee kill with Wesker.  Climb the ladder in the far north below the tower then run over and grab the combo bonus from the combo chest.  Run over to the &lt;span style="font-weight:bold;"&gt;60 SECOND TIME BONUS&lt;/span&gt; and hit it then start to melee kill the Majini that followed your character up the ladder.&lt;br /&gt;&lt;br /&gt;Keep in mind that some of the Majini will fall from the ladder ledge if they are shot while they stand near it (fall = 350 damage), so prepare to fall along with them and melee kill them if they do so.  Kill the &lt;span style="font-weight:bold;"&gt;CHICKEN&lt;/span&gt; while it is above the ladder or kill it below.  The chicken can get away from your character easily if you don't kill it soon - it can move up the stairs and run to the south while below the ladder.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-weight:bold;"&gt;0:57&lt;/span&gt;&lt;br /&gt;The player notices that the Majini at the top of the ladder has a red wrench.  This red wrench scripted Cephalo spawns from the west crate beside the 90 second timer while a player stands in the tower area.  The player shoots it in the head then melee kills the expected Cephalo.&lt;/blockquote&gt;&lt;br /&gt;Climb to the top of the tower after killing a few enemies then break the &lt;span style="font-weight:bold;"&gt;30 SECOND TIME BONUS&lt;/span&gt; at the top of the tower.  Grab the &lt;span style="font-weight:bold;"&gt;ROCKET LAUNCHER&lt;/span&gt; weapon from near the zipline.  Grab onto the zipline and ride it to the southwest area.  Most players leave the north area before 20 combo.&lt;br /&gt;&lt;br /&gt;Fall down the ladder on the crate to the right then move over to the ladder that leads up to the stacked crates further ahead to the right.  Hop over the crates and break the &lt;span style="font-weight:bold;"&gt;60 SECOND TIME BONUS&lt;/span&gt; on the last crate.  Take the grenade launcher or leave it then fall from the north ladder across from the gate that leads to the crane tower path.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;NOTE:&lt;/span&gt; It's really up to you whether you take the grenade launcher or not.  Some players leave it behind and some players take it.  The main reason for picking it up is to get a possible flash or nitrogen round drop.  Nitrogen rounds work great on Ship Deck mainly for allowing a player to freeze scripted Cephalo Majini and melee kill them to cancel the Cephalo easily.  Some players choose to leave the grenade launcher to have a better chance at other ammo drops however.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;NOTE:&lt;/span&gt; There are tons of scripted Cephalos on the crane side.  Just about every red wrench Majini is a scripted Cephalo.  You might get about one or two green bottle Majini scripted Cephalos also.  One Majini with a bow gun scripted Cephalo will spawn from the south crate below the crane tower as well.  At around 60 combo, three spiked club Majini scripted Cephalos will hop out of the north crate in the area below the crane tower (area with explosive barrel) - the spiked club Majini always come later though.&lt;br /&gt;&lt;br /&gt;A Wesker player should fight whatever Majini are in front of the gate then enter the area below the crane tower.  The Chainsaw Majini bosses will randomly go to either player if the tower spawn player remains below the crane tower.  Be on lookout for scripted Cephalo red wrench Majini and be sure to prepare for their Cephalo by setting it off (shot to the head) and quickly melee killing it with Wesker (or instant kill meleeing the Majini with a non-Wesker).&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;NOTE:&lt;/span&gt; The &lt;span style="font-weight:bold;"&gt;60 SECOND TIME BONUS&lt;/span&gt; below the crane tower can be broken at any time when no enemies around.  BE SURE to break it before leaving!&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-weight:bold;"&gt;2:49&lt;/span&gt;&lt;br /&gt;The player isn't afraid to shoot the spiked club Majini in fear of a potential Cephalo since he knows that the scripted Cephalo spiked club Majini arrive sometimes around 60 combo.&lt;/blockquote&gt;&lt;br /&gt;The final pair of chainsaw bosses spawn at 50 combo from the overhead crane tower.  They will drop and most likely attack the tower spawn player if that player is in the area below the crane.  Allow them to drop then shoot them both the rocket launcher to instantly kill the red chainsaw boss and knock out the blue chainsaw boss.  Always prepare to shoot the blue chainsaw Majini once it gets up.  It can be fully killed the moment it starts to rise - take advantage of this and kill it then.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;NOTE:&lt;/span&gt; The chainsaw Majini bosses in this stage can be delayed through the players not killing one of them shortly after they spawn.  This happens often at times since you really have to clear the area and make sure that no Majini interfere when you go to fight the chainsaw bosses.  Basically, if only one falls after 50 combo, either the other player delayed in killing the first pair or second red chainsaw Majini, or the final pair split up and went to each player (you only got one from the pair).&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-weight:bold;"&gt;3:33&lt;/span&gt;&lt;br /&gt;The player shoots the final chainsaw boss pair with the rocket launcher launcher.  He actually saved the scripted bowgun Majini Cephalo to kill it with the rocket launcher as well.  Notice how the blue chainsaw Majini does not immediately die - sometimes if the rocket hits during a certain frame of animation, it will take full damage from the boss, but the chainsaw Majini will not immediately fall over.  ANY type of hit - flash round, flash grenade, dash, gunshot - should make it drop at that point.  In the video, it is knocked out by the red chainsaw Majini's boss explosion!  Such irony.&lt;/blockquote&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-weight:bold;"&gt;3:50&lt;/span&gt;&lt;br /&gt;Nitrogen Rounds!  Dear god, the holy (hand) grenade (ammo) of Antoc has now been found!  Nitrogen Rounds = instant scripted Cephalo cancels.&lt;/blockquote&gt;&lt;br /&gt;At around 70 combo, there is sometimes a dry period in enemy spawning on the crane side.  The player knows that a bunch of scripted Cephalos are about to appear.  Scripted Cephalo red wrench Majini will start to spawn more often and scripted Cephalo spiked club Majini will start to spawn from the north crate.  Choose your enemies carefully based on weapon type (avoid red wrench and spiked club that spawn form the north crate) while trying to keep the combo.  There is nothing quite like ground meleeing a Majini and setting off a Cephalo as the combo fades.  The player in the video seeks out other enemies besides red wrench and spiked club Majini for the most part.  Spiked club Majini that do not spawn from the north crate are not scripted Cephalos.&lt;br /&gt;&lt;br /&gt;The flash side player will start to leave his area at around 80-90 combo.  It's VERY important that you keep the combo by killing Majini at this point.  The flash side player will be heading toward the crane tower and he will not get there until sometimes shortly after 100 combo.  He will fall and break the 60 second timer in the middle along his way - try to watch for this.  He might also break the 90 second timer and the 30 second timer on the way also - this can be broken later though.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-weight:bold;"&gt;5:36&lt;/span&gt;&lt;br /&gt;Watch the time go up by 60 seconds - the other player just hit the 60 second timer in the middle of the stage.  He cannot keep the combo that well at this time, so the tower spawn player is basically in charge of keeping the combo at this point.&lt;/blockquote&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-weight:bold;"&gt;6:01&lt;/span&gt;&lt;br /&gt;The flash spawn player breaks the 90 seconds on the other side of the small tunnel - aka. he is very near!&lt;/blockquote&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-weight:bold;"&gt;6:09&lt;/span&gt;&lt;br /&gt;Kirin use nitro rounds to freeze two scripted Cephalo Majini - a red wrench and a spiked club - then dashes through both of them to cancel the Cephalo and gain a melee kill.  This is one example of how useful nitro rounds can be on the crane side.&lt;/blockquote&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-weight:bold;"&gt;6:19&lt;/span&gt;&lt;br /&gt;The flash spawn player breaks the 30 second timer behind the gate that leads to the crane tower.  He is very close to the area where he must keep the combo and signal to the other player to move!&lt;/blockquote&gt;&lt;br /&gt;The flash spawn player will often get to the gate near the tower at around 100 combo.  He will climb the two ladders shortly after that.  Once he almost finishes climbing, that player should request an item from your character to let you know to run to the north tower.  Once he requests that item, drop everything and run to the north tower!  The flash spawn player will keep the combo by killing the four bowgun Majini campers that should be on top of the tower.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-weight:bold;"&gt;6:36&lt;/span&gt;&lt;br /&gt;Kirin prepares for the movement to the north very well in this video.  He freezes a Majini with a nitro round then dashes through it to melee kill it and then dashes to the north.  His partner requests an item shortly afterwards.  Kirin is prepared to shoot a Majini with his magnum but quickly stops and runs to the north after seeing his partner kill an enemy to keep the combo chain.&lt;/blockquote&gt;&lt;br /&gt;Some players run directly to the north and some players stay on the walkway above the stairs and fight enemies for a while - this can help to clear them out and make enemies spawn in the other player's area.  The only problem with doing this is that it will give the camping bowgun Majini time to spawn in the north and climb to the top of the tower (one of them does so in this video).  So long as a player stays in the area directly in the north area - past the 90 second timer area - enemies will continue to spawn from the north spawning region.  Many of the enemies spawn back in the south, BUT you have to stand in the north to make them spawn!  Spawning regions, ftw!&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;NOTE:&lt;/span&gt; Notice that the player is constantly trying to tilt his camera up to look at the top of the north tower.  He is trying to see if any of the the bowgun Majini campers are up on the tower.  Three bowgun Majini and one dynamite Majini will climb to the top of the tower and they will stand there.  You'll have to climb the tower and kill them.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-weight:bold;"&gt;7:37&lt;/span&gt;&lt;br /&gt;The player notices a bowgun Majini climb the ladder.  These bowgun Majini will climb the north tower and camp there, so Kirin immediately turns and melee kills this Majini.  It's best to block them from climbing.&lt;/blockquote&gt;&lt;br /&gt;The tower spawn player stays in the north area and fights off the remaining enemies in the north.  When the enemies stop spawning, run down the walkway to the left and break the &lt;span style="font-weight:bold;"&gt;30 SECOND TIMER&lt;/span&gt; then return and search for more enemies.  If it gets down to about 145 kills and no enemies spawn at that time, climb the north tower and make sure none of the camping Majini are waiting at the top.  It's very important that you make sure they are killed.  In this run, a bit of time is lost because of the bowgun camper at the top.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight:bold;"&gt;South (Flash) Spawn strategy&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe width="425" height="324" src="http://www.youtube.com/embed/7ZX9cLabIOo" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=7ZX9cLabIOo"&gt;Player: Skylark/ZyZARD&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;This is the most popular strategy for the North (Chicken) spawn on Ship Deck DUO.&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;The south player starts on the platform with the two flash grenades.  From the start, turn around and pick up both of the flash grenades.  When you run down the stairs to the side, you'll immediately have to start melee killing Majini.  In the video, the player chooses to shoot the camping cocktail Majini in the distance.  This is really optional.  Read the information below for more details.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-weight:bold;"&gt;0:03&lt;/span&gt;&lt;br /&gt;Notice that the STARS Chris player partner in the video discards Chris' magnum ammo from the beginning.  Why does the player do this - it is done to give the STARS Wesker partner a better chance at magnum ammo pickups from the beginning!  STARS Wesker NEEDS magnum ammo in order to properly melee kill most Cephalos.&lt;/blockquote&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-weight:bold;"&gt;0:06&lt;/span&gt;&lt;br /&gt;The STARS Wesker player shoots the camping cocktail Majini on the high platform below the crane tower.  This is done to make the cocktail Majini come to the STARS Wesker player.  If he did not shoot the cocktail Majini, it would remain there.  A good majority of the time, players will not shoot the cocktail Majini and just leave it so the other player can keep the combo off the cocktail Majini (in an emergency) while breaking the 60 seconds on the other side.  Shooting it really helps to increase enemy spawn from the beginning, but you will be swamped with Majini even more!  Shooting it to make it move from the beginning is basically optional.&lt;br /&gt;&lt;br /&gt;Shooting the cocktail Majini was actually started early on in the Mercs community then players started to not shoot it so the other player might have a chance at keeping the combo off the Majini while on the other side.  Shooting it to make it move is completely optional.  It WILL increase enemy spawn from the beginning though.&lt;/blockquote&gt;&lt;br /&gt;Move down the stairs then break the &lt;span style="font-weight:bold;"&gt;30 SECOND TIME BONUS&lt;/span&gt; and start fighting the Majini below.  A cocktail Majini will always be below the stairs - he can be a problem at times.  It's a good idea to shoot him if he ever starts to throw his cocktail while you're getting close to the timer.  You can also use the time bonus hit to make your character invincible from the cocktail bottle toss.&lt;br /&gt;&lt;br /&gt;The &lt;span style="font-weight:bold;"&gt;FIRST BLUE CHAINSAW MAJINI SPAWNS AT THE BEGINNING OF THE RUN&lt;/span&gt; and he will drop from the crane tower shortly.  He is still moving down the crane tower at the beginning of each of run.  It's best to clear the area of the first few enemies then get ready for him to drop.  Blast him and knock him out with constant powered weapon pressure when he drops.  He will only be knocked out once he has suffered enough damage to fall.  He will revive in about 5 seconds and go into his raging move.  It's VERY IMPORTANT that you keep an eye on him and shoot him the moment that he starts to get up.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;NOTE:&lt;/span&gt; A blue chainsaw Majini will always enter a berserk mode once it has fallen for the first time - the berserk mode will trigger as the blue chainsaw Majini rises about 5 seconds after falling the first time.  He can be killed from the moment he starts to move once again.  A player can completely "kill" him before he gets up - this is the best option too.  When he starts to rage, he can only be hit in the head, body and arms.  His legs are invincible at that point.  If you find yourself trapped with him coming toward your character, quickly toss a flash grenade to stun him.  Flame rounds work well for the player on the other side also!&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-weight:bold;"&gt;1:43&lt;/span&gt;&lt;br /&gt;Notice how the player is hesitant in shooting the red wrench Majini that falls.  Why?  Well, that is because this Majini has a chance to be a scripted Cephalo.  The player in the video was expecting a Cephalo and missed out on the Majini melee kill with his hesitation.  Two red wrench Majini will spawn from the crate above the hopping crates below the 60 second timer further to the north and one of them will be a scripted Cephalo.  Picking them apart is all about luck.&lt;/blockquote&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;NOTE:&lt;/span&gt; As shown in the video, one very good fighting spot on the flash side is the area in between the crates where the breakable objects lie.  Shoot the breakable crates then fight in that area.  All characters have a better chance for multiple melee kills in that area.  Be sure to watch out for cocktail Majini while fighting there though.&lt;br /&gt;&lt;br /&gt;The player on the flash side is the main combo keeper for up until about 20-25 combo for the most part.  You'll literally be the only player keeping the combo, so a lot of times the combo will depend solely upon your actions!  The flash side player can get swamped very easily.  Bullet kill if necessary in order to keep the combo.&lt;br /&gt;&lt;br /&gt;The &lt;span style="font-weight:bold;"&gt;FIRST CHAINSAW MAJINI PAIR (BLUE AND RED) WILL SPAWN AT 20 COMBO&lt;/span&gt; and they will fall into your area sometimes after 20 combo.  They will always fall right below the stairs.  It's VERY IMPORTANT that you try to clear out as many enemies as possible before they drop and kill them FAST!  Kill the red chainsaw Majini first since it is the weakest then focus on the blue chainsaw Majini.  You might have to literally leave the blue one alive and kill around it at times in order to keep the combo.  It will revive and go into berserk mode just like the first also.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;NOTE:&lt;/span&gt; The flash side has three types of scripted Cephalos.  Two red wrench Majini, two green bottle Majini and two dynamite Majini.  One red wrench, both green bottle and both dynamite Majini will spawn from the crate in the north beside the 60 seconds (above the hopping crates).  The dynamite will not appear until sometimes after 60 combo.  Just know that any dynamite that come from the north at that time are likely scripted Cephalos.  The red wrench and green bottle will spawn sometimes near the beginning - they might go to the other player.  The second red wrench falls from the overhead crane!  He will be the second red wrench that will fall from the crane.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-weight:bold;"&gt;2:15&lt;/span&gt;&lt;br /&gt;Notice how the player basically stops everything he is doing and focuses his attention on shooting the reviving blue chainsaw Majini.  This is how dangerous they can be.  If they are allowed to rage, they sometimes have very random movements and are very hard to hit.  They can easily kill a player off if you're not careful - Wesker or not.&lt;/blockquote&gt;&lt;br /&gt;Sometimes after 20 combo, the other player will finally settle into their fighting area on the west side below the crane tower.  This will give both players a much more balanced spawn instead of all pressure being on the flash side player.  The &lt;span style="font-weight:bold;"&gt;SECOND RED CHAINSAW MAJINI WILL SPAWN AT 30 COMBO&lt;/span&gt; from the crane tower then drop sometimes after that.  The &lt;span style="font-weight:bold;"&gt;THIRD RED CHAINSAW MAJINI WILL SPAWN AT 40 COMBO&lt;/span&gt; then drop from the crane tower.  Both of the red chainsaw Majinis can come to the crane side player depending on how close that player is to the tunnel on that side.  The &lt;span style="font-weight:bold;"&gt;SECOND CHAINSAW MAJINI PAIR (BLUE AND RED) WILL SPAWN AT 50 COMBO&lt;/span&gt; then drop and attack.&lt;br /&gt;&lt;br /&gt;In the video, the STARS Chris player kills the second chainsaw Majini pair with the rocket launcher.  The other player has to move into the area below the crane tower at around (or very shortly after) 50 combo in order to make the pair of chainsaw Majini fall on that side.  Sometimes, the delay in killing the chainsaw Majinis will delay their arrival times.  When playing with a non-Wesker, this can cause tremendous pressure when the non-Wesker has to fight a normal chainsaw Majini along with the pair afterwards.  If the rocket launcher is used early, this can REALLY lead to a bad run depending on the non-Wesker on the other side - BSAA Jill, for the lose, in that case.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-weight:bold;"&gt;3:24&lt;/span&gt;&lt;br /&gt;The player notices the scripted red wrench Majini Cephalo fall from the crane and blasts it in the head to activate the Cephalo then he melee kills the Cephalo.  This red wrench will drop after the first red wrench Majini.  Two of them drop from the crane and the second will be a scripted Cephalo.&lt;/blockquote&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-weight:bold;"&gt;3:40&lt;/span&gt;&lt;br /&gt;When Wesker falls on the falling dynamite Majini as it dies from hitting the ground, this counts as a melee kill - notice how he gets a +5 second bonus after landing on it.  He lands on the dying Majini as it hits the ground.  You have to fall as the Majini falls in order to get the melee kill bonus credit.&lt;/blockquote&gt;&lt;br /&gt;If Majini ever start to stop spawning at around 60 combo, go ahead and start climbing over the crates.  The player in the video does so.  Keep in mind that the dynamite Majini that spawn from the north at this point can be scripted Cephalos.  Drop to the other side of the crates to the north.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-weight:bold;"&gt;4:22&lt;/span&gt;&lt;br /&gt;Notice how the Wesker player shoots the dynamite Majini in the head always.  He is preparing for a scripted Cephalo spawn in the dynamite Majini.  A headshot will immediately set off the scripted Cephalo.  A non-Wesker will have to guess with instant kill melees mainly - basically instant kill melee all of them or take chances with normal melees.&lt;/blockquote&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-weight:bold;"&gt;4:43&lt;/span&gt;&lt;br /&gt;One of the green bottle scripted Cephalo Majini arrived late on the flash side.  They have the potential to spawn at any time on the flash side.&lt;/blockquote&gt;&lt;br /&gt;The flash side player needs to leave the flash side at 90 combo.  He needs to break the &lt;span style="font-weight:bold;"&gt;60 SECOND TIME BONUS&lt;/span&gt; above the ladder to the north before leaving.  Climb into the middle area after hitting the 60 second time bonus then break the &lt;span style="font-weight:bold;"&gt;60 SECOND TIME BONUS&lt;/span&gt; in the middle area.  The player needs to run to the crane tower at that time.&lt;br /&gt;&lt;br /&gt;Keep the combo on straggling Majini as much as possible, but focus on moving at that time.  Move down the middle corridor of crates.  It's really up to you if you break the &lt;span style="font-weight:bold;"&gt;90 SECOND TIME BONUS&lt;/span&gt; while moving toward the other player or not - it can be broken later since the flash player will return to the 90 second spot later.  Rush over to the gate leading to the stairs that lead up to the walkway that goes to the crane tower.  Kick open the gate and break the &lt;span style="font-weight:bold;"&gt;30 SECOND TIMER&lt;/span&gt; below the stairs - this timer can be left for when the player returns to this area.  It's up to you really.&lt;br /&gt;&lt;br /&gt;Rush down the crane tower walkway then climb both ladders.  While climbing the second ladder REQUEST AN ITEM FROM YOUR PARTNER to let that player know that you are climbing.  You will be the combo keeper at this point.  You must keep the combo going while killing the four bow gun Majini campers on top of the tower.  It's very important that you kill them SLOWLY when your partner is not Wesker.  Non-Weskers are underbalanced- I mean, they have no dash, so they cannot move as fast as a Wesker partner, so you must kill slowly until that player runs all the way to the north tower!&lt;br /&gt;&lt;br /&gt;While up on top of the crane tower, break the &lt;span style="font-weight:bold;"&gt;60 SECOND TIME BONUS&lt;/span&gt; at the top - you can break it while giving your partner extra time to run to the north.  Just be sure to kill when the combo starts to blink!&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-weight:bold;"&gt;6:20&lt;/span&gt;&lt;br /&gt;When the player reaches the top, there are only three bow gun Majini!  The other has not spawned yet.  This can be bad.  Thankfully, for this player, the fourth bow gun Majini appears to the side.  You MUST kill four of them.  If you don't kill four, one of them has not spawned yet.  He will camp on the tower if you leave him behind.  Try to wait for him.  If you have to leave, be prepared to shoot him from long range toward the end of the run.  He will be there... taking up valuable time while camping.&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;NOTE:&lt;/span&gt; If the combo is broken while you're up on the tower, take the combo bonus from the combo chest to add a few more points to the overall score.  A broken combo will give an overall lower score no matter what though.  The combo bonus period will award points as if the combo has not been broken for a 30 second period.&lt;br /&gt;&lt;br /&gt;Fall off the crane tower once the time bonus is broken and once ALL FOUR bow gun Majini have been killed.  Take out a powered weapon and be prepared to bullet kill to save the combo if needed.  You might have to.  Run back to the stairs behind the gate.  If the 30 seconds has not been hit, hit the timer now!&lt;br /&gt;&lt;br /&gt;The flash player needs to spend all remaining time around the area with the 90 second timer.  It's best to fight your way to the 90 second timer area and fight there!  You will be the main player that will be fighting and keeping the combo.  This part can be very dangerous with dynamite Majini, so heal quickly when in low health!&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;NOTE:&lt;/span&gt; When the flash side player returns from the crane tower, a long pipe scripted Cephalo and two dynamite Majini scripted Cephalos will eventually spawn from the crate in the alcove to the left of the 90 second timer (west side of the 90 seconds).  All red wrench Majini scripted Cephalos will still be in the area as well.  One of them might spawn from the crate in the alcove next to the 90 seconds - he sometimes appears at the beginning of a run and goes to the tower spawn player though.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight:bold;"&gt;South (Flash) Spawn strategy [Alternate Kirin Strategy]&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe width="425" height="324" src="http://www.youtube.com/embed/0rGSGkk1awo" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=0rGSGkk1awo"&gt;Player: Kirin&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight:bold;"&gt;North (Chicken) Spawn strategy [Alternate Kirin Strategy]&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe width="425" height="324" src="http://www.youtube.com/embed/F884EesyZ1M" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=udMRsxTR77g"&gt;Player: Kirin&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I'll get to describing all of these strategies later. -BK&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4283652853956268778-2182961101546310589?l=berserkersblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://berserkersblog.blogspot.com/feeds/2182961101546310589/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4283652853956268778&amp;postID=2182961101546310589&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4283652853956268778/posts/default/2182961101546310589'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4283652853956268778/posts/default/2182961101546310589'/><link rel='alternate' type='text/html' href='http://berserkersblog.blogspot.com/2011/10/resident-evil-5-mercenaries-ship-deck.html' title='Resident Evil 5: The Mercenaries - Ship Deck DUO strategy'/><author><name>Berserker</name><uri>http://www.blogger.com/profile/11445111770790127212</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_gP-7AE552WQ/SX9S0vRWZHI/AAAAAAAAALs/PH7JD76zVbI/S220/Berserkers+Avatar+2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/udMRsxTR77g/default.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4283652853956268778.post-6389056233501067878</id><published>2011-10-24T01:00:00.021-05:00</published><updated>2011-11-01T07:16:37.601-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='FAQ'/><category scheme='http://www.blogger.com/atom/ns#' term='walkthrough'/><category scheme='http://www.blogger.com/atom/ns#' term='Resident Evil 5'/><category scheme='http://www.blogger.com/atom/ns#' term='guide'/><category scheme='http://www.blogger.com/atom/ns#' term='The Mercenaries'/><category scheme='http://www.blogger.com/atom/ns#' term='RE5'/><title type='text'>Resident Evil 5: The Mercenaries - Missile Area DUO strategy</title><content type='html'>&lt;span style="font-style:italic;"&gt;This is a post for archive information for strategies of Missile Area DUO in Resident Evil 5 - The Mercenaries.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight:bold;"&gt;Top (Office) Spawn strategy&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe width="425" height="324" src="http://www.youtube.com/embed/GEQVE2IWTug" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=GEQVE2IWTug"&gt;Player: Kirin&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;This is the most popular strategy for the Top (Office) spawn on Missile Area DUO.&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;What you do in the office is all based on personal preference really, but Kirin has a great overall start in the video.  Hit the &lt;span style="font-weight:bold;"&gt;60 SECOND TIME BONUS&lt;/span&gt; then collect the combo bonus from the combo chest and kill the Majini with the green bottle that rushes through the left door.  Pick up the flash grenade on the controls to the side.  Wesker players will want to grab the green herb on the counter before exiting - he needs all the health he can get for dashing.  If you time everything just right, you can kick open the door and knock down the dynamite Majini outside then rush over to his head and critical head stomp him with any character.&lt;br /&gt;&lt;br /&gt;Wesker players often use the flash grenade to kill the &lt;span style="font-weight:bold;"&gt;CHICKEN&lt;/span&gt; in the area below.  In the video, Kirin tosses the flash grenade down the at the chicken.  Some players will pick up the hand grenade and flash grenade in the office then toss the hand grenade down at the chicken.  He's obviously much harder to hit with the hand grenade though.  Circle to the left along the walkway outside the office then kill enemies along the way.  Drop from the dropoff at the far end of the walkway.  The 30 second time bonus on the walkway will be hit toward the end of the run - the main focus at the moment is on agitating the camping Majini around the area to increase overall enemy spawn.&lt;br /&gt;&lt;br /&gt;Rush toward the middle of the bottom area.  This will be your main fighting area.  The camping red wrench Majini and the camping megaphone Majini below the stairs off to the right will be alerted, so be ready to melee kill them.  The &lt;span style="font-weight:bold;"&gt;30 SECOND TIME BONUS&lt;/span&gt; in the middle is hit when there are no enemies around.  Don't hit it right at the beginning unless there is nothing else to do - some players actually leave this until the very end.  It can be used to hit a weakened Majini with the time bonus hit if you can lure one near it.  The 60 second time bonus on the platform is best hit later in the run so you can focus on keeping the combo and melee killing.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;NOTE:&lt;/span&gt; While playing as STARS Wesker, leg shots are better to use than head shots.  Missile Area has several random Cephalos that will spawn randomly from a critical head shot.  Dynamite Majini are the most notorious for this.&lt;br /&gt;&lt;br /&gt;The office player should remain above the stairs for the most part - fight in the area near the 60 second time bonus on the platform or in the area near the missiles.  Look below the stairs for spawning enemies if needed.  The middle ceiling spawn point is a good place to get a quick kill on Majini that fall from the ceiling spawn point - listen for Majini to spawn from the ceiling.&lt;br /&gt;&lt;br /&gt;Fight around the area until 60 combo.  The &lt;span style="font-weight:bold;"&gt;SECOND GATLING GUN MAJINI SPAWNS AT 60 COMBO&lt;/span&gt; from the doorway near the ceiling of the central shaft.  Be ready for him when he spawns and run over to him then melee kill him.  It's not good to fight in the central shaft.  Majini can toss dynamite into the shaft and ruin several melee kills as well as damage your character.  It's best to fight your way out of the central shaft as much as possible.  Kirin spends little time in the central shaft in the video.  Work your way back toward the middle near the missiles.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-weight:bold;"&gt;3:07&lt;/span&gt;&lt;br /&gt;The player watches the combo change to 60 then immediately runs toward the central shaft to kill the second Gatling Gun Majini as he drops.  You should get in this habit.  Sometimes your path can be blocked though and you might have to stun the Gatling Gun Majini from a distance with a high powered weapon or explosive.&lt;/blockquote&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-weight:bold;"&gt;4:40&lt;/span&gt;&lt;br /&gt;The partner request ammo to let the office player know that he is climbing the tall ladder on the 90 second side.  If the partner does not climb before a little after 90 kills, the office player will run out of enemies.&lt;/blockquote&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;NOTE:&lt;/span&gt; There is a way to avoid running out of enemies if the furnace player climbs too late.  After killing the second Gatling Gun Majini, work your way toward the 60 second platform and stand near it - this will make enemies from the chicken area spawning region if the other player is too late in climbing.  Be forewarned that the scripted Cephalo cocktail Majini is often the first Majini to fall from the ceiling spawn point near the missiles. So basically, if a cocktail Majini falls from the ceiling and the combo is at risk, magnum his ass one, two, three times to kill him and his Cephalo.&lt;br /&gt;&lt;br /&gt;At around 85-90 kills, the combo hangs by a thread.  The other player's timing in climbing the ladder between that kill number holds great significance over the rest of the run - the enemy spawning on your side.  If the player climbs in time and enemies start to spawn then the combo is kept, the run is in good hands.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;NOTE:&lt;/span&gt; There might be a dry period around 90 combo since the other player might have literally run from enemies in order to climb the ladder at around 90 kills.  This means that the other player has enemies nearby and there are most likely some enemies on the walkway above your character.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-weight:bold;"&gt;5:08&lt;/span&gt;&lt;br /&gt;The scripted Cephalo weaponless Majini falls from above and the player activates it.  It can be hard to anticipate the scripted Cephalos from the office side.  They will often drop from the overhead walkway and two of them, for sure, will appear after the other player has climbed - Long pipe and weaponless.  A machete will drop while the bottom player stands near the 60 second platform as well.  They ALL spawn from the ceiling spawn point above the 30 seconds on the high walkway above the office player.&lt;/blockquote&gt;&lt;br /&gt;The &lt;span style="font-weight:bold;"&gt;THIRD GATLING GUN MAJINI SPAWNS AT 90 KILLS&lt;/span&gt; from the office above the office spawn player.  He will move down the top walkway and then drop to attack the office player.  The office player needs to be ready as he drops at around 96-98 combo.  It's very important that you're ready to stun him when he drops.  Other Majini can easily get in the way, but if he is shot shortly after he drops, this will help out greatly.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-weight:bold;"&gt;5:46&lt;/span&gt;&lt;br /&gt;The player knocks down a dynamite Majini and faces it's chest then performs a ground melee.  He aims Wesker's melee away from the head so as not to activate a potential random Cephalo.  Dynamite Majini are the most notorious random Cephalos.&lt;/blockquote&gt;&lt;br /&gt;In this strategy, the office player climbs back up to the top walkway on his side at 120 combo.  He requests ammo from the other player to let the other player know that he is climbing.  One player has to climb a little after 120 combo in order to keep the enemies spawning.  If both players are on the bottom, Majini will stop appearing.&lt;br /&gt;&lt;br /&gt;The bottom player will hit the 60 second time bonus on the platform below toward the end of the run.  As you're climbing the ladder, prepare to keep the combo with a powered weapon if needed.  The office player needs to work his way toward the &lt;span style="font-weight:bold;"&gt;30 SECOND TIME BONUS&lt;/span&gt; on the other side of the walkway and hit it.  Try not to leave enemies behind, but run from them if you must in order to hit it.  Majini that leave the office and those that spawn from the ceiling above the 30 seconds will pass up your character very often and fall down to the other player if you do not stand in their path.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-weight:bold;"&gt;6:40&lt;/span&gt;&lt;br /&gt;The dynamite Majini is hit in the head with a knee cannon and spawns a random Cephalo.  It's best to avoid hitting a dynamite Majini in the head as much as possible.&lt;/blockquote&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-weight:bold;"&gt;7:09&lt;/span&gt;&lt;br /&gt;This part turns into a mess, but Kirin handles it very well.  He knee cannons a dynamite and sets off a random Cephalo from the dynamite.  He sets a crowd of Majini and a Cephalo up for a dash melee multiple and gets the scripted machete Majini caught in the middle.  He kills one Cephalo and creates another.  This doesn't really affect him though since he manages to melee kill all the enemies.  Nicely done!&lt;/blockquote&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-weight:bold;"&gt;7:46&lt;/span&gt;&lt;br /&gt;Kirin rushes toward the 30 seconds and sets up a dash melee kill while dashing.  He hits a Majini with the dash (200 damage) near the time bonus then shoots it in the legs with the samurai edge handgun (360 damage) and then hits it with Wesker's panther fang from the time bonus hit (300 damage).&lt;br /&gt;&lt;br /&gt;200 + 360 + 300 &gt; Majini 800 HP!&lt;br /&gt;&lt;br /&gt;And that's how you do it!&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;The top player hits the 30 second time bonus while above then falls down at around 142 combo - make sure that you stay up at the top until that number or you risk leaving Majini behind when you fall.  In this strategy, Kirin drops from the dropoff near the 60 second platform, which is really best.  This makes any Majini that trails behind him drop along with him.  After dropping, race to the &lt;span style="font-weight:bold;"&gt;60 SECOND TIME BONUS&lt;/span&gt; near the furnace on the south conveyor belt then hit it before 150 combo.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;NOTE:&lt;/span&gt; Make sure both players delay the final kill until after the 60 seconds near the furnace is hit, especially if the combo was broken.  It's very easy to accidentally kill the final Majini and ruin the run.  If the final Majini is a dynamite Majini, it can explode and end the run right then and there, which is part of the evil stuff that can happen on MA.  It has happened to me before.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;NOTE:&lt;/span&gt; If the final Majini does not appear in the area, check the middle conveyor belt.  There will be several times where a dynamite Majini walks the middle conveyor belt - just bullet kill the Majini from a distance.  Last but certainly not least, check all spawn points for Majini that get stuck in spawn points - this can happen often.  The ceiling spawn point above the 30 seconds on the high walkway outside the office and ceiling spawn point in the storage room on the high walkway in the middle are the most notorious for having stuck Majini in them.  If this happens to you on a good run, Missile Area just bullshitted you hard and you are yet another victim of the famed stuck Majini glitch.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight:bold;"&gt;Bottom (Furnace) Spawn strategy&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe width="425" height="324" src="http://www.youtube.com/embed/Iku2zm9DvEU" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=Iku2zm9DvEU"&gt;Player: gaotian13&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;This is the most popular strategy for the Bottom (Furnace) spawn on Missile Area DUO.&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;Step off onto the conveyor belt from the start.  It's best to shoot the explosive canisters on the conveyor belt to avoid ruining melee kills.  The player in the video shoots the canisters on the top conveyor belt as well - you got to be careful when shooting the top canisters since you can easily hit the Majini that run along the conveyor belt.  I usually wait until I get to the top - preference.&lt;br /&gt;&lt;br /&gt;Kill the Majini on the way to the &lt;span style="font-weight:bold;"&gt;60 SECOND TIME BONUS&lt;/span&gt; in the distance then hit the time bonus.  Kill all the Majini that attack on the conveyor belt.  Step up onto the walkway at the end then move up the stairs.  A camping Majini with a long pipe will always be near the door at the top, so prepare to kill him.  It's important to get to the next combo chest as soon as possible - it will often expire before 10 kills.&lt;br /&gt;&lt;br /&gt;Kick through the door at the top of the stairs then pick up the combo bonus in the combo chest and the 2 flash grenades near it - do it in that order since the points for combo 2-20 are the most vital.  Be on the watch for Majini that will sneak up behind your character and Majini that will toss dynamite and cocktails at your character from the conveyor belt.  Step off the platform and step onto the conveyor belt.&lt;br /&gt;&lt;br /&gt;Shoot the two gas canisters if you haven't yet.  If you'll ruin melee kills by doing so, then leave them and shoot them when no Majini are around.  Fight while on the conveyor belt then, as the second combo bonus period fades, run over to the combo chest on the table below the steps then take the combo bonus.  If you have tons of Majini around your character, I wouldn't even worry about the third combo bonus though.  Try to stay in the area below the platform while fighting.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;NOTE:&lt;/span&gt; Any axe Majini that drop from the walkway outside of the top storage room will be scripted Cephalos.  There are two of them.  If an axe Majini moves toward you from the steps below the conveyor belt, it is most likely the scripted critical axe Majini that spawns from the middle shaft area.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-weight:bold;"&gt;1:07&lt;/span&gt;&lt;br /&gt;The player takes the combo bonus from the third combo chest before the second bonus period expires.  This is really a good idea since this particular combo chest can sometimes be a problem to get to.  The combo period starts over once he takes it.  The beginning combo numbers are the most important.&lt;/blockquote&gt;&lt;br /&gt;The &lt;span style="font-weight:bold;"&gt;FIRST GATLING GUN MAJINI SPAWNS AT 20 COMBO&lt;/span&gt;.  He spawns from the doorway above the walkway that extends over the conveyor belt and the two gas canisters.  He is likely to shoot at your character from above.  Try to run to the side or run under the platform that he is on while he shoots.  While he is shooting is sometimes a good time to go and take the third combo bonus - you have to keep moving while he shoots anyway, for the most part!&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-weight:bold;"&gt;1:23&lt;/span&gt;&lt;br /&gt;The first gatling gun Majini starts to fire at the player from the walkway above.  This particular attack (his first spray of shots) often cannot be dodged by getting under the platform.  The gatling gun Majini is firing from the other side of the gap in the platform, so if the player gets under the platform, he will still get hit.  The player runs and kills Majini instead of taking cover.  The closer the gatling gun Majini gets, the harder it is to simply run from him though.&lt;/blockquote&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-weight:bold;"&gt;1:50&lt;/span&gt;&lt;br /&gt;The moment the Gatling Gun Majini drops is always a very random moment that a player may not be prepared for.  The first Gatling Gun Majini is really the hardest out of all of them with the way a player can't always prepare for his arrival.  In the video, the gatling gun Majini fires at the player but hits another Majini allowing the player to quickly shoot the Gatling Gun Majini while being shielded and avoid ruining melee kills in the process!  It's best to focus on the Gatling Gun Majini once he drops and try to work other Majini into melees done on him if possible.&lt;/blockquote&gt;&lt;br /&gt;After killing the first Gatling Gun Majini and clearing out most of the remaining enemies, the furnace player will dash toward the &lt;span style="font-weight:bold;"&gt;30 SECOND TIME BONUS&lt;/span&gt; on the conveyor belt and hit it.  Only a Wesker should really do this though.  Non-Weskers might want to save it for later - it's all in preference though.  Move back to the area below the platform after hitting the time bonus.&lt;br /&gt;&lt;br /&gt;The furnace player should be sure to try to keep the combo going as much as possible at around 60 kills since the office player will be fighting the second Gatling Gun Majini as it spawns from the middle shaft at that time.  At 70 combo, the furnace player needs to drop down the ladder on the conveyor belt and rush to break the &lt;span style="font-weight:bold;"&gt;90 SECOND TIME BONUS&lt;/span&gt; on the bottom floor.  Climb the ladder below and move over the bottom conveyor belt then run and hit it.  Don't get in too many fights.  If a crowd follows, try to kill some of them, but don't get too involved in fights.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-weight:bold;"&gt;3:18&lt;/span&gt;&lt;br /&gt;The player tries to leg stun a scripted critical axe Majini.  Notice that the head of the Majini explodes after the panther fang melee.  There are two scripted critical axe Majini on Missile Area.  One of them spawns from the doors above the 90 seconds and one of them spawns from the the doorway above the central shaft.  Do not shoot them in head or you'll always get a critical head shot on them.&lt;/blockquote&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-weight:bold;"&gt;3:56&lt;/span&gt;&lt;br /&gt;The player goes back the way he came to reach the other side of the bottom conveyor belt - this is so he can kill the enemies that follow him.  If you're pressed for time (around 85-90 combo) climb the other ladder and hurry to the tall ladder.&lt;/blockquote&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-weight:bold;"&gt;4:05&lt;/span&gt;&lt;br /&gt;The player discards his spare magnum ammo to give his partner more of a chance at a magnum ammo drop on the other side.  The office player will be dealing with more Cephalos later in the run compared to the furnace player.&lt;/blockquote&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-weight:bold;"&gt;4:09&lt;/span&gt;&lt;br /&gt;The scripted Cephalo megaphone Majini drops from the conveyor belt platform.  He spawns from the doors above the 90 seconds.  He is the only megaphone Majini that spawns in the 90 second area, so he is easy to see coming.  The player sets off the Cephalo with a headshot and then melee kills the Cephalo.  Non-Wesker's should instant kill melee the megaphone Majini.&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;The furnace player needs to climb back to the other side of the bottom conveyor belt after breaking the 90 second timer.  &lt;span style="font-weight:bold;"&gt;The player should climb the tall ladder in between 80 and 90 kills.  The player MUST climb in between those number.&lt;/span&gt;  Climb too early, and you'll leave enemies behind in the 90 second area (they will not spawn), climb too late and you will not activate the enemy spawns for the office player and that player will run out of enemies.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-weight:bold;"&gt;4:39&lt;/span&gt;&lt;br /&gt;The player requests ammo so his partner knows that he is climbing.&lt;/blockquote&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-weight:bold;"&gt;4:45&lt;/span&gt;&lt;br /&gt;The player shoots a dynamite Majini that stands by a ledge on top of the platform.  The shot makes the Majini drop to the floor below.  The samurai edge shot (480 damage) and the ledge drop (350 damage) means that that dynamite Majini (800 HP) is dead after it hits the floor below.  The only way the player could have saved the melee kill after the Majini fell is by falling with it to land on it.  That would have wasted more time than it is worth though.&lt;/blockquote&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;NOTE:&lt;/span&gt; While a player stands on the walkway above the tall ladder, the player is still in the 90 second spawning region - basically enemies will still spawn below if you stand on that portion of the walkway.  If you think you might have climbed too early, return to this area later or stand in it for a few seconds and kill off the Majini that follow behind your character.  If you climbed right at 80 kills, I would recommend standing above the ladder until about 85 kills.  The moment a player enters the corridor to the side, that player exits the 90 second spawning region.&lt;br /&gt;&lt;br /&gt;The furnace spawn player should rush straight to the storage room and break the &lt;span style="font-weight:bold;"&gt;60 SECOND TIME BONUS&lt;/span&gt; inside the room.  Fight enemies along the way.  Rush back outside the storage room and break the &lt;span style="font-weight:bold;"&gt;30 SECOND TIME BONUS&lt;/span&gt; on the suspended platform.  The furnace spawn player should fight off any enemies that climb up the ladder and any enemies that move down the corridor that the furnace player came from earlier.&lt;br /&gt;&lt;br /&gt;Drop from the ladder beside the 30 second platform.  Enemies should be spawning below.  Pick up the first aid spray if needed then break the &lt;span style="font-weight:bold;"&gt;30 SECOND TIME BONUS&lt;/span&gt; near the explosive barrel.  The other player should climb at around 120 kills, so be sure to keep finding and killing enemies to keep the combo chain going.&lt;br /&gt;&lt;br /&gt;Move up to the middle area near the missiles and continue to fight enemies there.  Break the &lt;span style="font-weight:bold;"&gt;30 SECOND TIME BONUS&lt;/span&gt; if the player left it in the middle.  Fight in this area and the area around the 60 second platform until the end of the run.  When no enemies or only a few enemies are around, climb up on the platform and break the &lt;span style="font-weight:bold;"&gt;60 SECOND TIME BONUS&lt;/span&gt; on the platform.  The other player will hit the furnace timer.  Be sure to allow him enough time to hit the furnace time at the end if the kills are around 145 - 149!&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-weight:bold;"&gt;7:45&lt;/span&gt;&lt;br /&gt;The player shoots the spiked club Majini in the leg with a samurai edge shot (360 damage) and the Majini falls from the platform ledge (350 damage).  The player doesn't fall in time to ground melee kill the Majini since it recovers as he steps near it, so he dash kills the low health Majini.  The Majini only has 90 HP left (800 HP - 360 damage - 350 damage), so Wesker's dash easily kills it (200 damage).&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight:bold;"&gt;Top (Office) Spawn strategy (Non-Wesker)&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe width="425" height="324" src="http://www.youtube.com/embed/LhGQBa5Gp6I" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=LhGQBa5Gp6I"&gt;Player: Berserker Kev&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;This run showcases an alternate beginning for the office like I mention in the other video.  I first noticed this type of beginning from trout-zero/masuo0 a long time back when he used STARS Chris.  Basically, I grab the flash grenade, hit the 60 second time bonus then kill the Majini with the green bottle that runs through the door before I grab the combo bonus from the combo chest.  This beginning takes more time, but it will slow a player down long enough to where the dynamite Majini outside will likely be in front of the door when you kick it open.&lt;br /&gt;&lt;br /&gt;A non-Wesker is better off using the hand grenade in the office to kill the chicken below.  In this run, I throw down a hand grenade at the chicken (watch for the point total to tell you hit it - 2000 points).  I drop from the ladder on the left side of the outside walkway in order to keep the combo better.  When you drop from the ladder on the left side, a Majini with a machete will always be to your right when you fall.  He will be alerted while your character moves above the ladder, so if you quickly fall, he will be moving around the railing of the stairs as your character hits the ground.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;NOTE:&lt;/span&gt; If you ever see a long pipe Majini spawn from the office ceiling and then run out the right door (while facing the office from the outside) and he does not attack you and completely ignores your character, he is the scripted Cephalo long pipe Majini.  If I would have seen him in this run, I would have ran after him and leg stunned him then broke his neck.&lt;br /&gt;&lt;br /&gt;I collect the hand grenades in the video, but only a BSAA Chris player would really need these for the Gatling Gun Majini bosses.  Move up the stairs then run toward the middle.  After you make it to the middle, the strategy goes the same as in the Wesker strat for the most part.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-weight:bold;"&gt;1:24&lt;/span&gt;&lt;br /&gt;I knew one of the cocktail Majini in the center was the scripted Cephalo cocktail Majini but couldn't get a leg stun on both - notice how I equip the flash grenade to prepare for its spawning.  Using this strat, the cocktail Majini from the chicken spawning region has a high potential to spawn as a player reaches the middle area.  Once you reach the middle area, he will be spawning or will have shortly fallen if he is there.  It's possible that the machete scripted Cephalo Majini can fall from the high walkway above at the beginning as well - this is rare though.&lt;/blockquote&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-weight:bold;"&gt;3:55&lt;/span&gt;&lt;br /&gt;I slowly start to work my way back to the 60 second platform after killing the second Gatling Gun Majini.  This part can be difficult at times and your overall movement can depend on the enemy spawning.  Always try to make sure that an enemy is in the area that you move to.  In this run, I get to move all the way back to the 60 second platform area.  I remain around that area (the chicken spawning region) just in case my partner does not climb in between 80-90 combo.  This can be self assurance that you will not run out of enemies.&lt;br /&gt;&lt;br /&gt;It does not always work though.  The chicken spawning region is sometimes slow at making enemies spawn and sometimes, they will take too long to spawn if the other player doesn't climb in time.&lt;/blockquote&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-weight:bold;"&gt;5:02&lt;/span&gt;&lt;br /&gt;It's right at 90 kills and my partner has not requested ammo yet - he hasn't climbed yet.  My BSAA Chris hauls ass to the 60 second platform to make sure that enemies spawn.  Luckily, there were still many Majini left behind and everything goes well.  If my partner had taken longer to climb though, I would have had to stand near the 60 second platform with shotgun in hand and hope that one of the chicken spawn enemies appears in view.&lt;/blockquote&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-weight:bold;"&gt;6:09&lt;/span&gt;&lt;br /&gt;All Majini with machetes and Majini that do not have a weapon are instant kill melee'd if a leg stun is gained on them at this point of the run.  After 90 combo, the machete scripted Cephalo Majini will fall from the high walkway and the scripted Cephalo weaponless Majini will fall from above also.&lt;/blockquote&gt;&lt;br /&gt;In this run, my partner is the one that climbs the tall ladder at the office end.  This is optional.  I could have climbed, but as you can see in the video, I always had enemies, so I let my partner climb.  The enemy spawn was running very dry by the time he passed by so my character not climbing did impact the overall run a bit in terms of enemy spawning.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-weight:bold;"&gt;7:44&lt;/span&gt;&lt;br /&gt;Notice the stupidity of the long pipe Majini scripted Cephalo.  He doesn't even try to attack right when he first shows up.  This particular Majini is highly determined to reach the middle area after he falls - he will not attack until he reaches the middle.  I couldn't get a leg stun on him, so I just threw a flash grenade.  There is also a red wrench Majini that spawns from above that has this same type of behavior - he is just a normal Majini though.&lt;/blockquote&gt;&lt;br /&gt;The ending and everything else is done the same as in the Wesker strat on my side.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight:bold;"&gt;Bottom (Furnace) Spawn strategy (Non-Wesker)&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe width="425" height="324" src="http://www.youtube.com/embed/8imtI8W8IR0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=8imtI8W8IR0"&gt;Player: Berserker Kev&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;This strategy really only changes at one key point since the one who climbs the tall ladder back to the office at the end of the run is optional in both Wesker and Non-Wesker strategies.  In this strategy, the &lt;span style="font-weight:bold;"&gt;30 SECOND TIME BONUS&lt;/span&gt; in the middle of the conveyor belt is hit after 110 combo.  A player falls from the dropoff on the high walkway in the middle then hits it while on the way to hitting the 30 second time bonus near the first aid spray and explosive barrel.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-weight:bold;"&gt;0:11&lt;/span&gt;&lt;br /&gt;The discarding of the grenade launcher is for preference really.  Some STARS Chris players choose to do it to eliminate grenade round drops in stages where they don't help that much.  In Missile Area, nitro and flash rounds are a double edge sword - they can set off cocktail and dynamite Majini and ruin melee kills often if one of those Majini types is hit in a crowd.  Some STARS Chris players discard the grenade launcher just to free up inventory and gain more machine gun drops.  Some STARS Chris players might even discard since they're so comfortable with playing the character that they don't need the grenade launcher.  In this run, I'm a bit of all three.&lt;/blockquote&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-weight:bold;"&gt;1:26&lt;/span&gt;&lt;br /&gt;One of the scripted Cephalo axe Majini that dropped from the high walkway outside the storage room refuses a leg stun and falls, so I ignore him and move on to the next Majini.  It's best to save the melee kill on a scripted Cephalo if you have other enemies to kill once they drop with a non-Wesker character.  After the Gatling Gun Majini is stunned for the first time, the scripted Cephalo Axe Majini feels the sweet embrace of a Redfield Backhand, which instantly cancels scripted Cephalos.  Oh my.&lt;/blockquote&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-weight:bold;"&gt;1:40&lt;/span&gt;&lt;br /&gt;Majini can be worked into the deathblow melee against the Gatling Gun Majini for any character.  With Chris, I literally circle the Gatling Gun Majini at times and allow Majini to gather around him before performing the melee.  It's an easy way to gain multiple melees off Chris' wide range Backhand deathblow melee with practice.&lt;/blockquote&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-weight:bold;"&gt;2:34&lt;/span&gt;&lt;br /&gt;The stomp done to the dynamite Majini is actually timed to some extent.  Chris has the quickest ground melee which gives him less invincibility animation.  When I stomp the dynamite Majini, I wait a split second before activating the stomp to make sure that Chris is invincible when the dynamite goes off.  It's all about timing and luck really.  Keep in mind that if you wait too long, the dynamite can kill off the Majini before Chris' foot hits it - it ruins the melee kill.&lt;/blockquote&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-weight:bold;"&gt;2:47&lt;/span&gt;&lt;br /&gt;The scripted Cephalo Megaphone Majini will sometimes drop from the overhead walkway.  He spawns in the 90 second area.  It's pretty easy to pick him out since he will either drop from the overhead walkway, move up the side ladder on the conveyor belt or be walking around in the 90 second area when you go to break the 90 second time bonus.&lt;/blockquote&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-weight:bold;"&gt;2:55&lt;/span&gt;&lt;br /&gt;This is really a bad situation right here.  I couldn't keep track of where the axe Majini came from, so I neck break some that aren't scripted Cephalos and ruin melee kills on others.  You just have to watch where they come from.  The axe Majini that climb the ladders can only be scripted criticals (one of them).  The axe Majini that fall from the walkway outside the storage room are the only scripted Cephalo axe Majini (two of them).  In this run, I thought there were three scripted Cephalo axe Majini at the time, but there are only two.&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;In this run, I climb once I make it to my partner after 110 combo.  It's very important that you try to arrive at your partner's destination in between 110-120 combo.  That way, the third Gatling Gun Majini has been defeated and one of you will climb up to the high walkway to make enemies spawn in the stage.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4283652853956268778-6389056233501067878?l=berserkersblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://berserkersblog.blogspot.com/feeds/6389056233501067878/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4283652853956268778&amp;postID=6389056233501067878&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4283652853956268778/posts/default/6389056233501067878'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4283652853956268778/posts/default/6389056233501067878'/><link rel='alternate' type='text/html' href='http://berserkersblog.blogspot.com/2011/10/resident-evil-5-mercenaries-missile.html' title='Resident Evil 5: The Mercenaries - Missile Area DUO strategy'/><author><name>Berserker</name><uri>http://www.blogger.com/profile/11445111770790127212</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_gP-7AE552WQ/SX9S0vRWZHI/AAAAAAAAALs/PH7JD76zVbI/S220/Berserkers+Avatar+2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/GEQVE2IWTug/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4283652853956268778.post-3814048909430169669</id><published>2011-10-23T00:21:00.022-05:00</published><updated>2011-10-28T07:24:19.224-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='FAQ'/><category scheme='http://www.blogger.com/atom/ns#' term='walkthrough'/><category scheme='http://www.blogger.com/atom/ns#' term='Resident Evil 5'/><category scheme='http://www.blogger.com/atom/ns#' term='guide'/><category scheme='http://www.blogger.com/atom/ns#' term='The Mercenaries'/><category scheme='http://www.blogger.com/atom/ns#' term='RE5'/><title type='text'>Resident Evil 5: The Mercenaries - Experimental Facility DUO strategy</title><content type='html'>&lt;span style="font-style:italic;"&gt;This is a post for archive information for strategies of Experimental Facility DUO in Resident Evil 5 - The Mercenaries.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:200%;"&gt;&lt;span style="font-weight:bold;"&gt;Wesker with Wesker&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight:bold;"&gt;Bottom Spawn strategy (Wesker with Wesker)&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe src="http://www.youtube.com/embed/Ku7WaHst7LM" allowfullscreen="" frameborder="0" height="344" width="425"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=Ku7WaHst7LM"&gt;Player: Spades408&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Hit the &lt;span style="font-weight:bold;"&gt;90 SECOND TIME BONUS&lt;/span&gt; beside your character on the bottom floor right from the start when the run begins.  The player at the top will pick up the top combo bonus in the combo chest.  The main goal from the beginning is to collect healing items while the player makes his way to the floor above.  Kill Base Majini along the way to the green herb in the corner above the stairs.  Pick up the green herb then kill the Base Majini in the area.  Pick up the combo bonus from the combo chest once the first combo bonus expires then kill off the remaining enemies and climb the ladder in the corridor.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;NOTE:&lt;/span&gt; Base Majini can be waiting at the top of the ladder and they can hit a player right after you finish climbing.  There isn't much you can do to avoid this besides checking the upper floor before climbing.&lt;br /&gt;&lt;br /&gt;While on the next floor, move through the tunnel to the right and kill any Base Majini along the way.  Hit the &lt;span style="font-weight:bold;"&gt;60 SECOND TIME BONUS&lt;/span&gt; in the cage trap then collect the red herb from the corner of the trap.  Get on the ramp to the side of the cage.  Pick up the combo bonus from the combo chest off to the left while on the middle of the ramp.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;NOTE:&lt;/span&gt; Base Majini pile up in the corridor that leads to the third floor.  This can often cause combo breaks when both players are moving.  Be prepared to deal with a whole crowd of Base Majini while moving to the top of the ramp as they rush out of the corridor.  You might have to use a powered weapon to bullet kill one in order to keep the combo at times.  This is a factor for all strategies on Experimental Facility.&lt;br /&gt;&lt;br /&gt;Fight in the corridor or on the ramp or on the middle platform of the top level.  It will differ per run.  You want to basically seek out all Base Majini as they spawn and kill them.  The other player will arrive to help out the bottom player around the time of about 50 combo.  At 55 combo, the Licker Betas start to spawn - this is when both Wesker players are needed on the bottom level.&lt;br /&gt;&lt;br /&gt;The bottom spawn player needs to melee kill Lickers and keep an eye on his partner - keep him healed mainly.  One of the players will be the main melee killer of the Lickers.  That player will stay on the ramp and melee kill the Lickers on the ramp as they spawn.  Ones of the players needs to melee kill Lickers on the top level and kill any rocket launcher Majini that move down the top corridor.  You've REALLY got to keep an eye out for the rocket launcher Majini.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-style:italic;"&gt;&lt;span style="font-weight:bold;"&gt;Rocket Launcher Majini spawn times:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Rocket Launcher Majini A = 10 combo&lt;br /&gt;Rocket Launcher Majini B = 30 combo&lt;br /&gt;Rocket Launcher Majini C = 40 combo&lt;br /&gt;Rocket Launcher Majini D, E = 60 combo&lt;br /&gt;Rocket Launcher Majini F, G = 70 combo&lt;br /&gt;Rocket Launcher Majini H, I = 80 combo&lt;/span&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;At 100 combo, one of the players should enter the top corridor then climb to the top floor.  The enemies will stop appearing on the bottom floor at around 110 combo, so it's very important that one player climb to the top floor.  While on the top floor, the bottom spawn player needs to keep the combo as much as possible by seeking out Base Majini that spawn then melee kill them.  Lickers wills start to spawn on the top floors eventually.  It's really up to you when you hit the remaining &lt;span style="font-weight:bold;"&gt;60 SECOND TIME BONUS&lt;/span&gt; on the stairs.  Some players don't hit it until near the end of the run - just hit it when you have time.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;NOTE:&lt;/span&gt; It doesn't matter which player climbs the second floor ladder at 100 combo.  One player climbs and the other stays below and melee kills the Lickers until 110 combo then hits the 60 second time bonus on the second floor and climbs to the third floor to join the other player.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-weight:bold;"&gt;7:15&lt;/span&gt;&lt;br /&gt;The player accidentally hits a Licker with Wesker's dash then shoots it twice afterwards and accidentally kills the Licker as the dash animation starts.  Remember that Wesker's dash takes 200 damage and each shot from STARS Wesker's handgun takes 400 damage.  Lickers have 900 health.&lt;/blockquote&gt;&lt;br /&gt;At about 110 combo or sometimes after that, the top spawn player will move up the ladder and join the bottom spawn player.  Both players need to stay on the stairs and melee kill the Lickers.  It's important that each player take one portion of the stairs and melee kill the Lickers from that end.  DO NOT try to help your partner with shooting Lickers unless you must make a quick shot to save the combo.  It's best for both players to stay separate and melee kill the Lickers away from each other.  The run will end at the top once all Lickers have been defeated.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-weight:bold;"&gt;8:11&lt;/span&gt;&lt;br /&gt;The bottom spawn player gets pounced by a Licker - the melee prompt for countering the Licker pounce did not appear.  When this happens, the partner must save the pounced player.  The partner assist option is NOT always the best choice.  Keep in mind that Wesker's partner assist melee takes 500 damage and a Licker has 900 health, so one partner assist melee is not going to knock the Licker off unless the Licker has been damaged by about 400 hit points prior to the melee.  In the video, the partner blasts the Licker off the pounced player with a Hydra blast.  A powered weapon is the least risky option.  The partner assist melee is very risky even with prior damage at times since there is usually delay in the knocking off of the Licker.&lt;/blockquote&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;NOTE:&lt;/span&gt; A Licker MUST be killed with the final knockoff hit when trying to hit a Licker off a pounced partner.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight:bold;"&gt;Top Spawn strategy (Wesker with Wesker)&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe src="http://www.youtube.com/embed/lFziGj-JGbY" allowfullscreen="" frameborder="0" height="344" width="425"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=lFziGj-JGbY"&gt;Player: Spades408&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Turn around and take the combo bonus from the combo chest on the very top floor.  the bottom player will most likely start the combo with the first kill.  Drop down the ladder directly ahead.  The chicken starts right outside the elevator, so it will be walking around the area behind the railing to the right as your character drops.  Kill the &lt;span style="font-weight:bold;"&gt;CHICKEN&lt;/span&gt; and melee kill any Base Majini on the top floor.  Stay in the area with the railings.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-weight:bold;"&gt;0:37&lt;/span&gt;&lt;br /&gt;The player stands on the other side of the railing and waits for the armored scripted Duvalia to climb over the railing.  If the scripted Duvalia Majini is killed while performing any type of action such as hopping over a railing, its head will explode and the Duvalia will be cancelled.  If the player has hopped over the railing and knocked the scripted Duvalia Base Majini to the ground, he could have ground melee killed it and cancelled the Duvalia as well - the combo was at risk in the video though.&lt;/blockquote&gt;&lt;br /&gt;Ignore the time bonuses from the beginning.  The main focus is on killing the enemies in the area.  The &lt;span style="font-weight:bold;"&gt;FIRST ROCKET LAUNCHER MAJINI WILL SPAWN AT 10 COMBO&lt;/span&gt; from the upstairs spawn point, so be ready to kill him when he leaps down.  The player in the video starts to leave at 40 combo, but really you leave when you're out of enemies.  Hit the &lt;span style="font-weight:bold;"&gt;60 SECOND TIME BONUS&lt;/span&gt; in the corridor then go back and hit the &lt;span style="font-weight:bold;"&gt;30 SECOND TIME BONUS&lt;/span&gt; in front of the elevator when you're starting to leave the top floor.  Get in the elevator and ride down to the second floor.  The other player will keep the combo while you ride down.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;NOTE:&lt;/span&gt; You might want to request an item from your partner while in the elevator to let the other player know that you can't keep the combo at that moment.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-weight:bold;"&gt;1:46&lt;/span&gt;&lt;br /&gt;The scripted Duvalia with the HUNK mask/iron helmet attacks the player.  The player backs up and shoots the scripted Duvalia Base Majini in the helmet to knock it down then he ground melees the enemy to cancel the Duvalia spawn and gain a melee kill.&lt;/blockquote&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-style:italic;"&gt;Scripted Duvalias&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Base Majini with body armor&lt;/span&gt; - begins in the stage&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Base Majini w/HUNK mask and brown sleeveless shirt and green pants&lt;/span&gt; - spawns from the spawn point near the flower bed on the third floor.&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Random Base Majini&lt;/span&gt; - spawns from the second floor spawn point near the two railings.&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Random Base Majini&lt;/span&gt; - spawns from the bottom floor spawn point near the oil barrels.&lt;/span&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;Hit the &lt;span style="font-weight:bold;"&gt;60 SECOND TIME BONUS&lt;/span&gt; after stepping out of the elevator.  The top player fights on either the top portion of the second floor or on the ramp.  The Lickers will start to arrive after 55 combo.  In this video, the top player goes to the third floor and leaves the other player behind at 100 combo.  It really doesn't matter which player goes up.&lt;br /&gt;&lt;br /&gt;The player that doesn't go up needs to stay on the ramp below and melee kill the Lickers.  The enemies will stop spawning on the bottom floor at 110 combo, so the player needs to hit the &lt;span style="font-weight:bold;"&gt;60 SECOND TIME BONUS&lt;/span&gt; on the platform at that time then climb and join the other player.&lt;br /&gt;&lt;br /&gt;One player must climb the ladder in the second floor corridor then keep the combo by killing the spawning Base Majini on the top floor.  The other player will meet up with top player sometimes after 110 combo.  One of the players hits the &lt;span style="font-weight:bold;"&gt;60 SECOND TIME BONUS&lt;/span&gt; on the third floor then both players melee kill the remaining Lickers until the end of the run.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:200%;"&gt;&lt;span style="font-weight:bold;"&gt;Wesker with Non-Wesker&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight:bold;"&gt;Bottom Spawn strategy (Wesker with Non-Wesker)&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe src="http://www.youtube.com/embed/cWTdPq0ybR4" allowfullscreen="" frameborder="0" height="344" width="425"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=cWTdPq0ybR4"&gt;Player: Spades408&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The Wesker player starts at the bottom in a Wesker/Non-Wesker duo game on Experimental Facility.  He hits the &lt;span style="font-weight:bold;"&gt;90 SECOND TIME BONUS&lt;/span&gt; then fights to keep the combo while he collects healing items and combo bonuses from combo chest while heading to the second floor.  Make sure you hit the &lt;span style="font-weight:bold;"&gt;60 SECOND TIME BONUS&lt;/span&gt; in the cage trap since it's very hard to hit later.  The non-Wesker player will hit the 60 second time bonus near the elevator, so don't worry about it.&lt;br /&gt;&lt;br /&gt;The Wesker player tries to stay on the ramp for the most part since he can easily dash kill Base Majini as they group along the ramp.  The Jill player meets up with the Wesker player shortly after she moves down the elevator.  She gives the Wesker player all of her healing items so he can fully maximize his dash.  &lt;span style="font-weight:bold;"&gt;The non-Wesker player needs to move down the top corridor and climb the ladder to go to the third floor at 55 combo.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-weight:bold;"&gt;1:35&lt;/span&gt;&lt;br /&gt;Spades completely maximizes on his health at this part.  While still in orange, he doesn't heal since Wesker can still dash one time while in full orange health.  Risky... but he needs all the dashes he can get in a duo Wesker/non-Wesker game since he is the only one that can easily melee kill Lickers.&lt;/blockquote&gt;&lt;br /&gt;At 55 combo, Licker Betas will start to spawn on the second floor.  The Wesker player should remain near the top of the ramp at that point and shoot then dash the Licker Betas.  Spades does a really good job at keeping the combo while melee killing each Licker in the video.  He spreads damage among them very well and waste little melee kills while killing them.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-weight:bold;"&gt;3:32&lt;/span&gt;&lt;br /&gt;Spades prepares to start melee killing Lickers so he moves back up the ramp.  Shoot, shoot, shoot, dash, dash, dash, knee cannon an uphill Licker.&lt;/blockquote&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-weight:bold;"&gt;3:44&lt;/span&gt;&lt;br /&gt;Spades positions himself over an item so he can use the invincible pickup animation when a Licker attacks.  He makes use of it at 4:00.&lt;/blockquote&gt;&lt;br /&gt;The Wesker player dash kills Lickers on the bottom until around 110 combo then sometimes hits the &lt;span style="font-weight:bold;"&gt;60 SECOND TIME BONUS&lt;/span&gt; on the platform (if the other player hasn't hit it) and then he heads to the third floor via the top tunnel ladder.  The Wesker player picks up any green herbs near the ladder above.  There will always be green herbs (fixed green herb drops from rocket launcher Majini) near the ladder unless the other player has them.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-weight:bold;"&gt;7:37&lt;/span&gt;&lt;br /&gt;Spades picks up the combo bonus from the combo chest since the combo was broken earlier.  This will add a few extra points per kill to the overall score while it remains in effect.&lt;/blockquote&gt;&lt;br /&gt;While both players are on top, they both usually stand around the middle of the stairs.  They both shoot Lickers and the Wesker player dashes the Lickers.  Spades shoots the Lickers that he faces and the Jill player (Okita) shoots the Lickers that he faces all so the Wesker player can dash right through all of them.  This strategy continues until the end.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-weight:bold;"&gt;8:09&lt;/span&gt;&lt;br /&gt;"Okita, get your fine-ass Jill down to the center of the stairs!"  The Wesker player uses the "Come on" command to tell his partner to come to the center of the stairs.&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight:bold;"&gt;Top Spawn strategy (Non-Wesker with Wesker)&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe src="http://www.youtube.com/embed/PPeUAXqcv4k" allowfullscreen="" frameborder="0" height="344" width="425"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=PPeUAXqcv4k"&gt;Player: Berserker Kev&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The non-Wesker player starts out at the top just like the Wesker in the Wesker/Wesker strategy.  Grab the combo bonus from the combo chest then fall to the floor below and start killing.  Kill the &lt;span style="font-weight:bold;"&gt;CHICKEN&lt;/span&gt; when you have time then start killing the Base Majini.  Hit the &lt;span style="font-weight:bold;"&gt;60 SECOND TIME BONUS&lt;/span&gt; in the corridor and the &lt;span style="font-weight:bold;"&gt;30 SECOND TIME BONUS&lt;/span&gt; near the elevator once all enemies nearly stop appearing then get in the elevator and ride it to the second floor.  You should leave around 20-30 combo most of the time.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-weight:bold;"&gt;0:36&lt;/span&gt;&lt;br /&gt;The Base Majini with body armor is always a scripted Duvalia.  I kill him off with a hand grenade to help keep the combo since I couldn't get a leg stun on him and he was the only Majini around.  He can also be tricked into hopping over the railing - stand on the other side and knock him down by hopping over the railing with your character then ground melee him to cancel the Duvalia and earn a melee kill.&lt;/blockquote&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;NOTE:&lt;/span&gt; Be sure to grab the gold egg from the dead chicken and the green herb drop from the first rocket launcher Majini.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-weight:bold;"&gt;1:41&lt;/span&gt;&lt;br /&gt;Take a look at the Base Majini with the metal mask and keep his overall look drilled into your head.  He is a scripted Duvalia and he will always look the same.  He spawns from the third floor spawn point near the flower bed.  In the video, I did not know about this scripted Duvalia at the time of this run, so you can see my surprised reaction when he changes.  He can be killed by luring him over the railing just like the scripted Duvalia with the body armor.&lt;/blockquote&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-weight:bold;"&gt;1:45&lt;/span&gt;&lt;br /&gt;Picking up any type of item when a grenade or other explosive goes off will keep your character from harm and your character will also not perform a flinch animation from the explosion.&lt;/blockquote&gt;&lt;br /&gt;Step out of the elevator and hit the &lt;span style="font-weight:bold;"&gt;60 SECOND TIME BONUS&lt;/span&gt; on the second floor.  Make your way up the ramp while fighting Base Majini.  The non-Wesker player should fight on the top platform for the most part.  It's up to you whether you hit the &lt;span style="font-weight:bold;"&gt;60 SECOND TIME BONUS&lt;/span&gt; on the platform or not.  I didn't do it in the video since there were always enemies to fight usually.  If you don't hit it then the Wesker player can hit it on his way up to the third floor after 110 combo - Base Majini will start appearing up there at first first anyway, so the Wesker player isn't needed until about 120 combo really.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;NOTE:&lt;/span&gt; Be sure to give the Wesker partner most of your healing items - especially the gold egg.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-weight:bold;"&gt;2:55&lt;/span&gt;&lt;br /&gt;The rocket launcher Majini that move down the corridor can be very dangerous, so be sure to watch out for them and kill them as they appear.  They will stand on the top platform and fire rockets at both players if they move out of the corridor.&lt;/blockquote&gt;&lt;br /&gt;Make sure to leave the leave the second floor at 55 combo - this is when the Licker Betas start to appear.  A non-Wesker cannot help out on the second floor at that time.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;NOTE:&lt;/span&gt; Be sure to leave behind any green herbs.  DO NOT CARRY ANY GREEN HERBS in your inventory.  The green herbs that are dropped by the rocket launcher Majini are fixed drops and will not count against a random green herb appearing if your Wesker partner is in low health while they remain on the floor - if you carry one in the inventory, it will count against a random green herb drop.&lt;br /&gt;&lt;br /&gt;While the non-Wesker is on the third floor, fight any Base Majini that appear.  The rocket launcher Majini will attack the non-Wesker player.  Defeat them as they spawn to help keep the combo.  There is not much a non-Wesker can do while at the top if the combo is at risk when there are no enemies.  A good bit of faith has to be placed in the Wesker partner to keep the combo up until about 100 combo - when the Base Majini start to spawn more often.  At around 100-110 combo the non-Wesker player is in charge of keeping the combo on the third floor Base Majini while the Wesker rushes to the third floor.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;NOTE:&lt;/span&gt; If the Wesker player is pounced below and you have a flash grenade or flash round with the grenade launcher characters, lock onto the Wesker partner and fire or toss the flash explosive and this will knock off the Licker.  It's a longshot, but it can work.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;NOTE:&lt;/span&gt; Do not pick up any green herbs unless you need them to heal.  They need to be used immediately after picking them up to give the Wesker player a chance at a random green herb drop if he gets in orange health.  At around 110 combo, start collecting the green herbs in the area to have them ready for the Wesker partner when he comes up to melee kill the Lickers.&lt;br /&gt;&lt;br /&gt;While fighting with the Wesker partner on the stairs at the end, stay in the middle of the stairs and shoot the Lickers on the side that the Wesker has his back to in order to damage them and set them up for a one hit dash kill!  The shots will vary per character obviously.  Be sure to aim for different parts of the Licker depending on your weapons strength.  Handguns work the best overall.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-weight:bold;"&gt;8:00&lt;/span&gt;&lt;br /&gt;This is the perfect example of bad luck in a Mercs run.  There was absolutely no handgun ammo appearing from enemy drops for quite a while!  When I went down to break the crates on the platform below, both were shotgun ammo drops.  Sometimes, Mercs luck is not so kind even when a run can seem to be going so well...&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:200%;"&gt;&lt;span style="font-weight:bold;"&gt;Non-Wesker with Non-Wesker&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight:bold;"&gt;Top Spawn strategy (Non-Wesker with Non-Wesker)&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe src="http://www.youtube.com/embed/4ws4-E1sn48" allowfullscreen="" frameborder="0" height="344" width="425"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=4ws4-E1sn48"&gt;Player: Berserker Kev&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The player that starts on the top level takes the combo bonus from the combo chest from the start then falls below.  Kill the &lt;span style="font-weight:bold;"&gt;CHICKEN&lt;/span&gt; then melee kill all the Base Majini around the area.  They should stop appearing at around 20-30 combo.  At that time, hit the &lt;span style="font-weight:bold;"&gt;30 SECOND TIME BONUS&lt;/span&gt; in front of the elevator and the &lt;span style="font-weight:bold;"&gt;60 SECOND TIME BONUS&lt;/span&gt; in the corridor then drop to the third floor.&lt;br /&gt;&lt;br /&gt;The third floor is where the top player will spend the majority of his time.  It's a good idea to fight around the top area or along the stairs during the Base Majini waves.  The &lt;span style="font-weight:bold;"&gt;60 SECOND TIME BONUS&lt;/span&gt; on the stairs is hit whenever you have the time - there is no real special time to hit it.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-weight:bold;"&gt;4:00&lt;/span&gt;&lt;br /&gt;The bottom player shouts "Go" since he is about to hit the 60 second time bonus on the platform on the second floor - basically, he can't keep the combo well at that time.&lt;/blockquote&gt;&lt;br /&gt;The Lickers start to spawn at 70 kills.  Once they start to appear, it's best to fight on the stairs for the most part.  A non-Wesker character without a grenade launcher will only be able to melee kill a Licker with the counter move (button command) for when the Licker is about to pounce for the most part.  Shotguns can flip them if the player aims at a specific portion of the Licker - shooting them in the back leg works pretty well with shotguns.  You can also shoot them in their heart area on the bottom side if you are standing downhill from them (mainly with BSAA Jill's handgun) and the shot might flip them.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;NOTE:&lt;/span&gt; With a grenade launcher, explosive rounds and acid rounds can knock Lickers over and set them up for melee if the grenade round hits them in their front legs - it has to hit them from the front to knock them on their backs.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;NOTE:&lt;/span&gt; With nitrogen rounds, you can find any sort of surface where your character will drop or jump then freeze the Licker near that obstacle then hop onto the frozen Licker to shatter them for a melee kill.  This can be done from dropoffs, railings, raised platforms and hopping platforms (like the ones near the spike trap on the bottom floor).  Basically, you have to hop into them to shatter them.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-weight:bold;"&gt;5:58&lt;/span&gt;&lt;br /&gt;I discarded my machine gun at this point for better luck at getting grenade round drops from enemy item drops.  Even though the bottom player did not discard his machine gun, discarding one weapon will limit the drops for the discarded weapon and increase other ammo drops.&lt;/blockquote&gt;&lt;br /&gt;When it nears 140 combo and the Lickers stop appearing for the top player, rush down to the second floor by dropping from the ladders.  Be careful since Lickers may be in the corridor.  Help the partner defeat the remaining Lickers on the bottom floor. The bottom floor will always have the remaining set of Lickers in a non-Wesker duo run.&lt;br /&gt;&lt;br /&gt;NOTE: Do not leave the top too early or you might leave Lickers behind (they will not have time to spawn from you standing in the top spawning region).  It's really best to leave no earlier than 138 combo.  There can only be 12 enemies on the stage at once, so if there are any more Lickers left on the top to spawn by then, they should have already done so.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight:bold;"&gt;Bottom Spawn strategy (Non-Wesker with Non-Wesker)&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe src="http://www.youtube.com/embed/PYXTPmIjGWs" allowfullscreen="" frameborder="0" height="344" width="425"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=PYXTPmIjGWs"&gt;Player: Berserker Kev&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The bottom spawn strategy for a non-Wesker/non-Wesker run is much the same as a Wesker run except the bottom player stays on the second floor the majority of the time.  Start out by hitting the &lt;span style="font-weight:bold;"&gt;90 SECOND TIME BONUS&lt;/span&gt; then run up the stairs and kill the Base Majini then grab the green herb.  Pick up the combo bonus from the combo chest around the time that the first bonus period expires.  You need to climb the ladder between 10-20 combo in order to keep the combo better from the second floor.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;NOTE:&lt;/span&gt; Go ahead and grab the combo bonus early if needed.  Don't just wait around.  The beginning combo period is the most vital area (2-20 kills).  Grabbing a combo bonus while one is already active restarts the 30 second period.  All bonuses are still received.&lt;br /&gt;&lt;br /&gt;While on the second floor, grab the green herb and hit the &lt;span style="font-weight:bold;"&gt;60 SECOND TIME BONUS&lt;/span&gt; in the spike trap.  Move up the ramp.  Base Majini will gather in the corridor above the ramp.  You might have to make a magnum shot or long distance shots with a weaker weapon to save the combo with how much the Base Majini pile up in the corridor and limit the enemy spawns for the other player.  Grab the combo bonus from the combo chest on the middle of the ramp.  Spend the majority of the time fighting on the ramp.  Try to let the Base Majini come to you.&lt;br /&gt;&lt;br /&gt;Hit the &lt;span style="font-weight:bold;"&gt;60 SECOND TIME BONUS&lt;/span&gt; on the top platform around 70 combo or whenever no enemies are around.  The Lickers start to spawn at around 70 combo.  Hit the &lt;span style="font-weight:bold;"&gt;60 SECOND TIME BONUS&lt;/span&gt; in front of elevator at around 120 combo or whenever you can fight Lickers along the way to it.  Try to make sure that a Licker is moving up the ramp on the way to the timer so you can shoot it and keep the combo better.  At around 120 combo, the top player is usually swamped with Lickers.&lt;br /&gt;&lt;br /&gt;The bottom player stays on the second floor until the end of the run.  The Lickers are greater in number on the bottom floor, but there will be several dry periods where Lickers will not appear that often.  Always look to the bottom floor and on the surrounding platforms to search for them.  The top player will come and help to clear out the remaining Lickers at around 140 combo.  The Lickers appear in great number at around 135 combo for the bottom player.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;NOTE:&lt;/span&gt; The bottom player can have a problem with ammo at times.  It's best to kind of horde ammo from the beginning.  There will be several long distance kills on Lickers and you won't be able to get ammo pickups as often as the top player since the drops will spawn away from your character as the long distance enemies die.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-weight:bold;"&gt;8:20&lt;/span&gt;&lt;br /&gt;Fighting around the cage trap can be very risky.  It's really best to stay on the ramp as much as possible.  Some players will go below to kill the remaining Lickers on the bottom floor at 145 combo when using other characters besides those with a long range powered weapon (magnum, rifle).  It can be risky to go below or near the spike trap, but worth it at times.&lt;/blockquote&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4283652853956268778-3814048909430169669?l=berserkersblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://berserkersblog.blogspot.com/feeds/3814048909430169669/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4283652853956268778&amp;postID=3814048909430169669&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4283652853956268778/posts/default/3814048909430169669'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4283652853956268778/posts/default/3814048909430169669'/><link rel='alternate' type='text/html' href='http://berserkersblog.blogspot.com/2011/10/resident-evil-5-mercenaries.html' title='Resident Evil 5: The Mercenaries - Experimental Facility DUO strategy'/><author><name>Berserker</name><uri>http://www.blogger.com/profile/11445111770790127212</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_gP-7AE552WQ/SX9S0vRWZHI/AAAAAAAAALs/PH7JD76zVbI/S220/Berserkers+Avatar+2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/Ku7WaHst7LM/default.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4283652853956268778.post-3247308810799815746</id><published>2011-10-21T19:24:00.016-05:00</published><updated>2011-10-22T23:57:38.256-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='FAQ'/><category scheme='http://www.blogger.com/atom/ns#' term='walkthrough'/><category scheme='http://www.blogger.com/atom/ns#' term='Resident Evil 5'/><category scheme='http://www.blogger.com/atom/ns#' term='guide'/><category scheme='http://www.blogger.com/atom/ns#' term='The Mercenaries'/><category scheme='http://www.blogger.com/atom/ns#' term='RE5'/><title type='text'>Resident Evil 5: The Mercenaries - Ancient Ruins DUO strategy</title><content type='html'>&lt;span style="font-style:italic;"&gt;This is a post for archive information for strategies of Ancient Ruins DUO in Resident Evil 5 - The Mercenaries.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight:bold;"&gt;Bottom Spawn strategy&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe width="425" height="344" src="http://www.youtube.com/embed/x7Cn48kHjhA" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=x7Cn48kHjhA"&gt;Player: OkitaxRingo&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;This is the most popular strategy for the Bottom spawn on Ancient Ruins DUO.  Even though it shows a Jill player, this is the Wesker strategy basically.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The player that starts at the bottom needs to run to the right at the beginning and pick up the first combo chest off to the left down the side path.  Ignore the 30 second time bonus behind the wall structure - it will be hit toward the end.  A shield Majini will hop off the top walkway at the end of the path, so prepare to melee kill it.  The Jill player in the video hits the &lt;span style="font-weight:bold;"&gt;30 SECOND TIME BONUS&lt;/span&gt; when passing by it, but I would recommend passing up the 30 second time bonus in the tunnel - the main focus at the beginning is on keeping the combo and hitting the time bonus would delay your character in doing so (it's all up to you and your partner though).&lt;br /&gt;&lt;br /&gt;The first torch Majini in the stage camps in the tunnel.  He is a scripted Cephalo.  It takes too long to perform an instant kill melee to him with any non-Wesker, so shoot him in the head to expose the Cephalo then run right by him.  Many players use the Cephalo in order to keep the combo once they reach the 90 seconds - aka. grab a flash grenade from near the 90 seconds then toss it at the Cephalo as the combo starts to fade.  The Explosive Arrow Majini up the first set of stairs leading the 90 second time bonus is a scripted Duvalia.  Try to perform an instant kill melee to him or try to knock him down then melee kill him with a ground melee - either method will cancel the Duvalia spawn.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;NOTE:&lt;/span&gt; A Wesker player should kill the Torch Majini's Cephalo instantly, or melee kill it with STARS Wesker.  It's best just to kill it as quick as you can.  Wesker cannot cancel the Duvalia easily though (unless he shoots the tip of its arrow and makes it explode or gets luck with a critical headshot).&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;NOTE:&lt;/span&gt; Any other character besides BSAA Jill, should run up the stairs and collect the two flash grenades from behind the 90 second time bonus right when they reach the 90 second area.  Pick up the combo bonus from the combo chest then toss one of the flash grenades to kill the Cephalo and/or the Duvalia that follows in order to keep the combo going - wait until the combo counter is blinking then toss the flash grenade.&lt;br /&gt;&lt;br /&gt;If the Duvalia is not cancelled, throw a flash grenade at it.  The player on bottom is the main combo keeper, so try to melee kill as much as possible, but bullet kill if the combo is ever at risk.  The bottom player must fight in the 90 second area until a little bit after 40 combo.  At 40 combo, the enemy spawn will begin dry up.  If you haven't hit the &lt;span style="font-weight:bold;"&gt;90 SECOND TIME BONUS&lt;/span&gt; by then, go ahead and do so and be sure to collect the flash grenades.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;NOTE:&lt;/span&gt; The corridor above the stairs is a good fighting area for just about any character.  Try to stay in that corridor, but move out to the walkway or below the stairs if needed.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-weight:bold;"&gt;1:39&lt;/span&gt;&lt;br /&gt;The player activates one of the scripted Cephalo spear Wetland Majini with a Double Knee Drop.  Instead of tossing a flash grenade instantly, he turns to the scripted Cephalo torch Majini, that he couldn't get a leg stun on earlier, and activates its Cephalo then tosses the flash grenade to get rid of them both.&lt;/blockquote&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-weight:bold;"&gt;3:19&lt;/span&gt;&lt;br /&gt;The player equips Jill's flash grenades to make Jill turn quicker when running.  When using type A or B controls, equipping a grenade or egg will cause your character to make an instant turn when turning the camera and aiming.&lt;/blockquote&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;NOTE:&lt;/span&gt; While up on the top walkway, the player passes by a vase to the right that ALWAYS contains a green herb pickup when broken.  Be sure to keep this in mind since the bottom player will have no healing up until then if no healing item starts in the character's inventory.&lt;br /&gt;&lt;br /&gt;Move down the walkway and follow it to the north then run around the right corner of the wall structure at the end then hit the &lt;span style="font-weight:bold;"&gt;60 SECOND TIME BONUS&lt;/span&gt; on wooden walkway around the right corner.  Wetland Majini will begin to spawn while a player is in the north area so prepare to melee kill them along the way to hitting the &lt;span style="font-weight:bold;"&gt;30 SECOND TIME BONUS&lt;/span&gt; below the bridge to the side.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-weight:bold;"&gt;4:51&lt;/span&gt;&lt;br /&gt;The player makes the choice of whether to go and help his Wesker partner out or allow him to continue to fight by himself - after the player sees the Wesker player get lucky with a random flash grenade drop and toss it as a scripted Duvalia spawns, the Jill player decides to leave his Wesker partner alone.&lt;/blockquote&gt;&lt;br /&gt;NOTE: If Wetland Majini are not spawning that much and your partner needs help at around 60-80 combo, move down the stairs where he is fighting and help him fight off the enemies.  This is usually when the bottom player gives the top player flash grenades.  There are a few scripted Duvalias on the top player's side.  There are also some scripted Duvalias that might come to the bottom player also however.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-weight:bold;"&gt;5:35&lt;/span&gt;&lt;br /&gt;The player activates yet another scripted Duvalia.  Since he is starting to run low on flash grenades, he allows the Duvalia to linger while he kills other Majini.  If he activates another scripted plagas, he can kill them both with one flash grenade toss.  In the video, only the Duvalia remains once the rest of the Majini in the area have been cleared out, so he tosses the flash grenade to kill it.&lt;/blockquote&gt;&lt;br /&gt;Once the Giant Majinis begins to spawn from the ledge spawn point down the walkway path to the south, that is your cue to move back down the path.  There are usually two Giant Majini that spawn from the ledge spawn point.  Their spawning times will vary each run based on how quickly each one is killed off.  The player should leave the northeast area at 100-110 combo.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;NOTE:&lt;/span&gt; If you passed up the 30 second time bonus in the tunnel below the walkway, fall from the ledge off to the right (near where the Giant Majini spawns) then break it.&lt;br /&gt;&lt;br /&gt;On the way back to the south, the bottom player is going to face several Wetland Majini scripted Cephalos.  They will carry spears and some of them will be weaponless.  For a non-Wesker, it is best to instant kill melee just about every Majini on the way back.  Only shield Majini and Explosive Arrow Majini do not run the risk of being a scripted Cephalo.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-weight:bold;"&gt;6:20&lt;/span&gt;&lt;br /&gt;The BSAA Jill player starts to instant kill melee just about every weaponless and spear Wetland Majini at this point.  They ALL have the potential to be scripted Cephalos.  Even if you know what spawn point they come from, it doesn't help in picking them out at this point.&lt;/blockquote&gt;&lt;br /&gt;The player needs to drop from the walkway eventually and fight below.  Hit the &lt;span style="font-weight:bold;"&gt;30 SECOND TIME BONUS&lt;/span&gt; behind the wall structure in the south while fighting.  The player needs to fight off the remaining Wetland Majini in the area.  Run to the partner's side toward the end and help him out with the remaining Majini there.  Keep in mind that any of the weaponless and spear Wetland Majini that your character runs into have the potential to be a scripted Cephalo!&lt;br /&gt;&lt;br /&gt;NOTE: Sometimes, the top spawn player will not hit the 30 second time bonus in the alcove outside the bridge area, so be sure to check on it!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight:bold;"&gt;Top Spawn strategy&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe width="425" height="344" src="http://www.youtube.com/embed/1R7_okWSSos" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=1R7_okWSSos"&gt;Player: Skylark/ZyZARD&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;This is the most popular strategy for the Top spawn on Ancient Ruins DUO.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;In a duo game where one player plays Wesker and the other plays a non-Wesker, the top spawn player is often the Wesker player.  As you can see, there is A LOT of running from area to area for the top spawn player at the beginning.  The bottom spawn player basically keeps the full combo up until 40 combo for the most.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;NOTE:&lt;/span&gt; Incendiary grenades can really help out a Wesker player for the top spawn side.  He can toss one to burn a group of Wetland Majini then dash through them all and kill them with one or two hits.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;Incendiary Grenade = 500 damage&lt;br /&gt;Wesker's Dash = 200 damage&lt;br /&gt;Wetland Majini health = 700 damage&lt;br /&gt;Instant quadruple dash after a crowd burn = Priceless&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Ignore the combo chest off to the left as you start then kill the Explosive Arrow Majini and the first few Majini near the time bonus down the stairs up ahead.  Hit the &lt;span style="font-weight:bold;"&gt;30 SECOND TIME BONUS&lt;/span&gt; on the middle of the stairs after or while fighting enemies.  Move down the right set of stairs and run to the bridge area.  The top player needs to kill all the camping enemies in the bridge area.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;NOTE:&lt;/span&gt; The two hand grenades on the right side railing near the 30 seconds in the middle of the area can come in handy for Duvalias with non-Wesker characters.&lt;br /&gt;&lt;br /&gt;Kill the CHICKEN on the bridge then melee kill the Explosive Arrow Majini and the Giant Majini.  The &lt;span style="font-weight:bold;"&gt;FIRST GIANT MAJINI&lt;/span&gt; starts out in the bridge area and all the rest of them spawn.  Move up toward the &lt;span style="font-weight:bold;"&gt;90 SECOND TIME BONUS&lt;/span&gt; in the bridge area then hit it.  A Wesker player should break the two vases near the time bonus and take the Green and Red Herb - the vases will always contain these items.  Be sure to take the chicken egg also.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;NOTE:&lt;/span&gt; Conserve the chicken egg as much as possible.  Use other healing items before using the chicken egg since the chicken egg will not count against random green herb drops when a player is in orange health.&lt;br /&gt;&lt;br /&gt;Kill any enemies that are in the area - the enemies are very random in how they will spawn in the bridge area for now.  The player in the video takes the combo bonus from the combo chest in the bridge area.  The combo bonus is really optional - it takes quite a while to get over to it with non-Weskers and combo bonuses after 20 combo (by the time you reach it) don't really give that much extra points to the overall score.&lt;br /&gt;&lt;br /&gt;Some players choose to hit the &lt;span style="font-weight:bold;"&gt;30 SECOND TIME BONUS&lt;/span&gt; in the alcove outside the bridge area after exiting the first time and some choose to save it until the end.  Really, it is best to hit it after first exiting the bridge for the first time like in the video.  Rush all the way back down the outside corridor.  Ignore the 30 time bonus at the end of the corridor and move up the stairs.  Move up to the top walkway that extends to the east and west then go left.&lt;br /&gt;&lt;br /&gt;The &lt;span style="font-weight:bold;"&gt;SECOND GIANT MAJINI SPAWNS AT 10 COMBO&lt;/span&gt; from the spawn point above the northwest 90 seconds, so he will be on the walkway by the time your character gets there.  Kill the Giant Majini and kill any other Majini along the way.  Hop across the gap in the bridge on the west side then kill the Explosive Arrow Wetland Majini camper then move up the stairs to the right and break the &lt;span style="font-weight:bold;"&gt;90 SECOND TIME BONUS&lt;/span&gt; at the top of the stairs.  You should reach this area around 30-40 combo.&lt;br /&gt;&lt;br /&gt;NOTE: The two hand grenades near the 90 second timer in the west can come in handy for Duvalias with non-Wesker characters.&lt;br /&gt;&lt;br /&gt;Fall down from the right dropoff instead of going back down the stairs.  The Majini that were following your character will likely be coming down the corridor to the right as your character falls.  At this point, start melee killing the Wetland Majini around the area.  Kill all Wetland Majini then work your way back to the stairs.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;NOTE:&lt;/span&gt; Keep in mind that after 40 combo, the Wetland Majini on the bottom player's side will start to dry up.  You will be the combo keeper for about 40-55 combo while the other player moves to the 60 second time bonus in the northeast.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-weight:bold;"&gt;4:10&lt;/span&gt;&lt;br /&gt;The STARS Chris player gives the Wesker player his flash grenades in order to help the Wesker player deal with the Duvalias quicker on his side.  The Chris player stays for a while and helps the Wesker player to fight off the Wetland Majini then leaves and goes back to his side.  This is all sort of optional (giving flash grenades).&lt;/blockquote&gt;&lt;br /&gt;Move down the stairs and fight along the walkway near the wall at the bottom of the stairs.  It's very important to stay in the area below the stairs until 80 combo to allow enemies to spawn in the northwest spawning region.  A Giant Majini will appear eventually around 60 combo.  After 80 combo, the player needs to move toward the area in front of the 30 seconds below the west walkway.  When a player steps into the area near the 30 seconds, they are entering the middle spawning region, which will make enemies spawn.&lt;br /&gt;&lt;br /&gt;Hit the &lt;span style="font-weight:bold;"&gt;30 SECOND TIME BONUS&lt;/span&gt; at the end of the path when you have time - fight your way toward it.  The player needs to run back toward the bridge area at 100 combo.  When the player gets there, enemies should start to spawn from the bottom middle spawn region.  Stand by the spawn points near the water and keep the combo with the magnum if needed.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;NOTE:&lt;/span&gt; If enemies don't start to spawn once you reach the path outside the bridge area, quickly step into the bridge area to make enemies spawn then shoot one of them as they hop onto the bridge.&lt;br /&gt;&lt;br /&gt;The top spawn player needs to run into the bridge area and make enemies spawn in that area.  While in the bridge area, TONS of Wetland Majini will start to spawn.  As you can see in the video, they can REALLY pile up greatly.  The top spawn player is the main combo keeper from 100-150 combo for the rest of the Ancient Ruins run for the most part.  Try to fight on the right side of the bridge since enemies do not spawn in the path that leads to the combo bonus chest on that side.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;NOTE:&lt;/span&gt; It's very important that you practice on dealing with crowds of Wetland Majini for the bridge ending while playing as the top spawn player.  The top spawn player is really under some major pressure while on the bridge toward the end of a duo run.&lt;br /&gt;&lt;br /&gt;NOTE: The top spawn player might deal with several Duvalias on the way back to the bridge area.  It will be random per run.  Ancient Ruins has a total of about six Duvalias.  most of them hop out of the water spawn points in the top middle area - one of them hops down from the ledge above the stairs that leads to the southwest 90 seconds.  It's actually possible to plant a proximity bomb to kill the scripted Duvalia Majini in the southwest before leaving for the first time (plant it on the stairs) since he is the only Majini that spawns from that spawn point.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4283652853956268778-3247308810799815746?l=berserkersblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://berserkersblog.blogspot.com/feeds/3247308810799815746/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4283652853956268778&amp;postID=3247308810799815746&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4283652853956268778/posts/default/3247308810799815746'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4283652853956268778/posts/default/3247308810799815746'/><link rel='alternate' type='text/html' href='http://berserkersblog.blogspot.com/2011/10/resident-evil-5-mercenaries-ancient.html' title='Resident Evil 5: The Mercenaries - Ancient Ruins DUO strategy'/><author><name>Berserker</name><uri>http://www.blogger.com/profile/11445111770790127212</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_gP-7AE552WQ/SX9S0vRWZHI/AAAAAAAAALs/PH7JD76zVbI/S220/Berserkers+Avatar+2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/x7Cn48kHjhA/default.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4283652853956268778.post-2503379809984880238</id><published>2011-10-19T17:21:00.019-05:00</published><updated>2011-10-20T06:30:45.193-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='FAQ'/><category scheme='http://www.blogger.com/atom/ns#' term='walkthrough'/><category scheme='http://www.blogger.com/atom/ns#' term='Resident Evil 5'/><category scheme='http://www.blogger.com/atom/ns#' term='guide'/><category scheme='http://www.blogger.com/atom/ns#' term='The Mercenaries'/><category scheme='http://www.blogger.com/atom/ns#' term='RE5'/><title type='text'>Resident Evil 5: The Mercenaries - Village DUO strategy</title><content type='html'>&lt;span style="font-style:italic;"&gt;This is a post for archive information for strategies of Village DUO in Resident Evil 5 - The Mercenaries.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight:bold;"&gt;Bottom Spawn strategy&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe width="425" height="344" src="http://www.youtube.com/embed/uAhygQ6aNew" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=uAhygQ6aNew"&gt;Player: CabesuObama&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;This is the most popular strategy for the Bottom spawn on Village DUO.  Even though it shows a Chris player, this is the Wesker strategy basically.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The top player should immediately run down the hill from the beginning then grab the combo bonus from the combo chest at the very bottom of the hill.  The other player will kill off the chicken right at the beginning in most runs, so the first enemy you kill will be the second enemy in the combo.  There is a group of five Wetland Majini that will crowd around the bottom player once that player reaches the bottom of the hill.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;NOTE:&lt;/span&gt; Any of the Wetland Majini without shields that start out in Village have 900 HP unlike the rest of the Wetland Majini that have 700 HP.  Keep in mind that the Majini with 900 HP actually BEGIN in the stage - they do not spawn from spawn points.&lt;br /&gt;&lt;br /&gt;Obviously, Wesker will be able to kill off the first group of Wetland Majini faster than the Chris player in the video.  Wesker players will often run into the building off to the left of the altar in the middle of the Village and collect the combo bonus since they can kill off the beginning group quicker.&lt;br /&gt;&lt;br /&gt;Non-Wesker players often skip the building combo chest and kill the enemies further ahead near the bridge.  Skip all time bonuses from the beginning - they are hit later by the other player.  Move toward the shield Majini near the bridge and the spear Majini near the spike trap and kill them.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;NOTE:&lt;/span&gt; The Wetland Majini with the spear that stands on the spike trap in front of the area with the chicken is a scripted Cephalo.  The Chris player neck breaks him in the video to cancel the Cephalo.&lt;br /&gt;&lt;br /&gt;Grab the egg from the chicken in the chicken area or kill the chicken then grab its egg if it is still there.  Collect the combo bonus from the combo chest in the back of the chicken area.  Wetland Majini will most likely follow your character into the chicken area.  Run toward the building structure on the east side of the Village after leaving the chicken area.&lt;br /&gt;&lt;br /&gt;The &lt;span style="font-weight:bold;"&gt;FIRST GIANT MAJINI SPAWNS AT 20 COMBO&lt;/span&gt; from the wall spawn point behind the building structure.  The bottom player will almost always run into him before climbing the hill.  He can go to the top player if the bottom player doesn't reach his spawn point soon enough.  In the video, the bottom player is crowded by Wetland Majini shortly after killing the first Giant Majini.  This is not always the case though.  Wetland Majini spawns will be random.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-weight:bold;"&gt;1:27&lt;/span&gt;&lt;br /&gt;The Giant Majini's attack takes 250 damage off of normal Majini, so a Chris player can kill off the Explosive Arrow Majini with a stomp (600 + 250 &gt; Wetland Majini HP [700 HP])&lt;/blockquote&gt;&lt;br /&gt;The bottom player needs to move toward the path that leads to the hill then climb up to the hill.  Collect the combo bonus from the combo chest on the hill if the combo is still around 30 combo, if not, you can really just leave it like the player in the video.  The player in the video arrives at the top a bit later than normal.&lt;br /&gt;&lt;br /&gt;Stay on the hill and fight enemies or kick through the doors and help out the other player.  Go where the enemies are at this point.  If you enter the area with the other player, stay out of his way - do not melee kill his enemies.  The &lt;span style="font-weight:bold;"&gt;SECOND GIANT MAJINI SPAWNS AT 40 COMBO&lt;/span&gt; from the gate spawn point at the beginning of the Village area (southeast).  The top player should be the one to kill him, but really, either player can kill him - he will move up the hill.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;NOTE:&lt;/span&gt; After 50 combo, any Wetland Majini with Spears that move up the stairs in the back of the building and most Explosive Arrow Majini that hop over the wall spawn point on the hill will be scripted Cephalo Wetland Majini.  The Wetland Majini with spears have a high chance to be Cephalos, but the Explosive Arrow Majini that hop over the wall spawn point on the hill WILL be Scripted Cephalos.&lt;br /&gt;&lt;br /&gt;It's really a good idea for the bottom player to remain on the hill as much as possible, but, no matter what, it's best for that player has to go where the enemies are.  All Giant Majini will come up from the hill side most of the time.  The &lt;span style="font-weight:bold;"&gt;THIRD GIANT MAJINI SPAWNS AT 60 COMBO&lt;/span&gt; from the wall spawn point on the hill.  The &lt;span style="font-weight:bold;"&gt;FOURTH GIANT MAJINI SPAWNS AT 70 COMBO&lt;/span&gt; from the high ledge spawn point beside the west bottom building (in between the building and the chicken area).&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-weight:bold;"&gt;3:40&lt;/span&gt;&lt;br /&gt;The player on the hill neck breaks an Explosive Arrow Majini then leaves behind the falling Explosive arrow Majini and waits for it to get up while looking for other Majini to kill - he neck breaks the fallen Explosive Arrow Majini once it gets back up (he knew it was a scripted Cephalo!).  All Explosive Arrow Majini that spawn from the wall spawn point on the hill between 50-100 combo in duo will be scripted Cephalos.&lt;/blockquote&gt;&lt;br /&gt;The other player drops to the bottom area at around 90 combo.  This will trigger the enemies in the bottom area once again.  At that time, scripted Cephalo Explosive Arrow and Spear Majini will still spawn for the player on the hill.  Spear Majini that hop over the wall spawn point and any Spear Majini that come from the behind the doorway that leads to the hill have the possibility to be scripted Cephalo Wetland Majini.  Wetland Majini with spears that hop up the hill from the trail below the hill can also be scripted Cephalos as well.  The player in the video attempts neck breaks on just about every Wetland Majini with a spear at that point.&lt;br /&gt;&lt;br /&gt;The bottom player kicks through the door and moves down the stairs then hits the &lt;span style="font-weight:bold;"&gt;30 SECOND TIME BONUS&lt;/span&gt; below the stairs before going to meet up with the other player.  If a Wetland Majini with a spear spawns from the wall spawn point near the 30 second timer below the stairs, that Wetland Majini is most likely a scripted Cephalo.&lt;br /&gt;&lt;br /&gt;Once the two players meet up in the middle, the bottom player takes over with keeping the combo while the other hits all the time bonuses in the bottom area.  It's really up to you who takes over keeping the combo and who hits the time bonuses at that point.  The other player needs to attempt to help out at times in keeping the combo as well if it ever starts to blink even while hitting the time bonuses.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;NOTE:&lt;/span&gt; Any Wetland Majini with a spear that move across the bridge or comes from the trail that leads to the hill will have a high chance of being a scripted Cephalo.  Be sure to keep this in mind.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight:bold;"&gt;Top Spawn strategy&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe width="425" height="344" src="http://www.youtube.com/embed/6_-0BmfnYIY" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=6_-0BmfnYIY"&gt;Player: combattmagnum&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;This is the most popular strategy for the Top spawn on Village DUO.  Even though it shows a Chris player, this is the Wesker strategy basically.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;From the start of this run, the player uses his grenade launcher with electric rounds to shoot the &lt;span style="font-weight:bold;"&gt;CHICKEN&lt;/span&gt; in the fenced area below the bridge.  With most other characters, a player will have to toss a hand grenade at the chicken or possibly pinpoint aim at it with a gun.  If you can't shoot it easily, the bottom player can kill it, but keep in mind that the chicken on the bottom can get away from the bottom player very easily and run out into the Village.&lt;br /&gt;&lt;br /&gt;The top player does not hit any time bonuses from the beginning.  The player focuses on melee killing the Wetland Majini around the building area.  All of the Wetland Majini without shields that start in the stage have a higher HP amount (900 HP), so be sure to keep this in mind while fighting them.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;NOTE:&lt;/span&gt; While fighting in the top area, stay away from the double doors.  If your character moves toward them, this will cause the explosive arrow Majini that spawn on the other side to come toward your character.  It's really best if they move toward the other player.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-weight:bold;"&gt;0:49&lt;/span&gt;&lt;br /&gt;The player shoots an explosive arrow Majini from long range to stagger the Majini so it stops firing arrows as he prepares to make his approach toward it.  Shooting them from long range can help with any character just to keep them from firing while your character approaches them.&lt;/blockquote&gt;&lt;br /&gt;NOTE: The shield Majini come in great numbers at times.  Try to avoid fighting the shield Majini from close range and DO NOT fight them on the bridge unless your character is downhill and the shield Majini are uphill - turn around and run up the bridge if they are below your character.  Fighting them while they are downhill can be complete fail.&lt;br /&gt;&lt;br /&gt;At around 20 combo, the player on top needs to run up toward the cave.  The Wetland Majini will usually spawn from the cave at that point and the bottom player will be working his way up.  The bottom player will also have enemies to fight along the way if the top player heads toward the cave.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;NOTE:&lt;/span&gt; A weaponless Wetland Majini Scripted Cephalo will spawn from the top cave eventually - he's easy to notice since he is the only weaponless Majini.  There is also a scripted Cephalo Wetland Majini with a spear that spawns from the cave also.  You'll have to sort of guess as to which one is him.  Both of them arrive before 50 combo usually.&lt;br /&gt;&lt;br /&gt;Break the &lt;span style="font-weight:bold;"&gt;60 SECOND TIME BONUS&lt;/span&gt; in the top cave while fighting up above.  Only move back down the bridge if there are no more enemies to fight at the top.  Try not to fight any shield Majini on the bridge on the way down.  The other player might join you sometimes after 30 combo.  Try to stay away from the other player and do not interrupt his melee kills.&lt;br /&gt;&lt;br /&gt;Allow the other player to fight the Giant Majini unless the Giant Majini starts to get the best of that player - only then should you help out.  The Giant Majini will spawn at 20 combo, 40 combo, 60 combo and 70 combo.  You're likely to see the Giant Majini at 40 combo and 60 combo at times.  The other player should leave your area soon if enemies are on the other side of the door (on the hill).  Keep in mind that any Wetland Majini with spears that move up the stairs in the back of the building can be scripted Cephalos and any Explosive Arrow Majini that bust through the double doors after 50 combo WILL be scripted Cephalos.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-weight:bold;"&gt;2:51&lt;/span&gt;&lt;br /&gt;The player realizes that the Majini that came from the cave behind him has no weapon so he quickly leg stuns and neck breaks the weaponless scripted Cephalo Wetland Majini.&lt;/blockquote&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-weight:bold;"&gt;4:03&lt;/span&gt;&lt;br /&gt;Fighting Wetland Majini with shields on the bridge is complete fail and so is fighting them from close range.  The player turns to a shield Majini that is up in his face and downhill from him a bit.  Very bad situation.  If combatt's Chris hadn't healed by then, he would have probably exploded like Mega Man after the next hit.&lt;/blockquote&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-weight:bold;"&gt;4:36&lt;/span&gt;&lt;br /&gt;The player takes advantage of the spike trap below to save the combo.  An Explosive Arrow Majini will almost always stand on the trap and shoot explosive arrows at the players up above.  The trap can be used to save the combo at times like in the video.&lt;/blockquote&gt;&lt;br /&gt;Be sure to hit the &lt;span style="font-weight:bold;"&gt;60 SECOND TIME BONUS&lt;/span&gt; in front of the building sometimes before 90 combo.  At around 90 combo, the top player needs to leave the top area.  Run up the bridge and hop over the gap then hit the &lt;span style="font-weight:bold;"&gt;90 SECOND TIME BONUS&lt;/span&gt; under the rooftop then fall to the chicken area on the bottom - this will make enemies spawn from the bottom spawning region again.  The bottom spawning region starts once a player gets near the gap up above, so they will already be spawning by the time the player lands.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;NOTE:&lt;/span&gt; Don't use the zipline to swing from the 90 second area - drop below to keep the combo while the other player remains on the hill.  The combo is more important than a shortcut to the 30 second time bonuses for that moment.&lt;br /&gt;&lt;br /&gt;Fight in the bottom area until the other player arrives.  Keep in mind that any spear Wetland Majini that move across the bridge or move down the trail from the hill are likely scripted Cephalos.  You might also have a spear Wetland Majini scripted Cephalo from south area also - there are two of them and one spawns later into the combo.&lt;br /&gt;&lt;br /&gt;Once the other player comes down from the top area, allow him to fight the Wetland Majini and keep the combo.  The top spawn player should run and hit the &lt;span style="font-weight:bold;"&gt;60 SECOND TIME BONUS&lt;/span&gt; in the building, the &lt;span style="font-weight:bold;"&gt;60 SECOND TIME BONUS&lt;/span&gt; behind the hut and the two &lt;span style="font-weight:bold;"&gt;30 SECOND TIME BONUSES&lt;/span&gt; around the wooden walkway on the east side of the bottom area.  Fight enemies along the way, but don't get too involved in fights while doing so.  Attempt to save the combo with a melee kill or powered weapon if needed.&lt;br /&gt;&lt;br /&gt;Both players will fight on the bottom until the combo ends at 150.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;NOTE:&lt;/span&gt; Village has more than 150 enemies, so enemies will still be in the area once the run ends at 150 combo.  It's possible to get over a 150 combo by tossing a hand grenade at 149 combo, but in normal Mercenaries, melee killing is more more important than extending the combo unlike in Mercenaries Reunion.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4283652853956268778-2503379809984880238?l=berserkersblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://berserkersblog.blogspot.com/feeds/2503379809984880238/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4283652853956268778&amp;postID=2503379809984880238&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4283652853956268778/posts/default/2503379809984880238'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4283652853956268778/posts/default/2503379809984880238'/><link rel='alternate' type='text/html' href='http://berserkersblog.blogspot.com/2011/10/resident-evil-5-mercenaries-village-duo.html' title='Resident Evil 5: The Mercenaries - Village DUO strategy'/><author><name>Berserker</name><uri>http://www.blogger.com/profile/11445111770790127212</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_gP-7AE552WQ/SX9S0vRWZHI/AAAAAAAAALs/PH7JD76zVbI/S220/Berserkers+Avatar+2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/uAhygQ6aNew/default.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4283652853956268778.post-7744381645129540835</id><published>2011-10-18T21:15:00.009-05:00</published><updated>2011-10-19T02:08:15.887-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='FAQ'/><category scheme='http://www.blogger.com/atom/ns#' term='walkthrough'/><category scheme='http://www.blogger.com/atom/ns#' term='Resident Evil 5'/><category scheme='http://www.blogger.com/atom/ns#' term='guide'/><category scheme='http://www.blogger.com/atom/ns#' term='The Mercenaries'/><category scheme='http://www.blogger.com/atom/ns#' term='RE5'/><title type='text'>Resident Evil 5: The Mercenaries - The Mines DUO strategy</title><content type='html'>&lt;span style="font-style:italic;"&gt;This is a post for archive information for strategies of The Mines DUO in Resident Evil 5 - The Mercenaries.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight:bold;"&gt;Bottom (Cave) Spawn strategy&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe width="425" height="344" src="http://www.youtube.com/embed/obkkNt-BZ7I" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=obkkNt-BZ7I"&gt;Player: Kirin&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;This is the most popular strategy for the Bottom (Cave) spawn on The Mines DUO.&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;Killing and agitating the first few enemies is the most important part to scoring high in The Mines duo from the beginning.  Enemies need to be activated and killed as quick as possible to get the enemy spawn flowing.  This video shows a start that only Wesker can use.  A non-Wesker must melee kill the first few enemies in the surrounding tunnel and then grab the first combo chest.  The second combo chest is basically useless to a non-Wesker player.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;NOTE:&lt;/span&gt; Make sure to run all the way to the long tunnel at the front of the cave in order to agitate all camping enemies.&lt;br /&gt;&lt;br /&gt;All time bonuses are left until later into the run for the bottom spawn player.  The main strategy from the beginning for the bottom player is to seek and destroy any enemies that are in the area.  You'll need to move back and forth from the front to the back of the cave in order to do this.  Be sure to kill the &lt;span style="font-weight:bold;"&gt;CHICKEN&lt;/span&gt; enemy in the middle dead end tunnel - he will likely move out of the tunnel by the time your character gets there if you're not playing Wesker.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;NOTE:&lt;/span&gt; There is a Big Man Majini and a dynamite Majini that will spawn in the back tunnel then camp there (below the high ledge), so you'll have to move back there in order to make them attack and melee kill them to increase enemy spawn.&lt;br /&gt;&lt;br /&gt;The &lt;span style="font-weight:bold;"&gt;FIRST REAPER SPAWNS AT 30 KILLS&lt;/span&gt; from the high ledge spawn point across from the explosive barrel in the back of the cave.  The bottom spawn player can meet up with the Reaper or wait for the Reaper to come to the player.  Just be sure to be aware that he will appear at 30 kills.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;NOTE:&lt;/span&gt; The player avoids shooting scripted critical Majini and immediately activates scripted Cephalos in order to melee kill them quicker.  I'll list up all the scripted plagas and criticals at a later date.  Just know that, the two cocktail Majini in the back area that spawns from the high ledge above the first combo chest and 60 second time bonus are scripted criticals and there is one shovel Majini critical that spawns from the middle portion of the tunnel very early.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-weight:bold;"&gt;1:36&lt;/span&gt;&lt;br /&gt;The top player gets very little health, so the player in the video uses a random green herb in order to increase the chances for his partner to get a green herb from an enemy item drop since his partner is in low health.&lt;/blockquote&gt;&lt;br /&gt;Once again, the player returns to defeating enemies that are in the surrounding area after the first Reaper is defeated.  It's very important to move around and find the enemies as they spawn.  If no enemies appear for your character in the back of the cave, run to the front.  If no enemies appear in the front of the cave, run to the back.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;NOTE:&lt;/span&gt; Majini will light their dynamite in the spawn points of the back tunnel, so it's a really good idea to stay away from the back tunnel portion near the high ledge and fence spawn points to avoid this.&lt;br /&gt;&lt;br /&gt;NOTE: It's best to hit the &lt;span style="font-weight:bold;"&gt;30 SECOND TIME BONUS&lt;/span&gt; in the back tunnel before going to defeat the second Reaper or before about 120 combo.  There is no reason to go back to that area at that point, so it's best to hit it early.  In the video, the player hits the &lt;span style="font-weight:bold;"&gt;60 SECOND TIME BONUS&lt;/span&gt; near the first combo chest early to save a melee kill - it can be saved until about 130 combo though.&lt;br /&gt;&lt;br /&gt;The &lt;span style="font-weight:bold;"&gt;SECOND REAPER SPAWNS AT 70 KILLS&lt;/span&gt; from the right high ledge spawn point at the end of the tunnel.  Either player can fight this Reaper.  In order for the bottom player to avoid this Reaper, the player must stay in the very back of the tunnel and this will make the Reaper go toward the top spawn player.  The third Reaper that spawns at 90 kills from the east high ledge spawn point in the north will go to the top spawn player - be sure to keep this in mind since that player might not be able to keep the combo that well.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-weight:bold;"&gt;4:20&lt;/span&gt;&lt;br /&gt;The bottom player decides to discard the Hydra since all Reapers are killed on his end and this will increase the likelihood of more handgun and magnum item drops from enemies and breakable objects.  Even though the other player still has a Hydra at this point, discarding one will decrease the chances of shotgun ammo appearing.&lt;/blockquote&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;NOTE:&lt;/span&gt; The top player can be under MAJOR stress after 120 combo with all the cocktail Majini that will appear in the tunnel, so you might have to shoot with a powered weapon to help keep the combo if needed.&lt;br /&gt;&lt;br /&gt;At 130 combo, the bottom player can start to leave the bottom tunnel.  Hit all time bonuses on the way out.  Any time bonus that has not been hit by now, needs to be hit.  Often times, players leave behind the &lt;span style="font-weight:bold;"&gt;30 SECOND TIME BONUS&lt;/span&gt; in the dead end tunnel and the &lt;span style="font-weight:bold;"&gt;60 SECOND TIME BONUS&lt;/span&gt; in the middle.  Usually the back 30 second time bonus is hit early, but sometimes a player will save it until the end.&lt;br /&gt;&lt;br /&gt;Exit the cave then be sure to hit the &lt;span style="font-weight:bold;"&gt;60 SECOND TIME BONUS&lt;/span&gt; in the dead end alcove in the outside area.  Players always leave this time bonus until the end.  You just basically fight off the remaining enemies from then on while in the outside area.  The last few enemies will spawn in the upper tunnel and they will spawn S-L-O-W most of the time.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;NOTE:&lt;/span&gt; BE SURE to look up toward the middle platform in the outside area to see that the 30 second time bonus on the bridge has been hit and BE SURE to look up on the high platform on the left side of the open area and make sure that the 90 second time bonus is hit.  In the video, the other player hits them, but this will not always be the case.  Sometimes both of them are left behind by players.  Climb the surrounding ladders and hit them if so.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight:bold;"&gt;Top (Platform) Spawn strategy&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe width="425" height="344" src="http://www.youtube.com/embed/T_6DgK5BdNs" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=T_6DgK5BdNs"&gt;Player: Kirin&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;This is one of the many strategies for the Top (Platform) spawn on The Mines DUO.&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;Players usually equip a powered weapon directly from the start before falling from the platform in order to deal with the Big Man Majini in the tunnel below.  Falling from the right side is the quickest, but keep in mind that the Big Man Majini will likely be right in your face if you drop from the right side.  In other strategies, players will drop from the left side and turn to face the Big Man Majini.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;NOTE:&lt;/span&gt; There is a camping Majini with a shovel in the middle area below the platform. In some strategies, a player will shoot this Majini, but in the strategy in the video, the player does not shoot him.  When the player falls and runs toward the 30 seconds on the bridge this will agitate him.&lt;br /&gt;&lt;br /&gt;Your main priority from the beginning is to get all enemies' attention on you.  Wesker can do this the best since he can simply dash right through the tunnel!  Run through the top tunnel and kill enemies and be sure to kill the &lt;span style="font-weight:bold;"&gt;CHICKEN&lt;/span&gt; enemy in the tunnel.  The chicken in the top tunnel always drops a white egg, which is not even worth picking up.  Leave the 30 second time bonus in the cave and run to the other end.&lt;br /&gt;&lt;br /&gt;Kill the camping dynamite Majini at the end of the tunnel and then drop to the ledge below.  Be sure to run toward the 30 seconds on the bridge along the middle platform - this will agitate the Majini with the shovel below then he will climb the ledge and attack you.  Fight on the second level ledge and be wary of the cocktail Majini that spawn from the top cave.  The player in the video takes shelter under the middle platform, in order to avoid the rain of cocktails.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;NOTE:&lt;/span&gt; The player in the video does not shoot Majini that stand near the side of the ledge since that would make them drop and damage them further and basically screw up the melee kill.  It's very important to avoid Majini that stand near the edge of the ledge - Big Man Majini are the same way.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-weight:bold;"&gt;2:30&lt;/span&gt;&lt;br /&gt;The Majini with the pickaxe that is shot at 2:30 in the video is a random Cephalo.  Both red wrench and pickaxe (along with one dynamite that spawns from the fence spawn point in the tunnel above) have the potential to spawn a random Cephalo at any time, so limit your melees and gunshots to their heads.  There are two scripted sickle Cephalo Majini and two scripted pickaxe Cephalo Majini that will appear sometimes after 60 combo (they are both left handed).  There is also potential for a green bottle Cephalo from the bottom spawn at any time (they are right handed) - they will climb the ledges and attack your character.&lt;/blockquote&gt;&lt;br /&gt;Work your way toward the &lt;span style="font-weight:bold;"&gt;30 SECOND TIME BONUS&lt;/span&gt; on the bridge along the other side of the ledge then hit it when you have time to - when not many enemies are around.  The &lt;span style="font-weight:bold;"&gt;SECOND REAPER SPAWNS AT 70 COMBO&lt;/span&gt; from the bottom tunnel and either you or the bottom player will have to deal with it.  It might differ per run based on the bottom player's actions.&lt;br /&gt;&lt;br /&gt;Sometimes after about 75 combo, once the second Reaper has been defeated by either player, run over to the platform with the 90 second time bonus on top of it then climb the ladder.  The player in the video request an egg to let the other player know that he is climbing.  Break the &lt;span style="font-weight:bold;"&gt;90 SECOND TIME BONUS&lt;/span&gt; at the top of the platform then drop from the right side.&lt;br /&gt;&lt;br /&gt;You need to enter the top tunnel after dropping.  The &lt;span style="font-weight:bold;"&gt;30 SECOND TIME BONUS&lt;/span&gt; in the tunnel should be broken when you have the chance to break it - when there are not many enemies around.  The &lt;span style="font-weight:bold;"&gt;THIRD REAPER SPAWNS AT 90 COMBO&lt;/span&gt; from the top ledge spawn point above the starting platform that you started out on.  Be sure to keep this in mind, since he will drop then enter the left side of the tunnel like in the video.  Be wary of the legion of cocktail Majini that you will have to face after 120 combo.  Things can really get bad with the constant cocktail tossing at times, much like it does in the video.&lt;br /&gt;&lt;br /&gt;Fight inside the cave until the end of the run.  The other player will hit the 60 second time bonus in the dead end cave below.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;NOTE:&lt;/span&gt; One of the final few enemies has a tendency to be one of the scripted Cephalo pickaxe Majini (he's left handed and spawns from the fence spawn point), so be sure to keep this in mind and be ready to fight or cancel the Cephalo that spawns from him.  He has the potential to take a good bit of time away from the total time if you're not read for him or can't get a leg stun on him with a non-Wesker.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4283652853956268778-7744381645129540835?l=berserkersblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://berserkersblog.blogspot.com/feeds/7744381645129540835/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4283652853956268778&amp;postID=7744381645129540835&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4283652853956268778/posts/default/7744381645129540835'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4283652853956268778/posts/default/7744381645129540835'/><link rel='alternate' type='text/html' href='http://berserkersblog.blogspot.com/2011/10/resident-evil-5-mercenaries-mines-duo.html' title='Resident Evil 5: The Mercenaries - The Mines DUO strategy'/><author><name>Berserker</name><uri>http://www.blogger.com/profile/11445111770790127212</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_gP-7AE552WQ/SX9S0vRWZHI/AAAAAAAAALs/PH7JD76zVbI/S220/Berserkers+Avatar+2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/obkkNt-BZ7I/default.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4283652853956268778.post-1350118148744407753</id><published>2011-10-17T21:36:00.020-05:00</published><updated>2011-10-22T21:24:40.423-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='FAQ'/><category scheme='http://www.blogger.com/atom/ns#' term='walkthrough'/><category scheme='http://www.blogger.com/atom/ns#' term='Resident Evil 5'/><category scheme='http://www.blogger.com/atom/ns#' term='guide'/><category scheme='http://www.blogger.com/atom/ns#' term='The Mercenaries'/><category scheme='http://www.blogger.com/atom/ns#' term='RE5'/><title type='text'>Resident Evil 5: The Mercenaries - Public Assembly DUO strategy</title><content type='html'>&lt;span style="font-style:italic;"&gt;This is a post for archive information for strategies of Public Assembly DUO in Resident Evil 5 - The Mercenaries.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight:bold;"&gt;Combo Chest Spawn strategy&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe src="http://www.youtube.com/embed/Y8ly8s7T3P8" allowfullscreen="" width="425" frameborder="0" height="344"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=Y8ly8s7T3P8"&gt;Player: Kirin&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;This is the most popular strategy for the Combo Chest spawn on Public Assembly DUO.&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;NOTE:&lt;/span&gt; The players in both videos discard their Hydra shotguns in order to have a greater chance at receiving handgun and magnum ammo through enemy item drops.&lt;br /&gt;&lt;br /&gt;The combo bonus does not start until combo 2, but it's really best to go ahead and pick up the combo chest near your character from the start of a run.  A player can pinpoint aim through the fence to the left of the starting point and shoot the red barrel to most likely hit the chicken below.  When playing as Wesker, he can melee kill the chicken with a dash though, so it's best to save it for later.&lt;br /&gt;&lt;br /&gt;The chest spawn player needs to hit the &lt;strong&gt;30 SECOND TIME BONUS&lt;/strong&gt; in the waterway and the &lt;strong&gt;30 SECOND TIME BONUS&lt;/strong&gt; in the shack all while maintaining the combo by melee killing surrounding enemies.&lt;br /&gt;&lt;br /&gt;It's important for the chest spawn player to reach the alley side before or a little bit after 20 combo to make sure that no camping Majini are standing around and keeping other enemies from spawning - there is always one that will spawn and stand near a column across from the ramp, so be sure to check that area often before 50 combo.  The &lt;strong&gt;FIRST EXECUTIONER SPAWNS AT 20 COMBO&lt;/strong&gt; from the fence spawn point on the hill.  Either player can kill him, but its usually best if the chest spawn player kills the first Executioner.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;strong&gt;1:53&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;The player uses the random green herb drop so one might become available to his partner from a random drop.  His partner is in orange health, so, if there is not already a green herb drop in the area AND in the inventory of either player, a green herb will be dropped from the next killed Majini on either side.  Fixed drops like the First Aid Spray from the Executioners do not count.  Red Herb drops and eggs do not count either - that's why he stocks up on eggs at the beginning.&lt;/blockquote&gt;&lt;br /&gt;Don't worry about any of the surrounding time bonuses until around 120 combo.  It's best to save them and hit them when you have the time!  The player needs to move back and forth between the area with the chest and the area near the ramp.  A female Majini and a long pipe Majini will spawn then camp near the starting combo chest eventually, and it's best to be ready for them - kill them or at least shoot them to get their attention once they appear.  You'll know its them since they will both just stand there.  They often appear around 60 combo.&lt;br /&gt;&lt;br /&gt;At 50 combo, the second Executioner will spawn and attack the platform spawn player.  You need to keep this in mind and try to keep the combo as best as you can since the platform player might be under major stress at that point.  The &lt;strong&gt;THIRD EXECUTIONER SPAWNS AT 70 COMBO&lt;/strong&gt; from the gate spawn point near the combo chest.  The chest player needs to be sure to keep this in mind.  Either meet him at the spawn point and kill him there or just know that he is in the area so he doesn't sneak up on your character and give your character the overhead of doom.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;strong&gt;2:48&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;The player makes what appears to be a random magnum shot at 2:48.  This was to get rid of some of his spare magnum ammo so the partner might receive a magnum ammo drop most likely.  The only problem is that the player had more than one shot left.  Either way, when you only have 1 extra bullet, firing off that extra shot and inventory reloading is much faster than discarding.&lt;br /&gt;&lt;br /&gt;The less amount of ammo in the area or in a player's inventory, the greater the chance of its drop - it WON'T be instant like a green herb though.  It just increases the chances.&lt;/blockquote&gt;&lt;br /&gt;Around 100 - 130 combo, Majini will start to spawn in great numbers for the chest spawn player.  It's a good idea to get in a narrow area such as the shadowed corridor near the oil barrels or the back alley around the backside of the nearest building.  Fight around either of those two areas.  At about 130 combo, start to hit the timers around the alley area.  Hit the &lt;strong&gt;60 SECOND TIME BONUS&lt;/strong&gt; in the alley and the &lt;strong&gt;30 SECOND TIME BONUS&lt;/strong&gt; near the ramp if you haven't already by then.&lt;br /&gt;&lt;br /&gt;The chest spawn player needs to climb the ramp then hit the &lt;strong&gt;TWO 60 SECOND TIME BONUSES&lt;/strong&gt; along the rooftop sometimes after 135-140 combo.  Around that time, the Majini on your side should be limited, so you will be able to move a lot more than the other player.  The platform player is usually the combo keeper toward the end.  The final few kills of the combo don't matter as much as melee killing, but it's still best to try to keep the combo as much as possible on distant enemies especially.&lt;br /&gt;&lt;br /&gt;In the video above, the chest spawn player is the one that hits the &lt;strong&gt;60 SECOND TIME BONUS&lt;/strong&gt; in the building.  This is not always the case though.  Basically whichever character is free to hit the timer is the one that will usually hit it while the other maintains the combo.  Sometimes the 60 second time bonus up the ladder is also kept until the end.  The platform spawn player is often the one that will hit that time bonus at the end, since that player will be the closest to it most likely.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;NOTE:&lt;/span&gt; Like in the video, if a Majini is seen in the distance toward the end of a run and he can't be quickly melee killed, bullet kill him.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight:bold;"&gt;Platform Spawn strategy (Wesker player)&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe src="http://www.youtube.com/embed/MdBlQF3RKBw" allowfullscreen="" width="425" frameborder="0" height="344"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=MdBlQF3RKBw"&gt;Player: gab3624&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;This is the most popular strategy for the Combo Chest spawn on Public Assembly DUO.  &lt;strong&gt;The starting is for Wesker only.&lt;/strong&gt;&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;The strategy above (the starting) only works well for a Wesker player.  He can shoot the oil barrels to damage the starting Majini then dash through them all and kill them in a few dashes.  Wesker remains invincible during his dash, so he cannot be harmed while doing so.  Be sure to keep in mind that the Agitator has more health than other Majini, so he can be more of a problem with any character.&lt;br /&gt;&lt;br /&gt;The platform player needs to shoot the Majini on the hill in the background or he will stay there until the chest spawn player moves toward him - this is VERY IMPORTANT to do in order to increase enemy spawn.  The platform player needs to drop from the platform and move toward the area in between the bus and building beside the platform in order to make the Female Majini in the side buildings (green dress and red dress) move out and attack the player.  If you don't move there, they will remain inside and both players will get fewer enemies.&lt;br /&gt;&lt;br /&gt;The platform spawn player's killing from the beginning will speed up the Majini spawning for the other player, so try to melee kill as fast as possible.  The player in the video above does not pick up the combo bonus from the combo chest in the bus - it's really optional based on the situation (number of Majini attacking you).  Time is really worth more points, so fast melee killing will really award more points than a combo chest combo bonus, but on the other hand, combo bonuses that are picked up before 20 combo are worth the most - all of this can be arguable amongst Mercs players.&lt;br /&gt;&lt;br /&gt;Don't worry about hitting either of the two time bonuses around the area until much later into the combo.  The chest spawn player will sometimes deal with the first Executioner but the platform player needs to also be aware that the &lt;strong&gt;FIRST EXECUTIONER SPAWNS AT 20 COMBO&lt;/strong&gt; from the fence spawn point on the hill.  If the platform player stays near the building on the left side of the area, the Executioner will move down the hill and break through the wall of the building.  If the platform player stays out in the middle or near the bus, the first Executioner will move across the rooftops then drop and attack.&lt;br /&gt;&lt;br /&gt;The &lt;strong&gt;SECOND EXECUTIONER SPAWNS AT 50 COMBO&lt;/strong&gt; from the left side of the fence spawn point behind the Execution platform.  He will usually not hop over the fence until about 52 combo.  The platform player needs to keep this mind and be ready for him!&lt;br /&gt;&lt;br /&gt;Around 60-100 combo, the Majini will not spawn as much for the platform spawn player.  This is your best time to climb the ladder of the building near the car and hit the &lt;strong&gt;60 SECOND TIME BONUS&lt;/strong&gt; on the rooftop.  The combo chest spawn player will have to deal with the third Executioner at 70 combo, so be sure to keep this in mind while fighting.  Sometimes the third Executioner will come with a crowd of Majini and place the chest spawn player under major stress.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;strong&gt;3:07&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;The player requests ammo to let the other player know that he is climbing a ladder and cannot keep the combo.  Players in duo often do things such as this when running to collect a time bonus.&lt;/blockquote&gt;&lt;br /&gt;In the video, the player leaves the &lt;strong&gt;60 SECOND TIME BONUS&lt;/strong&gt; in the building until the end of the run, but the platform spawn player can hit it early when no enemies (or few enemies) are in the area if possible and this will save time at the end of the run.  Majini spawns will not be that great in number again until about 110 combo.  From then onwards, a player needs to find a good fighting place and fight off the remaining Majini.  The corridors behind the Executioner platform serve as a good fighting place for just about any character around that time.&lt;br /&gt;&lt;br /&gt;Be sure to keep the combo as much as possible around 130 combo since that is when the combo chest spawn player will start to hit the time bonuses on the other side.  It's really best that the platform player keeps a watch on the rooftops to know where the other player is.  If you haven't hit either of the time bonuses in the area, the other player or both of you will have to hit the remaining time bonuses sometimes after 140 combo.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight:bold;"&gt;Platform Spawn strategy (non-Wesker player)&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe width="425" height="344" src="http://www.youtube.com/embed/E47XBaO9POU" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=E47XBaO9POU"&gt;Player: Berserker Kev&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;This is the most popular non-Wesker strategy for the Platform spawn on Public Assembly DUO.  &lt;strong&gt;Once again, the starting is for a non-Wesker player only.&lt;/strong&gt;&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;A non-Wesker player cannot take advantage of the flames from the oil barrels, nor can they kill the starting enemies as fast.  Shoot the Majini on the hill to make him move while up on the platform then fall from the top portion of the platform.  Melee kill the Majini to the right then turn around and kill the Majini that will climb the ladder behind your character.  After that fall and kill the Majini around the area.&lt;br /&gt;&lt;br /&gt;This shows how the Majini in the buildings can be agitated by simply moving toward the bus.  Notice how at 11 combo, I move toward the bus - this is to make the females move out of the buildings.  In this video, I step into the bus and collect the combo bonus from the combo chests.  It's an option if you're running low on enemies.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;NOTE:&lt;/strong&gt; Non-Wesker's can have a big problem with Cephalos and each female Majini can spawn one easily from any hit to the head with any weapon or melee, so it's good idea to limit head attacks with a non-Wesker.  In the video, I neck break female Majini a bunch, but still risk uppercuts.  You'll always have to take some chances since you can't exactly instant kill melee all females.&lt;br /&gt;&lt;br /&gt;The rest of the strategy basically plays out like the Wesker strategy above.  In the video, I hit the time bonus up the ladder after 100 combo.  You just basically hit it when you can do so around 60-110 combo.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4283652853956268778-1350118148744407753?l=berserkersblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://berserkersblog.blogspot.com/feeds/1350118148744407753/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4283652853956268778&amp;postID=1350118148744407753&amp;isPopup=true' title='8 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4283652853956268778/posts/default/1350118148744407753'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4283652853956268778/posts/default/1350118148744407753'/><link rel='alternate' type='text/html' href='http://berserkersblog.blogspot.com/2011/10/resident-evil-5-mercenaries-public.html' title='Resident Evil 5: The Mercenaries - Public Assembly DUO strategy'/><author><name>Berserker</name><uri>http://www.blogger.com/profile/11445111770790127212</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_gP-7AE552WQ/SX9S0vRWZHI/AAAAAAAAALs/PH7JD76zVbI/S220/Berserkers+Avatar+2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/Y8ly8s7T3P8/default.jpg' height='72' width='72'/><thr:total>8</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4283652853956268778.post-7831623378532728678</id><published>2011-10-03T14:51:00.006-05:00</published><updated>2011-10-03T15:43:08.772-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Resident Evil'/><category scheme='http://www.blogger.com/atom/ns#' term='FAQ'/><category scheme='http://www.blogger.com/atom/ns#' term='walkthrough'/><category scheme='http://www.blogger.com/atom/ns#' term='guide'/><title type='text'>Resident Evil CODE: Veronica X Guide</title><content type='html'>&lt;div align="center"&gt;&lt;img border="0" src="http://img89.imageshack.us/img89/4695/bio22020091026200200451.png" /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;a href="http://www.gamefaqs.com/xbox360/625527-resident-evil-code-veronica-x-hd/faqs/63083"&gt;&lt;span style="font-size:180%;"&gt;&lt;strong&gt;Resident Evil CODE: Veronica X HD Guide&lt;/strong&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;Veronica may be old, but I'd still FAQ that... Hard. And so, I did! I busted a whole load of info all over her.&lt;br /&gt;&lt;br /&gt;Seriously, Resident Evil CODE: Veronica X stands as my favorite RE game out of them all. I've been constantly wanting to write a guide for the game, but have been lacking the reason to. Now that it's been rereleased in HD, I finally saw my chance.&lt;br /&gt;&lt;br /&gt;The game looks quite good for such an old game. The lighting effects have been improved quite drastically. Flame effects and water effects seem much better now. The water actually looks fully remade if you ask me. It sure didn't look that good on the Gamecube version I was playing recently.&lt;br /&gt;&lt;br /&gt;Maybe some day, I'll have a reason to write for another old RE game. In a way, I'd kind of like to write for RE: Zero.&lt;br /&gt;&lt;br /&gt;NOTE: For anyone wondering about the image above, it's the design on the back of Claire's jacket:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://img295.imageshack.us/img295/4421/letmelive.jpg"&gt;http://img295.imageshack.us/img295/4421/letmelive.jpg&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;EXTRA:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Just for fun, this is a little portion of the guide that I decided to remove but still wanted to share with the readers of my blog. I felt that it went a little overboard with explanation, so I removed it.  This was originally in the area where Claire first sees Nosferatu in his cell below the grated floor at the Antarctic Base:&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;Oh, and about the man below...&lt;br /&gt;&lt;br /&gt;It appears that someone has been restrained because of their RE5 Mercs addiction. This is what happens when a person becomes obsessed with that minigame - some of them slowly mutate into a terrifying monster with no pity on others. They are one with the leaderboards at this point - the LB-Virus has taken over. They have to be restrained with shackles and their eyes have to be strapped shut so they cannot view the leaderboards anymore. This is an RE5 Mercs community joke, by the way.&lt;/blockquote&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4283652853956268778-7831623378532728678?l=berserkersblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://berserkersblog.blogspot.com/feeds/7831623378532728678/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4283652853956268778&amp;postID=7831623378532728678&amp;isPopup=true' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4283652853956268778/posts/default/7831623378532728678'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4283652853956268778/posts/default/7831623378532728678'/><link rel='alternate' type='text/html' href='http://berserkersblog.blogspot.com/2011/10/resident-evil-code-veronica-x-guide.html' title='Resident Evil CODE: Veronica X Guide'/><author><name>Berserker</name><uri>http://www.blogger.com/profile/11445111770790127212</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_gP-7AE552WQ/SX9S0vRWZHI/AAAAAAAAALs/PH7JD76zVbI/S220/Berserkers+Avatar+2.png'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4283652853956268778.post-5792031467850635982</id><published>2011-09-28T16:16:00.009-05:00</published><updated>2011-09-28T16:59:48.158-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Resident Evil'/><category scheme='http://www.blogger.com/atom/ns#' term='FAQ'/><category scheme='http://www.blogger.com/atom/ns#' term='walkthrough'/><category scheme='http://www.blogger.com/atom/ns#' term='guide'/><category scheme='http://www.blogger.com/atom/ns#' term='The Mercenaries'/><title type='text'>Resident Evil 4 HD Guide</title><content type='html'>&lt;div align="center"&gt;&lt;img border="0" src="http://retrokix.net/wp-content/uploads/2011/03/Resident-Evil-4.jpg" /&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;a href="http://www.gamefaqs.com/xbox360/625523-resident-evil-4-hd/faqs/63034"&gt;&lt;span style="font-size:180%;"&gt;&lt;strong&gt;Resident Evil 4 HD Guide&lt;/strong&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;Resident Evil 4: Wii Edition - :Wii Edition + HD = Resident Evil 4 HD guide by Berserker&lt;br /&gt;&lt;br /&gt;Yeah, this guide is VERY similar to my Resident Evil 4: Wii Edition guide, but I did add Achievements and Trophies and changed all controller configurations and button mentions in the guide.&lt;br /&gt;&lt;br /&gt;I also updated it with a few reader emails that I have received over the past few years.&lt;br /&gt;&lt;br /&gt;CODE: Veronica X is next! Then...&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:400%;"&gt;CHRIS!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;What the hell does ^that mean?  ...wait and see.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4283652853956268778-5792031467850635982?l=berserkersblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://berserkersblog.blogspot.com/feeds/5792031467850635982/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4283652853956268778&amp;postID=5792031467850635982&amp;isPopup=true' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4283652853956268778/posts/default/5792031467850635982'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4283652853956268778/posts/default/5792031467850635982'/><link rel='alternate' type='text/html' href='http://berserkersblog.blogspot.com/2011/09/resident-evil-4-hd-guide.html' title='Resident Evil 4 HD Guide'/><author><name>Berserker</name><uri>http://www.blogger.com/profile/11445111770790127212</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_gP-7AE552WQ/SX9S0vRWZHI/AAAAAAAAALs/PH7JD76zVbI/S220/Berserkers+Avatar+2.png'/></author><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4283652853956268778.post-4193561282484976133</id><published>2011-09-17T23:06:00.010-05:00</published><updated>2011-09-20T22:42:53.105-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Resident Evil'/><category scheme='http://www.blogger.com/atom/ns#' term='FAQ'/><category scheme='http://www.blogger.com/atom/ns#' term='walkthrough'/><category scheme='http://www.blogger.com/atom/ns#' term='guide'/><category scheme='http://www.blogger.com/atom/ns#' term='The Mercenaries'/><title type='text'>Resident Evil: The Mercenaries 3D Guide</title><content type='html'>&lt;div align="center"&gt;&lt;img src="http://img545.imageshack.us/img545/6073/residentevilthemercenart.jpg" border="0" /&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;a href="http://www.gamefaqs.com/3ds/609524-resident-evil-the-mercenaries-3d/faqs/62693"&gt;&lt;span style="font-size:180%;"&gt;&lt;strong&gt;Resident Evil:&lt;br /&gt;The Mercenaries 3D Guide&lt;/strong&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;Let's see...&lt;br /&gt;&lt;br /&gt;a) biased Chris pic - CHECK!&lt;br /&gt;b) extremely late in posting this - CHECK!&lt;br /&gt;c) incomplete in some ways - CHECK!&lt;br /&gt;&lt;br /&gt;It's got to be a Berserker Resident Evil guide then!&lt;br /&gt;&lt;br /&gt;Anyway, I noticed that I still haven't posted up a mention of my Mercs 3D guide here and I sure am tired of seeing that Mercenaries stat list every time I check my blog, so here is a post for The Mercenaries 3D!&lt;br /&gt;&lt;br /&gt;Besides finishing up the character sections, I want to add the boss spawn points and time of spawning for EX stages to this FAQ as well.  At the moment, I only have the final Prison stage left to do and then I'll probably call it quits on this guide.&lt;br /&gt;&lt;br /&gt;Sadly, the game did not pull me in as much as the other Mercenaries modes really...&lt;br /&gt;&lt;br /&gt;In other news, I'm working on an RE: Code Veronica X guide and... I still do want to write a Chris guide for RE5 Mercs and Mercs Reunion.  There is a slight motivation problem with that latter guide at this time though.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;UPDATE&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;9/21/11 - Added Boss spawns for EX stages to the EX stage walkthrough listings. This includes all boss spawn times and spawn point locations.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4283652853956268778-4193561282484976133?l=berserkersblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://berserkersblog.blogspot.com/feeds/4193561282484976133/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4283652853956268778&amp;postID=4193561282484976133&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4283652853956268778/posts/default/4193561282484976133'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4283652853956268778/posts/default/4193561282484976133'/><link rel='alternate' type='text/html' href='http://berserkersblog.blogspot.com/2011/09/mercenaries-3d-guide.html' title='Resident Evil: The Mercenaries 3D Guide'/><author><name>Berserker</name><uri>http://www.blogger.com/profile/11445111770790127212</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_gP-7AE552WQ/SX9S0vRWZHI/AAAAAAAAALs/PH7JD76zVbI/S220/Berserkers+Avatar+2.png'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4283652853956268778.post-6553146495144342630</id><published>2011-07-26T11:56:00.010-05:00</published><updated>2011-10-07T11:39:46.912-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Resident Evil'/><category scheme='http://www.blogger.com/atom/ns#' term='FAQ'/><category scheme='http://www.blogger.com/atom/ns#' term='walkthrough'/><category scheme='http://www.blogger.com/atom/ns#' term='Resident Evil 5'/><category scheme='http://www.blogger.com/atom/ns#' term='guide'/><title type='text'>Resident Evil 5: The Mercenaries - Full Stat List</title><content type='html'>The following is a full list of every statistic in Resident Evil 5: The Mercenaries.  I will update this list if I find out anything new.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:180%;" &gt;CHARACTERS&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;This is a list of all statistics for each character in The Mercenaries.  The list includes character melees and weapon damage per shot fired.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size:180%;"&gt;&lt;span style="font-weight: bold;"&gt;C H R I S&lt;br /&gt;R E D F I E L D&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;-- STARTING HP (for all Chris types): 1000&lt;br /&gt;&lt;br /&gt;-- MELEE (for all Chris types)&lt;br /&gt;&lt;br /&gt;-- Straight&lt;br /&gt;&lt;br /&gt;Type of Melee: Head Stun Melee&lt;br /&gt;Damage: 400&lt;br /&gt;&lt;br /&gt;-- Hook&lt;br /&gt;&lt;br /&gt;Type of Melee: Arm Stun Melee (front)&lt;br /&gt;Damage: 300&lt;br /&gt;&lt;br /&gt;-- Kick&lt;br /&gt;&lt;br /&gt;Type of Melee: Arm Stun Melee (back)&lt;br /&gt;Damage: 300&lt;br /&gt;&lt;br /&gt;-- Uppercut&lt;br /&gt;&lt;br /&gt;Type of Melee: Leg Stun Melee (front)&lt;br /&gt;Damage: 400&lt;br /&gt;&lt;br /&gt;-- Neck Breaker&lt;br /&gt;&lt;br /&gt;Type of Melee: Leg Stun Melee (back)&lt;br /&gt;Damage: Kill&lt;br /&gt;&lt;br /&gt;-- Stomp&lt;br /&gt;&lt;br /&gt;Type of Melee: Ground Melee&lt;br /&gt;Damage: 600&lt;br /&gt;&lt;br /&gt;-- Haymaker&lt;br /&gt;&lt;br /&gt;Type of Melee: Tag Team Melee (front)&lt;br /&gt;Damage: 3,000&lt;br /&gt;&lt;br /&gt;-- Back Hand&lt;br /&gt;&lt;br /&gt;Type of Melee: Tag Team Melee (back)&lt;br /&gt;Damage: 3,000&lt;br /&gt;&lt;br /&gt;-- Top-down Punch&lt;br /&gt;&lt;br /&gt;Type of Melee: Partner Assist Melee&lt;br /&gt;Damage: 500&lt;br /&gt;&lt;br /&gt;-- Uppercut Counter&lt;br /&gt;&lt;br /&gt;Type of Melee: Melee on Licker Beta&lt;br /&gt;Damage: 600&lt;br /&gt;&lt;br /&gt;-- Stab&lt;br /&gt;&lt;br /&gt;Type of Melee: Ground Melee on Licker Beta&lt;br /&gt;Damage: 1,200&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;-- BSAA GEAR&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;- M92F (HG)&lt;br /&gt;&lt;br /&gt;Firepower:    250&lt;br /&gt;Capacity:     50&lt;br /&gt;Reload Speed: 1.70 sec.&lt;br /&gt;Special:      Critical 37.5%&lt;br /&gt;&lt;br /&gt;- Ithaca M37 (SG)&lt;br /&gt;&lt;br /&gt;Firepower:    400 x 7&lt;br /&gt;Capacity:     20&lt;br /&gt;Reload Speed: 2.40 sec.&lt;br /&gt;Special:      Critical 25%&lt;br /&gt;&lt;br /&gt;- Hand Grenade&lt;br /&gt;&lt;br /&gt;Direct Hit:  1,500&lt;br /&gt;Area Effect: 1,000&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;-- SAFARI GEAR&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;- SIG P226 (HG)&lt;br /&gt;&lt;br /&gt;Firepower:    350&lt;br /&gt;Capacity:     16&lt;br /&gt;Reload Speed: 1.70 sec.&lt;br /&gt;Special:      ---------&lt;br /&gt;&lt;br /&gt;- M3 (SG)&lt;br /&gt;&lt;br /&gt;Firepower:    500 x 7&lt;br /&gt;Capacity:     10&lt;br /&gt;Reload Speed: 3.00 sec.&lt;br /&gt;Special:      ---------&lt;br /&gt;&lt;br /&gt;- Rocket Launcher&lt;br /&gt;&lt;br /&gt;Firepower:    30,000&lt;br /&gt;Capacity:     1&lt;br /&gt;Reload Speed: ---------&lt;br /&gt;Special:      ---------&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;-- S.T.A.R.S. GEAR&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;- SIG 556 (MG)&lt;br /&gt;&lt;br /&gt;Firepower:    160&lt;br /&gt;Capacity:     65&lt;br /&gt;Reload Speed: 2.55 sec.&lt;br /&gt;Special:      ---------&lt;br /&gt;&lt;br /&gt;- S&amp;amp;W M29 (MAG)&lt;br /&gt;&lt;br /&gt;Firepower:    2,100&lt;br /&gt;Capacity:     12&lt;br /&gt;Reload Speed: 3.53 sec.&lt;br /&gt;Special:      Level 3 Piercing&lt;br /&gt;&lt;br /&gt;- Grenade Launcher&lt;br /&gt;&lt;br /&gt;Acid Round Firepower:        500&lt;br /&gt;Electric Round Firepower:    400&lt;br /&gt;Explosive Round Firepower: 1,000&lt;br /&gt;Flame Firepower:             500&lt;br /&gt;Flash Round Firepower:       100&lt;br /&gt;Nitrogen Round Firepower:    100&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size:180%;"&gt;&lt;span style="font-weight: bold;"&gt;S H E V A&lt;br /&gt;A L O M A R&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;-- STARTING HP (for all Sheva types): 1000&lt;br /&gt;&lt;br /&gt;-- MELEE (for all Sheva types)&lt;br /&gt;&lt;br /&gt;-- Roundhouse&lt;br /&gt;&lt;br /&gt;Type of Melee: Head Stun Melee&lt;br /&gt;Damage: 350&lt;br /&gt;&lt;br /&gt;-- Twist Kick&lt;br /&gt;&lt;br /&gt;Type of Melee: Arm Stun Melee (front)&lt;br /&gt;Damage: 225&lt;br /&gt;&lt;br /&gt;-- Knee&lt;br /&gt;&lt;br /&gt;Type of Melee: Arm Stun Melee (back)&lt;br /&gt;Damage: 225&lt;br /&gt;&lt;br /&gt;-- Somersault&lt;br /&gt;&lt;br /&gt;Type of Melee: Leg Stun Melee (front)&lt;br /&gt;Damage: 350&lt;br /&gt;&lt;br /&gt;-- Throat Slit&lt;br /&gt;&lt;br /&gt;Type of Melee: Leg Stun Melee (back)&lt;br /&gt;Damage: Kill&lt;br /&gt;&lt;br /&gt;-- Impale&lt;br /&gt;&lt;br /&gt;Type of Melee: Ground Melee&lt;br /&gt;Damage: 800&lt;br /&gt;&lt;br /&gt;-- Skull Crusher&lt;br /&gt;&lt;br /&gt;Type of Melee: Tag Team Melee (front)&lt;br /&gt;Damage: 3,000&lt;br /&gt;&lt;br /&gt;-- Spinning Back Kick&lt;br /&gt;&lt;br /&gt;Type of Melee: Tag Team Melee (back)&lt;br /&gt;Damage: 3,000&lt;br /&gt;&lt;br /&gt;-- Pivot Kick&lt;br /&gt;&lt;br /&gt;Type of Melee: Partner Assist Melee&lt;br /&gt;Damage: 450&lt;br /&gt;&lt;br /&gt;-- Somersault&lt;br /&gt;&lt;br /&gt;Type of Melee: Counter Melee on Licker Beta&lt;br /&gt;Damage: 600&lt;br /&gt;&lt;br /&gt;-- Stab&lt;br /&gt;&lt;br /&gt;Type of Melee: Ground Melee on Licker Beta&lt;br /&gt;Damage: 900&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;-- BSAA GEAR&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;- M92F (HG)&lt;br /&gt;&lt;br /&gt;Firepower:    250&lt;br /&gt;Capacity:     40&lt;br /&gt;Reload Speed: 1.36 sec.&lt;br /&gt;Special:      Critical 50%&lt;br /&gt;&lt;br /&gt;- VZ61 (MG)&lt;br /&gt;&lt;br /&gt;Firepower:    100&lt;br /&gt;Capacity:     260&lt;br /&gt;Reload Speed: 2.83 sec.&lt;br /&gt;Special:      Critical 37.5%&lt;br /&gt;&lt;br /&gt;- Dragunov SVD (RIF)&lt;br /&gt;&lt;br /&gt;Firepower:    1,300&lt;br /&gt;Capacity:     13&lt;br /&gt;Reload Speed: 2.41 sec.&lt;br /&gt;Special:      Semi-auto&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;-- CLUBBIN' GEAR&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;- AK-74 (MG)&lt;br /&gt;&lt;br /&gt;Firepower:    200&lt;br /&gt;Capacity:     50&lt;br /&gt;Reload Speed: 2.83 sec.&lt;br /&gt;Special:      ---------&lt;br /&gt;&lt;br /&gt;- Jail Breaker (SG)&lt;br /&gt;&lt;br /&gt;Firepower:    180 x 14&lt;br /&gt;Capacity:     8&lt;br /&gt;Reload Speed: 2.24 sec.&lt;br /&gt;Special:      Attack Range: 15&lt;br /&gt;&lt;br /&gt;- S75 (RIF)&lt;br /&gt;&lt;br /&gt;Firepower:    2,000&lt;br /&gt;Capacity:     20&lt;br /&gt;Reload Speed: 2.24 sec.&lt;br /&gt;Special:      ---------&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;-- TRIBAL GEAR&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;- Longbow&lt;br /&gt;&lt;br /&gt;Firepower:    1,500&lt;br /&gt;Capacity:     Infinite&lt;br /&gt;Reload Speed: 1.00 sec.&lt;br /&gt;Special:      ---------&lt;br /&gt;&lt;br /&gt;- Incendiary Grenade&lt;br /&gt;&lt;br /&gt;Direct Hit:  500&lt;br /&gt;Area Effect: 500&lt;br /&gt;&lt;br /&gt;- Flash Grenade&lt;br /&gt;&lt;br /&gt;Direct Hit:  0&lt;br /&gt;Area Effect: 0&lt;br /&gt;&lt;br /&gt;- Grenade Launcher&lt;br /&gt;&lt;br /&gt;Acid Round Firepower:        500&lt;br /&gt;Electric Round Firepower:    400&lt;br /&gt;Explosive Round Firepower: 1,000&lt;br /&gt;Flame Firepower:             500&lt;br /&gt;Flash Round Firepower:       100&lt;br /&gt;Nitrogen Round Firepower:    100&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size:180%;"&gt;&lt;span style="font-weight: bold;"&gt;J I L L&lt;br /&gt;V A L E N T I N E&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;-- STARTING HP (for all Jill types): 1000&lt;br /&gt;&lt;br /&gt;-- MELEE (for all Jill types)&lt;br /&gt;&lt;br /&gt;-- High Kick&lt;br /&gt;&lt;br /&gt;Type of Melee: Head Stun Melee&lt;br /&gt;Damage: 350&lt;br /&gt;&lt;br /&gt;-- Roundhouse&lt;br /&gt;&lt;br /&gt;Type of Melee: Arm Stun Melee (front)&lt;br /&gt;Damage: 250&lt;br /&gt;&lt;br /&gt;-- Reverse Roundhouse&lt;br /&gt;&lt;br /&gt;Type of Melee: Arm Stun Melee (back)&lt;br /&gt;Damage: 250&lt;br /&gt;&lt;br /&gt;-- Sweep Kick&lt;br /&gt;&lt;br /&gt;Type of Melee: Leg Stun Melee (front)&lt;br /&gt;Damage: 350&lt;br /&gt;&lt;br /&gt;-- Head Grab&lt;br /&gt;&lt;br /&gt;Type of Melee: Leg Stun Melee (back)&lt;br /&gt;Damage: Kill&lt;br /&gt;&lt;br /&gt;-- Double Knee Drop&lt;br /&gt;&lt;br /&gt;Type of Melee: Ground Melee&lt;br /&gt;Damage: 1,200&lt;br /&gt;&lt;br /&gt;-- Flip Kick&lt;br /&gt;&lt;br /&gt;Type of Melee: Tag Team Melee (front)&lt;br /&gt;Damage: 2,000&lt;br /&gt;&lt;br /&gt;-- Cartwheel Kick&lt;br /&gt;&lt;br /&gt;Type of Melee: Tag Team Melee (back)&lt;br /&gt;Damage: 2,000&lt;br /&gt;&lt;br /&gt;-- Double Kick&lt;br /&gt;&lt;br /&gt;Type of Melee: Partner Assist Melee&lt;br /&gt;Damage: 350&lt;br /&gt;&lt;br /&gt;-- Sweep Kick&lt;br /&gt;&lt;br /&gt;Type of Melee: Counter Melee on Licker Beta&lt;br /&gt;Damage: 600&lt;br /&gt;&lt;br /&gt;-- Stab&lt;br /&gt;&lt;br /&gt;Type of Melee: Ground Melee on Licker Beta&lt;br /&gt;Damage: 900&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;-- BSAA GEAR&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;- PX4 (HG)&lt;br /&gt;&lt;br /&gt;Firepower:    300&lt;br /&gt;Capacity:     25&lt;br /&gt;Reload Speed: 1.70 sec.&lt;br /&gt;Special:      Critical 87.5%&lt;br /&gt;&lt;br /&gt;- H&amp;amp;K MP5 (MG)&lt;br /&gt;&lt;br /&gt;Firepower:    120&lt;br /&gt;Capacity:     150&lt;br /&gt;Reload Speed: 2.10 sec.&lt;br /&gt;Special:      Level 4 Piercing&lt;br /&gt;&lt;br /&gt;- Flash Grenade&lt;br /&gt;&lt;br /&gt;Direct Hit:  0&lt;br /&gt;Area Effect: 0&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;-- BATTLE SUIT GEAR&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;- VZ61 (MG)&lt;br /&gt;&lt;br /&gt;Firepower:    100&lt;br /&gt;Capacity:     300&lt;br /&gt;Reload Speed: 2.83 sec.&lt;br /&gt;Special:      Critical 37.5%&lt;br /&gt;&lt;br /&gt;- H&amp;amp;K PSG-1 (RIF)&lt;br /&gt;&lt;br /&gt;Firepower:    1,200&lt;br /&gt;Capacity:     9&lt;br /&gt;Reload Speed: 1.70 sec.&lt;br /&gt;Special:      Level 8 Scope&lt;br /&gt;&lt;br /&gt;- Hand Grenade&lt;br /&gt;&lt;br /&gt;Direct Hit:  1,500&lt;br /&gt;Area Effect: 1,000&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size:180%;"&gt;&lt;span style="font-weight: bold;"&gt;A L B E R T&lt;br /&gt;W E S K E R&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;-- STARTING HP (for all Wesker types): 1000&lt;br /&gt;&lt;br /&gt;-- MELEE (for all Wesker types)&lt;br /&gt;&lt;br /&gt;-- Cobra Strike&lt;br /&gt;&lt;br /&gt;Type of Melee: Head Stun Melee&lt;br /&gt;Damage: 1,200&lt;br /&gt;&lt;br /&gt;-- Panther Fang&lt;br /&gt;&lt;br /&gt;Type of Melee: Arm Stun Melee (front)&lt;br /&gt;Damage: 300&lt;br /&gt;&lt;br /&gt;-- Jaguar Kick&lt;br /&gt;&lt;br /&gt;Type of Melee: Arm Stun Melee (back)&lt;br /&gt;Damage: 300&lt;br /&gt;&lt;br /&gt;-- Tiger Uppercut&lt;br /&gt;&lt;br /&gt;Type of Melee: Leg Stun Melee (front)&lt;br /&gt;Damage: 400&lt;br /&gt;&lt;br /&gt;-- Mustang Kick&lt;br /&gt;&lt;br /&gt;Type of Melee: Leg Stun Melee (back)&lt;br /&gt;Damage: 500&lt;br /&gt;&lt;br /&gt;-- Windfall&lt;br /&gt;&lt;br /&gt;Type of Melee: Ground Melee&lt;br /&gt;Damage: 600&lt;br /&gt;&lt;br /&gt;-- Rhino Charge&lt;br /&gt;&lt;br /&gt;Type of Melee: Tag Team Melee (front)&lt;br /&gt;Damage: 4,000&lt;br /&gt;&lt;br /&gt;-- Ghost Butterfly&lt;br /&gt;&lt;br /&gt;Type of Melee: Tag Team Melee (back)&lt;br /&gt;Damage: 4,000&lt;br /&gt;&lt;br /&gt;-- Ram Horn&lt;br /&gt;&lt;br /&gt;Type of Melee: Partner Assist Melee&lt;br /&gt;Damage: 500&lt;br /&gt;&lt;br /&gt;-- Tiger Uppercut&lt;br /&gt;&lt;br /&gt;Type of Melee: Counter Melee on Licker Beta&lt;br /&gt;Damage: 600&lt;br /&gt;&lt;br /&gt;-- Stab&lt;br /&gt;&lt;br /&gt;Type of Melee: Ground Melee on Licker Beta&lt;br /&gt;Damage: 1,200&lt;br /&gt;&lt;br /&gt;-- Dash&lt;br /&gt;&lt;br /&gt;Type of Melee: Special Melee*&lt;br /&gt;Damage: 200&lt;br /&gt;&lt;br /&gt;-- Knee Cannon&lt;br /&gt;&lt;br /&gt;Type of Melee: Special Melee*&lt;br /&gt;Damage: 1000&lt;br /&gt;&lt;br /&gt;* Press RS/R3 to activate Wesker's dash.  Wesker can hit an enemy with his body during the dash to take off damage.  He can turn while running up to three times by pressing the left thumbstick in any direction along with the A/X button a few seconds after starting the dash.  Press the RT/R1 button to perform a Knee Cannon finisher.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;-- MIDNIGHT GEAR&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;- H&amp;amp;K P8 (HG)&lt;br /&gt;&lt;br /&gt;Firepower:    300&lt;br /&gt;Capacity:     21&lt;br /&gt;Reload Speed: 1.53 sec.&lt;br /&gt;Special:      Level 3 Piercing&lt;br /&gt;&lt;br /&gt;- S&amp;amp;W M500 (MAG)&lt;br /&gt;&lt;br /&gt;Firepower:    4,300&lt;br /&gt;Capacity:     6&lt;br /&gt;Reload Speed: 3.53 sec.&lt;br /&gt;Special:      Level 2 Piercing&lt;br /&gt;&lt;br /&gt;- Hand Grenade&lt;br /&gt;&lt;br /&gt;Direct Hit:  1,500&lt;br /&gt;Area Effect: 1,000&lt;br /&gt;&lt;br /&gt;- Proximity Bomb&lt;br /&gt;&lt;br /&gt;Direct Hit:  1,500&lt;br /&gt;Area Effect: 1,000&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;-- S.T.A.R.S. GEAR&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;- Samurai Edge (HG)&lt;br /&gt;&lt;br /&gt;Firepower:    400&lt;br /&gt;Capacity:     15&lt;br /&gt;Reload Speed: 1.70 sec.&lt;br /&gt;Special:      ---------&lt;br /&gt;&lt;br /&gt;- Hydra (SG)&lt;br /&gt;&lt;br /&gt;Firepower:    500 x 14&lt;br /&gt;Capacity:     6&lt;br /&gt;Reload Speed: 3.67 sec.&lt;br /&gt;Special:      Attack Range: 15&lt;br /&gt;&lt;br /&gt;- L. Hawk (MAG)&lt;br /&gt;&lt;br /&gt;Firepower:    2,300&lt;br /&gt;Capacity:     8&lt;br /&gt;Reload Speed: 1.53 sec.&lt;br /&gt;Special:      Level 5 Piercing&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:180%;" &gt;E N E M I E S&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;This is a list of all statistics regarding enemies in Resident Evil 5: The Mercenaries.  Some statistics refer to only solo and only duo and are labeled as such.&lt;br /&gt;&lt;br /&gt;-- RANDOM MAJINI DAMAGE&lt;br /&gt;&lt;br /&gt;This is a listing of certain forms of damage that can happen to a Majini as a result of the player's action or another enemy's actions.  Most of the time, a Majini will receive some form of damage per hit from another Majini.&lt;br /&gt;&lt;br /&gt;Majini falling: 350*&lt;br /&gt;Giant Majini attack: 400 - 500&lt;br /&gt;Reaper attack: 100&lt;br /&gt;Gatling Gun Majini shot: 30&lt;br /&gt;Majini Cocktail: 250 - 300&lt;br /&gt;Dynamite: 500/instant death**&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;* A Majini can fall by a player shooting a Majini while it stands near a ledge or a player can knock a Majini off a ladder by falling on it through a drop command.  If the Majini hits the ground in any way with its back or stomach, it will take 350 damage.&lt;br /&gt;&lt;br /&gt;** Dynamite that explodes will instantly kill any normal Majini.  If the explosion hits a boss or Big Man Majini, it will take off 500 damage.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size:180%;"&gt;&lt;span style="font-weight: bold;"&gt;M A J I N I&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;-- DAMAGE MODIFIERS (for all Majini types)&lt;br /&gt;&lt;br /&gt;Head: +20%&lt;br /&gt;Body: Normal Damage&lt;br /&gt;Leg: -10%&lt;br /&gt;&lt;br /&gt;-- MODE ATTRIBUTES (for all Majini types)&lt;br /&gt;&lt;br /&gt;Running Speed:&lt;br /&gt;&lt;br /&gt;Solo: 90-105%&lt;br /&gt;Duo 100-110%&lt;br /&gt;&lt;br /&gt;Evade probability:&lt;br /&gt;&lt;br /&gt;Solo: 55%&lt;br /&gt;Duo: 85%&lt;br /&gt;&lt;br /&gt;Knockdown duration:&lt;br /&gt;&lt;br /&gt;Solo: 2-5 seconds&lt;br /&gt;Duo: 1-4 seconds&lt;br /&gt;&lt;br /&gt;Attack interval:&lt;br /&gt;&lt;br /&gt;Solo: 5 seconds&lt;br /&gt;Duo: 1 second&lt;br /&gt;&lt;br /&gt;Left analog shakes for grab escape:&lt;br /&gt;&lt;br /&gt;Solo: 20-30&lt;br /&gt;Duo: 20-35&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;-- BASE MAJINI&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;-- DAMAGE MODIFIERS (for all Majini types)&lt;br /&gt;&lt;br /&gt;Armor: No damage (except for magnum/explosive shot)&lt;br /&gt;&lt;br /&gt;-- ATTACK POWER&lt;br /&gt;&lt;br /&gt;Stun rod attack: 360&lt;br /&gt;Rocket Launcher: Inflicts dying status&lt;br /&gt;Hand Grenade:    400&lt;br /&gt;Flash Grenade:   No damage (stun)&lt;br /&gt;&lt;br /&gt;-- STARTING HP&lt;br /&gt;&lt;br /&gt;Normal Base Majini:      800&lt;br /&gt;Rocket Launcher Majini: 1000&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;-- TOWN MAJINI&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;-- ATTACK POWER&lt;br /&gt;&lt;br /&gt;Grapple (bite):      135-280&lt;br /&gt;Melee weapon attack: 280&lt;br /&gt;Melee weapon throw:  180&lt;br /&gt;Kick:                150&lt;br /&gt;Bow Gun:             120&lt;br /&gt;Molotov cocktail:    280&lt;br /&gt;Dynamite (ground):   500&lt;br /&gt;Dynamite (air):      400&lt;br /&gt;&lt;br /&gt;-- STARTING HP&lt;br /&gt;&lt;br /&gt;Male Town Majini:                               800&lt;br /&gt;Agitator:                                      1400&lt;br /&gt;Female:                                         700&lt;br /&gt;Bowgun, Dynamite and Cocktail (in Mines stage): 700&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;-- WETLAND MAJINI&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;-- MODE ATTRIBUTES (for Spear Wetland Majini)&lt;br /&gt;&lt;br /&gt;Spear jump attack probability:&lt;br /&gt;&lt;br /&gt;Solo: 25%&lt;br /&gt;Duo: 50%&lt;br /&gt;&lt;br /&gt;-- ATTACK POWER&lt;br /&gt;&lt;br /&gt;Grapple (bite):  135-280&lt;br /&gt;Spear attack:    280&lt;br /&gt;Spear throw:     180&lt;br /&gt;Shield ram:      200&lt;br /&gt;Explosive arrow: 120&lt;br /&gt;Torch attack:    280&lt;br /&gt;Torch fire spit: 280&lt;br /&gt;&lt;br /&gt;-- STARTING HP&lt;br /&gt;&lt;br /&gt;Wetland Majini:                           700&lt;br /&gt;Shield Majini:                            700&lt;br /&gt;Explosive Arrow Majini:                   700&lt;br /&gt;Torch Majini:                            1500&lt;br /&gt;Starting Normal Wetland Majini on Village: 900&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size:180%;"&gt;&lt;span style="font-weight: bold;"&gt;B O S S E S&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;-- CHAINSAW MAJINI&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;-- DAMAGE MODIFIERS&lt;br /&gt;&lt;br /&gt;Head: +10%&lt;br /&gt;Body: Normal Damage&lt;br /&gt;Legs: -20%&lt;br /&gt;Arms: -40%&lt;br /&gt;&lt;br /&gt;-- DAMAGE MODIFIERS (BERSERK STATUS)&lt;br /&gt;&lt;br /&gt;Head: +10%&lt;br /&gt;Body: Normal damage&lt;br /&gt;Arms: -40%&lt;br /&gt;Legs: No damage (bullets pass through legs)&lt;br /&gt;&lt;br /&gt;-- STARTING HP&lt;br /&gt;&lt;br /&gt;Red Chainsaw Majini:                   7000&lt;br /&gt;Blue Chainsaw Majini:                 15000&lt;br /&gt;Blue Chainsaw Majini (berserk status): 1500&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;-- EXECUTIONER MAJINI&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;-- DAMAGE MODIFIERS&lt;br /&gt;&lt;br /&gt;Head: +10%&lt;br /&gt;Body: Normal Damage&lt;br /&gt;Legs: -20%&lt;br /&gt;Arms: -40%&lt;br /&gt;&lt;br /&gt;-- STARTING HP&lt;br /&gt;&lt;br /&gt;Public Assembly Executioner: 8000&lt;br /&gt;Prison Normal Executioner:  15000&lt;br /&gt;Prison Red Executioner:     20000&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;-- GATLING GUN MAJINI&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;-- DAMAGE MODIFIERS&lt;br /&gt;&lt;br /&gt;Head: +30%&lt;br /&gt;Body: Normal Damage&lt;br /&gt;Legs: +30%&lt;br /&gt;Ammo container: No damage (magnum shot can pierce and hit other body areas)&lt;br /&gt;&lt;br /&gt;-- WEAPON DAMAGE MODIFIERS&lt;br /&gt;&lt;br /&gt;Any weapon besides machine gun and grenade launcher: -70%&lt;br /&gt;Grenade Launcher:                                    Normal damage&lt;br /&gt;Machine gun:                                         -75%&lt;br /&gt;&lt;br /&gt;-- STARTING HP&lt;br /&gt;&lt;br /&gt;Yellow Gatling Gun Majini: 4000&lt;br /&gt;Red Gatling Gun Majini:    6000&lt;br /&gt;&lt;br /&gt;SPECIAL NOTE: All melees on the Gatling Gun Majini take less damage from him.  Chris and Sheva's melees take 70% less than normal and Jill and Wesker's melees are 50% less than normal.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;-- GIANT MAJINI&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;-- DAMAGE MODIFIERS&lt;br /&gt;&lt;br /&gt;Body: Normal Damage&lt;br /&gt;Back: +20%&lt;br /&gt;Legs: +20%&lt;br /&gt;Mask: No damage (no gun can pierce)&lt;br /&gt;&lt;br /&gt;-- WEAPON DAMAGE MODIFIERS&lt;br /&gt;&lt;br /&gt;Magnum:         -20%&lt;br /&gt;Shotgun, Rifle: -70%&lt;br /&gt;Other weapons:  -50%&lt;br /&gt;&lt;br /&gt;-- STARTING HP&lt;br /&gt;&lt;br /&gt;Giant Majini: 4000&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;-- REAPER&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;-- DAMAGE MODIFIERS&lt;br /&gt;&lt;br /&gt;Weak Spot (stomach): Normal Damage&lt;br /&gt;Weak Spot (sides): -50%&lt;br /&gt;Other Parts: No Damage&lt;br /&gt;&lt;br /&gt;-- STARTING HP&lt;br /&gt;&lt;br /&gt;Reaper: 1500&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size:180%;"&gt;&lt;span style="font-weight: bold;"&gt;P L A G A S&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;-- BUI KICHWA&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;-- DAMAGE MODIFIERS&lt;br /&gt;&lt;br /&gt;Appendage: Normal Damage&lt;br /&gt;Body: Normal Damage&lt;br /&gt;Legs: -10%&lt;br /&gt;&lt;br /&gt;-- STARTING HP&lt;br /&gt;&lt;br /&gt;Bui Kichwa: 200&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;-- CEPHALO&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;-- DAMAGE MODIFIERS&lt;br /&gt;&lt;br /&gt;Appendage: Normal Damage&lt;br /&gt;Body: Normal Damage&lt;br /&gt;Legs: -10%&lt;br /&gt;&lt;br /&gt;-- STARTING HP&lt;br /&gt;&lt;br /&gt;Cephalo: 3000&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;-- DUVALIA&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;-- DAMAGE MODIFIERS&lt;br /&gt;&lt;br /&gt;Shell: No Damage&lt;br /&gt;Mouth: +150%&lt;br /&gt;Appendage: -90%&lt;br /&gt;Legs: -10%&lt;br /&gt;&lt;br /&gt;-- STARTING HP&lt;br /&gt;&lt;br /&gt;Duvalia: 6000&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;-- KIPEPEO&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;-- DAMAGE MODIFIERS&lt;br /&gt;&lt;br /&gt;Body: +50%&lt;br /&gt;Tentacle: Normal Damage&lt;br /&gt;Wings: -70%&lt;br /&gt;&lt;br /&gt;-- STARTING HP&lt;br /&gt;&lt;br /&gt;Kipepeo: 1000&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size:180%;"&gt;&lt;span style="font-weight: bold;"&gt;B. O. W.&lt;br /&gt;A N D&lt;br /&gt;O T H E R S&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;-- BIG MAN MAJINI&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;-- DAMAGE MODIFIERS&lt;br /&gt;&lt;br /&gt;Head: +20%&lt;br /&gt;Body: Normal Damage&lt;br /&gt;Legs: -10%&lt;br /&gt;&lt;br /&gt;-- STARTING HP&lt;br /&gt;&lt;br /&gt;Big Man Majini: 4000&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;-- LICKER BETA&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;-- DAMAGE MODIFIERS&lt;br /&gt;&lt;br /&gt;Heart: +300%&lt;br /&gt;Head: +10%&lt;br /&gt;Body: Normal Damage&lt;br /&gt;Front Legs: -30%&lt;br /&gt;Rear Legs: -20%&lt;br /&gt;&lt;br /&gt;-- STARTING HP&lt;br /&gt;&lt;br /&gt;Licker Beta: 900&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;-- CHICKEN&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;-- DAMAGE MODIFIERS&lt;br /&gt;&lt;br /&gt;Any portion of body: Normal Damage&lt;br /&gt;&lt;br /&gt;-- STARTING HP&lt;br /&gt;&lt;br /&gt;Chicken: 1&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size:180%;"&gt;&lt;span style="font-weight: bold;"&gt;HP LIST PER STAGE&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;PUBLIC ASSEMBLY&lt;br /&gt;&lt;br /&gt;Town Majini - 800&lt;br /&gt;Agitator Majini - 1400&lt;br /&gt;Female Majini - 700&lt;br /&gt;Cephalo - 3000&lt;br /&gt;Executioner - 8000&lt;br /&gt;Chicken - 1&lt;br /&gt;&lt;br /&gt;THE MINES&lt;br /&gt;&lt;br /&gt;Town Majini - 800&lt;br /&gt;Dynamite Majini - 700&lt;br /&gt;Bowgun Majini - 700&lt;br /&gt;Molotov Majini - 700&lt;br /&gt;Cephalo - 3000&lt;br /&gt;Big Man Majini - 4000&lt;br /&gt;Reaper - 1500&lt;br /&gt;Chicken - 1&lt;br /&gt;&lt;br /&gt;VILLAGE&lt;br /&gt;&lt;br /&gt;Wetland Majini - 700/900&lt;br /&gt;Shield Majini - 700&lt;br /&gt;Bow Majini - 700&lt;br /&gt;Cephalo - 3000&lt;br /&gt;Kipepeo - 1000&lt;br /&gt;Bui Kichwa - 200&lt;br /&gt;Giant Majini - 4000&lt;br /&gt;Chicken - 1&lt;br /&gt;&lt;br /&gt;ANCIENT RUINS&lt;br /&gt;&lt;br /&gt;Wetland Majini - 700&lt;br /&gt;Shield Majini - 700&lt;br /&gt;Bow Majini - 700&lt;br /&gt;Torch Majini - 1500&lt;br /&gt;Cephalo - 3000&lt;br /&gt;Duvalia - 6000&lt;br /&gt;Giant Majini - 4000&lt;br /&gt;Chicken - 1&lt;br /&gt;&lt;br /&gt;EXPERIMENTAL FACILITY&lt;br /&gt;&lt;br /&gt;Base Majini - 800&lt;br /&gt;Rocket Launcher Majini - 1000&lt;br /&gt;Licker Beta - 900&lt;br /&gt;Cephalo - 3000&lt;br /&gt;Duvalia - 6000&lt;br /&gt;Chicken - 1&lt;br /&gt;&lt;br /&gt;MISSILE AREA&lt;br /&gt;&lt;br /&gt;Town Majini - 800&lt;br /&gt;Dynamite Majini - 800&lt;br /&gt;Bowgun Majini - 800&lt;br /&gt;Molotov Majini - 800&lt;br /&gt;Cephalo - 3000&lt;br /&gt;Yellow Gatling Majini - 4000&lt;br /&gt;Red Gatling Majini - 6000&lt;br /&gt;Chicken - 1&lt;br /&gt;&lt;br /&gt;SHIP DECK&lt;br /&gt;&lt;br /&gt;Town Majini - 800&lt;br /&gt;Dynamite Majini - 800&lt;br /&gt;Bowgun Majini - 800&lt;br /&gt;Molotov Majini - 800&lt;br /&gt;Cephalo - 3000&lt;br /&gt;Red Chainsaw - 7000&lt;br /&gt;Blue Chainsaw - 15000&lt;br /&gt;Blue Chainsaw (Berserk) - 1500&lt;br /&gt;Chicken - 1&lt;br /&gt;&lt;br /&gt;PRISON&lt;br /&gt;&lt;br /&gt;Town Majini - 800&lt;br /&gt;Dynamite Majini - 800&lt;br /&gt;Molotov Majini - 800&lt;br /&gt;Big Man Majini - 4000&lt;br /&gt;Cephalo - 3000&lt;br /&gt;Executioner - 15000&lt;br /&gt;Red Executioner - 20000&lt;br /&gt;Chicken - 1&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;thanks to &lt;span style="font-weight:bold;"&gt;MetalArkanus&lt;/span&gt; for some of the enemy stats!&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4283652853956268778-6553146495144342630?l=berserkersblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://berserkersblog.blogspot.com/feeds/6553146495144342630/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4283652853956268778&amp;postID=6553146495144342630&amp;isPopup=true' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4283652853956268778/posts/default/6553146495144342630'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4283652853956268778/posts/default/6553146495144342630'/><link rel='alternate' type='text/html' href='http://berserkersblog.blogspot.com/2011/07/resident-evil-5-mercenaries-full-stat.html' title='Resident Evil 5: The Mercenaries - Full Stat List'/><author><name>Berserker</name><uri>http://www.blogger.com/profile/11445111770790127212</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_gP-7AE552WQ/SX9S0vRWZHI/AAAAAAAAALs/PH7JD76zVbI/S220/Berserkers+Avatar+2.png'/></author><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4283652853956268778.post-5934518834210008648</id><published>2011-07-14T13:51:00.000-05:00</published><updated>2011-07-14T13:52:42.844-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Resident Evil'/><category scheme='http://www.blogger.com/atom/ns#' term='Resident Evil 5'/><category scheme='http://www.blogger.com/atom/ns#' term='The Mercenaries'/><category scheme='http://www.blogger.com/atom/ns#' term='review'/><title type='text'>Resident Evil: The Mercenaries 3D review</title><content type='html'>Resident Evil: The Mercenaries 3D&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamerstemple.com/vgreview.asp?r=6706"&gt;Original review link&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Player(s): 1-2&lt;br /&gt;Extra Features: online multiplayer (1-2 players)&lt;br /&gt;&lt;br /&gt;"I've got us a chopper, headed your way now..." If that phrase means anything to you, then Resident Evil: The Mercenaries 3D is a game that you'll want to take a look at.  If that phrase doesn't mean anything to you, then read on and I'll tell you about it.  That is the opening phrase that a player is forced to listen to at the beginning of each Mercs run in Resident Evil 5 and one that is surely drilled into every RE5 Mercs players' head by now.  Mercs 3D is the type of game that will appeal the most to a hardcore Mercs player or any Mercs player that really enjoyed The Mercenaries mini game that started in Resident Evil 3 and continued on into Resident Evil 4 and Resident Evil 5.&lt;br /&gt;&lt;br /&gt;Mercs 3D is a standalone version of the Mercenaries mini game that you'll find in Resident Evil 4 and Resident Evil 5 - it's a full game based off that mini game.  Mercs 3D compiles enemies and gameplay from both RE4 and RE5.  The game is split into missions that start out very basic then turn into normal Resident Evil Mercenaries playthroughs that RE fans are more familiar with.  Like in the RE4 and RE5 Mercs mini game, the main focus for most missions is to kill as many enemies as you can and achieve the highest score possible while staying alive.&lt;br /&gt;&lt;br /&gt;The game keeps all of the established styles of gaining points that were in RE5 Mercs - building time through collecting timers and achieving melee kills, keeping a large kill combo through enemy kills and collecting combo bonuses to gain extra points per kill.  Each of the 8 characters in Mercs 3D has their own melee moves that can be used to weaken or finish off enemies.  Just like in RE5 Mercs, each character has one head stun melee, two arm stun melees, two leg stun melees, one ground melee and at least one really powerful tag team melee.&lt;br /&gt;&lt;br /&gt;The 8 characters in Mercs 3D are Chris Redfield, Jill Valentine, HUNK, Jack Krauser, Albert Wesker, Barry Burton, Rebecca Chambers and Claire Redfield.  Claire Redfield is the only new addition that wasn't in a previous title.  Each character has one alternate outfit as well.  The game has a total of 21 main missions, which are spread into 5 levels of difficulty.  There are also 9 EX missions that are unlocked once all missions have been completed.&lt;br /&gt;&lt;br /&gt;As already mentioned, the missions start out very basic.  The beginning missions are basically tutorials for overall movement and some of them teach a player how to score higher through the means available (melee kills, combo bonus chests, etc).  Once all of the basics missions are out of the way, the game will present actual Mercs missions to the player and the difficulty will increase per mission thereafter.&lt;br /&gt;&lt;br /&gt;Mercs 3D brings in several enemies from RE4 and RE5 Mercs.  For a full roster the game has the following enemies: Town Majini, Base Majini (some w/metal shields), Zealots (some w/wooden shields), Big Man Majini, Cephalo, Duvalia, Bui Kichwa, Executioner, Red Executioner, Gatling Gun Majini, Super Salvador, Chainsaw Majini, Garrador and Popokarimu.  The game mixes these enemies up greatly.  You'll never constantly fight a certain enemy per stage all the time like you would in the previous Mercs games.  Just because you're at the Castle stage doesn't mean that you'll only fight Zealots.  The game will sometimes toss a mixture of normal enemies your way, such as mixing Town Majini with Zealots.&lt;br /&gt;&lt;br /&gt;Each enemy has a certain amount of health that can be quite large.  Zealots have quite a bit of health, which helps make an RE5 Mercs player reconsider a "melee kill only" sort of strategy.  When Zealots take about 6-7 shots from a handgun to weaken for a melee to kill them off for a time bonus, a player will often find it best to blast a group with a shotgun and finish off any surviving enemies in the crowd with a melee that will finish them off.  The enemy durability and overall aggression makes Mercs 3D feel a lot more like RE4 Mercs in terms of difficulty.  There is much more of a fight for survival feel in the later missions of Mercs 3D when compared to RE5 Mercs.  The difficulty in Mercs 3D is more like RE Mercs overall.&lt;br /&gt;&lt;br /&gt;The overall controls make Mercs 3D harder as well.  More like RE4 Mercs, a player must go through a full reload animation in front of active enemies in order to reload.  Healing must be performed in real time as well, though the healing animation is invincible.  Item pickups are now instant - once you press a button while standing over an item, your character will automatically gain that item without having to bend down to pick it up like in RE5 Mercs.  This eliminates the invincibility from item pickup that was established in RE5 Mercs however, so say... when the Executioner is about to hit Chris over the head with his large axe, Chris can't suddenly lean over and pick up that flash grenade on the ground next to him to gain invincibility from it!&lt;br /&gt;&lt;br /&gt;The game has four control types.  It has the usual RE4 control setup and three other control types, one of which is similar to a first person shooter and some that change up the buttons just a bit.  Overall, I could not find a control setup that I was completely comfortable with, and that limited my gameplay during tense situations.  No matter the control type, I constantly felt like the controls were more complicated than they should be.  To make matters worse, during gameplay, you have to tap on the touch screen to equip explosives such as hand grenades and proximity bombs.  Having to use the touch screen to equip an explosive during a heated battle often messed me up.&lt;br /&gt;&lt;br /&gt;The aiming in the game can be set to first person view or the usual behind the shoulder view.  A player can now move while aiming by holding down on the L button to lock the current view into place while your character is free to move.  This does show off some of the flaws in the enemy gameplay however - basically, I can now simply move backwards as the Executioner readies his very slow overhead attack while I shoot him with a rifle.  The action in the later Mercs missions can be so intense that this flaw cannot be exploited as much as you think however.  When surrounded by several Zealots as two Executioners approach your character, you will be thankful for the ability to move while shooting!&lt;br /&gt;&lt;br /&gt;Most of the character melees have been adjusted to where each melee feels balanced in Mercs 3D stages.  Wesker's Cobra Strike head stun melee can still kill weaker enemies with a single hit without prior damage, but it is much slower now.  He can no longer group enemies very easily and kill off several in a row for bonus time very easily.  Wesker's other melees have more reason to use now since his Cobra Strike is not as quick.  Some characters have been given new melees and some remain the same.  Claire's melees are all basically new.  She has a ground stomp melee much like her brother Chris but she does it a bit differently.&lt;br /&gt;&lt;br /&gt;As ranks are gained per mission, new skills will be unlocked that can be equipped to a character before a mission begins.  Each character can equip 3 skills that will empower them with new abilities.  Some skills allow a character to gain more health back from each herb that is used, some skills give a character quicker reload for a certain range of weapons, some skills make a combo bonus last longer under a certain condition - there are many other skills as well.  Skills will gain levels through skill points that are awarded based on how many score points are gained in each mission.  The use of skills gives Mercs 3D an added RPG type of feel and breaks up the monotony of only completing a stage for a score rather well.&lt;br /&gt;&lt;br /&gt;Each character can also equip different weapon setups once other weapon setups have been unlocked.  For instance, Chris can use Krauser's bow, knife and rocket launchers once Krauser's weapon setup has been unlocked.  Some weapon setups are far better for stages than others.  Krauser's weapon setup is easily one of the best.  He has a bow with infinite arrows that takes off quite a bit of damage, a knife that takes off about the same damage as a handgun shot per slash along with the ability to achieve melee kills with the finishing slash of the knife (the final slash counts as a melee kill) and a pair of rocket launchers that take considerable damage from any target that is hit!&lt;br /&gt;&lt;br /&gt;Mercs 3D looks quite good for a handheld Mercs game.  The action flows just as well as it did in other Mercs titles without much slowdown.  Character models have a bunch of noticeable jagged edges on them, though they still have a good bit of detail just like in RE5.  All of the action on the top screen can be shown with a 3D appearance by adjusting the 3D slider on the 3DS.  The 3D effects look quite good - objects that are in the background actually have depth and look far away while your character and on screen enemies appear to stand out separate from the environment.&lt;br /&gt;&lt;br /&gt;Environmental effects such as flames and the blinding flash from a flash grenade have been basically removed.  The plagas mutation of a Cephalo is very instant when compared to RE5 Mercs - basically the head explodes on the enemy and the snake head of the Cephalo just sort of... appears!  Mercs 3D has stages taken from RE4 and RE5 Mercs.  The full list of stages is as follows: Castle, Prison, Ship Deck, Missile Area, Public Assembly, The Mines, Village (RE4), Deserted Island.  Some of the stages have a day and night setting.  The stages from RE5 Mercs have been trimmed down quite a bit in some areas.  About half of Missile Area has been blocked off, and all other stages from RE5 have been trimmed down as well - this actually makes it better however since some RE5 stages had a flaw of being too big anyway.&lt;br /&gt;&lt;br /&gt;When it comes to overall sound, Mercs 3D has the best soundtrack for Mercs so far.  Mercs 3D has a new soundtrack per stage.  It compiles all music themes from RE4 and RE5 - The HUNK theme, the RE5 Mercs theme, the RE5 Versus theme, etc.  The overall sound effects have been toned down from past Mercs games.  Partner commands from RE5 Mercs have all been made very basic.  Some decisions such as Wesker saying "Thanks" instead of "It was in your best interest to assist me" when a player uses his thank command take away from the character personality.  Majini and Zealots and all other enemies still have the same sound effects, though a few of their sound effects have been mixed up or taken away.&lt;br /&gt;&lt;br /&gt;Mercs 3D can be played multiplayer locally or online through duo play.  The duo option is only available for the later missions, though there are quite a few later missions where it can be used - there are only about 5 missions without a duo mode option.  While playing the game in duo mode two players can join together to defeat enemies.  Just like in RE5 Mercs, players can interact with each other with partner commands and both players can assist each other.&lt;br /&gt;&lt;br /&gt;To fight off the sale of used games, Capcom made it to where a save on Mercs 3D cannot be deleted, so it's best to buy this game new if you plan to unlock all material for yourself.  All content remains unlocked once it has been unlocked for the first time.  The main save file cannot be deleted.&lt;br /&gt;&lt;br /&gt;Mercs 3D has no story to it whatsoever.  It's much like how Metal Gear Solid: VR Missions was a compilation of MGS's VR mini game, only RE uses Mercs missions as the main feature.  Mercs 3D will likely only appeal to players that enjoyed RE4 Mercs and RE5 Mercs for the most part.  Most players will only want to play through the game to unlock everything and gain SS-ranks for all characters for the most part.  The game has tons of unlockables.  Achieving a high score on a stage has little reward when there are no leaderboards for a player to brag about gaining a high rank on.  Overall, Mercs 3D is a pocket-sized compilation of RE4 and RE5 Mercs - it's literally Mercs on the go!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Good:&lt;br /&gt;&lt;br /&gt;+ The majority of the game is a compilation of both RE4 and RE5 Mercs (there is a lot of material here!)&lt;br /&gt;+ There is much more overall balance with the character roster when compared to RE5 Mercs.&lt;br /&gt;+ Online multiplayer.&lt;br /&gt;&lt;br /&gt;The Bad:&lt;br /&gt;&lt;br /&gt;- The controls for the game feel uncomfortable (all control types)&lt;br /&gt;- The majority of the game is a compilation of both RE4 and RE5 Mercs (not too much new content).&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="font-size:180%;"&gt;80%&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Resident Evil: The Mercenaries 3D is a handheld compilation of RE4 and RE5 Mercs mini games that will feel like a nice bonus to Mercs players that enjoyed the Mercs mini game.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4283652853956268778-5934518834210008648?l=berserkersblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://berserkersblog.blogspot.com/feeds/5934518834210008648/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4283652853956268778&amp;postID=5934518834210008648&amp;isPopup=true' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4283652853956268778/posts/default/5934518834210008648'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4283652853956268778/posts/default/5934518834210008648'/><link rel='alternate' type='text/html' href='http://berserkersblog.blogspot.com/2011/07/resident-evil-mercenaries-3d-review.html' title='Resident Evil: The Mercenaries 3D review'/><author><name>Berserker</name><uri>http://www.blogger.com/profile/11445111770790127212</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_gP-7AE552WQ/SX9S0vRWZHI/AAAAAAAAALs/PH7JD76zVbI/S220/Berserkers+Avatar+2.png'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4283652853956268778.post-6213132098649170249</id><published>2011-06-09T16:12:00.006-05:00</published><updated>2011-06-09T17:11:20.716-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='FAQ'/><category scheme='http://www.blogger.com/atom/ns#' term='walkthrough'/><category scheme='http://www.blogger.com/atom/ns#' term='Resident Evil 5'/><category scheme='http://www.blogger.com/atom/ns#' term='guide'/><title type='text'>RE5 Mercs Guide - Possible Rewrite</title><content type='html'>If you're close to me because of RE5 or have ever mentioned my Mercs guide to me for RE5 then you probably know my thoughts on my existing Mercs guide on GameFAQs right now.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamefaqs.com/ps3/929198-resident-evil-5/faqs/56737"&gt;RE5 Mercs guide&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;^ That guide is very out-of-date and basically crap at the moment from my view. I have people that mention how much the guide helped them, but when I look back on it now, much of the info in it is so embarrassing compared to what I know now.  It's literally based off my experience with the game for 3 months after its release.&lt;br /&gt;&lt;br /&gt;I've been saying that I would update a bunch of it, but I still haven't yet. Just yesterday, I started thinking even more about it. Updating it wouldn't really satisfy me at this point. There's just too much stuff in the guide to read it over again and go through and add stuff.&lt;br /&gt;&lt;br /&gt;I want to make a hardcore guide that appeals to a crowd that really wants to play RE5 Mercs for scores and not just those that want to play it for SS-ranks. Right now, the current guide is kind of a mixture. If I updated it, it would stay the same way.&lt;br /&gt;&lt;br /&gt;So I decided...&lt;br /&gt;&lt;br /&gt;I'll fully rewrite &lt;strong&gt;&lt;em&gt;EVERYTHING&lt;/em&gt;&lt;/strong&gt; from the ground up!&lt;br /&gt;&lt;br /&gt;The new guide that I make will be as hardcore as I can make it. I'll try to go in depth with every character and &lt;em&gt;ESPECIALLY&lt;/em&gt; the stages. There will be no SS-rank or material that will help you unlock all characters easily with an A-rank. This will be strictly for those that want to play the game for scores.  All formatting will be changed...&lt;br /&gt;&lt;br /&gt;&lt;em&gt;&lt;strong&gt;NOTHING&lt;/strong&gt;&lt;/em&gt; will stay the same.&lt;br /&gt;&lt;br /&gt;In order to satisfy those that are happy with the current guide, I've decided that I will keep the existing Mercs guide up, but it will be added to my RE5 guide on GameFAQs (you'll have to open up the full guide to see it). The new guide will replace the current one up above.&lt;br /&gt;&lt;br /&gt;At the moment, this is all still talk, though I have actually started on some of the new guide already. As long as I can keep up the motivation for it, I think I can get it done in a few weeks or a month.&lt;br /&gt;&lt;br /&gt;With FAQ writing I find it SO MUCH easier to write a new guide rather than go back and update an existing guide. With a new guide, you're free to do anything you want! With an existing guide, you have to read over several parts of it to make sure that what you're adding stays consistent with everything else.&lt;br /&gt;&lt;br /&gt;I have told a few people that I wish I could go back in time with what I know now and start on the Mercs guide for the first time once again. The game is old now, but I want to rewrite it for myself mainly. I want to be satified with what I see on that RE5 GameFAQs page when I see my Mercs guide. Maybe this will give me that chance to finally do so.&lt;br /&gt;&lt;br /&gt;I'll make a post here and/or add some info on my youtube page as I progress with this.  It might possibly spawn a few other ideas besides just a Mercs guide rewrite.  I'm still considering a few extras other than the rewrite.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4283652853956268778-6213132098649170249?l=berserkersblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://berserkersblog.blogspot.com/feeds/6213132098649170249/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4283652853956268778&amp;postID=6213132098649170249&amp;isPopup=true' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4283652853956268778/posts/default/6213132098649170249'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4283652853956268778/posts/default/6213132098649170249'/><link rel='alternate' type='text/html' href='http://berserkersblog.blogspot.com/2011/06/re5-mercs-guide-possible-rewrite.html' title='RE5 Mercs Guide - Possible Rewrite'/><author><name>Berserker</name><uri>http://www.blogger.com/profile/11445111770790127212</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_gP-7AE552WQ/SX9S0vRWZHI/AAAAAAAAALs/PH7JD76zVbI/S220/Berserkers+Avatar+2.png'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4283652853956268778.post-5054869128918273097</id><published>2011-05-26T19:06:00.004-05:00</published><updated>2011-05-26T20:34:18.993-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Resident Evil'/><category scheme='http://www.blogger.com/atom/ns#' term='FAQ'/><category scheme='http://www.blogger.com/atom/ns#' term='walkthrough'/><category scheme='http://www.blogger.com/atom/ns#' term='Resident Evil 5'/><category scheme='http://www.blogger.com/atom/ns#' term='guide'/><title type='text'>Marvel vs Capcom 3 - Chris Guide</title><content type='html'>&lt;div align="center"&gt;&lt;img src="http://img717.imageshack.us/img717/3545/picture13362x500.png" border="0" /&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;a href="http://www.gamefaqs.com/xbox360/995376-marvel-vs-capcom-3-fate-of-two-worlds/faqs/62340"&gt;&lt;span style="font-size:180%;"&gt;&lt;strong&gt;Marvel vs Capcom 3&lt;br /&gt;Chris Redfield Guide&lt;/strong&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;This is just a little note to mention that I made up a Chris guide for Marvel vs Capcom 3.  This is my first time writing for a fighting game, so hopefully it looks alright.  I'll update this more as the weeks progress.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4283652853956268778-5054869128918273097?l=berserkersblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://berserkersblog.blogspot.com/feeds/5054869128918273097/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4283652853956268778&amp;postID=5054869128918273097&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4283652853956268778/posts/default/5054869128918273097'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4283652853956268778/posts/default/5054869128918273097'/><link rel='alternate' type='text/html' href='http://berserkersblog.blogspot.com/2011/05/marvel-vs-capcom-3-chris-guide.html' title='Marvel vs Capcom 3 - Chris Guide'/><author><name>Berserker</name><uri>http://www.blogger.com/profile/11445111770790127212</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_gP-7AE552WQ/SX9S0vRWZHI/AAAAAAAAALs/PH7JD76zVbI/S220/Berserkers+Avatar+2.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4283652853956268778.post-7268449965565583482</id><published>2010-11-29T21:25:00.015-06:00</published><updated>2010-11-29T22:57:39.380-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dead Rising'/><category scheme='http://www.blogger.com/atom/ns#' term='FAQ'/><category scheme='http://www.blogger.com/atom/ns#' term='walkthrough'/><category scheme='http://www.blogger.com/atom/ns#' term='guide'/><title type='text'>Dead Rising 2 Guide</title><content type='html'>&lt;div align="center"&gt;&lt;img src="http://img522.imageshack.us/img522/9131/deadrising2chuck.jpg" border="0" /&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;a href="http://www.gamefaqs.com/xbox360/957985-dead-rising-2/faqs/61263"&gt;&lt;span style="font-size:180%;"&gt;&lt;strong&gt;Dead Rising 2 Guide by Berserker&lt;/strong&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Chuck Greene is the man!  Thanks to him and his fantastic game, I am now back into FAQ writing once again and I am absolutely having a blast with it.&lt;br /&gt;&lt;br /&gt;Thank you, Chuck.&lt;br /&gt;&lt;br /&gt;And I did a little something for Case Zero also:&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size:120%;"&gt;&lt;a href="http://www.gamefaqs.com/xbox360/989132-dead-rising-2-case-zero/faqs/60812"&gt;&lt;span style="font-weight: bold;"&gt;Dead Rising 2: Case Zero guide by Berserker&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;Case West will be released sometimes down the line and I'll be sure to do something for that also!&lt;br /&gt;&lt;br /&gt;By now, I definitely know my way around a zombie or two.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4283652853956268778-7268449965565583482?l=berserkersblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://berserkersblog.blogspot.com/feeds/7268449965565583482/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4283652853956268778&amp;postID=7268449965565583482&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4283652853956268778/posts/default/7268449965565583482'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4283652853956268778/posts/default/7268449965565583482'/><link rel='alternate' type='text/html' href='http://berserkersblog.blogspot.com/2010/11/dead-rising-2-guide.html' title='Dead Rising 2 Guide'/><author><name>Berserker</name><uri>http://www.blogger.com/profile/11445111770790127212</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_gP-7AE552WQ/SX9S0vRWZHI/AAAAAAAAALs/PH7JD76zVbI/S220/Berserkers+Avatar+2.png'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4283652853956268778.post-2028865860258199619</id><published>2010-11-19T06:20:00.005-06:00</published><updated>2010-11-19T06:31:10.306-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='God of War'/><category scheme='http://www.blogger.com/atom/ns#' term='FAQ'/><category scheme='http://www.blogger.com/atom/ns#' term='walkthrough'/><category scheme='http://www.blogger.com/atom/ns#' term='email'/><category scheme='http://www.blogger.com/atom/ns#' term='guide'/><title type='text'>Most Amusing Email of the Week #1</title><content type='html'>I just got through checking through my email, which I only spend time doing about once every month lately, and came across this email.  I love humorous emails and this one stood out to me, so I though I might share:&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;I just finished whupping up on Zues' treacherous ass thanks to you.  I initially ended up on IGN because I had gotten stuck somewhere in the middle of the game, (it is my first time playing the God of War series, I never got around to it on the original PS2) and I came across the fantastic guide that you had put on there (written July 4, 2007).  I can honestly say that I would have thrown my controller through my tv and lit the bluray of GOW collection on fire and laughed maniacally as i watched it burn.....if, I wouldn't have had this guide.  But alas Berserker was there and he saved me a controller, a tv, a game disc and my sanity.  Sony should really just pack your guide in with the gamedisc, forget the stupid manual, (c'mon, who doesn't know what the start button does?), or at least give a link to it.&lt;br /&gt;&lt;br /&gt;- excerpt from email by &lt;span style="font-weight:bold;"&gt;Gordy&lt;/span&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;Thanks a lot, Gordy!&lt;br /&gt;&lt;br /&gt;I'll post up other good emails if I get anymore.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4283652853956268778-2028865860258199619?l=berserkersblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://berserkersblog.blogspot.com/feeds/2028865860258199619/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4283652853956268778&amp;postID=2028865860258199619&amp;isPopup=true' title='8 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4283652853956268778/posts/default/2028865860258199619'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4283652853956268778/posts/default/2028865860258199619'/><link rel='alternate' type='text/html' href='http://berserkersblog.blogspot.com/2010/11/most-amusing-email-of-week-1.html' title='Most Amusing Email of the Week #1'/><author><name>Berserker</name><uri>http://www.blogger.com/profile/11445111770790127212</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_gP-7AE552WQ/SX9S0vRWZHI/AAAAAAAAALs/PH7JD76zVbI/S220/Berserkers+Avatar+2.png'/></author><thr:total>8</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4283652853956268778.post-9214956129811307299</id><published>2010-08-17T07:00:00.006-05:00</published><updated>2010-08-17T07:45:56.607-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Resident Evil'/><category scheme='http://www.blogger.com/atom/ns#' term='Dead Rising'/><category scheme='http://www.blogger.com/atom/ns#' term='Resident Evil 5'/><title type='text'>Moving on from Resident Evil 5.</title><content type='html'>Just a few weeks ago, I was playing Resident Evil 5 like I have been in my free time for the past... year... and decided to take a small break from the game and play some others for a while.  I watched a preview of another game and it reminded me just how much I've been addicted to RE5 over the year and have completely forgotten about other good games out there.&lt;br /&gt;&lt;br /&gt;It's been quite a while since I've even written a guide seriously.  The last guide that I actually worked really hard on was Resident Evil 5.  I planned for that to be my last, but... you know the way that works.  You never quit something that you love so much.  It just doesn't work that way. :)&lt;br /&gt;&lt;br /&gt;It's really time to move on from Resident Evil 5 and get to more important stuff out there though.&lt;br /&gt;&lt;br /&gt;Stuff like...&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Hitting zombies over the head with a chair...&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;img src="http://a.imageshack.us/img175/8384/deadrising2chuckgreench.png" border="0" /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;Beating zombies over head with a sledgehammer and crushing their skulls into the ground...&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;img src="http://a.imageshack.us/img834/66/deadrising2chuckgreensl.png" border="0" /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;Taking on the role of Chuck Green to cover the zombie outbreak in Sin City!&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;img src="http://a.imageshack.us/img830/9118/deadrising2picwithlogo.png" border="0" /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;Chuck doesn't cover wars.  He makes his own wars!&lt;br /&gt;&lt;br /&gt;Dead Rising 2: Case Zero will be released on August 31, 2010 and the full game is scheduled for release on September 29, 2010.  If you'll be picking up Dead Rising 2 and need help from GameFAQs, I'll see you there. ;)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;&lt;span style="font-weight:bold;"&gt;Disclaimer:&lt;/span&gt; I never will quit playing Resident Evil 5 entirely any time soon, but I will take frequent breaks from the game and get to other games.  It's FAR past time to move on from it.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4283652853956268778-9214956129811307299?l=berserkersblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://berserkersblog.blogspot.com/feeds/9214956129811307299/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4283652853956268778&amp;postID=9214956129811307299&amp;isPopup=true' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4283652853956268778/posts/default/9214956129811307299'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4283652853956268778/posts/default/9214956129811307299'/><link rel='alternate' type='text/html' href='http://berserkersblog.blogspot.com/2010/08/moving-on-from-resident-evil-5.html' title='Moving on from Resident Evil 5.'/><author><name>Berserker</name><uri>http://www.blogger.com/profile/11445111770790127212</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_gP-7AE552WQ/SX9S0vRWZHI/AAAAAAAAALs/PH7JD76zVbI/S220/Berserkers+Avatar+2.png'/></author><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4283652853956268778.post-2711123475374620623</id><published>2010-05-05T06:15:00.006-05:00</published><updated>2010-05-05T07:20:19.282-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Resident Evil'/><category scheme='http://www.blogger.com/atom/ns#' term='FAQ'/><category scheme='http://www.blogger.com/atom/ns#' term='walkthrough'/><category scheme='http://www.blogger.com/atom/ns#' term='Resident Evil 5'/><category scheme='http://www.blogger.com/atom/ns#' term='guide'/><title type='text'>Resident Evil 5 - Mercenaries Reunion Guide</title><content type='html'>&lt;div align="center"&gt;&lt;img src="http://img341.imageshack.us/img341/2083/berserkersblogreuniongu.png" border="0" /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-style: italic;"&gt;&lt;span style="font-weight:bold;"&gt;Hey, you know I always keep my promises.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;Who said the line up above?  Fail, if you don't know! &gt;=(&lt;br /&gt;&lt;br /&gt;Chris Redfield mentioned that phrase to Claire in the closing cutscene to Resident Evil: Code Veronica.  It sort of has meaning to this post too.&lt;br /&gt;&lt;br /&gt;The Mercenaries Reunion minigame isn't exactly what hardcore RE5 Mercs players were hoping for.  It completely reversed the main concept of RE5 Mercs.  Instead of the focus being on building time while trying to maintain a full kill combo, the focus is now on keeping a full kill combo while trying to build time.  The kill combo takes priority over EVERYTHING in a run on Mercenaries Reunion.  Losing the combo is like dying basically to a player that wants to achieve the highest score.&lt;br /&gt;&lt;br /&gt;I was very pumped to write a guide for Reunion when it was first announced.  A few weeks after playing it, I noticed that there was very little interest in Mercenaries Reunion in the minds of hardcore players.  Many of them were simply returning to normal Mercs.  I have to admit that I thought there was going to be little demand for info for Mercs Reunion because of the little interest in it among hardcore players, but many RE5 fans are still playing it.&lt;br /&gt;&lt;br /&gt;I said I was going to write a guide for Mercs Reunion and I stuck with my word, so here it is:&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size:120%;"&gt;&lt;a href="http://www.gamefaqs.com/console/ps3/file/980166/59792"&gt;&lt;span style="font-weight: bold;"&gt;Resident Evil 5: The Mercenaries Reunion guide&lt;br /&gt;by Berserker&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;I basically opened up the original Mercs guide on my laptop and started editing it for Reunion (I use previous guides as templates a bunch).  It's FAR from just a cut and paste job though.&lt;br /&gt;&lt;br /&gt;Pretty much every little detail of Mercenaries Reunion was all figured by myself with the help of other Mercs players.  There is no official guide to give us weapon stats or the full combo bonus system so all that had to figured from scratch.  Some of it is off but a good majority of it should be close to the actual info.&lt;br /&gt;&lt;br /&gt;If you haven't yet, bet sure to check out the &lt;a href="http://www.biohazardmercenaries.com/"&gt;Biohazard Mercenaries&lt;/a&gt; site.  You'll find a bunch more info about RE5 Mercs and RE5 Mercenaries Reunion.  I like to recommend the site to all of my readers since it really is the best source of English information that a player will find for both modes.  Make sure you tell them Berserker sent you! :)&lt;br /&gt;&lt;br /&gt;I'm most likely going to spend the rest of this year updating the Mercs Reunion guide and redoing some of my old RE5 Mercs guide.  Writing for the game is really more fun than playing it to me at this point.  Ever since the end of last year, I've basically been playing it to write anyway.&lt;br /&gt;&lt;br /&gt;This may very well be a good stopping point in FAQ writing for me.  I don't like to mention the term "Retiring" or "Quitting" or whatever so I wouldn't ever say that because I wouldn't stick with it most likely.  Once we get a new Resident Evil game, that will probably change my current mood, but as for now, I don't really have the motivation to write outside of Resident Evil 5.  If I ever do stop though, I can look back on Resident Evil 5 and say to myself:&lt;br /&gt;&lt;br /&gt;That's the best time I ever had writing for a game!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4283652853956268778-2711123475374620623?l=berserkersblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://berserkersblog.blogspot.com/feeds/2711123475374620623/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4283652853956268778&amp;postID=2711123475374620623&amp;isPopup=true' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4283652853956268778/posts/default/2711123475374620623'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4283652853956268778/posts/default/2711123475374620623'/><link rel='alternate' type='text/html' href='http://berserkersblog.blogspot.com/2010/05/resident-evil-5-mercenaries-reunion.html' title='Resident Evil 5 - Mercenaries Reunion Guide'/><author><name>Berserker</name><uri>http://www.blogger.com/profile/11445111770790127212</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_gP-7AE552WQ/SX9S0vRWZHI/AAAAAAAAALs/PH7JD76zVbI/S220/Berserkers+Avatar+2.png'/></author><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4283652853956268778.post-5617024764495784543</id><published>2010-03-29T11:22:00.007-05:00</published><updated>2010-03-29T12:15:24.252-05:00</updated><title type='text'>Resident Evil 5: Lost in Nightmares and Desperate Escape Guides</title><content type='html'>&lt;div align="center"&gt;&lt;img src="http://img337.imageshack.us/img337/47/lostinnightmaresblogpic.jpg" border="0" /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size:120%;"&gt;&lt;a href="http://www.gamefaqs.com/console/ps3/file/989571/59192"&gt;&lt;span style="font-weight: bold;"&gt;Resident Evil 5: Lost in Nightmares guide&lt;br /&gt;by Berserker&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;This guide has been up for a while actually.  I first posted it a few weeks after Lost in Nightmares was released.  To me, Lost in Nightmares is the best part of RE5 overall.  It really takes a player back to the horror experience that RE5 used to be while maintaining the newer action gameplay.  I'd love to see Resident Evil 6 take this type of approach.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;img src="http://img714.imageshack.us/img714/1524/desperateescapeblogpic.jpg" border="0" /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size:120%;"&gt;&lt;a href="http://www.gamefaqs.com/console/ps3/file/991006/59292"&gt;&lt;span style="font-weight: bold;"&gt;Resident Evil 5: Desperate Escape guide&lt;br /&gt;by Berserker&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;I just posted this guide about a week ago.  In a way this one is rushed, kind of like Lost in Nightmares.  Desperate Escape feels too much like more of the main game of RE5 overall to me.  It does have some good tense moments like the final battle, but overall, it feels like a Mercs game... it even has exploding bosses! xD&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Now there is only one thing left that I need to do...&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;img src="http://img440.imageshack.us/img440/1000/2132398713.jpg" border="0" /&gt;&lt;/div&gt;Just one more thing...&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;img src="http://img222.imageshack.us/img222/5965/2132398725.jpg" border="0" /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;A God of War III guide!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;No...&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;img src="http://img222.imageshack.us/img222/6586/2132398726.jpg" border="0" /&gt;&lt;/div&gt;A Mercenaries Reunion guide of course!&lt;br /&gt;&lt;br /&gt;Visit the &lt;a href="http://www.biohazardmercenaries.com/forums"&gt;Biohazard Mercenaries site&lt;/a&gt; and view the &lt;a href="http://www.biohazardmercenaries.com/forums/index.php?board=2.0"&gt;strategy board&lt;/a&gt; to see what I have done on this guide so far.  I'm going to try to be as detailed as my original Mercs guide.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4283652853956268778-5617024764495784543?l=berserkersblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://berserkersblog.blogspot.com/feeds/5617024764495784543/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4283652853956268778&amp;postID=5617024764495784543&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4283652853956268778/posts/default/5617024764495784543'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4283652853956268778/posts/default/5617024764495784543'/><link rel='alternate' type='text/html' href='http://berserkersblog.blogspot.com/2010/03/resident-evil-5-lost-in-nightmares-and.html' title='Resident Evil 5: Lost in Nightmares and Desperate Escape Guides'/><author><name>Berserker</name><uri>http://www.blogger.com/profile/11445111770790127212</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_gP-7AE552WQ/SX9S0vRWZHI/AAAAAAAAALs/PH7JD76zVbI/S220/Berserkers+Avatar+2.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4283652853956268778.post-6564110653057651564</id><published>2010-02-21T19:01:00.008-06:00</published><updated>2010-02-24T05:18:47.268-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Resident Evil'/><category scheme='http://www.blogger.com/atom/ns#' term='FAQ'/><category scheme='http://www.blogger.com/atom/ns#' term='walkthrough'/><category scheme='http://www.blogger.com/atom/ns#' term='Resident Evil 5'/><category scheme='http://www.blogger.com/atom/ns#' term='guide'/><title type='text'>Lost In Nightmares - Score Star Location List</title><content type='html'>There are 18 Score Stars hidden throughout the Lost in Nightmares side story and finding them all will help boost your overall point total at the end of the side story and give you the following trophy/achievement:&lt;br /&gt;&lt;br /&gt;&lt;blockquote style="font-weight: bold;"&gt;--&gt; Wish upon a Star&lt;br /&gt;&lt;br /&gt;Destroy all 18 of the Score stars found throughout "Lost in Nightmares&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;The following is a list of all 18 score stars found in Lost in Nightmares along with pics!&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-size:130%;"&gt;Score Star 1&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Location: Spencer Estate&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Points: 500&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Move down either set of steps along the side of the main stairway and step in front of the barred gate.  Turn around and look up to find this score star attached to the backside of the ceiling lantern below the main stairway.&lt;br /&gt;&lt;br /&gt;&lt;a target="_blank" href="http://img15.imageshack.us/i/scorestar12.jpg/"&gt;&lt;img src="http://img15.imageshack.us/img15/4792/scorestar12.th.jpg" border="0" /&gt;&lt;/a&gt; &lt;a target="_blank" href="http://img694.imageshack.us/i/scorestar1.jpg/"&gt;&lt;img src="http://img694.imageshack.us/img694/719/scorestar1.th.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt;Score Star 2&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Location: Spencer Estate&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Points: 500&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Move up the stairs and step onto the second floor of the Spencer Estate while still in the main hall then find the entrance doors to the mansion then look directly above them.  This score star is lying in the middle wall alcove right above the entrance doors.  The middle chandelier may block the view of it if you stand in the middle of the second floor.&lt;br /&gt;&lt;br /&gt;&lt;a target="_blank" href="http://img535.imageshack.us/i/scorestar21.jpg/"&gt;&lt;img src="http://img535.imageshack.us/img535/2531/scorestar21.th.jpg" border="0" /&gt;&lt;/a&gt; &lt;a target="_blank" href="http://img64.imageshack.us/i/scorestar2.jpg/"&gt;&lt;img src="http://img64.imageshack.us/img64/4718/scorestar2.th.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt;Score Star 3&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;Location: Spencer Estate&lt;br /&gt;Points: 500&lt;span style="font-style:italic;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;While on the second floor of the main hall of the Spencer Estate, move toward the side without the gap in the walkway then look back toward the chandelier hanging on the middle of the ceiling.  This score star is attached to the top portion of the backside of the chandelier.&lt;br /&gt;&lt;br /&gt;&lt;a target="_blank" href="http://img193.imageshack.us/i/scorestar3.jpg/"&gt;&lt;img src="http://img193.imageshack.us/img193/628/scorestar3.th.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt;Score Star 4&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Location: Spencer Estate&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Points: 500&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Move down the hallway past the door on the side of the second floor with no gap.  This score star is lying on top of the cabinet in front of the door at the end of the hall.  The cabinet has some plates lying on top of it as well.&lt;br /&gt;&lt;br /&gt;&lt;a target="_blank" href="http://img517.imageshack.us/i/scorestar41.jpg/"&gt;&lt;img src="http://img517.imageshack.us/img517/7447/scorestar41.th.jpg" border="0" /&gt;&lt;/a&gt; &lt;a target="_blank" href="http://img704.imageshack.us/i/scorestar4.jpg/"&gt;&lt;img src="http://img704.imageshack.us/img704/7131/scorestar4.th.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt;Score Star 5&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Location: Spencer Estate&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Points: 500&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;While in the Dining Room, look up on the southwest corner of the second floor to see this on the wall.  It's on the second floor portion to the left of the clock.&lt;br /&gt;&lt;br /&gt;&lt;a target="_blank" href="http://img13.imageshack.us/i/scorestar5.jpg/"&gt;&lt;img src="http://img13.imageshack.us/img13/8692/scorestar5.th.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt;Score Star 6&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Location: Spencer Estate&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Points: 500&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Look behind the chimes inside the grandfather clock in the Dining Room to find this score star hanging inside the clock.&lt;br /&gt;&lt;br /&gt;&lt;a target="_blank" href="http://img175.imageshack.us/i/scorestar61.jpg/"&gt;&lt;img src="http://img175.imageshack.us/img175/5669/scorestar61.th.jpg" border="0" /&gt;&lt;/a&gt; &lt;a target="_blank" href="http://img519.imageshack.us/i/scorestar6.jpg/"&gt;&lt;img src="http://img519.imageshack.us/img519/4896/scorestar6.th.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt;Score Star 7&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Location: Spencer Estate&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Points: 500&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Past the Dining Room, enter the restroom below the staircase.  This score star is hanging above the urinal in the restroom.&lt;br /&gt;&lt;br /&gt;&lt;a target="_blank" href="http://img683.imageshack.us/i/scorestar71.jpg/"&gt;&lt;img src="http://img683.imageshack.us/img683/4781/scorestar71.th.jpg" border="0" /&gt;&lt;/a&gt; &lt;a target="_blank" href="http://img693.imageshack.us/i/scorestar7.jpg/"&gt;&lt;img src="http://img693.imageshack.us/img693/7941/scorestar7.th.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt;Score Star 8&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Location: Spencer Estate&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Points: 500&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;This score star is lying inside of a small cage with a white sheet draped over it in the storage room where the heat sensitive paper is found.  It's lying next to a crate.&lt;br /&gt;&lt;br /&gt;&lt;a target="_blank" href="http://img85.imageshack.us/i/scorestar81.jpg/"&gt;&lt;img src="http://img85.imageshack.us/img85/9130/scorestar81.th.jpg" border="0" /&gt;&lt;/a&gt; &lt;a target="_blank" href="http://img519.imageshack.us/i/scorestar8.jpg/"&gt;&lt;img src="http://img519.imageshack.us/img519/8479/scorestar8.th.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt;Score Star 9&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Location: Spencer Estate&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Points: 500&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;This is hanging on the ceiling of the corridor with the barred gate that the characters will pass by on the way to the storage room.  This can be seen much better after a character pulls the lever inside of the corridor to stop the ceiling spikes.  It's on the ceiling of the left corridor that the player will pass by before getting to the lever.&lt;br /&gt;&lt;br /&gt;&lt;a target="_blank" href="http://img517.imageshack.us/i/scorestar10.jpg/"&gt;&lt;img src="http://img517.imageshack.us/img517/6643/scorestar10.th.jpg" border="0" /&gt;&lt;/a&gt; &lt;a target="_blank" href="http://img21.imageshack.us/i/scorestar101.jpg/"&gt;&lt;img src="http://img21.imageshack.us/img21/4610/scorestar101.th.jpg" border="0" /&gt;&lt;/a&gt; &lt;a target="_blank" href="http://img59.imageshack.us/i/scorestar102.jpg/"&gt;&lt;img src="http://img59.imageshack.us/img59/5145/scorestar102.th.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt;Score Star 10&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Location: Spencer Estate&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Points: 1000&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;After or shortly before a character steps into the room with the spiked ceiling trap, this will be hanging on top of the south wall above the wall safe.  This can be shot before or while the spiked ceiling lowers.  It MUST be shot before the spiked ceiling lowers too much - run and flip the switch without shooting it first and it can't be shot.&lt;br /&gt;&lt;br /&gt;&lt;a target="_blank" href="http://img294.imageshack.us/i/scorestar9.jpg/"&gt;&lt;img src="http://img294.imageshack.us/img294/481/scorestar9.th.jpg" border="0" /&gt;&lt;/a&gt; &lt;a target="_blank" href="http://img691.imageshack.us/i/scorestar91.jpg/"&gt;&lt;img src="http://img691.imageshack.us/img691/9343/scorestar91.th.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt;Score Star 11&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Location: Prison&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Points: 500&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;After the characters drop off the edge of the wooden ledge right after using the crank and moving below the mansion, look to the left and look above the shelves to see this score star hanging on the wall above the shelves.&lt;br /&gt;&lt;br /&gt;&lt;a target='_blank' href='http://img695.imageshack.us/i/scorestar111.jpg/'&gt;&lt;img src='http://img695.imageshack.us/img695/6927/scorestar111.th.jpg' border='0'/&gt;&lt;/a&gt; &lt;a target='_blank' href='http://img716.imageshack.us/i/scorestar11.jpg/'&gt;&lt;img src='http://img716.imageshack.us/img716/5983/scorestar11.th.jpg' border='0'/&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt;Score Star 12&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Location: Prison&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Points: 500&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;After moving below the stairs to the cell area of the Prison, this will be on the floor of the fifth cell to the right.  A dead test subject is inside of the cell and is lying on the floor with its hand over the score star.&lt;br /&gt;&lt;br /&gt;&lt;a target="_blank" href="http://img22.imageshack.us/i/scorestar12.jpg/"&gt;&lt;img src="http://img22.imageshack.us/img22/4792/scorestar12.th.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt;Score Star 13&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Location: Prison&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Points: 500&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;After rounding the left corner of the cell area, a Guardian of Insanity will walk by on a ledge up above.  Walk ahead just a bit then turn and look up to see this hanging on the second floor wall above the cells.&lt;br /&gt;&lt;br /&gt;&lt;a target="_blank" href="http://img251.imageshack.us/i/scorestar13.jpg/"&gt;&lt;img src="http://img251.imageshack.us/img251/3223/scorestar13.th.jpg" border="0" /&gt;&lt;/a&gt; &lt;a target="_blank" href="http://img35.imageshack.us/i/scorestar131.jpg/"&gt;&lt;img src="http://img35.imageshack.us/img35/9983/scorestar131.th.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt;Score Star 14&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Location: Prison&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Points: 500&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Before moving up the first set of stairs in the cell area, look inside of the closed cell below the stairs.  This score star will be hanging on the left wall inside of the cell.&lt;br /&gt;&lt;br /&gt;&lt;a target="_blank" href="http://img69.imageshack.us/i/scorestar141.jpg/"&gt;&lt;img src="http://img69.imageshack.us/img69/8324/scorestar141.th.jpg" border="0" /&gt;&lt;/a&gt; &lt;a target="_blank" href="http://img69.imageshack.us/i/scorestar14.jpg/"&gt;&lt;img src="http://img69.imageshack.us/img69/1504/scorestar14.th.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt;Score Star 15&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Location: Prison&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Points: 500&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;After moving up the stairs, your characters will likely fight a Guardian of Insanity.  This score star is attached to the wall of the first cell to the right after stepping away from the stairs.&lt;br /&gt;&lt;br /&gt;&lt;a target="_blank" href="http://img231.imageshack.us/i/scorestar151.jpg/"&gt;&lt;img src="http://img231.imageshack.us/img231/8591/scorestar151.th.jpg" border="0" /&gt;&lt;/a&gt; &lt;a target="_blank" href="http://img13.imageshack.us/i/scorestar15.jpg/"&gt;&lt;img src="http://img13.imageshack.us/img13/2338/scorestar15.th.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt;Score Star 16&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Location: Prison&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Points: 500&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;After moving down the stairs from the second floor cell area with the first Guardian of Insanity, this will be lying on the bottom shelf of a set of shelves near a dead test subject.  Basically when you move down the stairs, take the left path and it will be on the lowest shelf.&lt;br /&gt;&lt;br /&gt;&lt;a target="_blank" href="http://img213.imageshack.us/i/scorestar16.jpg/"&gt;&lt;img src="http://img213.imageshack.us/img213/4411/scorestar16.th.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt;Score Star 17&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Location: Prison&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Points: 500&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;In the area with the water, move along the left path and collect the silver crest from the chest off to the left.  Keep moving down that path and look along the barred alcoves along the left wall.  This score star is inside the sixth barred alcove in the group of alcove past the chest - second alcove from the back.  This alcove is right below a staircase.&lt;br /&gt;&lt;br /&gt;&lt;a target="_blank" href="http://img716.imageshack.us/i/scorestar17.jpg/"&gt;&lt;img src="http://img716.imageshack.us/img716/2765/scorestar17.th.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt;Score Star 18&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Location: Spencer Estate (Library)&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Points: 500&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;After the maze portion and before the fight with Wesker, once the characters move up both sets of stairs, grab an M92F handgun from a dead body then return to the front of the hall near the staircase to see this score star hanging on the top portion of the back wall.  To save some time in retrieving it, a player can aim upward and knife slash it.&lt;br /&gt;&lt;br /&gt;&lt;a target="_blank" href="http://img211.imageshack.us/i/scorestar181.jpg/"&gt;&lt;img src="http://img211.imageshack.us/img211/616/scorestar181.th.jpg" border="0" /&gt;&lt;/a&gt; &lt;a target="_blank" href="http://img189.imageshack.us/i/scorestar18.jpg/"&gt;&lt;img src="http://img189.imageshack.us/img189/8899/scorestar18.th.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:180%;" &gt;Extra Score Stars&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;These extra score stars are found in breakable objects or by performing the listed task:&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt;Small Score Star&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Location: Found in breakable objects.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Points: 300&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt;Medium Score Star&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Location: Found in breakable objects.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Points: 500&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt;Large Score Star&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Location: Kill a Guardian of Insanity and it will drop this.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Points: 2000&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The Guardian's eye on the back side of the growth along its right arm is its weak point.  Shoot the eye on its back to make it kneel then hit it with a melee attack for extra damage.  All gunfire to any portion of the body will damage the Guardian, but these shots will make it spew acid from its arm that can damage a character from close range.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt;Extra Large Score Star&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Location: Knock out Wesker during the battle with him.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Points: 3000&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;During the fight with Wesker, counter either of his dash attacks by entering the button sequence that appears on the screen then run up to him and hit him with a melee attack as the button prompt appears while near him.  He will automatically perform a dash toward one of the characters eventually.&lt;br /&gt;&lt;br /&gt;He can also be forced into performing a dash attack by shooting at him so that he dodges your handgun bullets three times - he will dash toward the attacking character afterward and that is when a player can dodge then run up and hit him.  The shots have to be from long range!&lt;br /&gt;&lt;br /&gt;Dodging a forced dash = normal melee attack prompt afterward&lt;br /&gt;Dodging a normal dash (that Wesker does himself) = tag team melee attack prompt afteward.&lt;br /&gt;&lt;br /&gt;On co-op play, both players can run up to Wesker after one player dodges then both players can activate the melee attack simultaneously.&lt;br /&gt;&lt;br /&gt;On single play, DO NOT allow the AI partner to pick up an M92F handgun before the fight with Wesker.  The partner will constantly shoot at Wesker and screw up your chances for forcing Wesker into a dash attack.&lt;br /&gt;&lt;br /&gt;You'll get the Kung Fu Fighting trophy/achievement for gaining this score star.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4283652853956268778-6564110653057651564?l=berserkersblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://berserkersblog.blogspot.com/feeds/6564110653057651564/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4283652853956268778&amp;postID=6564110653057651564&amp;isPopup=true' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4283652853956268778/posts/default/6564110653057651564'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4283652853956268778/posts/default/6564110653057651564'/><link rel='alternate' type='text/html' href='http://berserkersblog.blogspot.com/2010/02/lost-in-nightmares-score-star-location.html' title='Lost In Nightmares - Score Star Location List'/><author><name>Berserker</name><uri>http://www.blogger.com/profile/11445111770790127212</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_gP-7AE552WQ/SX9S0vRWZHI/AAAAAAAAALs/PH7JD76zVbI/S220/Berserkers+Avatar+2.png'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4283652853956268778.post-1081606320229501561</id><published>2010-02-15T09:07:00.014-06:00</published><updated>2010-02-18T08:23:34.776-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Resident Evil'/><category scheme='http://www.blogger.com/atom/ns#' term='FAQ'/><category scheme='http://www.blogger.com/atom/ns#' term='walkthrough'/><category scheme='http://www.blogger.com/atom/ns#' term='guide'/><title type='text'>Resident Evil: The Darkside Chronicles Guide</title><content type='html'>&lt;div align="center"&gt;&lt;img src="http://img692.imageshack.us/img692/157/redarksidechroniclesfaq.jpg" border="0" /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size:120%;"&gt;&lt;a href="http://www.gamefaqs.com/console/wii/file/958780/59030"&gt;&lt;span style="font-weight: bold;"&gt;Resident Evil: The Umbrella Chronicles guide&lt;br /&gt;by Berserker&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;Well, I said I would get this guide done before the DLC for Resident Evil 5 got here...  Two days left! Haha.&lt;br /&gt;&lt;br /&gt;In a way, this is not the type of guide that I envisioned.  This guide is rushed and I'm not really happy with it.  I should have started on it in December rather than the beginning of January.  There's really so many other things that I'd like to add to this (S-rank tips, youtube videos, etc).  I don't know if I'll ever get around to it though.&lt;br /&gt;&lt;br /&gt;If you're familiar with my &lt;a href="http://www.gamefaqs.com/console/wii/file/933020/51132"&gt;Resident Evil: The Umbrella Chronicles guide&lt;/a&gt; on GameFAQs then you'll probably notice that my guide for Darkside Chronicles follows the exact same template.  I usually change them up, but I felt having these two similar to each other would be for the best.&lt;br /&gt;&lt;br /&gt;Big thanks to the readers that emailed me in December asking about a Darkside Chronicles guide and an extra special thanks to thesilentman226 from IGN.  All of you were a great motivation and I probably wouldn't have even started this without your support.&lt;br /&gt;&lt;br /&gt;----&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt;Future Projects&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Anyway, now that I've finally had a break from Resident Evil 5... it's about time to plummet into it once again!  I'm going to take a lighter approach to Mercs this time though.  I got WAY too involved in the competitive side last year.  I'll be more constructive this time and limit my time between playing and writing.&lt;br /&gt;&lt;br /&gt;Like I mention in the RE:DSC guide above, there are a few future projects that I am planning for Resident Evil 5:&lt;br /&gt;&lt;br /&gt;1) Lost in Nightmares guide&lt;br /&gt;2) Desperate Escape guide&lt;br /&gt;3) Mercenaries Reunion guide&lt;br /&gt;4) Full Revision of the existing RE5 Mercs guide of mine (possible rewrite)&lt;br /&gt;&lt;br /&gt;I'm not going to rush through all of this either, so it's probably not going to be posted up very quickly.&lt;br /&gt;&lt;br /&gt;---&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt;REmotivated&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Aside from all the above, it really felt good to actually write again.  I spent the latter half of last year simply playing RE5 in my free time.  It felt good to actually write for a game again.  Feels like it's been so long.&lt;br /&gt;&lt;br /&gt;After all, this DSC guide is just a warm-up to what else will come later this year. I've found my motivation to write and be constructive in my free time again and that motivation is really strong!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4283652853956268778-1081606320229501561?l=berserkersblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://berserkersblog.blogspot.com/feeds/1081606320229501561/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4283652853956268778&amp;postID=1081606320229501561&amp;isPopup=true' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4283652853956268778/posts/default/1081606320229501561'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4283652853956268778/posts/default/1081606320229501561'/><link rel='alternate' type='text/html' href='http://berserkersblog.blogspot.com/2010/02/resident-evil-darkside-chronicles-guide.html' title='Resident Evil: The Darkside Chronicles Guide'/><author><name>Berserker</name><uri>http://www.blogger.com/profile/11445111770790127212</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_gP-7AE552WQ/SX9S0vRWZHI/AAAAAAAAALs/PH7JD76zVbI/S220/Berserkers+Avatar+2.png'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4283652853956268778.post-8630375261415256753</id><published>2010-01-12T09:52:00.022-06:00</published><updated>2010-02-02T12:06:54.869-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Resident Evil'/><category scheme='http://www.blogger.com/atom/ns#' term='FAQ'/><category scheme='http://www.blogger.com/atom/ns#' term='walkthrough'/><category scheme='http://www.blogger.com/atom/ns#' term='guide'/><title type='text'>Not yet.</title><content type='html'>Forget that last post where I said, I would probably stop writing with RE5.  Not yet.&lt;br /&gt;&lt;br /&gt;One more, at least...&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;img border="0" src="http://img231.imageshack.us/img231/5650/redarksidechroniclescov.jpg" /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;I received a few emails about writing a guide for Darkside Chronicles throughout December.  I didn't really care too much for the game back then.  With Umbrella Chronicles, I took a break from the game and came back and then wrote a very enjoyable guide for it.  The same effect seems to be happening with Darkside Chronicles.&lt;br /&gt;&lt;br /&gt;I'm up to chapter 4 in Memories of a Lost City right now and I'm getting it done rather quickly for just having started on it a few days ago.  It's going to be in the same style as Umbrella Chronicles was.&lt;br /&gt;&lt;br /&gt;I received some motivation from a friend.  Thanks silentman! :)&lt;br /&gt;&lt;br /&gt;It pleases me greatly that I now actually want to write for Darkside Chronicles since I planned to from when it was announced... just lost the motivation, but I've found it once again and it's really strong now!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Memories of a Lost City (RE2) FINISHED&lt;br /&gt;[X] Chapter 1&lt;br /&gt;[X] Chapter 2&lt;br /&gt;[X] Chapter 3&lt;br /&gt;[X] Chapter 4&lt;br /&gt;[X] Chapter 5&lt;br /&gt;[X] Chapter 6&lt;br /&gt;[X] Chapter 7&lt;br /&gt;[X] Chapter 8&lt;br /&gt;&lt;br /&gt;Game of Oblivion (RE:CVX) FINISHED&lt;br /&gt;[X] Chapter 1&lt;br /&gt;[X] Chapter 2&lt;br /&gt;[X] Chapter 3&lt;br /&gt;[X] Chapter 4&lt;br /&gt;[X] Chapter 5&lt;br /&gt;[X] Chapter 6&lt;br /&gt;[X] Chapter 7&lt;br /&gt;&lt;br /&gt;Operation Javier INCOMPLETE&lt;br /&gt;[X] Chapter 1&lt;br /&gt;[X] Chapter 2&lt;br /&gt;[X] Chapter 3 - FINISHED 1/22&lt;br /&gt;[X] Chapter 4 - FINISHED 1/24&lt;br /&gt;[X] Chapter 5 - FINISHED 1/25&lt;br /&gt;[X] Chapter 6 - FINISHED 1/26&lt;br /&gt;[X] Chapter 7 - FINISHED 1/26&lt;br /&gt;&lt;br /&gt;I'll release it when I'm done with all chapters and have all files located in those chapters.  There's still some that I'm unsure of...&lt;br /&gt;&lt;br /&gt;Extra Tasks&lt;br /&gt;[ ] Good Intro&lt;br /&gt;[X] Write out a Basics section - FINISHED 1/26&lt;br /&gt;[ ] Add Normal mode files to all chapters&lt;br /&gt;[ ] Add Hard mode files to all chapters&lt;br /&gt;[ ] Confirm most of the files&lt;br /&gt;[ ] File Checklist section&lt;br /&gt;[ ] Weapon section?&lt;br /&gt;[ ] Characters section?&lt;br /&gt;[ ] Proofread Berserker, PROOFREAD! (the most important step in FAQ writing)&lt;br /&gt;&lt;br /&gt;Proofing and File Additions checklist (for me)&lt;br /&gt;&lt;br /&gt;Memories of a Lost City (RE2) COMPLETE&lt;br /&gt;[X] Chapter 1 - FINISHED 1/29&lt;br /&gt;[X] Chapter 2 - FINISHED 1/30&lt;br /&gt;[X] Chapter 3 - FINISHED 1/30&lt;br /&gt;[X] Chapter 4 - FINISHED 1/31&lt;br /&gt;[X] Chapter 5 - FINISHED 1/31&lt;br /&gt;[X] Chapter 6 - FINISHED 2/1&lt;br /&gt;[X] Chapter 7 - FINISHED 2/1&lt;br /&gt;[X] Chapter 8 - FINISHED 2/2&lt;br /&gt;&lt;br /&gt;Game of Oblivion (RE:CVX) INCOMPLETE&lt;br /&gt;[] Chapter 1&lt;br /&gt;[] Chapter 2&lt;br /&gt;[] Chapter 3&lt;br /&gt;[] Chapter 4&lt;br /&gt;[] Chapter 5&lt;br /&gt;[] Chapter 6&lt;br /&gt;[] Chapter 7&lt;br /&gt;&lt;br /&gt;Operation Javier INCOMPLETE&lt;br /&gt;[X] Chapter 1 - FINISHED 1/27&lt;br /&gt;[ ] Chapter 2&lt;br /&gt;[ ] Chapter 3&lt;br /&gt;[ ] Chapter 4&lt;br /&gt;[ ] Chapter 5&lt;br /&gt;[ ] Chapter 6&lt;br /&gt;[ ] Chapter 7&lt;br /&gt;&lt;br /&gt;(Might release before all of ^these are finished)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4283652853956268778-8630375261415256753?l=berserkersblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://berserkersblog.blogspot.com/feeds/8630375261415256753/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4283652853956268778&amp;postID=8630375261415256753&amp;isPopup=true' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4283652853956268778/posts/default/8630375261415256753'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4283652853956268778/posts/default/8630375261415256753'/><link rel='alternate' type='text/html' href='http://berserkersblog.blogspot.com/2010/01/not-yet.html' title='Not yet.'/><author><name>Berserker</name><uri>http://www.blogger.com/profile/11445111770790127212</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_gP-7AE552WQ/SX9S0vRWZHI/AAAAAAAAALs/PH7JD76zVbI/S220/Berserkers+Avatar+2.png'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4283652853956268778.post-1942871940276103407</id><published>2010-01-02T06:19:00.003-06:00</published><updated>2010-01-02T14:25:34.544-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Resident Evil'/><category scheme='http://www.blogger.com/atom/ns#' term='FAQ'/><category scheme='http://www.blogger.com/atom/ns#' term='walkthrough'/><category scheme='http://www.blogger.com/atom/ns#' term='Resident Evil 5'/><category scheme='http://www.blogger.com/atom/ns#' term='guide'/><title type='text'>Where have you been, Berserker!?</title><content type='html'>I've been playing as STARS Chris.  I've been trying to prove that you don't need a Wesker partner to gain 900K on various stages.  I've been playing Mercsident Evil 5 too long... &lt;span style="font-weight:bold;"&gt;WAY&lt;/span&gt; too long.  That's where I've been.&lt;br /&gt;&lt;br /&gt;I've &lt;span style="font-weight:bold;"&gt;NEVER&lt;/span&gt; had a game take up my time as much as Resident Evil 5 has.  Usually I spend about 3 months with a game and then I'm done with it.  Once I declare the guide finished, I'm done.  One of the main reasons why I write is to make a game last longer for myself.  With Resident Evil 5, I didn't even need to do that.  The Mercs minigame is so very addicting.  It's amazing the amount of replay value that RE5 Mercs has through the competency brought on by it's leaderboards.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Resident Evil 5 was supposed to be my last FAQ...&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;That's the way that I had it planned.  I was going to stop after I was done.  In a way, that may still very well be true, since I haven't felt motivated enough to move on to another guide or game at this point.  I was planning to do something for Resident Evil: Darkside Chronicles, but haven't felt motivated enough to start.&lt;br /&gt;&lt;br /&gt;I have made SO MANY good friends because of RE5.  I'm not going to list them all here because they know who they are.  It's been such a good experience.  Someone needs to cue the "Somewhere I Belong" Linkin Park song right now.  Wait...&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/-f__KyX6RiA&amp;hl=en_US&amp;fs=1&amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/-f__KyX6RiA&amp;hl=en_US&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;There we go! xD&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;I want to find something, I've wanted all along... Somewhere I belong!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;I've never felt so close to a community as I have with RE5.  It's just been... awesome! :)&lt;br /&gt;&lt;br /&gt;As for now, I continue to post over at the Biohazard Mercenaries site:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.biohazardmercenaries.com/forum"&gt;http://www.biohazardmercenaries.com/forum&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;If you check the &lt;a href="http://www.biohazardmercenaries.com/forums/index.php?board=2.0"&gt;strategy forum&lt;/a&gt;, I'm basically listing information that I plan to include in a new Mercs and Resident Evil 5 guide come next year.  Yeah, I'll be updating the main guide and the Mercs guide for Resident Evil 5 Alternative Edition/Gold Edition.  At this point, the Mercs guide is out of date.  It's very basic right now. ;)&lt;br /&gt;&lt;br /&gt;If you haven't yet, then visit &lt;a href="http://www.youtube.com/user/BerserkerSTARS"&gt;my youtube page&lt;/a&gt; also.  I've posted up several of my RE5 Mercs runs there.&lt;br /&gt;&lt;br /&gt;I probably won't update everything as fast as I wrote the original RE5 guide.  I don't know.  Resident Evil 5 may very well be the last guide that I ever do, but at least I can say it's the most enjoyable guide that I've ever done.  I don't want to go out with whimper.  I don't want to go out with a bang.&lt;br /&gt;&lt;br /&gt;I just want to leave a strong mark among the community of my favorite series.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4283652853956268778-1942871940276103407?l=berserkersblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://berserkersblog.blogspot.com/feeds/1942871940276103407/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4283652853956268778&amp;postID=1942871940276103407&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4283652853956268778/posts/default/1942871940276103407'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4283652853956268778/posts/default/1942871940276103407'/><link rel='alternate' type='text/html' href='http://berserkersblog.blogspot.com/2010/01/where-have-you-been-berserker.html' title='Where have you been, Berserker!?'/><author><name>Berserker</name><uri>http://www.blogger.com/profile/11445111770790127212</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_gP-7AE552WQ/SX9S0vRWZHI/AAAAAAAAALs/PH7JD76zVbI/S220/Berserkers+Avatar+2.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4283652853956268778.post-3577711392807485640</id><published>2009-05-22T12:31:00.045-05:00</published><updated>2009-09-25T04:53:35.968-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Resident Evil'/><category scheme='http://www.blogger.com/atom/ns#' term='FAQ'/><category scheme='http://www.blogger.com/atom/ns#' term='walkthrough'/><category scheme='http://www.blogger.com/atom/ns#' term='Resident Evil 5'/><category scheme='http://www.blogger.com/atom/ns#' term='guide'/><title type='text'>Resident Evil 5 Guide - Version "Haymaker"</title><content type='html'>This Resident Evil 5 guide has become so much more than just a simple dropkick to the face or shotgun stinger. It's an absolute-&lt;br /&gt;&lt;br /&gt;Well, ok, let me set this up for you:&lt;br /&gt;&lt;br /&gt;Pretend for a moment that I am the second player and you are the third player.&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;img border="0" src="http://img194.imageshack.us/img194/6124/haymakerpic1.jpg" /&gt;&lt;/div&gt;&lt;br /&gt;My Chris Redfield has just shocked you with a few years worth of anticipation leading up to Resident Evil 5's release.&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;img border="0" src="http://img41.imageshack.us/img41/7808/haymakerpic2.jpg" /&gt;&lt;/div&gt;&lt;br /&gt;I reel back my fist for the punch and what do I deliver?&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;img border="0" src="http://img195.imageshack.us/img195/9839/haymakerpic3.jpg" /&gt;&lt;/div&gt;&lt;br /&gt;One incredible punch with all my might. Over two months of built up effort in a single strike. A blow that will leave an impact on my reader. I want to simply knock you out with intense detail and tons of Resident Evil love.&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;img border="0" src="http://img29.imageshack.us/img29/2499/haymakerpic4.jpg" /&gt;&lt;/div&gt;&lt;br /&gt;I deliver upon you, a Haymaker.&lt;br /&gt;&lt;br /&gt;Literally,&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;span style="font-size:120%;"&gt;"Arggghhhhhh!" *Haymaker*&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;As you get up off the floor, you will remember one thing...&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;img border="0" src="http://img268.imageshack.us/img268/6130/haymakergif5delay.gif" /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;strong&gt;&lt;span style="font-size:130%;"&gt;A Berserker always leaves his mark!&lt;/span&gt;&lt;/strong&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;a href="http://www.gamefaqs.com/console/ps3/file/929198/56203"&gt;&lt;span style="font-size:160%;"&gt;&lt;strong&gt;Resident Evil 5 FAQ Version "Haymaker"&lt;br /&gt;&lt;br /&gt;by Berserker&lt;/strong&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;Was perfection achieved?&lt;br /&gt;Was it all worth writing for?&lt;br /&gt;That'll work?&lt;br /&gt;Poor performance indeed?&lt;br /&gt;&lt;br /&gt;That's for you to decide. All I know is that this has been the biggest task I have ever performed while writing for a video game and it was an absolute blast! There were times where I had a lack in motivation due to how long this guide was taking me, but I kept at it and now everything is in place. And I'm not done yet. Even with a version labeled "Complete", I'll still keep adding more.&lt;br /&gt;&lt;br /&gt;I have blown off and completely neglected many friends now for over two months regarding invites to Resident Evil 5. I'll be suprised if my Xbox LIVE players even still know my name anymore. Anyway, the majority is behind me now and it's time to play (Pinhead voice)!&lt;br /&gt;&lt;br /&gt;Here's the form that the rest of the updates will arrive in:&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Kick&lt;/strong&gt;           = Extremely minor update&lt;br /&gt;&lt;strong&gt;Hook&lt;/strong&gt;           = Minor update&lt;br /&gt;&lt;strong&gt;Straight Punch&lt;/strong&gt; = Moderate update&lt;br /&gt;&lt;strong&gt;Uppercut&lt;/strong&gt;       = Big update&lt;br /&gt;&lt;strong&gt;Back Hand&lt;/strong&gt;      = Major update&lt;br /&gt;&lt;br /&gt;Thanks to all readers that have commented and all friends that have helped me out! Big thanks to &lt;a href="http://ilev.nl/blog"&gt;Haoran (Lev)&lt;/a&gt; for the pics above also!&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="font-size:130%;"&gt;&lt;em&gt;First Knockout&lt;/em&gt; [Back Hand] (5/22)&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;When I originally set out to write this guide, I said "It's going to be like a dropkick to the face, I assure you" but after first releasing the guide, I considered it to be more of a "shotgun stinger" to my readers. I've decided to name the complete version after my favorite tag team melee since the guide is now done. It's a Redfield Haymaker, baby!&lt;br /&gt;&lt;br /&gt;From the previous version, the Basics section received a number of fixes and changes in overall formatting. It was basically REmade in many areas. A few other sections were redone a bit as well, especially when listing tips. Speaking of which, a tips section was added to Versus.&lt;br /&gt;&lt;br /&gt;Everything that I have set out to do is now done. Expect more updates to come though. Even when declared finished, for Resident Evil 5, I will continue to make this guide the best I can.&lt;br /&gt;&lt;br /&gt;I'm going to go much more in-depth with The Mercenaries within the next few weeks. You can basically consider what is already there as "framework" for me to build upon for the time being. I'm going to make up a separate guide for The Mercenaries mode as well.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="font-size:130%;"&gt;&lt;em&gt;Second Knockout&lt;/em&gt; [Uppercut] (5/26)&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;The "Treasure By Chapter" section received a complete overhaul.  The treasure boxes were removed and the entire section has a more simple appearance now.  Emerald (Marquise) was added to the normal treasures section and I added in some treasure descriptions.  Updated the walkthrough section for Chapter 6-1 regarding the cage drop and Topaz (Marquise) dropped from the two Base Majini on the crane.  A few typos were corrected here and there.&lt;br /&gt;&lt;br /&gt;I added more about the AI partner in the General Basics section as well.  More about how to equip your AI partner is listed now.  I added a few more tips to the Mercs section based off my recent plays as well.  More Mercs info is coming later in the week.  It's time to get hardcore with the Mercs mode now that all other sections are basically done!&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="font-size:130%;"&gt;&lt;em&gt;Third Knockout&lt;/em&gt; [Straight Punch] (5/29)&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Added some co-op tips in the walkthrough here and there since I've been playing online co-op a bit more now on PSN.  If you're on PSN or Xbox 360 and find some form of BerserkerKev in a username then that is most likely me.&lt;br /&gt;&lt;br /&gt;All Chris sections under the Mercs section have a bunch of additions.  Ways to achieve melee kills, single player information and even a rather nice video that I found on youtube for Chris BSAA.  If anyone could possibly find or make a video of the other Chris types exploiting melees kills for a high score then please tell me and I'll link to it.  I'll accept multiple videos so do another Chris BSAA run.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="font-size:130%;"&gt;&lt;em&gt;Fourth Knockout&lt;/em&gt; [Uppercut] (6/3)&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;The remainder of the Mercs section has now been filled out with melee kills and other information for Sheva, Jill and Wesker types.  Be sure to give it a look since the melee setups are composed of some very time consuming methods from yours truly.  A few additions were made to the walkthrough here and there based off my co-op runs.&lt;br /&gt;&lt;br /&gt;I'll be working on a separate Mercs guide in the coming days.  It will basically be the same as the Mercs section only it will have about 2100 less KB and a nice little flashy ASCII logo.  I'm still not done with Mercs at all.  There are too many new ideas emerging from online games!&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="font-size:130%;"&gt;&lt;em&gt;Fifth Knockout&lt;/em&gt; [Hook] (6/5)&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Many tips were added to the Mercenaries section and many of the stage portions now have extra info.  A separate Mercenaries FAQ by yours truly is now available as well.  It will be updated along with the information in this guide.&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;a href="http://www.gamefaqs.com/console/ps3/file/929198/56737"&gt;&lt;span style="font-size:130%;"&gt;&lt;strong&gt;Resident Evil 5 Mercenaries Guide by Berserker&lt;/strong&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="font-size:130%;"&gt;&lt;em&gt;Sixth Knockout&lt;/em&gt; [Kick] (6/7)&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Added some tips here and there to the guide, most notably the tip for skipping out on the battle in the conveyor belt room of the 1st Floor Missile Area in Chapter 5-2.  Some of the Mercs info was changed a bit as well.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="font-size:130%;"&gt;&lt;em&gt;Seventh Knockout&lt;/em&gt; [Back Hand] (6/10)&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Alright, I was only considering an S-rank guide before, but over the weekend and the last few days, I decided to go ahead and write it up.  This addition basically brings the main game portion of Resident Evil 5 to a close for me.  Enjoy and thanks a lot to the readers that recommended the guide on GameFAQs and thanks to the readers that have actually emailed me with feedback or other info.  You guys and gals are the reason why I do stuff like this and with Resident Evil 5, it was my deepest pleasure to do so.&lt;br /&gt;&lt;br /&gt;The Mercs section was updated a bit.  It will be updated quite a bit more within the coming days and weeks now that the S-rank guide is done.  There was also a very cool little exploit regarding the locked door in Shanty Town that was added to the Pro mode and is included in the S-rank guide.  It's even better than tossing a hand grenade from the second floor.  The demo days are over fellow RE fans!&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="font-size:130%;"&gt;&lt;em&gt;Eighth Knockout&lt;/em&gt; [Hook] (6/12)&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;The Mercenaries section was updated a bit after some online duo games.  The maps for The Mines, Village, Experimental Facility and Missile Area now have some extra enemy spawn points listed.  Experimental Facility now has Licker spawn points listed.  Much more Duo content will come later, including better stage strategies.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="font-size:130%;"&gt;&lt;em&gt;Ninth Knockout&lt;/em&gt; [Hook] (6/15)&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Public Assembly and the Experimental Facility now have a duo walkthroughs in each of their sections.  A few tips were added to the Mercs section as well.  I'll categorize the tips in a later updates since they're getting quite numerous.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="font-size:130%;"&gt;&lt;em&gt;Tenth Knockout&lt;/em&gt; [Hook] (6/19)&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Added some new methods (with videos) of approaching the chapter 5-3 second boss mainly for Professional and for the S-ranking section.  There is also a mention of data corruption to your save file and a reminder to save your game added to the basics section and at the beginning of the walkthrough section.&lt;br /&gt;&lt;br /&gt;Item Duplication was added to the Basics section.  There is also a mention of using Wesker's dash for melee kills on weak enemies and melee kills with his Rising Knee in the Mercenaries section.  A few typos in the Mercs section were fixed as well.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="font-size:130%;"&gt;&lt;em&gt;Eleventh Knockout&lt;/em&gt; [Uppercut] (6/22)&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Added an "Immediate Rocket Launcher Blast While Aiming With Another Weapon" technique to the Advanced Basics section.  This was also added to the section for Safari Chris under the Mercenaries section and the Versus section.  Big thanks to BossVirgo (Leon) for telling me about this little exploit.&lt;br /&gt;&lt;br /&gt;All names in the Mercenaries section were reversed, so instead of "Chris BSAA", I now have the more common "BSAA Chris" in its place... I'm sure that drove all of you up the wall, didn't it?  The Mercs section for Ship Deck now has a Duo Walkthrough based on Dark Dreamer RD/Dreamer RD's and my stage approach when we play Mercs together. Some videos have been added for BSAA Chris, BSAA Jill and Battle Suit Jill.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="font-size:130%;"&gt;&lt;em&gt;Twelfth Knockout&lt;/em&gt; [Back Hand] (6/26)&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Cleaned up the Public Assembly portion of the walkthrough a bit.  Need to look at Shanty Town now.  Both stages are demo remnants so those two chapter segments will always be tons more in depth than other stages.  Added Cutscene button taps to the Professional mode section.  The Egg Hunt trophy/achievement was updated a bit with a new way to obtain it.  The Professional mode walkthrough was updated a bit and made into a separate guide.  Slashing the final boss is possible and the method for doing so is listed now thanks to a reader.&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;a href="http://www.gamefaqs.com/console/ps3/file/929198/56908"&gt;&lt;span style="font-size:130%;"&gt;&lt;strong&gt;Resident Evil 5 Professional Mode Guide&lt;br /&gt;&lt;br /&gt;by Berserker&lt;/strong&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;Updated the maps for Ancient Ruins and Experimental Facility. All Licker spawn points are now listed on the Experimental Facility maps and the Ancients Ruins maps now have a title like the rest.  A new duo strategy for Experimental Facility was added.  It will most likely give players a higher score, but it's very dangerous.  There is also a new Duo strategy for the Prison.&lt;br /&gt;&lt;br /&gt;Also added a new melee kill method for the yellow outfit Gatling Gun Majini for STARS Chris.  A new melee combination for Midnight Wesker was added and the importance of the handgun when dealing with Wetland Majini for BSAA Sheva and BSAA Jill was mentioned.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="font-size:130%;"&gt;&lt;em&gt;Thirteenth Knockout&lt;/em&gt; [Straight Punch] (6/30)&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Updates the mention of using electrice rounds on the locked double doors in Shanty Town for the S-rank and Pro mode guides.  A mention of how the jeep's health recharges before the Ndesu fight was added and a mention of how to zoom the camera in and out during the Ndesu fight was added to the normal mode walkthrough section.&lt;br /&gt;&lt;br /&gt;New Mercs duo strategies for The Mines and the Village were added.  Updated some details of BSAA Chris' Uppecut melee kill a bit and added some more details about Majini with cocktails and dynamite to each of the Wesker Midnight and STARS Chris team mentions under both characters.  Every Chris type now has a mention of his Stomp head crush on undamaged fallen Majini.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="font-size:130%;"&gt;&lt;em&gt;Fourteenth Knockout&lt;/em&gt; [Hook] (7/3)&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Added a mention of the Fireworks trophy/achievement in Shanty Town and in the Mining Area in the main walkthrough.  Added several videos for BSAA Chris and BSAA Jill and one video for Tribal Sheva and Midnight Wesker.  Videos for each character will follow eventually.  If you play well with a certain character and would like me to post up the url to your video then let me know.  I'd prefer them to be solo for now.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="font-size:130%;"&gt;&lt;em&gt;Fifteenth Knockout&lt;/em&gt; [Uppercut] (7/10)&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Added a section for S-rank Professional Videos by Sairento27/Silent_Zone7 in the Professional Mode guide.&lt;br /&gt;&lt;br /&gt;In the Mercs section, info about killing a chicken with Wesker's dash was added to his section.  Leaderboards info for the PS3 version is now in the basics section.  Leaderboard info for the Xbox 360 version will follow next week.  Also added an extra question to the FAQ section.  More videos by SeitengrateZero were added as well.  There is one for BSAA Chris in Missile Area and one for Midnight Wesker in the Village.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="font-size:130%;"&gt;&lt;em&gt;Sixteenth Knockout&lt;/em&gt; [Uppercut] (7/17)&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;All character's partner assist melee attacks were renamed to match the actual in-game name displayed on the command in Survivors while performing a partner assist melee attack on an enemy player.  Information about extra dialogue between Chris and Sheva at the Civilian Checkpoint was added to chapter 1-1.  Added a mention of how Popokarimu can knock a player off the side of the mountain during the chapter 2-2 boss fight.&lt;br /&gt;&lt;br /&gt;Updated several sections of the Mercs guide.  STARS Chris' and Tribal Sheva's sections were updated with a method to obtain melee kills on frozen Lickers.  STARS Chris' section was also updated in a few other areas such as a mention of how it can be hard to obtain leg stuns or ground enemies with his SIG 556, especially on Base Majini.  Electric round and flash round melee kill setups were also added to the STARS Chris section.  A mention of spike traps was added to the Village stage section.  The Mercs tips section was also categorized since the tips were beginning to get a bit too numerous for an uncategorized list.&lt;br /&gt;&lt;br /&gt;A separate beginning strategy was added to the Mines section for the Duo Walkthrough for Player 2.  Several videos were added to various characters section under Mercs.  Each character now has at least one video except for BSAA Sheva. Extra tips were added the Melee tips section.&lt;br /&gt;&lt;br /&gt;In the professional mode section, a mention of using eggs instead of herbs and first aid sprays was added to the tips section.  The walkthrough section was cleaned up a bit as well based on some random reading of it while attempting to beat Veteran mode on the Xbox 360 version.  Yeah, I still haven't finished everything for the main game on the Xbox 360 version yet.  Too many Mercs games... ;D&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="font-size:130%;"&gt;&lt;em&gt;Seventeenth Knockout&lt;/em&gt; [Hook] (7/24)&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Added information about each weapon to the Professional guide.  Leaderboards for Xbox LIVE are now up in the Mercs section.  Added several extra tips as well.  New vides are added to the each character section and there are also a few duo videos under some stage sections (Public Assembly, Ship Deck, Prison).&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="font-size:130%;"&gt;&lt;em&gt;Eighteenth Knockout&lt;/em&gt; [Hook] (7/31)&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Videos for Safari Chris in Public Assembly, STARS Chris in Public Assembly, BSAA Chris on Ship Deck and Midnight Wesker in Ancient Ruins were all added under the videos section for each character.  Big thanks to xUmbrellaCo, Dreamer RD and Seitengrate for those!  Also the leaderboards for the Xbox 360 and PS3 version were captured on video thanks to Seitengrate and the url for those can be found in the Leaderboards portion of the Mercs basics.  Several new tips were added to the Mercs section as well.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="font-size:130%;"&gt;&lt;em&gt;Nineteenth Knockout&lt;/em&gt; [Straight Punch] (8/7)&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;A glitch that deals with a disappearing Majini was added to the Back Alley section of Chapter 1-1 (near the dog carcass) - been meaning to add this for a while.  A tip about tossing hand grenades at the Giant Majini near the sky emblem was added, a tip about standing on the platform in chapter 4-2 while a partner solves the puzzle was added and a tip about shooting Licker through the small opening near the ceiling in chapter 5-1 was added.&lt;br /&gt;&lt;br /&gt;Videos for Midnight Wesker in Village (Dreamer RD), STARS Wesker in Public Assembly (BigKahoona22) and BSAA Chris in Prison (SeitengrateZero) were added to the Mercs section.  New updated leaderboard info for both consoles from SeitengrateZero were added as well.  Also added an easier method for defeating the Reaper in The Mines section thanks to bobo273 on youtube.&lt;br /&gt;&lt;br /&gt;Also added information about using STARS Wesker in Experimental Facility and information about the bad head stun hit detection for a Base Majini in Experimental Facility.  Added notes about the bad Base Majini head stun hit detection in Ex Facility and also added information about a time glitch after hitting the first time bonus in Ex Facillity.  A new incendiary grenade + dash melee kill was added to the STARS Wesker secton - keep forgetting to add this.  Information about knife slashing a weak Majini's legs with BSAA Chris and STARS Wesker was added to their melee kill sections.  A few new tips were added here and there as well.&lt;br /&gt;&lt;br /&gt;Added a url link to Frinkie's Fresh Professional mode guide in the Pro mode walkthrough section.  Be sure to take a look at it on GameFAQs!&lt;br /&gt;&lt;br /&gt;Also, be sure to check out the new RE5 Mercs forum &lt;a href="http://biohazardmercenaries.com/forums"&gt;right here&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="font-size:130%;"&gt;&lt;em&gt;Twentieth Knockout&lt;/em&gt; [Kick] (8/14)&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;All Mercs updates!&lt;br /&gt;&lt;br /&gt;Added Midnight Wesker videos for Prison by Dreamer RD and ROGERROCKMORE and added a Tribal Sheva video for Public Assembly by Matreezaz.  Added some extra tips to the tips section.  Made some changes to the STARS Wesker section regarding the discarding of his weapons.  Added a Big Man Majini melee kill combination for STARS Wesker.  Xbox 360 Leaderboard update videos are now linked to in the Leaderboards section for 8/13/09 thanks to SeitengrateZero.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="font-size:130%;"&gt;&lt;em&gt;Twenty-first Knockout&lt;/em&gt; [Hook] (8/21)&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Added a mention of a glitch where a person can walk through the background in the Train Station portion of chapter 2-2 - check that section.  There is also a video that shows off the glitch in its listing.  Added a link to a video that showcases all of the BSAA emblem locations and I went through and set up the list to match the video by listing the exact minute in the video in which each BSAA emblem can be found.  Big thanks to Big Kahoona 22 for doing this video for me!  Also added a tip for avoiding the Licker fight in the hallway of Chapter 5-2.&lt;br /&gt;&lt;br /&gt;Added Mercs PS3 leaderboard videos for 8/14/09 thanks to ROGERROCKMORE.  Added new duo videos for Missile Area and Ship Deck.  A duo strategy is now up in the Missile Area section.  I only have the duo version of Ancient Ruins to go then I might go back and redo a few duo and solo walkthroughs.  New tips were also added to the Mercs tips section.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="font-size:130%;"&gt;&lt;em&gt;Twenty-second Knockout&lt;/em&gt; [Kick] (8/28)&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Added Mercs PS3 leaderboard videos for 8/24/09 thanks to ROGERROCKMORE.  Several more tips were added to the Mercs tips section.  A new red chainsaw Majini melee kill is listed for Midnight Wesker.  More melee kills were added to each Chris section for the Gatling Gun Majini.  The Missile Area duo strategy was changed a bit.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="font-size:130%;"&gt;&lt;em&gt;Twenty-third Knockout&lt;/em&gt; [Kick] (9/11)&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Yeah, I was lazy and didn't update last week.  I know, I know.  A video that shows the Diamond (Pear) location in chapter 2-1 is now in the walkthrough.  Added new Mercs leaderboard video links for PS3 and Xbox 360.  Also added links to the rest of Seitengrates SS-rank BSAA Sheva runs.  There is also a new STARS Chris solo play video by Big Kahoona 22 in the STARS Chris section.  Be sure to check that out!  A new Ship Deck solo video by Dreamer RD is linked to in the Midnight Wesker section.  New Missile Area and Village videos by Big Kahoona 22 are now in the Missile Area and Village sections as well.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="font-size:130%;"&gt;&lt;em&gt;Twenty-fourth Knockout&lt;/em&gt; [Kick] (9/24)&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Added a few Safari Chris solo videos from youku.com and a Mines and Village solo Midnight Wesker run by Big Kahoona 22.  A few extra tips were added for Mercs.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4283652853956268778-3577711392807485640?l=berserkersblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://berserkersblog.blogspot.com/feeds/3577711392807485640/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4283652853956268778&amp;postID=3577711392807485640&amp;isPopup=true' title='80 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4283652853956268778/posts/default/3577711392807485640'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4283652853956268778/posts/default/3577711392807485640'/><link rel='alternate' type='text/html' href='http://berserkersblog.blogspot.com/2009/05/resident-evil-5-guide-version-haymaker.html' title='Resident Evil 5 Guide - Version &quot;Haymaker&quot;'/><author><name>Berserker</name><uri>http://www.blogger.com/profile/11445111770790127212</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_gP-7AE552WQ/SX9S0vRWZHI/AAAAAAAAALs/PH7JD76zVbI/S220/Berserkers+Avatar+2.png'/></author><thr:total>80</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4283652853956268778.post-808172192031406438</id><published>2009-04-10T13:02:00.037-05:00</published><updated>2009-05-31T11:22:36.853-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Resident Evil'/><category scheme='http://www.blogger.com/atom/ns#' term='FAQ'/><category scheme='http://www.blogger.com/atom/ns#' term='walkthrough'/><category scheme='http://www.blogger.com/atom/ns#' term='Resident Evil 5'/><category scheme='http://www.blogger.com/atom/ns#' term='guide'/><title type='text'>Resident Evil 5 Guide</title><content type='html'>&lt;div align="center"&gt;&lt;a href="http://www.flickr.com/photos/29809139@N03/3428864247/"&gt;&lt;img alt="" src="http://farm4.static.flickr.com/3348/3428864247_39a3e7d1ef_o.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;It's going to be like a dropkick to the face, I assure you.&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamefaqs.com/console/ps3/file/929198/56203"&gt;&lt;span style="font-size:180%;"&gt;&lt;strong&gt;Resident Evil 5 FAQ by Berserker&lt;/strong&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;It's late, it's late, I know, but as I've said before with another FAQ: Killing slow is the way I conquer.  Make sure to check out the intro.  I think the last sentence says it all.  And it's so very true.  I've never anticipated a game so highly.  Ever.&lt;br /&gt;&lt;br /&gt;The guide is still in incomplete form at the moment.  Sure I could label it complete and get more views and attention on GameFAQs but, when it has the full circle, I want it to be more than just a dropkick...  I'm going for a shotgun stinger and it's going to dethrone &lt;a href="http://www.gamefaqs.com/console/ps2/file/459841/46240"&gt;a certain other FAQ of mine&lt;/a&gt; as the largest and most in-depth FAQ I've done.  It's so close to being bigger than FFXII right now, and it will be in due time.  A bunch of things will change before its completion.&lt;br /&gt;&lt;br /&gt;Just the walkthrough portion alone took me three weeks.  I've spent a total of about 3 - 4 days on the rest of the guide.  In a way, I rushed through it to get something up while the game was still new, but now I'll spend time fixing some of the rush job.&lt;br /&gt;&lt;br /&gt;Big thanks again to all the people that helped me or provided some type of support.  Without it, there's no way I could have come this far with RE5.  There were times when I had my doubts, but a friend would eventually show up to give me the extra little push with the slightest words of support, whether that person knew it or not.&lt;br /&gt;&lt;br /&gt;Now, I'll spend the rest of my time making the following statement a reality:&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;em&gt;...this RE5 guide is going to blow everything else that I've done up until now out of the water.&lt;/em&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;Hey, you know I always keep my promises.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="font-size:130%;"&gt;&lt;em&gt;Update&lt;/em&gt; (4/13)&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;And so it begins.  The first in the line of many updates to come.  Here's what's new.&lt;br /&gt;&lt;br /&gt;Proofread up to chapter 4-1; several error were corrected and I'm sure several still remain.  Added quite a bit to the chapter 5-3 boss section including the function of Chris' Entreat command and many other moves and extras for both boss fights.  Chris (BSAA) and Wesker (Midnight) sections were filled out under The Mercenaries.&lt;br /&gt;&lt;br /&gt;The Chris BSAA melee strategy with his handgun has caused me to get a 320,000 score with a fellow online gamer!  I was trying things yesterday and stumbled across the handgun technique with him.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="font-size:130%;"&gt;&lt;em&gt;Update&lt;/em&gt; (4/14)&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;Final Fantasy XII FAQ by Berserker= 1444 KB&lt;br /&gt;Resident Evil 5 FAQ by Berserker = 1427 KB&lt;/div&gt;&lt;br /&gt;Proofread some of Chapter 4-1... meh, not enough to mention.  Added Chris (Safari) and Sheva (Clubbin') sections under The Mercenaries sections.  The rest should be done by this week's end.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="font-size:130%;"&gt;&lt;em&gt;Update&lt;/em&gt; (4/15)&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;On this day of April 15, 2009, this Resident Evil 5 guide is now my biggest FAQ yet and I couldn't be happier!  I never really intended for it to outdo my Final Fantasy XII guide in length when I originally started.  That "blowing everything else out of the water" phrase was really only meant to mirror my thoughts toward making it good at that time.  This is just... fantastic! :D&lt;br /&gt;&lt;br /&gt;Proofread some more of Chapter 4-1.  Added a Jill BSAA and Jill Battle Suit section under The Mercenaries section.  Updated/Corrected Wesker's dash move with some very interesting finds.&lt;br /&gt;&lt;br /&gt;Wesker players should really check out the new details under Wesker's dash.  I was performing constant dashes yesterday while playing alongside a fried over PSN, and it was quite a showcase with two players that know how it works since the partner can get a tag team attack off a Majini that has been hit with two dashes.&lt;br /&gt;&lt;br /&gt;Here's an example of the way the dash can be controlled for those that don't know how to control it well:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=8dZngR95jGQ"&gt;http://www.youtube.com/watch?v=8dZngR95jGQ&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The full controls are now listed (and corrected) in the guide.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="font-size:130%;"&gt;&lt;em&gt;Update&lt;/em&gt; (4/16)&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Added Sheva (BSAA) and Wesker (S.T.A.R.S.) to the Mercenaries section.  Some tips for Mercs were added and I also started filling in character partner commands, character assist commands and character responses for each character as well.  Sheva (Tribal) will be up tomorrow and I'll get to work on other sections.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="font-size:130%;"&gt;&lt;em&gt;Update&lt;/em&gt; (4/17)&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Sheva (Tribal) is now in the Mercs section, which brings an end to the Mercs character strategies (though I might go back and add some enemy strats for each character at a later date and, of course, I'll add info on new findings).  I'm still deciding on the setup for Mercs stages at the moment, so for the next update I'll probably be working on the Weapons or Enemies section. Versus information will come in time.&lt;br /&gt;&lt;br /&gt;Character responses for each character were also added to the Mercs section, though I'm still lacking Jill's critical headshot responses at the moment, which will be added over the weekend.  A trick for gaining the magnum in chapter 3-1 without setting off the trap is now included in that section as well.  Also added a Ruby (Square) location for Chapter 3-2 near the entrance to the oil field refinery after passing the camp with the Tricell tents.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="font-size:130%;"&gt;&lt;em&gt;Update&lt;/em&gt; (4/20)&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Added a few notes about the Chainsaw Majini and his berserk mode in Chapter 3-2.  A new Jewel Beetle location was added to Chapter 3-2 at the Oil Field - Refinery and two new Jewel Bangle locations were added for Chapter 3-2.&lt;br /&gt;&lt;br /&gt;The weapons section is now done for the most part and a good chunk of the enemies section is now done.  The "About Me" section was updated a bit as well. I'd say about a good 70+KB was added to this guide over the weekend.  Yeah, that feels about right.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="font-size:130%;"&gt;&lt;em&gt;Update&lt;/em&gt; (4/21)&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Proofread Chapter 5-1.  Enemies section has been basically finished.  Still needs a bit of work though with a few details as does the weapons section.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="font-size:130%;"&gt;&lt;em&gt;Update&lt;/em&gt; (4/22)&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Added the Public Assembly stage to The Mercenaries section.  Updated The Mercenaries section a bit as well.  Added a quote to both the intro and the About Me section.  The quote in the About Me section is actually a quote that I got while playing online with a fellow gamer in the RE5 demo.  It still sticks in my mind.&lt;br /&gt;&lt;br /&gt;This FAQ is now labeled as complete on GameFAQs since I would most likely never label it as such at the rate that I'm going.  I've still got the rest of the Mercs stages and Versus and possibly Professional to cover... and I will probably think of something else after that.&lt;br /&gt;&lt;br /&gt;Nothing is too complete for Resident Evil 5.  Nothing.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="font-size:130%;"&gt;&lt;em&gt;Update&lt;/em&gt; (4/23)&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Added The Mines stage to The Mercenaries section.  Maps for Public Assembly were edited slightly with details on items. Made a few corrections in the Basics section as well; I'm going to reformat and edit the Basics section eventually... too many demo remnants.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="font-size:130%;"&gt;&lt;em&gt;Update&lt;/em&gt; (4/24)&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;The Infinite Rocket Launcher and many other unlockables are now listed under the "Unlockables - Main Game" sections under Lists.  Added "Sway Backward" up under Wetland Majini exclusive actions in the Enemies section.&lt;br /&gt;&lt;br /&gt;The Village stage is now up in the list of Mercenary stages.&lt;br /&gt;&lt;br /&gt;Check out my &lt;a href="http://berserkersblog.blogspot.com/2009/04/resident-evil-5-versus-review.html"&gt;Resident Evil 5 Versus review&lt;/a&gt; also!&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="font-size:130%;"&gt;&lt;em&gt;Update&lt;/em&gt; (4/27)&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Ancient Ruins is now up in the Mercs section. Proofread Chapter 5-2 over the weekend and made some pretty big adjustments and additions based off a Veteran mode playthrough for that chapter.&lt;br /&gt;&lt;br /&gt;Experimental Facility and Missile Area should be arriving within the next few days along with the rest of the Mercs stages.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="font-size:130%;"&gt;&lt;em&gt;Update&lt;/em&gt; (4/28)&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Experimental Facility is up in the Mercs section.  Missile Area will be up tomorrow and the rest of the stages will come later in the week.  Prison might take a bit longer than the previous.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="font-size:130%;"&gt;&lt;em&gt;Update&lt;/em&gt; (4/29)&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Missile Area is now up in the Mercs section. I also completely redid the intro and moved some of the old intro to the special thanks section.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="font-size:130%;"&gt;&lt;em&gt;Update&lt;/em&gt; (4/30)&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Ship Deck is now up in the Mercs section.  There are also ranking tables at the beginning of each chapter in the walkthrough section along with a chapter ranking list in the Lists section.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="font-size:130%;"&gt;&lt;em&gt;Update&lt;/em&gt; (5/1)&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Oh yeah!  I didn't think I could do it all in one day, but Prison is now up and the Mercs section is now finished.  Where shall we go next?  Pro or Versus?  I say Pro, myself...  and myself agrees with me, so the majority wins and a Professional mode guide is coming next.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="font-size:130%;"&gt;&lt;em&gt;Update&lt;/em&gt; (5/4)&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Professional Mode Walkthrough has now been started.  Check below the Mercs section.  Chapter 5-3 was proofread and a few things were added here and there... most notably a mention of using flash rounds and flash grenades against one of the Chapter 5-3 bosses.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="font-size:130%;"&gt;&lt;em&gt;Update&lt;/em&gt; (5/5)&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Professional Mode Walkthrough is now up to Chapter 4-1.  The Chapter 3-3 boss caused a slight delay.  The little bastard...&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="font-size:130%;"&gt;&lt;em&gt;Update&lt;/em&gt; (5/6)&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Professional Mode Walkthrough is now up to Chapter 5-1.  Proofread all of Chapter 6-1 in the main walkthrough and added a Topaz (Oval) location to Chapter 6-1 as well as corrected a treasure mention for that chapter.  I had all of the Topaz's labeled as Topaz (Marquise) when they are in fact Topaz (Oval) for Chapter 6-1.  Also added the Topaz (Oval) to the treasure list in both treasure sections.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="font-size:130%;"&gt;&lt;em&gt;Update&lt;/em&gt; (5/7)&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Added a tip about how effective flame rounds are against Uroboros Mkono in Chapter 5-2.  The Professional Mode walkthrough is now up to the boss fight in Chapter 5-3.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="font-size:130%;"&gt;&lt;em&gt;Update&lt;/em&gt; (5/8)&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;The Professional Mode walkthrough is now up to the first boss fight in Chapter 6-3.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="font-size:130%;"&gt;&lt;em&gt;Update&lt;/em&gt; (5/11)&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;The Professional Mode walkthrough is now complete.  I SO want to just put at the top of this guide that it is fully complete, but a part of me still says that Versus has to be discussed, so until then...&lt;br /&gt;&lt;br /&gt;I'm also thinking up some other kind of section to add at this very moment... Damn.  These voices...&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="font-size:130%;"&gt;&lt;em&gt;Update&lt;/em&gt; (5/12)&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Started on the basics for Slayers for Versus mode.  Survivors is coming soon.  The Survivors portion will be much more detailed since Slayers is basically a four player Mercenaries.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="font-size:130%;"&gt;&lt;em&gt;Update&lt;/em&gt; (5/13)&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Survivors basics added under Versus mode.  More Survivors info to come later.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="font-size:130%;"&gt;&lt;em&gt;Update&lt;/em&gt; (5/14)&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;All Survivor weapons are now listed in full detail in the Versus section.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="font-size:130%;"&gt;&lt;em&gt;Update&lt;/em&gt; (5/15)&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Added a few extra (and very interesting) bits to the Survivors sections under weapons.  It turns out that all handguns and machine guns take off the same damage in Survivors when used against enemy players among other nice finds.  Thanks so much silent_man if you're reading this!&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="font-size:130%;"&gt;&lt;em&gt;Update&lt;/em&gt; (5/18)&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;A characters section is now up in the Versus section.  This includes a character description for both Slayers and Survivors. Since I started playing the Xbox 360 version more this weekend, the walkthrough received a bit of updating such as trophy/achievement details being mentioned here and there for easier methods that I found to gain each accomplishment.  There is more to come on this in a following update.  Maps for Public Assembly were updated also.  One (very obvious) spawn point was added to the list of spawn points for Public Assembly.&lt;br /&gt;&lt;br /&gt;Also for anyone that happens to actually read all the updates that I place in this post, here's a very sweet pic from a friend that I have met online:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://img33.imageshack.us/my.php?image=re5xbox360premiumtheme.jpg" target="_blank"&gt;&lt;img src="http://img33.imageshack.us/img33/8395/re5xbox360premiumtheme.th.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://img604.imageshack.us/content.php?page=blogpost&amp;files=img33/8395/re5xbox360premiumtheme.jpg"&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt;Thanks to Haoran for emailing me the pic and Dot50Cal from &lt;a href="http://www.the-horror.com/"&gt;The Horror&lt;/a&gt; for the screen capture.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;If you've bought the Resident Evil theme online, then you'll see ^that pic on your "Games Library" menu once you pull it up.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="font-size:130%;"&gt;&lt;em&gt;Update&lt;/em&gt; (5/20)&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;The Versus section is now complete for the most part.  I'll go back and add a few things at a later date, but the overall framework for the way that I envisioned the section is now up.  I've also started redoing and touching up the Basics section since the majority of it is basically from the RE5 demo FAQ, so it needs some more work to go along with the full game better.&lt;br /&gt;&lt;br /&gt;Really the guide is now complete in a way, but there are still a few things that I'd like to add before deeming it as such at the top of this guide.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4283652853956268778-808172192031406438?l=berserkersblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://berserkersblog.blogspot.com/feeds/808172192031406438/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4283652853956268778&amp;postID=808172192031406438&amp;isPopup=true' title='58 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4283652853956268778/posts/default/808172192031406438'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4283652853956268778/posts/default/808172192031406438'/><link rel='alternate' type='text/html' href='http://berserkersblog.blogspot.com/2009/04/resident-evil-5-guide.html' title='Resident Evil 5 Guide'/><author><name>Berserker</name><uri>http://www.blogger.com/profile/11445111770790127212</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_gP-7AE552WQ/SX9S0vRWZHI/AAAAAAAAALs/PH7JD76zVbI/S220/Berserkers+Avatar+2.png'/></author><thr:total>58</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4283652853956268778.post-1046526144210305825</id><published>2009-04-09T12:50:00.001-05:00</published><updated>2009-04-24T13:20:43.082-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Resident Evil'/><category scheme='http://www.blogger.com/atom/ns#' term='Resident Evil 5'/><category scheme='http://www.blogger.com/atom/ns#' term='review'/><title type='text'>Resident Evil 5 Versus - Review</title><content type='html'>&lt;div align="center"&gt;&lt;a href="http://www.flickr.com/photos/29809139@N03/3470784751/"&gt;&lt;img alt="" src="http://farm4.static.flickr.com/3631/3470784751_f5574192c8_o.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;This review originally posted on &lt;a href="http://www.gamerstemple.com/vgreview.asp/r_5208"&gt;Gamers' Temple&lt;/a&gt;.&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;em&gt;Player(s): 1-4&lt;br /&gt;Extra Features: Online play through PSN or Xbox LIVE, Leaderboards&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;Resident Evil 5 was the first game in the main Resident Evil series to bring in online play and it did so quite well with its online partner feature for co-op play.  Even this single player purist was floored at the results of the online portion in Resident Evil 5.  Now that new aspect has been expanded greatly with the new downloadable mode known as "Versus" that is up on both the PlayStation Store and Xbox LIVE marketplace for $5.00 or 400 MS points right now.  I never have once considered the idea of a Resident Evil deathmatch to be much fun, but Versus has caused me to change that anti-online play attitude once again now that I have given it a shot.&lt;br /&gt;&lt;br /&gt;Versus comes complete with four modes of play.  The two main modes are Slayers and Survivors.  Each of them can be played with four players that are all individually against each other or they can be played as a team game with two players on each team battling it out.  So the complete list of modes is Slayers, Survivors, Team Slayers and Team Survivors.  Players can choose from the same characters that are in the normal Mercenaries mode, though some have to be unlocked through the Bonus Features menu.  All stages are taken directly from the Mercenaries mode.&lt;br /&gt;&lt;br /&gt;Slayers is basically a four player version of The Mercenaries.  Players battle it out individually to see which one can get the highest score based on chaining enemy kills and fighting off big boss enemies for a high score.  All time extenders and combo bonuses are still in place like in the normal Mercenaries mini game. As a twist to the normal Mercenaries mode, players can now kill off each other.  Killing off another player will award 1,000 points to the victor and subtract 1,000 points from the player killed.&lt;br /&gt;&lt;br /&gt;Unlike avoiding attacks in The Mercenaries mode, in normal Slayers, there is no way to seek invincibility from another player's attacks.  For instance, climbing a ladder or reaching down to pick up an item does not grant a player invincibility from another player's gunshot, but it does grant invincibility from a normal enemy's attack just like it did in the Mercenaries.&lt;br /&gt;&lt;br /&gt;The hits from player to player affect the characters much like having the attack reaction in the main game of RE5 turned on.  The players don't stagger unless they are about to enter dying status.  Once a player enters dying status, that player can be finished by approaching the player and pressing the action button for a melee attack.  The opposing player can be finished off with a gunshot also but the sheer power of these melee attacks can take out surrounding enemies and even send another unlucky nearby player into instant dying status, so is quite helpful to finish off a player with a melee attack as opposed to a normal gunshot.&lt;br /&gt;&lt;br /&gt;Team Slayers works much like normal Slayers except that the game is played with two teams of two players.  The objective still stands the same: defeat the enemies and chain kills.  The main difference here is that one player can help out the other in obtaining enemy kills or while fighting against the other team.  When a team member enters dying status the other player on that team can resuscitate or heal the player much like in duo Mercenaries, but when the player resuscitates the other player on that team, both player are completely invincible to all attacks during that resuscitation sequence.  I have seen several games where a resuscitation can be triggered around 7 times in a row before one team finally kills off a player.&lt;br /&gt;&lt;br /&gt;Both Slayer games are quite fun, but I can't help but feel that there should be an option to turn off player kills for Slayers.  The game is so much fun with simply killing off normal enemies while four players are on the screen.  Why can't we just kill them off without the need to battle amongst other players?  I have seen several games where players simply ignore each other while chaining enemy kills and only attack other players when attacked.&lt;br /&gt;&lt;br /&gt;Having a good knowledge of The Mercenaries mode can be extremely rewarding in Slayers since players can easily camp near enemy spawn points and kill off enemies as they appear.  Sometimes there is an overall lack of enemies in an area however and sometimes the enemies seem to focus on one player more than another and seem to follow that player, which allows that certain player the ability to rack up kills rather easily.&lt;br /&gt;&lt;br /&gt;Enemy bosses are worth the most points and finding them and then disposing of them can easily drive up a player's score, which is kind of unfair in a way.  For instance, the Red Executioner is worth a whopping 15,000 point by himself, which can easily put a player in the lead if that player manages to defeat two of the Red Executioners.  A lot of the point totals ca
